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File: 840e9c1195bfa17⋯.jpg (944.42 KB, 1920x1080, 16:9, lindwurm_wallpaper.jpg)

800b6c No.13934809

BATTLE BROTHERS

Post the best seeds you ever found. Also post stories, tactics etc.

8aaec6 No.13934934

shill thread sage goes in all fields

go shill on ResetEra, amerimutt


80b39c No.13935009

>>13934934

oy vey, it's not a template thread. we got to shut it down and shout shill


800b6c No.13935030

File: 0efd59ae3d36f38⋯.jpg (45.77 KB, 540x720, 3:4, (jazz music stops).jpg)


639539 No.13935056

>>13934934

Hi /leftypol/


d58cff No.13935066

>>13934934

>sage goes in all fields

How retarded do you have to be to parrot this on a board with only one text field. Goddamn you niggers are stupid.


73d7e2 No.13935086

>>13935056

The complete idiocy gave it away, didn't it? Let's ignore the newest attempt from the Marxists to make everyone miserable and talk about the game.

I do quite like it, it's basically Mount and Blade if it were a turn based game. What does irritate me is that the developers didn't release mod tools, because as it is the game does get stale after a while (though it will still take you dozens of hours to get a grasp of the combat and dozens more to experience most of the content).


4e8e7d No.13935124

File: 8c41b969c25955a⋯.jpg (401.21 KB, 1920x1080, 16:9, 1470152201845.jpg)

>>13934934

The cancer killing /v/ this entire website.

>>13934809

I love this game, but mages ruin late-game battles. As if fighting a million Vietkong Goblins isn't bad enough, battling them when some shaman can vine rape your men every other turn is pure agony. Fuck hedge knights, too. I can't go two turns without the dumb fucks trying to kill each other.


800b6c No.13935127

>>13935086

that grinds my gears too. Imagine all the batshit crazy mods this would generate.


800b6c No.13935168

>>13935124

>the most powerful foe he vanquished was himself

2deep4me

Wish we could have something comparable to these enemy wizards but that could potentially ruin the mood of the game.


73d7e2 No.13935193

>>13935168

We'll never know because the devs are gay and won't allow modding for whatever retarded reason.


800b6c No.13935211

>>13935193

they probably fucked up the possibility of having modding from the very beginning with the way they built the game and don't want to admit it.


6f4a3a No.13935224

>>13935168

>2deep4me

maybe he killed a changeling, but doesnt have the lore check to know the enemy name?


3dccdb No.13935257

>>13935086

I could imagine this game being so much better if the player had access to all the tools that the enemy gets. Imagine being able to hire/enslave orcs or goblins or having a necromancer in your party. But nope, no fun allowed.


800b6c No.13935279

>>13935257

>having a necromancer in your party

I can already imagine some unique events to go with that

>if you have both a necro and a witch hunter they try to kill each other

>if in a town villagers may try to burn him (or your whole party) at the stake


2d2186 No.13935290

how the fuck does one even begin to fight later types of undead? Zombies try to overwhelm me with numbers and resurrection and the armored ones often succeed with that due to infinite stamina, and when that shit's sprinkled with necromancers and gaists and whatever the fuck it is that crawls out later, it's basically game over


3dccdb No.13935311

>>13935290

A couple of good archers will help against necromancers or else having a couple of your guys run around the flanks to get to the fuck. for geists, if you have some dogs it helps and some guys with spears or other high hit weapons. I can't really remember too well, I played ages ago when it just got released, so my advice might be out dated as well.


800b6c No.13935313

>>13935290

Well, apart from killing the necros/geists first, there's nothing much you can do except for the good ol' spear wall. Either that or use two-handed swordsmen and axemen to mow them down very fast. Throw an axeman in the middle of a group of them and he can kill all of them with a single round swing.


639539 No.13935325

>>13935086

Hi /leftypol/


580cfa No.13935331

File: eda852dec487d85⋯.jpg (61.87 KB, 645x363, 215:121, a2b.jpg)

>>13935325

we should hunt down every single person on leftypol make them dig their own graves


ca519b No.13935341

>game has a £10.59 DLC that's just one item


1a13bb No.13935344

why is pissing on kids so fucking sexy?


