>>13936326
>How?
"Step 1: Version 1.005
>Go to your game data folder and make a backup of "data_001".
>Open data_001 with winrar, then extract the "ui" folder
>Navigate to ui\screens\character\modules\character_screen_brothers_list\
>Open the file character_screen_brothers_list_module.js with notepad or other text editor.
>Find 'this.mNumActiveMax = 12;' and change '12' to '18'
>Save then drag the "ui" folder back into your "data_001" archive.
I tried it myself this morning and it's working perfectly - the only flaw is that the post-battle summary still only shows 12 brothers. Will post screencaps once I get home.
Honestly I'll probably lower it to 15 or something though. Having 18 brothers just makes every battle a steamroll unless you're up against a 50+ doom stack.
Step 2: Version 1.10+
Due to the 1.1 patch that was recently released, the original method no longer works.
However, you can fix this issue by replacing a single file in the /data001 file with the same file from the 1.0.0.5 patch.
To do this you need to get a copy of the 1.0.0.5 version of the game (however you can). Once you've done this, on both the 1.1 version and the 1.0.0.5 version of the game, find this file:
data001\scripts\entity\tactical\tactical_entity_manager.cnut
What you want to do is drag this file from the 1.0.0.5 version of the game into the same directory in the 1.1 version of the game.
You don't want any other files, just this one.
If you do this, on top of what I said on the rest of the guide, the mod should now work, and all of the benefits of the 1.1 patch should still be there."
The file from version 1.0.0.5 is here:
http://s000.tinyupload.com/?file_id=05004908361243586209
>>13937416
PC would die very easily, especially in the beginning. You would have to babysit him the entire game.