Alpha 7 is out, make sure you get it here before trying to play.
http://www.moddb.com/mods/zombie-master-reborn/downloads
Changelog:
NOTABLE:
- ZM Vision (video)
- ZM can now see certain objects outside the world. (zombies, players, props, etc.)
- Ragdolls will now fade properly oldest or unseen first and maximum count can be controlled.
- Behind the scenes changes. Credit to Tony Sergi and PazerOP.
- Fancy zombie fade-in effect. (video)
- Made ZM hud prettier.
- Firstperson deathcam. Disabled by default.
- Deathnotices can now be toggled.
- Added an option for props to glow occluded, unoccluded or always.
- Added Press-input to info_manipulate.
- Added an example map, zmr_example.
- Weapons/ammo no longer glow through walls.
- Use 1.2.1 hulk hull. (fixes hulks being able to access certain areas.)
- Improved our options menu.
- Fixed costly physics interactions tanking performance. (zm_fridgeofdoom)
- Fixed deathnotices.
- Fixed melee weapons not spawning blood.
- Fixed crash when closing the game.
- Fixed revolver using incorrect shooting sound.
- Fixed flashlight drain animation jitter.
- Fixed ZM hud elements not using correct fg color.
- Fixed some maps not distributing loadout.
- Fixed buildmenu font scaling.
- Updated FGD. (info_spawnnode, info_loadout)
- Decreased bloom scale from 1 to 0.4 .
- Bots are now ignored by anti-afk.
- Zombies can now open lootboxes to get santahats. Hats make them smile.