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File: 81b1a9fe3c550b8⋯.gif (93.46 KB, 300x200, 3:2, 81b1a9fe3c550b803fa6639ba7….gif)

cea17f No.13872092

>playing Divine Divinity

>play as a melee-based warrior

>holy shit this game is hard

>I'm getting fucking crushed in the first dungeon

>make another character and try a different class

>go for bow-using survivor (which is basically like a rogue)

>the game is a fuckload easier but kinda boring

>make new character again

>go for wizard

>suddenly everything is piss easy

>he has a fireball spell you can spam

>he can summon creatures to attack enemies

>you can give him a weapon but you never really need to use it if you have enough mana potions

>this combination alone will get you through half the game easily

Have any of you guys noticed this in older CRPGs? There will be a specific class or setup that will work much better than the rest and allow you to cheese your way through the game.

aed9e7 No.13872105

>>13872092

>>playing Divine Divinity

pathetic taste


5b61fd No.13872122

>chose warrior

>first party member is another warrior

>have to play potentially hours before you ever get a healer or rogue

everytime


1d9fe2 No.13872219

File: 56ab9369959b987⋯.gif (939.42 KB, 180x155, 36:31, 1449460934596.gif)

>>13872092

That's just bad design.

Most games don't realise that the fact that melee fighters lack the range to be flexible fighters, always having to stay close to the enemies, isn't fixed by just giving them loads of HP to soak in the hits.

They need loads of damage compared to the other ones, to compensate for the risk of having to be close all the time, good AoE around them, and good movement options, so they can zone in and out of enemies faces.

This way the other characters can be easier to play by just staying away and cheesing with ranged moves or auto-summons, but the melee fighter would be a more complex, yet rewarding class to play if you play it right.

In reality games seem to do the opposite. Most modern MMOs have their melee classes saying they're the "easy beginner class" and in fact you can't do nothing but tank and deal mediocre damage, so you don't die easily but later on you realise you're not actually doing shit. (doesn't help that most MMOs alse have shitty targeting auto-combat)


771de7 No.13872244

>>13872092

>play as a melee-based warrior

>holy shit this game is hard

Wow, talk about being bad. Nigger, I used one of the fake slashers from that first dungeon and ripped thru everything but the conjurer minibosses well up to next chapter. There's also nothing stopping you from using some magic or bows on your warrior the game system is open skill based for a reason you mongo

>>13872219

>doesn't know jackshit he's talking about


1d9fe2 No.13872305

>>13872244

I'm not talking about that game specifically, I don't even know it. I'm just talking about games with classes in general.

Melee and ranged fighters usually dfeal the same DPS but the ranged fighter has that advantage of keeping enough distance not to get hit. Unless it's a game with shitty combat where you can't activelly dodge from enemies ranged attacks, there's no drawback to playing a ranged fighter, you just git gud and don't get hit. You can't git gud and deal more damage with a melee fighter, just as much as the randeg fighters already can. That it they do have the same damage potential. Lots oif games see the melee fighter's tanking capability and think "he cant tank AND deal damage, lets make him deal a bit less to balance it out" not realising the tanking is to balance out the lack of range.

Also:

>There's also nothing stopping you from using some magic or bows on your warrior

If there's no reason or advantage in using melee weapons with the ranged classes, then you can know the game is not that well balanced. Might as well get an archer and use a good bow always instead of having to switch between decent sword and crappy bow.


3084d7 No.13872323


cea17f No.13872330

>>13872244

>everything but the conjurer minibosses

But isn't that the first dungeon? The one with all the skeletons?

That doesn't change that spamming meteor strike is still the more effective thing to do over using melee.

This thread isn't even about DD, I used it an as example.


918a14 No.13872338

>>13872323

I'm starting to think this is just an insidious method for /leftypol/ to continue to recruit and bolster its numbers.


831ad6 No.13872342

>>13872092

>Arcanum

>the game where the narrative sells you the idea that tech is this all-powerful war machine that subjugates orcs and wizards alike

>the actual tech path in the game is underpowered as fuck

basically pick magic or melee and you'll be a god of death. pick tech (specially firearms based) and proceed to struggle until the end where you get the good stuff. The only exception is specializing in explosives which are pretty powerful


771de7 No.13872350

>>13872305

>I don't even know it

>I'm just talking about games with classes in general.

That's the problem, dip. It's not a game with hard classes. Know what's the difference between the three initial characters? A "special" move of which the warrior is by far the strongest and the initial unlocked skill or two. Also a couple of attribute points, as in 5 strength more for a warrior in a game where you're expected to have over 500 near the end.

There are also a ton and I do mean a ton of skills that make your post both irrelevant and prattle. The warrior skill tree for example has melee weapon throwing which synergizes with on strike proc weapon skills or enchants.

>>13872330

Your example is shit and so are you. And there are a couple conjurers on the last crypt level in the catacombs beneath Aleroth.


1357e2 No.13872367

>>13872092

Any fucking game where the mage has 6,000,000 useless abilities and 2 actual direct damage spells where all the over classes are the exact opposite.

>>13872350

You're a faggot and you know it.

I've also played Divine Divinity, several times in fact. Ranged characters are absolutely favored over melee ones.

Now stop acting so autistic and quit derailing.


1d9fe2 No.13872371

>>13872350

Who gives a shit about that game, nigger.

The name of the thread is "Class biases in games."

OP said something about that game, and based on what he said, I said it was bad design. After that I'm already talking about "Most games".

You just seem assblasted because someone said something you didn't like about a game you like.


cea17f No.13872377

>>13872350

Why are you getting so caught up over the example? Do you just want to talk about DD instead?

Christ, man.


771de7 No.13872387

File: c45f64dbbb60425⋯.webm (2.52 MB, 1280x720, 16:9, do it.webm)

>>13872371

>>13872377

Yeah, how about you go fuck yourself? Wanna fellate over how smart and pretentious you are? At least make sure you pick an example that makes some sense for your OP, faggot.


e5f8b2 No.13872388

>>13872367

What's wrong, anon? You want a useful spell over "Anal Strength +5% for 45 seconds!"?

Well too bad, have six variants on it :^)

Bethesda is the worst at shit like this.


2c18f6 No.13872389

File: e83d5165adf07c2⋯.jpg (25.87 KB, 250x417, 250:417, 250px-Elementalists.jpg)

<Fighter

>Dump points into Strength and Constitution and never worry about anything

<Mage

>Dump points into Intelligence and Wisdom and never worry about anything

<Fighter/Mage

>Have to split between all those skills and end up gimped as a result

>Armor penalties as a factor in spellcasting

>Can't usually tank

>Not enough skillpoints to wear the best items as warrior

>Not enough focus on wizardry to access the more high-end spells

>Game doesn't make an effort to synergize melee and magic systems; it's either stay back and cast or fight and risk eating attacks of opportunity doing anything else

Being a spellsword is pure agony.


1357e2 No.13872410

>>13872387

What is your problem, anon? I don't think I've ever seen somebody act like this aggressive and hostile for no reason before. You were told to stop sperging and you sperg harder.

>>13872388

>PLUS SIX TO AN ABILITY YOU WOULDN'T USE AS A MAGE FOR 6 SECONDS!

>INCREASE JUMP HEIGHT FOR 2 MINUTES IN A GAME WITH NO PLATFORMING!

>REGEN 2HP/S FOR 25 SECONDS INSTEAD OF JUST USING A HEALTH POTION THAT HEALS MORE INSTANTLY!

Do game designers intentionally do this?


