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f0b91b No.13905563
Opinions on castlevania SOTN?
aa05e5 No.13905565
Boring, too much running around.
79c4f4 No.13905613
Its the Dark Souls of metroidvania games.
94181d No.13905621
>>13905579
>Cuckhead and Pozzman
97b5ab No.13905657
Generally far too easy. Theres no challenge I could give myself that makes the game difficult enough. No magic, no familiars, no equipment, no subweapons was still a cake walk. Except for one of the optional bosses in the upside down castle.
Kick ass music, though.
aa05e5 No.13905679
>>13905657
Well yeah, most IGAvania games are easy.
57e995 No.13905692
>>13905579
This actually got a smirk out of me
>>13905563
Its good. Bosses were too unmemorable and not enough context and explanation for what could've been a very fun story, but the gameplay was very good and the map design was stellar. It kinda suffered from a "path of least resistance" when it came to weapons and approaches though, but its still a great game nonetheless
fd8683 No.13905720
Too easy yet worth a single playthrough because of the fun gameplay. Emulate it, prices for it are just plain retarded, unless you find it at a garage sale.
6260f0 No.13905728
>>13905621
>They like to shill for Dice
3b63e3 No.13905812
Unique in his own way and there's nothing like it… I want more, not even the NDS ones are enough even though they are a lot more polished. Also, shit thread.
5042f2 No.13905880
Haven't we had 3 threads about this shitty game in the last week?
51f1ce No.13906279
>>13905880
Probably someone from an ad agency working for Konami, doing a little astroturfing.
21cbc4 No.13907306
>>13905563
Timeless masterpiece, with great graphics and sound, delicious exploration, but a wee bit too easy.
8d3152 No.13908157
>>13905880
>>13906279
I'd buy steam release tbh.
be2d01 No.13909482
>>13906279
No need to make autistc level difficulty, you want to sell to people who actually do something with their lives (aka work) than please a bunch of people who does nothing and have lots of time to try hundreds of times the same level. Don't make it harder, don't make it easier. Just maintain.
Also:
>>13908157
Would buy with improved graphics on steam, but would be even better on switch.
84366e No.13909634
>>13905880
4-5 even, maybe. All of them framed "do you like it?"
943ebb No.13909806
>>13909482
And here comes the journo, defending his incompetence.
Go back to your "work", your child rapist.
f3d833 No.13909885
It killed best ClassicVania's and spawned shit load of crappy copy paste spin-offs. Fuck it.
6fcd69 No.13909899
>>13905579
>cuck of the night
79c4f4 No.13909911
>>13905579
>symphony of the cuck
79c4f4 No.13909917
Also have any of you guys have or played Harmony of Despair? I got to level 5 but have no heads or tail of how to get stronger or to even get good items.
20d6be No.13909918
Vanilla, so slow paced and slow walking. not much fluidity. Nevertheless a lot of effort and forefather of igavanias serving as pedestal and blueprint for latter excellent games.
Also excellent soundtrack.
c7b62f No.13909959
>>13905563
Nice VA, corny translation. Surpassed by Aria of Sorrow on everything except the spritework.
3b63e3 No.13909961
>>13909634
>Implying
I remember Castlevania general, one thread that devolved into castlevania, and nothing more.
>>13909806
Anon said to keep it as it is, not to fucking change the damn thing. Changing games is really fucking shitty, regardless of your objective.
>>13909917
HoD design is a real fucking mess. It's one of my favorite multiplayer games and I still don't understand how it works. I'm guessing you can get better items in later levels and better chests, but the problem is how shitty the loot system is, the level system itself, and how collectives work. It's a pain, and the community being dead doesn't help PC port when?NeverUnless you want pachinko
>>13909918
>Slow walking
The walking is alright, fag, it's the fucking same in the later installments even.
01e7a9 No.13909991
>All these cuckchan posts
SotN is a good game with a weak second half and great OST
20d6be No.13910030
>>13909961
The game is objectively more clunky than latter, more polished installations, whether in controls (commands for abilities) or in power ups being slower than latter iterations. (hence slow)
3b63e3 No.13910045
>>13910030
Sure, later games are better polished in almost everything, but the walking speed is constant in those games, I'd say is the same as in SOTN. The only different is that you get to move faster in late game.
b01b6c No.13910054
>>13905563
One of the best games of its genre, whatever the fuck the genre is called. Metroidvania? Boss-Centric-Action-RPG-Exploration-Platformer-With-Fun-Backtracking-As-A-Key-Feature? Whatever.
Super Metroid is still the king, but this game's probably second place.
20d6be No.13910056
>>13910045
jumping in SOTN is really floaty.
24a3bb No.13910213
>>13909490
Has too many design problems.
3b63e3 No.13910252
>>13910056
I should start the DS game to make a comparison about jumping. From memory, DoS is less floaty.
>>13910054
I'd say Castlevania games and maybe Valdis Story are the only true "Metroidvania" games, but if you don't like the term, Igavania, I guess, but I don't like that one.
