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File: 85fcfc36a7cad67⋯.jpg (20.89 KB, 480x480, 1:1, And You.jpg)

6142a8 No.13880475

There's been a couple of mainstream games in the last few years that have done well with 4th wall breaking as an element of narrative (characters aware they are in a video-game or of events outside of what occurred in their "save file", characters talking directly to the player, etc).

Some of them use coding to do fancy things to make the illusion stronger (recognizing when the game is being recorded, getting the player's "real" name assuming the username for their PC is the same, etc. I've seen a horror game with a unique transition into the game booting up rather than just cutting to a black screen).

However, are there ways 4th wall breaking can be done as a mechanic of the game?

There are obscure games that teach coding via you modifying the game's code to achieve goals, or some game that deletes your files as you shoot them or you get hit. But how far could this go?

> Characters beg you to modify their stats/abilities in their files, but increasing them too much causes the game to become extremely hard in retaliation.

> The game learns how the player plays, and adapts to it (adaptive AI is a meme and years off from non-security or military use, but is possible if the game is simpler IMO).

There's not much I can think of, it's hard to see how the gimmick wouldn't get boring after a few hours, and the idea only comes back in one or two good games every few years. But what do you think Alex?

That's worth it for the one or two anons called Alex who read this.

6d956f No.13880476

>>13880475

My name is Alex. Haha no, I lied. My name is 21.


84b048 No.13880480

tl;dr: hacks played MGS2 back in the day and think they are suddenly the next kojimmy.


6142a8 No.13880567

>>13880480

Surely that's an example of just narrative though?

MGS1 with Psycho Mantis would be a gameplay example- and MGS3 with The End considering he can die after a week.


c1fdb1 No.13880585

Psycho Mantis was 10/10 but that's an obvious one


84b048 No.13880587

File: fd46fb0a44d11dd⋯.jpg (267.6 KB, 640x480, 4:3, 1303460339652.jpg)

>>13880567

You also have to take into account that the internet exists so what was easter eggs around 2 decades ago is now a "strat" you can look up online. I don't think you can do anything like this anymore due to the internet turning people into either min max faggots who will use those little tricks in such an efficient way it takes the mysticism out of it or they are so casual they would miss it unless you put a giant sign over it showing them where to look.


73a4ba No.13880598

>4th Wall Breaking Game Mechanic

>Does stupid shit like getting name wrong

>Immersion is broken

This is usually how 'immersive' mechanics go for me.


29823e No.13880620

YouTube embed. Click thumbnail to play.

>>13880475

I don't think this is even considered a mechanic, but in Black and White 2 every time that the clock reachs 1:00 AM a creepy voice would say your name. I think Lionhead got list of the most used names in the US or something. It depended on your save game profile name.


e3f569 No.13880631

>>13880475

To me the fourth wall being a core game mechanics seems to no longer make the game break the fourth wall, since if the whole game is self aware from the get go it never has anything to break out from like monika revealing herself in ddlc. There needs to be an element of surprise to it and since it has happened so much it isn't to surprising of a mechanic. The only way for the game to truly feel surprising in the fourth wall break is by collecting information to spook you but this would be a horrendous violation of privacy. You could give the information or have a notice that it will collect it but that'd possibly tip off the wall break.


831856 No.13880635

>>13880620

I remember that easter egg. Fun shit.


6142a8 No.13880644

>>13880620

Characters saying your name (or the name you put in) would be great. Closest to that is Fallout 4 putting in a ton of names, and it not flowing with what else is said.

Un/Fortunately, advances in modifying what someone said to say literally anything else is moving forward. In a few years from now (if not already) you can fake the President saying he kicks puppies- about five or ten years after that, vidya character will say your name in a sentence and it'll sound like it was all recorded in one take. Another 5-10 after that, and you'll get more emotional readings of your name (working out what vowels to extend when shouting, etc).


d6397f No.13884607

>>13880475

>There's been a couple of mainstream games in the last few years that have done well with 4th wall breaking

What games are you talking about, undertale and that literature club shit?


6eeaad No.13884613

>>13884607

Only game I can think of is Ghost Trick and thats only one part

I dont play meme games


50a68a No.13884631

>>13884607

Automata you fucking pleb


b5598b No.13884639

>>13884607

the stanley parable


6142a8 No.13884646

>>13884631

I completely forgot about that with the choice to delete your save file to help another, and while it was for one moment- I think it had far more impact than Undertale or Literature Club.

Both of them rely on immersion and the player willingly believing the fiction is capable of doing shit it just can't. Automata actually has a real-world effect in a way, so it actually breaks the 4th wall rather than just pressing it's nose against the safety glass and making scary faces.


03fa3f No.13884697

>>13880587

Not if you made lore-related strategy guides and walkthroughs before everyone else and made sure they stick around at the top of the results.


ffca5c No.13885135

File: ea6b70e48ab4e4f⋯.png (242.47 KB, 888x661, 888:661, ea6b70e48ab4e4f6627c67fbf8….png)

>>13880475

>That's right, I'm talking to you. Yes, YOU [NewUser]!


079b7a No.13885215

GAME IDEA!

>You play a game tester who is transported into the world of the game he is testing

>The game is really buggy and shitty, though

>Gameplay involves exploiting bugs to defeat enemies, like causing their physics to glitch out, causing them to respawn inside themselves

>The main villain is the pre-E3 heroine of the game, who got scrapped due to internet outrage that she was so sexy

>The hasty and poorly-thought out programming was so badly written it caused a collapse in time-space


40344c No.13885220

>>13880475

There was one indie pixelshit game that came out a while ago, I can't remember the name but you played this human/cat looking girl character and I think during the game you have to go to desktop and look at the games data files for some puzzles. OneLight or something like that, it starts in a dark room where you have to get the password for the computer by looking at a remote control in the moonlight.


6dfa7d No.13885258

File: 1ebe83f0155d2f9⋯.png (1.17 MB, 2835x2725, 567:545, 0525a2f5028c7ae12176941244….png)

>>13885220

Niko is a boy


6142a8 No.13885316

>>13885135

I assume that's how literature club managed to say your name.


e9f74d No.13885376

YouTube embed. Click thumbnail to play.

It's not really a game mechanic, but Arkham Asylum did this with the third Scarecrow scene. At first they try to scare you by giving you the impression that your computer is shitting itself, then it cuts to the intro scene, but with the roles of Batman and the Joker being reversed. It's pretty cool.


08d892 No.13885419

>>13885376

One of the better sections of an okay game, it would have been better had we not had to use such a terrible melee system


c79411 No.13886456

>>13885220

OneShot. Later on there's a puzzle where you have to move game files from one folder to another, and run a seperate exe to get through a part of the game.

One of the first puzzles requires you to open a text file the game plants somewhere.

If the game were less obvious about it I'd say it's one of the best 4th wall breaking games, because it uses the gimmick as a feature instead of acting like the player is special for doing it.


d297b2 No.13886509

Baten Kaitos

Baten Kaitos 2.


7b641d No.13895238

>>13884697

That's actually a pretty cool idea and I'm surprised no other devs have done that before. Probably because either your game is so small nobody gives a shit or it's big enough you could fleece people for an "official strategy guide" or whatever.


738f0a No.13896327

>>13885215

Here's a game like that: http://store.steampowered.com/app/323380/The_Magic_Circle/

It's a very… dumbed-down GameJournoPro game though.


4eb3ee No.13896359

>>13886456

I figured something like that was coming after that prompt, just got to playing it yesterday.




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