1d9fe2 No.13872422

>>13872389

speaking of dumping points

<mage

>dump points in INT

>get damage AND mana AND magic resistance

<archer

>dump points in DEX

>get damage AND hit chance

<fighter

>dump points in STR

>get damage

>thats it

Loads of games do this shit.

Some games make STR give you some HP or something like that, still, having the damage giving stat give you something else not related to damage is still pretty bad compared to the others.


5b61fd No.13872425

>>13872389

>years later the lazy fuck developers make STR give spell power for the spellsword class

What's the fucking point then?


cea17f No.13872427

>>13872388

>>13872410

I saw an interview with an RPG dev before, he explained why this can happen: it's filler. Otherwise there would only be a handful of spells, it's the same reason games have so many useless swords and armor.


771de7 No.13872434

>>13872410

>talk about the game in the OP

>y-you're derailing

Did you come straight from something awful and specifically to this thread just to bait me? If so, I'm honored. Wanna fellate over how smart and pretentious you are? Pick an example that makes sense and don't be a bitch if you're called out as a retard for failing to do so.


1d9fe2 No.13872452

>>13872427

That's fucking shitty logic, man.

You don't purposefully waste skill points when you find those weapons lying around. And those weapons may be usefull if you don't find anything else better of their "tier".

Seems just like a dishonest way to make the game seem like it has lots of options whitout it actually being the case.


5b61fd No.13872466

>>13872452

Whoa there fella how do you expect me to fill this game with content when I've got daily diversity meetings to attend?


771de7 No.13872474

>>13872452

>You don't purposefully waste skill points when you find those weapons lying around

Depends. I don't know how many fags sweared at BG2 over there being only one decent katana or next to no +4(+) battleaxes in the game despite you potentially finding that katana or amazing +3 and +2 axes within the hour. Also games where weapon usage is tied with a proficiency perk or whatever.


45a39e No.13872552

I hate how "Tank" characters and classes have been wussed down to utter dogshit in modern RPGs.

"Tank" these days is "Melee fighter with 20 percent more hp"


cea17f No.13872557

>>13872552

You can thank WoW for that.


5b61fd No.13872571

File: 796f6b43f4a3b52⋯.jpg (29.91 KB, 600x715, 120:143, roger rabbit playing Deus ….jpg)

>>13872552

>>13872557

>they casualize tanking so hard that it just becomes an area damage spam character with higher HP

>this makes the actual damage focused classes useless


db0f63 No.13872715

>>13872092

Most RPG's I've played feel like the exact opposite; like the devs designed it around the melee classes.

>go for wizard

>suddenly everything is piss easy

Spellcasters have always been easy mode in every RPG's.


437afc No.13872832

File: d125487e13e7168⋯.jpg (35.08 KB, 800x596, 200:149, 1467088620763.jpg)

Wizard classes are usually the go to class for little shits that pick the game based on hurr durr magick uhhh. Which are the ones that dump money the most.

It pisses me off how there are two trillion spells and effects for different wizard and even rogue classes while I get stuck with shield bash for the whole fucking game and nothing else but buffing up that shield bash and hard as fuck gameplay. Don't even mention how the first companion usually happens to be a warrior so good fucking luck going 1/4 of the game with two warrior.

I usually pick templar or barbarian for the sheer number of options to play with.


6c2e7d No.13872876

File: 586ca6f5f6e16a1⋯.jpg (55.28 KB, 600x904, 75:113, d5d.jpg)

>play samurai class

>it's overpowered as fuck

>all other classes hate you

>mfw


318ade No.13872878

>implying mages shouldn't be OP

They should be ultra powerful glass cannons that aren't fun to play. That is the trade off, you're super weak and the game is a bore as a magic user.


342615 No.13872906

File: 7a16da50981156f⋯.jpg (162.71 KB, 1024x768, 4:3, kalgan-1.jpg)

>>13872557

Tom motherfucking Chilton.


9d9eb5 No.13873620

>>13872092

That's pretty normal for all Diablo-likes. Casters get mad power for free, ranged characters are OK, melee characters require perfect itemization and good tactics to play. If the gap ever closes it's in NG++ when caster progression hits a wall and item progression keeps going.


5b61fd No.13873656

File: 51c7c3438010ec7⋯.gif (1.74 MB, 360x359, 360:359, giphy.gif)

>>13872876

>that one guy who subbed Samurai with everything in FFXI

>could skillchain with any party setup

>even going as far as SAM/RNG to start and end his own skillchains with ranged weapon shenanigans


9d9eb5 No.13873675

>>13872342

>the game where the narrative sells you the idea that tech is this all-powerful war machine that subjugates orcs and wizards alike

>the actual tech path in the game is underpowered as fuck

>basically pick magic or melee and you'll be a god of death. pick tech (specially firearms based) and proceed to struggle until the end where you get the good stuff. The only exception is specializing in explosives which are pretty powerful

This actually makes sense in-lore. Tech isn't powerful on a 1:1 basis with magic, it's powerful because of the scale of industrial production and population growth. Gill Bates isn't supposed to be able to fight ancient elven archmages, but he can buy 10k rifles to arm a 10k army and demolish a few wizards and their apprentices.


4a9c95 No.13873936

>we will never get a general class

Wouldn't it just be a warrior with high int?


20c2e8 No.13873961

If you're getting in melee range against something that does melee attacks what do you expect to happen? You're going to take more damage - you should - it's what you wanted.


5b61fd No.13873964

>>13873936

A lot of stretegy RPGs have a general class but they're just big armored dudes. The closest thing that probably counts would be the captain class in Lord of the Rings Online, which is pretty much a melee buff class with a flag carrying pet.


c8904c No.13873984

>>13873936

I'm really annoyed that DnD 4e hasn't gotten a good vidya because that is exactly what a Warlord is.


76d730 No.13874083

Berserker in BG2 can eat through almost anything. Especially with that 50% resist magic shield.


b64d29 No.13874555

File: f9b3f41f02c7132⋯.jpg (44.75 KB, 640x640, 1:1, f9b3f41f02c71323a02851721a….jpg)

>Strength is just melee damage and carrying capacity, you have to take Constitution for resistances and survivability; meanwhile Dexterity gets to-hit, dodge, criticals and ranged weapons scaling in addition to being used for numerous skills and resist checks.

>Game ties To Hit and Damage to seperate Attributes rather than just tieing them both to your distinct fighting style or weapon's Attribute.

>Game allows for varied equipment setups or fighting styles but doesn't adaquetly support them when you think even remotely outside the box (ranged+melee, shield+ranged, 1H/Duelist, etc)

This shit is how you get garbage like Dex in D&D5e or DOS2.


5b61fd No.13874565

>>13874555

What's DEX like in 5e, Jesus?


b85bec No.13874572

>Be Wizard

>Level 5, means I have SL3 spells, such as fireball

>30' radius, 5d6 damage, reflex save for half

>Worst case, I'm hitting EVERYTHING IN SIGHT for 9 damage on average

>Be Fighter

>Level 5, means I can attack twice next level

>At a -5 to hit penalty


b64d29 No.13874991

File: bc7e6632d7ad7a8⋯.png (145.06 KB, 350x330, 35:33, angry-jesus.png)

>>13874565

In D&D 5e martial classes have no reason not to invest in DEX unless they're a niche polearm build (to chain cheap oppurtunity attacks) or are abusing poorly balanced splatbooks with GWF (ie: Power Attack, -X to hit, +(X*2) Damage) because those builds can't use dex weapons and rely on their one-trick-pony status to carry them through combats. Or they're cheesing weight rules and dropping boulders on people (by exploiting stacking carry weight multipliers to carry literal tons).