Also, the game passing and objective is really different from Super Metroid, so I think the comparison is dumb other than the map system and the focus on exploration.
788eb7 No.13910254
>>13909911
>>13909899
>cuck cuck cuck cuck
832fa4 No.13910284
fuck off with your shilling
b01b6c No.13910336
>>13910252
The genre needs a proper name and definition. Gotta have a huge sprawling freely explorable map, but it has to be gated off in various ways that are bypassed by abilities or equipment you find. Backtracking must be a key feature, and there must be multiple paths and sequence breaks built into the game. RPG mechanics like leveling up are not necessary, but character power progression through ever-increasing abilities or gear is an absolute necessity.
This is all why most castlevania games aren't -vanias. They're just castles.
3b63e3 No.13910359
>>13910336
>sequence breaks
Why? This is not metroid and that shit is stupid. It could be nice if there isn't a single path you an follow to reach the end goal, but sequence breaking as it is implied is just stupid. I do like the power progressing through gear rather than level so some choices of gear can actually be viable. I was thinking in either weapon forging like in Curse of Darkness or just looking for the weapons around.
5042f2 No.13910419
>>13909490
>first-person melee action
You know where it belongs. With Symphony of the Night.
d27840 No.13910460
>>13905563
If they were going to go with Ninja Gaiden like movement then they should have made the enemies die in one hit like NG too.
b01b6c No.13910470
>>13910359
Certain sequence breaks in super metroid were intended by the developers using moves like the walljump that you don't technically "learn" until later on.
Straight up glitching isn't that entertaining, but using high-precision application of established techniques to forge a new route through the game is really fun.
d27840 No.13910490
>>13909490
I like the concept but the stages need to be severely redesigned.
3b63e3 No.13910588
YouTube embed. Click thumbnail to play.
>>13910470
That kinda exists in SOTN already though, although the only instance I can think of it is the beginning of the clock tower, pretty sure you can get to the other side of the falling bridge with enough dexterity. I doubt it was intended though.
f4c8fd No.13910668
Circle of the Moon is a better game. Prove me wrong.
b01b6c No.13910693
>>13910588
I know, that's what I'm talking about. It's good stuff. Whether intended or not, a sequence break feels good because it feels like you've just accomplished something beyond the bounds of normal play without actually cheating. It's what sets apart SotN and Super Metroid sequence breaks from Metroid Prime 2 sequence breaks - most of which are from glitching through the world geometry and running around the outside space, which is lame and circumvents the game rather than conquers it.
5042f2 No.13910707
3b63e3 No.13910739
>>13910668
>Mediocre Classicvania
>Mediocre Metroidvania
>Half-assed gimmick
>Best anything
Not really.
>>13910693
>without actually cheating
If it's not intended I'd say is cheating and even then I don't see what the appeal actually is. I don't feel like I accomplished any other than unlocking a short cut that doesn't make that much difference in the game.
d86650 No.13910759
Salt and Sanctuary is a good game.
3b63e3 No.13910769
>>13910759
I didn't like it for the same reason I don't like CotM: It's a mess that doesn't know what to be. Their focus to be Souls-like™ experience hindered the platforming and combat. It could have been way better.
d86650 No.13910820
>>13910769
I mean it had its problems, and I do agree that it could've been better, but I like it for what it is, even if it is flawed in many respects.
98d142 No.13911301
reminder that IGA made SOTN piss easy because he wanted females to get into Castlevania (and failed)
3b63e3 No.13911592
>>13911301
That's the reason they went for bishoujo too. I guess it just attracted males with superior taste.
5042f2 No.13911655
>>13910739
>good level design
>good action design
>good pacing (doesn't crawl around at a snail's pace)
Sounds good to me, unlike most of Igarashi's half-assed pieces of crap.
57e995 No.13911658
db571a No.13911665
Play it on luck mode without the alucard equipment and no grinding. That’s the best way too play it.
57e995 No.13911667
>>13911655
>doesn't crawl around at a snail's pace
Nigga what?
190+%ing the game took about 20 hours for me my first time ever and it only occasionally felt slow when I was trying to figure out where to go next (which wasn't too often)
db571a No.13911698
>>13911665
Also nice job ripping off old comics and movies
4c2b16 No.13911719
>>13905563
>Opinions on castlevania SOTN?
This is the game that basically KILLED the franchise. No challenge, bad level design, cheesy dialogue, and the time lenght you have to wait when you get a game over killed it for me.
Music was ookay, tho.
98d142 No.13911815
>>13911658
interview in GameCenterCX first season
3b63e3 No.13911940
>>13911655
>Good level design
<There's barely any platforming and it becomes trivial in the end
<Platforming isn't designed around Nathan's movement
<Big empty rooms and big empty hallways
>Good action design
<Shit classicvania stiff movement
<Can control momentum
<Double tap to run
>Good pacing
<Double tap to run
<Exploring the castle as Nathan is shit
<There's barely any build up
This game is actually more half-assed than any of the other games. There was barely any thought put on it other than "let's try to make it classic but with SOTN elements!", and it failed so hard that prompted Konami to just make a SOTN clon, that didn't do well either. They figured they needed something better than both, and now we have AoS, which actually did the job and in some instances it have better platforming than CotM does.