73d7e2 No.13935347

>>13935341

The Lindwurm is free you fucking idiot.

>artbook and soundtrack

Who gives a shit?


8678eb No.13935470

Really good game but still lacking in a lot of fields

>No cav

>No encampments or castle battles, everything takes place on boring grass tiles

>Limited amout of tactics, limit of 12 mercs

>Game should have ability to play even faster because battles 12vs40 can take a long long time

>Diplomacy could be a little bit more developed


800b6c No.13935978

>>13935470

>No cav

I don't know how that would work or fit in with the rest of the mechanics, though.

>No encampments or castle battles

You forgot dungeons. No dungeons.

>Limited amout of tactics, limit of 12 mercs

You can use up to 18 with a simple tweak.

>Diplomacy could be a little bit more developed

Yeah out of combat content in general could be much better.


26a12c No.13936221

>>13935257

The game could really use some alternative modes like being a lich raising undead from your battles or some kind of orc campaign.

Would also like to see some minor magic.

Where the fuck are the modding tools?

>>13935290

>>13935311

>>13935313

Shield walls and spears still work well with flanking two-handed weapons and crossbowmen.

Bows seem to drop off quickly against more armored enemies.


8678eb No.13936326

>>13935978

>I don't know how that would work or fit in with the rest of the mechanics, though.

Just like goblin riders but with the difference that horse could go 1 tile per AP on flat terrain and had much harder time to move in rough terrain, in addition to providing "charge bonus" when engaging with an enemy. Also it could lead to adding for eg. lances to the game

>You forgot dungeons. No dungeons.

This too

>You can use up to 18 with a simple tweak.

How?

>Yeah out of combat content in general could be much better.

Yeah, but its still very enjoyable and pretty good, if only it was moddable. I still have faith for their future project tho since devs seem talented.


ff3bb9 No.13937276

Is the game still a rng centric unbalanced mess with no mod support?


769259 No.13937416

>PC is wounded in first battle at the start of the game

>PC never fights again throughout the remainder of the game, instead Opting to issue commands from a wheelchair on a mountain so high he can only see people from the elbows up

>Everyone is totally cool with him being a lazy bastard

They couldn't have even made it so that you can create a PC but if they die, you gotta load one of those special saves or some shit.


800b6c No.13937616

>>13936326

>How?

"Step 1: Version 1.005

>Go to your game data folder and make a backup of "data_001".

>Open data_001 with winrar, then extract the "ui" folder

>Navigate to ui\screens\character\modules\character_screen_brothers_list\

>Open the file character_screen_brothers_list_module.js with notepad or other text editor.

>Find 'this.mNumActiveMax = 12;' and change '12' to '18'

>Save then drag the "ui" folder back into your "data_001" archive.

I tried it myself this morning and it's working perfectly - the only flaw is that the post-battle summary still only shows 12 brothers. Will post screencaps once I get home.

Honestly I'll probably lower it to 15 or something though. Having 18 brothers just makes every battle a steamroll unless you're up against a 50+ doom stack.

Step 2: Version 1.10+

Due to the 1.1 patch that was recently released, the original method no longer works.

However, you can fix this issue by replacing a single file in the /data001 file with the same file from the 1.0.0.5 patch.

To do this you need to get a copy of the 1.0.0.5 version of the game (however you can). Once you've done this, on both the 1.1 version and the 1.0.0.5 version of the game, find this file:

data001\scripts\entity\tactical\tactical_entity_manager.cnut

What you want to do is drag this file from the 1.0.0.5 version of the game into the same directory in the 1.1 version of the game.

You don't want any other files, just this one.

If you do this, on top of what I said on the rest of the guide, the mod should now work, and all of the benefits of the 1.1 patch should still be there."

The file from version 1.0.0.5 is here:

http://s000.tinyupload.com/?file_id=05004908361243586209

>>13937416

PC would die very easily, especially in the beginning. You would have to babysit him the entire game.


800b6c No.13942737


a2444b No.13945825

>>13937276

Still?

They stopped development for the game like 2 months after release.




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