For a Fighter, Dex VS Strength isn't even remotely a contest with a normal GM that isn't houseruling the system (and if they're using 5e you can bet they don't give a fuck or are just playing fast and loose anyways).

Strength gets:

>Damage and To Hit with most melee weapons and 2 throwing weapons. Enjoy having to spend feats to make this investment worthwhile (and Feats share the same level-up slot as your stat increases do, so have fun curbing your growth so you can play catch-up with a gimmick).

>Some carrying capacity, not that anyone keeps track of that shit.

>Full movement in heavy armor, which is a piss poor penalty anyways and you're still penalized for wearing heavy armor unless you waste even more feats anyways. Heavy Armor prices increase exponentially; you'd have to save the entirity of your earnings for half the game just to afford your first set of platemail.

>Used in 3 saves in core content, as oppossed to the 200+ situations you'd roll Constitution Saves for.

>If you invest in Athletics you can grapple a dude, but the rules for grappling suck.

>No literally that's it, you just get Athletics.

Dexterity gets:

>Damage and To Hit with all ranged weapons (hand crossbow outdoes every throwing weapon for 1H ranged), Finesse-tagged melee weapons at good statlines; only drawback is no polearm/2H weapon drawbacks.

>Adds full modifier to AC defense with light armors, whereas heavier armors cap or remove Dex modifier to AC. Can be used in conjunction with a shield for even higher defenses at 0 penalty.

>Is used for multiple skills, almost all of which are useful; including: Stealth, Sleight, and Acrobatics(which also lets you negate the aforementioned grappling). All of these are further penalized by the armor STR-users have to wear to keep up.

>Also a fuckton of useful proficiencies like Thieves' Tools.

>Is the single most common Save rolled to resist spells and status effects. Fireball, 90% of traps, special attacks, etc all force Dexterity Saves.

>In addition to all that you also get to go faster, with your full Dex bonus also applying to Initiative, which lets you go first.


b64d29 No.13875011

>>13874991

Goddamn, is that even english?

I need some fucking sleep.


92cbcd No.13875034

The Divinity series is awful for this, especially late game.

Original Sin 1 and 2 is a joke with a high level mage. Meanwhile try and roll a close range character without going for a cheese build (which get patched out anyway) and you struggle big time


f473fb No.13875039

File: 38be1732d91bb02⋯.jpg (47.81 KB, 422x422, 1:1, 1417147091329.jpg)

>he got to the end of Divinity

How the fuck did you stand the writing OP?


cea17f No.13875095

>>13875039

I didn't pay much attention to it, that's how.


8c5cd5 No.13875141

It's not just older games or computer games. White Knight Chronicles was infamous for how poorly balanced its classes were. Using two handed swords was the fastest, easiest damage in the game, hands down, and since you only needed to spec into the one weapon, this freed the player to take healing skills, making him an invincible fortress of death. Meanwhile, magic users needed to stack 3 buff spells and fire off a maximum tier spell to do half the damage of a single two handed sword hit. Normal enemies were dead before mages even buffed themselves, and bosses were dead before the mage got his second shot off. They couldn't even buff beforehand because the buffs lasted for all of 5-10 seconds. This wouldn't have been such a big issue if the game had been a fully single player experience as it was originally planned, but Sony forced the developer to throw in a Monster Hunter style multiplayer system after losing the series to Nintendo.


07d28c No.13875179

RPGs should never be balanced. They should have a ton of options that allows the player to experiment and determine the balance they want. Options as in race/class/skills, not as in enemy HP slider. Having abuseable systems allows the player to learn the game better, then they can try to challenge themselves playing differently.


5b61fd No.13875186

>>13875141

That was before Monster Hunter had ever appeared on a Nintendo system though.


a09243 No.13875198

>>13872389

Are there even any good games to play spellswords in? I love that shit and I'm sick of being punished for it. You'd think having more options would make up for it, but you can never exploit enemy weaknesses properly and the utility spells rarely help.

Magick Archer in Dragon's Dogma is the best I've seen. Followed by Mystic Knight. It works there because they're their own class with their own abilities, but you don't get to enjoy normal casting at the same time.


92cbcd No.13875217

>>13875179

>RPGs should never be balanced

Fuck off. An unbalanced RPG almost always translates to easy mode build or a frustrating mess.

If you want the player to be able to experiment and explore, you need to make other options viable at the very least for certain scenarios. Mage mode is almost always boring cheese mode.


50b0da No.13875330

>>13874991

items fix the stat increase = feat fuckery, and 2h weapons do more damage than bows for the entire game and its not even close. this game is watered down like a 1 dollar margarita special, so nothing you fight has any abilities that do anything to prevent you from walking up to them and hitting them as many times as you can.

honestly 5e is a bad example for your point because they actually fixed it in the only way that makes sense: STR based damage sources do enough in excess of DEX based damage sources to make up for the lack of *any other fucking utility your stat could give you*

inb4 5e fanboi, i actually refuse to play it any more it sucks so hard, it just doesnt suck in the one particular way you said


50b0da No.13875350

>>13874572

>9 damage on average

>3 times a day at most

>until you remember that level 7 is when you start to fight demons who are immune to fire (this happens basically always) so you use Scintillating Sphere to do electricity damage instead of fire

>some demons are resistant to that too

blaster life is a bad life


50b0da No.13875364

>>13875217

a balanced rpg is dnd 4e. every class had the same ability to do the same things in every situation. its like the designers took affirmative action and applied it to the fucking PHB.

some people thought "oh well thats cool, it means im never without something useful to do"

smart people thought "if im never without something useful to do, why try to make myself useful?"


6125e5 No.13875559

>>13872878

Or hell, go with the AD&D route, have the mage start out as weak and squishy…but as the game progresses you get better and better. What is it with devs thinking that mages has to start out strong?


b85bec No.13875575

>>13875350

Oh anon, I'm talking about an average wizard, not even looking at specializations. Pound for pound, a caster is going to have more damage, more utility, and more defenses than a raw fighter. They're basically Batman if they have prep time.

>Pathfinder (why does it have Core, Base, Hybrid AND Alternate classes, plus archetypes for every fucking one?)

>Take the Arcanist hybrid class, which is a combination of Wizard/Sorcerer (don't ask) that lets you have a huge spell pool like a Wizard, but the ones you memorize becomes your spells/day, cast like a Sorcerer. You can also consume spell slots for "exploit points" that apply various metamagic tricks to your spells

>One Arcanist archetype is White Mage, that lets you spend these points to spontaneous cast "Cure" spells as a Cleric would

>Take 3 levels of this, then be a neutral Cleric, (archetyped into an Ecclesitheurge) and choose to spontaneously cast Inflict spells, now you basically get the good and bad of being a cleric on top of being a wizard (you could also be a druid with spont. summoning if you really wanted)

<An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain’s spell list.

<Each day when he prepares spells, an ecclesitheurge can select a different domain granted by his deity to gain access to that domain’s spell list instead of his secondary domain spell list.

>Choose domains for Magic and anything else that's cool, except replace Magic domain with the Divine subdomain, so every time you become the target of a divine spell (eg spont cures), everyone in a 15' radius gets a +2 bonus on their next attack roll, skill check, or ability check

>You also get additional powers on top of this, such as N/day powers based on cleric Charisma

BUT THEN

>Reach level 7 and become a Mystic Theurge, which is a prestige class that increases your spell levels of both Arcane and Divine classes, so while you can't cast lv 8/9 spells, you can basically have double the number of regular spell slots, and can use them for whatever the fuck you want

Like holy fuck, spells for DAYS, literally. Once you get that high, it'll be impossible to use every spell in a day, IN ADDITION to the potions, scrolls, wands you'll normally get by playing.