>>13911719
>SOTN was followed by 7 games with the same formula
>I-it killed it
Butthurt fags.
>It's easy
>Getting a game
I mean, yeah, it's easy, so really faggot, how?
d27840 No.13911958
>>13911940
>>SOTN was followed by 7 games with the same formula
>>I-it killed it
>Butthurt fags.
Fuck off you know what he means and he's completely right.
3b63e3 No.13911981
>>13911958
No he isn't. It's not like it was the end of classicvania. They tried, but all classicvanias that followed were either shit or sold badly. They even imported Rondo and their last spurt was adventure rebirth, which is pretty good.
He's just a butthurt fag.
d27840 No.13912017
>>13911981
So how's your Metroidvania games doing now anon since they obviously must be so successful?
3b63e3 No.13912072
>>13912017
Ask the rest of Konami's properties, anon. Want to play some pachinko? Reminder that bloodstained is on the making and at the very least it looks like the gameplay is SOTN + AoSAnd I can't be any more happy
4c2b16 No.13917564
>>13911940
>Muh metroidvania iz best gaemz!!111 :DDDDD
And the 3D ones set the destiny of the franchise on stone. And it doesn't matter if Metroidvaniashit gets 7 spiritual sequels, Call of Duty does it every year. And it doesn't make them any less shittier.
b4fafb No.13917816
>>13911940
>double tab to run
Sausage-fingered bitch detected. Never touch a fighting game.
3b63e3 No.13917937
>>13917564
>And the 3D ones set the destiny of the franchise on stone
No it didn't, which is why saying Metroidvanias did is retarded as well. LoS sold well, yes, LoS Mirror of Fate and LoS2 didn't, which is why Konami didn't bother with them anymore than the rest of the franchise or their other IPs. The reason there are no more Castlevania games in general is because Konami is shit, but Classicvanias and Metroidvanias are even when it comes to representation, the final spurt of each being Order of Ecclesia and Adventure Rebirth.
>>13917816
Last time I checked fighting games doesn't have you constantly running around in a damn castle, faggot, and even in boss fights is a bother because Nathan goes from turtle to fucking rocket.
c1e3b7 No.13918147
>>13912072
yeah but
>2.5D
my dick got flaccid when I saw the original concept art and what it turned into
straight outta Makeapp
3b63e3 No.13918729
>>13918147
Yes, it's honestly the only downside of it, but it's so common as a let down recently that I'm unafected by it. It's not saying much, but at the very least it's turning out better than MN9.
As for the concept art, as someone who followed the development from the moment it was announced but never gave a penny, I can tell you it was planned to be 2.5D from the beginning, they even added disclaimers in the bottom of the concept art to avoid the shit show that happened in MN9.
The game would have been perfect if it wasn't for the 2.5D, but even on that regard. it doesn't look bad, just uninspired, like anything done in that style, including Sonic 4 and the new Mega Man game.
0d1ccf No.13918778
I only ever played CV64 and then COTM and then AOS, and borrowed POR from my friend for a few days
COTM > AOS but they're both top tier
ff01a0 No.13919074
It was a goddamn master peice, although I really prefer Aria of Sorrow, due to the fact you get life long wet dream of being THE Dracula himself, shame it was not as creative as Dawn of Sorrow was, the Dawn even had combos nailed, but Aria had classic pixel art which had me going
ff01a0 No.13919107
Wish they re-released SOTN in android
97a926 No.13919122
>>13919107
Retroarch or PPSSPP, retard
ff01a0 No.13919130
>>13910820
A two man team could only do so much, I still do think it's a great game, I could have been even more better, but as the game is, well it's very good regardless.
CUTHULU is your opening boss, souls indeed
ff01a0 No.13919174
>>13919122
PPSSPP is great, well as a personal preference anyways, but some of games have an adnroid reboot, for the short while their was the "Super Castlevania" on Play store as well for download, many of games such as the "Ghoul and Goblins", there we go, taking name of Satan are also available on Android, along side Megaman too, in this case I believe SOTN, AOS, DOS, will be very popular on the android platform, the Castlevania inspired Castle Of Shadow (Demon Castle) was a huge hit with gamers.
d27840 No.13919376
>>13918729
>The game would have been perfect if it wasn't for the 2.5D, but even on that regard. it doesn't look bad, just uninspired, like anything done in that style, including Sonic 4 and the new Mega Man game.
God I wish devs would stop doing that shit. At minimum the player and enemy sprites should be 2D and the 3D backgrounds and environments should be soft textured rather than everything looking like it's made of plastic or polished marble.