Compare with a fighter:

>Sweet I can attack twice and I guess sometimes trip without provoking an attack of opportunity that'll miss anyways?


b88bbc No.13875595

>>13875575

Is Pathfinder that shit? Fighters should receive an additional attack die every level, so that a level 4 fighter can deal 4d8 damage per turn against a single target.


1ed8e9 No.13875603

>>13872092

>been playing P&P RPG since the early 2000's

>Wizards > Martials in every single aspect every time

>Not even surprised when this translates to vidya


b85bec No.13875615

>>13875595

It's an extension of AD&D 3e, nothing is radically different


1ed8e9 No.13875632

>>13875595

Now let me chime in for a sec.

It's not that Pathfinder is shit for martials, but going plain fighter is just downright retarded.

A well done barbarian can be an unstopable damage machine as well.

And then you have the whole meme about orc inquisitors with their "Lul everyone in the party is now raging just because" and "my Intimidate check is +87, fuck you" meme.


7c1e0c No.13875633

>playing Divine Divinity

>dupe your gold

>dupe your potions

>dupe your spell books

>dupe your runes

>dupe the magic vase that instantly gives you a level up


50b0da No.13875642

>>13875575

i member when people said pathfinder was a more balanced version of 3.5

i laughed then, but they were kinda right. if you dont have enough content for some of them to be accidentally good, nobody has anything good.

but now… yeah, what you described is basically something you could do in 3.5,except trade the billions of slots and whatever other bullshit for dual 9s with wizard/ur priest/mystic theurge/whatever

im going to go to 3.5 for this because thats the system i know, but there are genuinely cool things martial classes can do. knight 3/crusader whatever/whatever can get you some sweet lockdown. proc an aoo when anyone enters your threat (use a spiked chain to make it 10', use misc other fuckery to get it to 15 if you want), stop opponents from moving when you land the aoo, threatened area is difficult terrain for them next turn (now they cant just 5 foot step into adjacent, theyre stuck eating aoos that stop them from moving if they try to move), etc.

getting your chances to hit up high enough to make this reliable takes a little effort, but not all that much, 3.5 has enough shit in it where youll do what you want to do.

youre right in that casters > martials every single time forever, but its not like martials dont have any room for optimization IF YOU ARE PLAYING A SYSTEM WITH ENOUGH CONTENT TO ALLOW OPTIMIZATION


1ed8e9 No.13875649

>>13875575

>>13875632

Then again, you can just allow Path of War on your games if you really want to have martials on par with casters.


00f8c1 No.13875655

>>13875632

>Not using the Tome of Battle rulebook


5d3e19 No.13875656

File: 75f0e9d1883394c⋯.png (26.45 KB, 226x200, 113:100, 12424323754.png)

>be alchemist

>make potions from shit you pick from the land

>sell them for ridiculous prices

>break the game because you can make overpowered potions that will buff you or poisons that will kill anything


1ed8e9 No.13875659

>>13875655

We don't talk about the **Book of Weaboo Fightan Magic"


1ed8e9 No.13875667

>>13875659

Well, I fucked that spoiler.


8a22e1 No.13875671

>>13875656

Too bad that can't happen. A game where you level up your alchemy by creating, buying, and selling potions and potion ingredients in the starting town until you can purchase exotic ingredients to make potions of instant death would be fun and cool.


6125e5 No.13875678

>>13875659

We should. It's not that bad, I mean, fuck you let casters get away with a lot of shit but the second a martial gets on even footing with a caster (or at least not as useless in Vanilla), oh now you put your foot down.


e30b4f No.13875691

>play Grim Dawn

>be melee

>do well

>kill everything

>fear nothing

>switch to caster

>kill everything

>fear some things but not much

>switch to ranged

>get shit pushed in over and over


b88bbc No.13875695

>>13875671

Morrowind lets you do this. You can create potions which give you absurd amounts of intelligence, which in turn lets you create even better potions.


1ed8e9 No.13875696

>>13875678

It's a good book, don't get me wrong. But jesus some of the moves are fucking hilarious as shit.

Specially the fucking spellblade (or whatever that meme was called), that was literally just the fighter but better.


6125e5 No.13875702

>>13875696

Oh, you mean the Warblade?


00f8c1 No.13875706

>>13875678

The thing is that the Tome of Battle introduces pretty much martial-spells. If you're going to buff martial classes don't just make spells but for swords, make more shit like the Frenzied Berserker. I did like the stances and some stuff, but some things in that book can be properly described as "weeaboo fighting magic".


1ed8e9 No.13875707

>>13875702

Yeah that meme


1ed8e9 No.13875712


84b86f No.13875718

>>13872122

>give players choice of melee fighter and two ranged dudes

>immediately reward the ranged dudes by giving them a beefy melee fighter

>player who chooses melee fighter is punished

Baldur's Gate did it better.


00f8c1 No.13875724

File: 7c4a7e1fffd7353⋯.png (283.02 KB, 714x574, 51:41, Furious Akarin.png)

>>13875702

>We'll take the fighter

>Give him more hitpoints

>More feats

>And more utility and fighting power in general

JUST BUFF FIGHTER YOU CUNTS


50b0da No.13875725

>>13875656

>be 3.5e artificer

>make items that replicate spells of any caster 2 levels before that caster can cast it

>make items that cast special artificer spells that THEN let you choose which spell you'd like to replicate

shit is crazy man. and it all just costs gold.

>>13875659

>>13875678

im honestly kinda surprised at how much hate there is for this book. everyone else who defends it says stuff like "the second a martial gets on even footing with a caster" because they're people who dont play casters properly. it doesn't let them get anywhere near on par, it just makes them less total liabilities.

everything that isnt the mechanics is dumb. "martial lore" is the skill to recognize another TOB class standing funny and determine what bonus that gives them, shit like that was terrible fluff wise but mechanically it just made them better pretty much straight up

im a caster player so im ok with it. it never does anything other than let them swing their stick better, so who cares? it was weeaboo, it was fightan magic, but it was _fightan_ magic. it wasnt actual magic because it wasnt actually good. it just let you teleport a little, or do stupid ass counter throws and moved people a little, or replicate whirlwind attack with bonus damage, or let you melt walls with your sword.


b64d29 No.13875730

>>13875330

I'd almost agree with you if itemization and economics weren't somewhere between mind-bogglingly retarded and non-existant.

Even then, there's so many cop-outs and DM-workload clauses that you can't really argue or debate the rules without someone quoting some might-as-well-be-empty sidebar stating that the rules are shitty and rushed the DM needs to fill in the blanks.


6125e5 No.13875743

>>13875712

Path of War is damn good, Deadly Agility + Daisho Expertise? Dex Katana for days, man.

>>13875724

Yeah, like give Fighters Weapon Specialization as a feature (used to be a Fighter exclusive feature back in AD&D but thanks to 3rd edition Feats thing, they removed that from the Fighter)


2c18f6 No.13875770

File: dee69acad776018⋯.jpg (404.45 KB, 800x640, 5:4, darkmessiahss_4.jpg)

>>13875198

Dark Messiah of Might and Magic is about the only one I can think of. Spells have some utility and not just for piling on damage numbers. The melee combat is also pretty well done for its time.


fb6e59 No.13875773

>>13875724

Fighter in 3.X just doesn't work, you're better off outright replacing the class with Warblade or playing a better game.


6125e5 No.13875776

>>13875725

Or stop time, giving you TWO full attack action (I like Diamond Mind) but PoW spoils me with their level 9's.


1ed8e9 No.13875784

>>13875743

Dreamscarred is one of my favorite 3rd party publishers. Both PoW and Psionics are amazing.

On the same note, fuck Frog God


50b0da No.13875815

>>13875730

everything except the rules for wearing items was completely forgotten. its probably my biggest problem with the system, which is saying a fucking lot

BUT the rules are clear where they exist: the Gauntlet of Whatever that gives the wearer 23 Strength does, in fact, give that person 23 Strength. Since you start at 18 at the highest, you COULD spend half your life getting stats, or just acquire the item however your DM says you do.

Even if you have to go on a fucking epic adventure for it, whatever, thats what youre playing dnd for right? And the feats let you reroll bad damage rolls, roll additional dice for damage, roll additional dice / reroll hits, all stupid crazy bullshit like that which is worth a whole hell of a lot more than +1 atk/damage when you do the curve math


ec2e8f No.13875884

>>13872389

>Being a spellsword is pure agony.

>posts GW pic

Nigga it's like the absolute best game to do that sort of shit in.

>>13875217

>>13875179

Good RPG design involves a lack of balance between classes, but enforces it in other ways. Most old-school games use different XP progression tables for classes, as an example. So a Paladin is superior to a Fighter in most regards, but advances at a slower pace. This is of course combined with a very early form of MAD - the Paladin, for instance, needs to worry about Wisdom and Charisma, on top of physical ability. Fighters just need good physical stats.


6125e5 No.13875975

>>13875884

Hell, just getting into a Paladin is tough. A Fighter? Just need a 9 in Str. Pally? 12 Str, 9 Con, 13 Wis and 17 Cha. Rangers? 13 Str and Dex and 14 in Con and Wis.


5194e7 No.13875995

File: b5260c2d9d16ec6⋯.jpg (141.3 KB, 1024x1461, 1024:1461, 1e233fc191f48c1ed1d77e98e0….jpg)

>>13872092

>have any of you guys noticed this in older CRPGs

i think it's done on purpose and is meant to emulate the D&D experience at the time, where if you rolled a wizard you'd be pathetically weak for like two levels and then would become an unstoppable engine of total ass destruction


c361ae No.13876017

>>13875975

you almost have to pick a pally if are lucky enough to roll the stats for it. games with gimped ass paladins piss me off


b4f9d9 No.13876045

>>13872105

DD is the only good Diablo-like game out there.


2c18f6 No.13876106

File: 769dd346df89a66⋯.jpg (338.52 KB, 800x576, 25:18, hamstorm.jpg)

>>13875884

>Nigga it's like the absolute best game to do that sort of shit in.

Maybe early on in the campaign when having a Monk to cover your ass isn't necessary, but later during mid-game your squishy Elementalist will start to feel the pressure. PvP? The only reliable Elementalist spell is Shock pretty much. You're going to be a serious drag for your team if you seriously try to go full-blown spellsword in Guild Wars. People will just tell you to go Warrior and specialize in Warrior skills/armor instead.


ec2e8f No.13876142

>>13876106

Not all builds are equal, sure. But you still have a lot more options than most other games. Of course, some of the more interesting builds did get fairly gimped. Like the poor IW Mesmer.


a8fb68 No.13876170

>>13872105

Hey fuck you, it's way better than Divinity original sin or anything new by Larian. For one the humor is way toned down, in the D:OS there's humor everywhere it's fucking annoying.


2c18f6 No.13876284

File: 6ca70dddb3f934d⋯.png (125.13 KB, 634x97, 634:97, EA.png)

>>13876142

Oh believe me, I've tried, created and tried out plenty of builds and experimenting for hours in Random Arena matches, just looking for a way to make an awesome melee-focused Elementalist.

My best success is this Elementalist/Assassin build which worked out pretty well for handling most threats in RA. Basically you would use Shock to knock-down your enemy, start a chain with an Off-Hand Falling Spider, then either go with Horns of the Ox for an easy knockdown or Death Blossom for DPS as your Dual Strike. You would then use Moebius Strike to recharge Horns of the Ox and then continue knocking down your enemy (providing he has no allies standing near him of course). You also had room left for Blinding Flash which is pretty awesome considering enemy random teams didn't always contain Monks and it can absolutely wreck enemy Warriors if they had no countermeasures. Then you have Conjure Lightning which synergizes pretty well with the dagger weapons' multiple hits.

Man, I loved the tweaking of loadouts in that game. It's a real shame that late game encounters just degenerated into Tank/Heal/DPS clusterfucks and Nightfall cookie-cutter builds removed any necessity for you to think up of a skillset that works personally well for you.


bda7d0 No.13876298

>>13872092

>Playing a character that tactically situates the battlefield and knows how to hit and run

>Playing a character that literally controls elements of the universe to their whim

>Playing a character that just has good combat prowess

This is just the fate you chose.


b85bec No.13876302

>>13876045

>Diablo-like

Diablo 1 was a Roguelike. Why are you misrepresenting the genre?


5b61fd No.13876322

>>13876106

That screenshot is composed like a Shining Force battle.


80231d No.13876490

>>13875995

Weak? When level 1-3 is the best time to use the sleep spell? Wizards may be fragile at this time but they get the sleep spell which shuts down basically anyone they would be fighting at the time.


e20862 No.13876516

>>13876490

That assumes that you have the sleep spell, the dumbass DM isn't balancing around the sleep spell and that you can rest freely between each fight.

At lower levels wizards are weak not because of their abilities but because they can only use it once a day or so.


80231d No.13876530

>>13876516

Your DM must be a dick if he's throwing high Will 5HD monsters at you when you're level 1. Luckily, this is where the grease spell comes in handy.


50b0da No.13876574

>>13876490

sleep? the full round cast time sleep?

fuck sleep. grease, color spray, obscuring mist, benign transposition are how you run the first 2 levels

3rd you use Glitterdust and Kelgore's Grave Mist. Ez


1af742 No.13876598


d5793e No.13876628

>>13873675

Not only that. Lore wise, tech was a threat to magic because a planted explosive device was more of a threat to a grand wizard than 10 guys in steampowered armored wielding guns.


d5793e No.13876663

>>13875656

>alchemist

You could actually main alchemy quite reliably in Age of Decadence as long as you had plenty of dosh to keep buying herbs and reagents

>Throw blackpowder bombs on squads of enemy, potentially killing even the most heavily armored enemies in two turns

>Isolate enemies from their pack with copious application of liquid fire

>Melt through DR with acid vials

>Make poison potent enough for a scratch from your shit dagger to deal substantial DoT on enemies

The fact that the game doesn't have on demand healing potions really makes being a mad scientist shine.


80231d No.13877049

>>13876574

Yes, the full round cast time sleep, which knocks out up to 4HD of enemies for a full minute. It got nerfed like crazy by 3.5 but the duration is crazy good for a level 1 spell.


b85bec No.13877062

>>13876663

>Alchemy

>Create explosive powders

>Create useful ingredients for crafting chains

>Create medicines

>Create poisons

For a support class, there is no better

Just talking in general


6d0ca9 No.13877207

>>13877049

how is letting enemies act either 1 or 2 times before losing better than them acting either 0 or 1 times?


e6f43d No.13877254

>>13872474

D&D 3rd edition had ivory tower design. It means that there were intentionally placed bad skill and feat (aka talent or perk in other RPGs) choices because you are supposed to feel more rewarded for making an optimized build. This is what happens when you sell your tabletop RPG property to a bunch of stupid niggers high off of their successful TCG. Baldur's Gate claimed to be based off of AD&D but it played just like 3rd edition. If it was actually based off of AD&D your party would include like 6 more unclassed NPCs to carry your shit and take damage and your main goal would be to get all the loot while avoiding monsters because XP is based off of the GP value of treasure carried out of the dungeon. Also it would feature traps like poison gas that kills half your party in one fell swoop.


dd43bb No.13877264

File: 78bcb1d39904c94⋯.mp4 (3.82 MB, 640x360, 16:9, Dragon Age Origins - Main….mp4)

>>13875770

I thought the one in DA:O was enjoyable fun


80231d No.13877298

>>13877207

Back in 3.0, it was great because it wasn't a full round action. In 3.5 it's better for ambushes where you can get a drop on someone.


e6f43d No.13877300

>>13876490

>AD&D

>level 1

>you get one fucking spell and i don't even care that you rolled 18 int, go fuck yourself nerd only clerics get bonus spells for high stats

>prepare sleep

>encounter nothing but undead in the dungeon you go to so it's only useful for random encounters

>you are fucking useless for the rest of the day after saving the party from 1 random encounter because d4 hit points

>hey look a magic missile scroll I'll learn a spell that is useful against every monster

>roll a 99 on your learn check and you can't learn the spell again

Mages are good in classic D&D once they level up enough, but 3rd edition was when they truly started to become bullshit because they could just pick spells to learn on level up and they got bonus spells from stats, and finding a familiar was just a thing you did automatically at level 1 instead of a spell you had to cast in the middle of the woods. Also getting your familiar killed no longer risked you dying too. Also classes got the same XP progression so actually getting a mage to the level where they could finally be powerful was no longer an achievement by itself.


9b0196 No.13877367

File: 25bc125991c49e0⋯.jpg (19.42 KB, 290x401, 290:401, Neverwinter_Nights_cover.jpg)

>Melee fighters are piss easy to play ass

>Magic heavy classes start out useless but become OP by the end

>Clerics and Monks are broken as fuck

>Rogues are useless until you get their broken feats and half their skills are useless


1e05ce No.13877382

File: 4df4dc5b2a06a3c⋯.png (3.02 MB, 1426x2617, 1426:2617, what I played, OSRS 2017, ….png)

>Runescape before EoC cancer

>Melee

>Best KO weapons, objectively highest DPS

>Strongest armour

<Needed to train all of Attack, Strength, and Defence

<No multi-target weapons, so veeery slow leveling

<Most expensive gear was REALLY expensive

<Even regular gear was pretty expensive per full set

<Wearing melee armour means you get fucked by mages

>Ranged

>Lets you attack from a distance and safespot plenty of enemies

>Extremely cheap and effective weapons and armour means you never risk much unless you use the best equipment

>Only required to level up Ranged, giving best DPS for lowest skill investment

>Expensive multi-target throwable explosives make leveling trivial, not to mention the fucking automatic revolving cannon that you just had to load with ammo

<Few KO weapons

<Ranged armour not amazing at tanking melee or ranged attacks

>Magic

>Rapes people in melee armour

>Can freeze people on the spot, or block them from teleporting, or rebound damage at key moments to aid in KOs

>Can cast multi-target freezing or health draining spells

<Ranged armour is cheap, so people can just quickly switch and completely negate you

<Either stupidly slow or stupidly expensive to train

<Combat spell usage very costly over time

<Pure magic has zero KO potential

<Pretty much useless in PVP until you get the final spells

<Can only cast well in robes, which aren't cheap and provide fuck-all protection to anything

It always pissed me off when rangers bitched about not having as many KO weapons - try leveling up more than one skill, and one that doesn't train itself at that you lazy cunts.


6125e5 No.13877399

>>13877367

As a Rogue player that hurts me…and that's the first time I see the words "Monk" and "broken" in the same sentence without the word "not" in the middle.


e6f43d No.13877400

>>13877367

That game has extreme multiclass build fuckery though (just like real 3rd edition), to the point where it hardly makes sense. For instance "dipping" levels into Paladin just to get those dank bonus saving throws is extremely common on any build. Oh yeah and rangers just fucking suck, because fuck them I guess. And you didn't even mention the druid shapeshifting fuckery:

>turn into a dire bear and get 40 temporary hit points

>take 35 points of damage

>return to true form and shapeshift again

>negate all the damage that was just dealt to you

And you get Wizard tier spells like Earthquake, because why the fuck not. NWN is a pretty faithful recreation of all the flaws of that edition. Still fun though.


e6f43d No.13877409

>>13877399

Monk is only broken because of the point buy stat system allowing you to cater to their MAD, and the extreme amount of magic items the devs threw in the game which are for Monk exclusively. As a result the MAD actually becomes their strength once you obtain the correct magic items. In conventional D&D they almost always suck for those reasons.


bc09be No.13877489

>>13874572

Extra attacks per turn catches up in late game in most RPGs.

While you are saving your precious MP for "when you really need it" only for the spell to get resisted and completely negated warriors come in and fucking kill the enemy in a single turn.


b8ab04 No.13877517

>>13876663

That game is so stupidly broken that you could put all your points into critical hit and just fucking kill almost every encounter in the conversation. It's really a game of trial and error as many of the skills are fucking worthless half of the time.


e6f43d No.13877594

>>13875575

>>13875595

Pathfinder is incredibly shit. The designers claimed to try to fix the problems with 3.5 D&D, but retained all of those problems and made the class balance even more ludicrous. Then they threw their hands in the air and said fuck it and released the hybrid class sourcebook which basically makes the core classes completely obsolete. It's shit simply by virtue of the fact that all of its rules could have been released as a sourcebook for 3.5 and everyone would have ignored it for being uninteresting. The designers are also petty cunts, one of them really hates rogues and nerfed them during the playtest just because someone suggested that rogues might be underpowered just to spite that guy.


31e428 No.13877767

File: cbec22d12b0e7c3⋯.jpg (39.41 KB, 512x288, 16:9, 12985_512x288_manicured__5….jpg)

>>13876170

"humor"


794c85 No.13877921

Skyrim has some incredibly retarded systems.

>Armor is useless after you hit the armor cap

>Monsters adjust to your level and deal more damage

>The only way to make a fighter viable is to increase hp to tank damage

>Magic is boring and uninspired compared to previous games

>Stealth is entirely too broken

>There are only two main types of weapons-one and two handed

>All the rest have tiny differences

Some of this shit is fixable at least.


428bb4 No.13877951

>>13876170

>being a grumpy gamer


000000 No.13878036

>>13874572

A level 5 fighter should equip a bow and have rapid shot and manyshot, letting him shoot 4 attacks doing at least +5 damage each. Also the wizard should not be shooting fireballs, unless he is performing "counterspells" with them where he holds his action to fireball enemy casters when they attempt to cast for impossible concentration checks. Blasting is a bad use of actions for spellcasters in 3.X.

>>13875656

Yeah you can do that in AoD. You might want a few ranks of trading if you want to break the economy, but a high alchemy score will make you rich just from shit you pick from the land.

>>13876663

Alchemy is strong as fuck, but you still need to cover the basics of hitting shit and not getting hit, usually. I dunno, I guess if you equip heavy armors and just use homeostasis potions you might be able to get away with skipping a defense skill by just DRing everything. Nowadays though hammer denting, weapon hardness, aimed strikes to the torso, and a vastly improved critical strike skill make depending on pure armor a less reliable defense.

>>13877264

DAO has OP's problems though. Warriors have it worst while Rogues can be broken with specific strategies and Mages are generally overpowered as shit. I also make a rule of not using Wynne just because she is OP. Morrigan has the worst spec though. Shapeshifters are pretty shit in DAO.

>>13877517

Were you playing an assassin or shit? There are a lot of encounters where you can't just autowin fights with a critical strike skillcheck. Go play the imperial guard questline instead if you need examples.


db51d3 No.13878122

>modded skyrim

>heavily armored melee build is nigh invincible and one shots everyone with two handed weapons

>necromancer dies in one hit from just about anything and barely has enough mana to summon a skeleton for 20 seconds


b4f9d9 No.13879442

>>13876302

>Diablo

>a roguelike

Uhhh, no. Not even close.


462a71 No.13879573

>>13879442

The only thing Diablo didn't have compared to a roguelike was permadeath. Diablo is the original "rogue lite" (writing that phrase puts a bad taste in my mouth).


d5793e No.13879603

>>13879442

Diablo 2 was the original genre definer for modern ARPGs. DD was a product of publishers telling Larian to copy D1, not D2. Hellgate London was also a product of trying to put D1 styled combat mechanics in a shooter and that fell completely flat compared to later games of the style like borderlands.


428bb4 No.13879609

File: 0b3ddf659b6916f⋯.png (490.14 KB, 600x850, 12:17, 1452745211747.png)

>>13879442

walked right in to that one man. or maybe youre a good sport.


462a71 No.13879620

>>13879603

I hope you're not implying that Borderlands is a good anything of anything.


80231d No.13879642

>>13879620

The only good thing about Borderlands is the artstyle, which Randy stole from an indie animator.


d5793e No.13879672

>>13879620

It's a comparative thing. The whole ARPG-shooter mashup genre is dogshit to me, but I'm just saying mechanically Hellgate London fucked up much more than borderlands did. Hellgate did far too much ARPG to be comfortable as a shooter and Borderlands was a shooter with ARPG mechanics tacked on. And it was clear having more focus on shooters was the superior choice. The entire genre is still dogshit though, the only way to make RPG styled action work is action with proper RPG mechanics and enviro interactions like Dark Messiah.


462a71 No.13879675

>>13879642

I like the wildlife designs and some of the characters, but most of the weapon designs are way too garish for my taste.


b5ba99 No.13879690

thats because rogue is just better then warrior in vidya

>in real time combat rogue has less hp but that only matters if you are a casual who gets hit, does less damage when you are not backstabbing but more when you are, and has mobility skills

> in other shit it can open doors and boxes for exclusive stuff, and pickpocket

spells are just better then not casting spells in both turn based and action, and tabletop too

warrior is shit


a4b212 No.13879753

The only good aRPGs are Diablo 2, Titan Quest, and Grim Dawn


ea1284 No.13879890

>>13879672

The problem with RPG elements is that the entire point of the stats and dice rolls is to be an abstraction of the abilities of the characters. Which is a bit pointless when you are trying to do an action game, or can get in the way of the game. Dark Messiah, iirc, was more focused on allowing you to unlock different skills.


b4f9d9 No.13879897

>>13879573

It also didn't have tile based movement, turn based gameplay, or even remotely complex actions to perform at any time, all of which are essential parts of a roguelike.

>>13879603

…Okay? Are you replying to the right post?

>>13879609

Into what?


462a71 No.13879943

>>13879897

Diablo does have tiles. How do you think the maps get generated? Just because you can't see a grid doesn't mean they don't exist. See also Neverwinter Nights.


b4f9d9 No.13880218

>>13879943

Grids aren't tiles you stupid fuck. Tile-based means moving one space at a time in a grid, not free movement.


462a71 No.13880231

>>13880218

Diablo doesn't have "free" movement though. You really need to pay attention to the movement in that game more closely. The tiles just look smaller due to the isometric camera angle. It's almost like Fallout but with slightly smaller tiles.


462a71 No.13880240

>>13880218

>>13880231

>re-reading your post

Wait, so you are saying that tile based means turn based at the same time? What?


b4f9d9 No.13880248

>>13880240

Separate things, but a roguelike also requires turn-based gameplay, yes. If it's not turn-based, it's not a roguelike.


5b61fd No.13880250

>>13877921

Skyrim has hands down the worst melee combat I've ever seen in a game, and I'm counting the entire series up to that point as comparisons.


462a71 No.13880268

>>13880248

Fair enough, I guess. I don't bother to get extremely detailed on what these genre labels mean but Diablo does share quite a few elements. I wish there were more ARPGs with classless magic systems and randomly generated rooms for you to find cool new spells in.


ec2e8f No.13880307

>>13877254

>your main goal would be to get all the loot while avoiding monsters because XP is based off of the GP value of treasure carried out of the dungeon

2E was actually the first edition that moved away from GP=XP. Baldur's Gate was based on 2E, not 1E. The only DnD game where GP=XP was the standard by that point was in the Basic Line, which at that point was just the RC. An RC based game would have been infinitely superior, for what it's worth.

>Also it would feature traps like poison gas that kills half your party in one fell swoop.

That's variable depending on the adventure and who's running the game. Mass party wiping traps are something that was primarily associated with adventures that were designed for tournament use, where the idea was to weed out the shitty groups so a winner could be decided.


462a71 No.13880413

>>13880307

Oh, whoops. I unfortunately am too young and only play retroclones like Labyrinth Lord so some of my history knowledge pre-3e sucks. Those traps were pretty common in modules played by regular groups to my knowledge though, or at least they are in LL's Barrowmaze.

>enter hallway full of statues each with valuable gem eyes

>search each of them

>the one at the end has a cavity with a tube behind one of its eyes

>logic out that the only type of trap that can fit in an oblong shape like a statue is a fluid trap like gas or acid spray

>pull down the statue with rope from the edge of the stairs so it breaks

>hear a hissing noise and everyone leaves for a half hour and comes back

Felt pretty good to have called that one correctly.


ef1719 No.13880454

>>13875671

You can do this in Skyrimjob. By chaining alchemy and enchanting so they buff each other you can make infinetly powerful enchants and potions.


0dc71d No.13880497

>>13872422

haha, reminds me of Shining Tears and its stupid attribute system - the melee fighters would need STR and CON as usual, but also AGI (to be able to wear decent armor) and INT (to be able to wear decent helm/not to be oneshot by elemental attacks), while the ice mage would only need INT and CON to wear her best equipment. The end result was that the ice mage was the best tank in the game, hands down - huge HP pool, good physical AND elemental defense, and insane AOE damage (so clear huge waves of enemies quicker, thus taking less damage) to boot. She even had a skill that increased physical defense as well.


0dc71d No.13880533

>>13874572

>lv 5 blaster wizard

>deals 5d6 damage, 3 times a day

>lv 5 greatsword fighter

>deals 2d6+str mod damage per turn

A wise wizard would memorize haste and cast it on the fighter instead. Now he's dealing fireball-level damage, each round.


e9f74c No.13880544

Beat that underrated classic with a warrior. Its only hard in the beginning and even then for literally the first dungeon. If you build your guy right (which isnt hard if you just glance at the warrior's assload of passives and stun) you can get op super early and have literally no issue for the entire game, last boss included. But man, that early game. Trip after trip to buy potions until you end up making a profit selling shit and are never poor again even when you buy OP ass charms. Great game tho.


0dc71d No.13880547

>>13875330

>using asterisks for italics

Found the redditor.


e9f74c No.13880561

>>13875330

Also what this guy said. Went 2h warrior cuz Im a typical loser type of geek who has a hardon for big ass swords and accidentally picked the most op thing in the game for miles


ec4984 No.13880834

>>13872092

Quadratic Wizards, Linear Fighters, anon.


000000 No.13881201

>>13875330

Bows with a Sharpshooter feat hit extremely hard and now you're using the vastly superior dex as your combat stat. The archery fighting style also gives you a very valuable +2 to hit, which again works wonders with Sharpshooter. Just saying, 5E D&D combat is dex master race, unless you're playing that paladin/warlock combo for oath of devotion and pact of tome to combine sacred weapon with cha-based shillelagh for a cha-based attack with your charisma added as another bonus.

>>13880547

Using asterisks for emphasis is not just a reddit thing, but in this case he really should've used actual italics instead of the asterisks, so it's definitely a newfag thing at least.

>>13880834

More like bad design, honestly.


5b61fd No.13881291

>>13880834

That implies the warriors start off better, which is rarely ever the case.


70890d No.13881451

>>13876628

And magic doesn't follow the laws of physics it bends physics to it's caster's will, so technology makes it hard for magic and tech to coexist.


9b0196 No.13881509

>>13877399

>>13877409

It's not just the monk exclusive weapons. It's their insanely high movespeed, insanely high attacks per rounds, some of the best saves in the game, immuinities, good feats, and they can multi-class with all the other broken classes.


b8ab04 No.13881656

>>13878036

>Go play the imperial guard questline instead if you need examples.

I couldn't fucking beat that quest line because even if you put all your points into combat skills when you have to fight the local lord as part of it they send you in there with like five people and one of them tends to sit back and do nothing the whole time and two of them can't actually do enough damage to get past any of the guard's armor. If only I had known that if you want to fight people you need to not take combat skills and just put fucking everything into alchemy because even if you can't get past their armor the fire and upper level poisons will just kill fucking everything except the last asshole in the arena because poison doesn't work on him at all.


7bf6f2 No.13881674

>>13872092

>Not knowing about the secret difficulty settings

Fucking plebs.


29960d No.13881999

>>13872244

>>13872387

>>13872434

>being this retarded


0a6c03 No.13882071

>>13872244

>the game system is open skill based for a reason you mongo

Wait, OP is purposefully playing like a pudding and wondering why he finds it hard?


cea17f No.13882184

>>13881999

I dunno WHAT the fuck crawled up his ass, but he seemed really pissed. He left the thread when people stopped replying, maybe he was a mere master baiter?


000000 No.13882359

>>13881656

Get good, son. You can clear out Teron's final IG fight even with trash stats even if you failed the 6 int check to get a promotion when assaulting the tower, and the promotion means you get better allies in the last fight. In general, any mass combat can be won with nets, bolas, and bombs if you're willing to pay through the nose for a win and even aimed strikes to the legs and arms will turn around combat by crippling enemies' combat performance. It will take a lot of nets and bombs later in the IG questline if you're trying to hold the pass against the Ordu though, and bombs are a somewhat limited supply, although with high alchemy scores you can make extremely heavy-hitting bombs. A single net can also be used to set up aimed strikes at which point you can easily cut him down to size. It's also worth noting that aimed strikes get a bonus or penalty based on your strength for critical strikes to the head, arms, and legs and based on perception for arterial aimed strikes (iirc only daggers, swords, and throwing knives get this option) and torso aimed strikes, unless you are ranged, in which case all aimed strikes use perception score for more crit chance. Another side perk of aimed strikes is that if they hit they will do a minimum of 1 damage, instead of getting DR'd, which is useful for inflicting poison and bleed.

As for poisons, your poison just wasn't strong enough, I reckon. Poison's effect is scaled to the target's constitution score. Every point of con above 6 reduces poison damage by one, and every point of con below 6 increases poison damage taken by one. So a 3 damage poison does nothing against 9 con and a 4 damage poison does nothing against a 10 con guy. If you crit an aimed strike to the torso though, you'll lower his constitution, and there are stronger poisons than just 4 damage. In the Dungeon Rats side-game I've made 10 con builds simply to shrug off all those ugly 4 damage poisons.

Make sure to look at the help screen (question mark on UI) and don't forget to mouse over options in the combat screen to get details on what they do and how they're calculated. If you have an attack selected and mouse over an enemy for a period of time, you will get a full breakdown of the math and your chance of proccing special effects.


b85bec No.13882700

>>13880533

Yes, theorycrafting has shown that evocation wizards (while fun for solo play), have maximum potential DPS when buffing others


b85bec No.13882706

>>13880218

>>13879943

Diablo 1 was in fact designed as a watered-down graphical roguelike. Diablo 2 loosened the grid, copied games that copied Diablo 1, and made it more action oriented


7908fb No.13882856

File: 939abacbbd1a0f1⋯.png (24.7 KB, 499x468, 499:468, itsaysyoureaheretic.png)

>>13874991

>all the things that make Strength good is badwrongfun and exploits

You sound like a powergaming faggot for even calling something an exploit in a TTRPG; the kind that metagames Tomb of Horrors, fudges his character sheet, bitches about roleplaying and die rolls.


b64d29 No.13883603

File: 4bf7ce82948d1b4⋯.jpg (20.37 KB, 494x349, 494:349, chill jesus.jpg)

>>13882856

It's not that they're bad or wrong, but it's incredibly common for those types of builds to be outright denied or the tools used to make them prematurely banned, nuetered, or scrutinized, not to mention the kvetching online about them because god forbid the fighter actually do something cool like pop a sharpening oil on his greatsword and cleave the DM's monologuing boss in twain in a single round.

Anecdote: I've had DMs ban GWM (but never Sharpshooter) and Polearm Master/Sentinel or alter them in all 3 5e campaign I've played in.


b85bec No.13883629

>>13883603

>>13882856

If I recall, in Pathfinder, you can make a Magus do retarded amounts of nuke-style damage on hit starting from level 3 or 5


dd8ac8 No.13883646

>>13872244

>There's no such thing as bad game design

>You just need to git gud!

Every. Fucking. Time.


0a4fbd No.13883670

>>13875364

>smart people thought "if im never without something useful to do, why try to make myself useful?"

that's true if somehow you were playing 4e PCs without fighting against 4e monsters. the whole point of the system is that you always have something useful you could be doing, but not all of your 'useful things' are useful in this particular scenario, because the different enemy types fight very differently.

so, yeah, you could do something against the melee minions near you, or the rogue-type hiding among them, or the caster-type in the back, great. which one do you need to do *right now*?

to be fair 4e wasn't really understood. i agree with the anon upthread that it'd be perfect for a turn-based party TRPG.


000000 No.13885100

>>13875364

From what I heard, I think 4E's main problem was excessive homogenization. An overall similarity in mechanics led to all the classes feeling too same-y and reduced interest in playing the game.

>>13883646

To be fair, noobs always cry "omg game is too hard plz nerf enemies or make my abilities stronger." And then once you get good you realize it would actually be horrible if people rebalanced the game the way the noob wanted it. There's a solid basis for saying you should master the game before you give input on balance because otherwise you could easily ruin games.


5b61fd No.13885114

>>13885100

All of that is on the developer's end and they should know better than to listen to morons.


ede8ee No.13885243

In cRPG magic works both ways: enemies can fuck you up just as easly. I've always loved it. Magic is supposed to give you an edge over common brutes, but the more you climb up the wizard's tower, the more magical enemies get. Old school lore friendly balancing right there.


5194e7 No.13895338

>>13878036

the post about dragon age you're replying to is talking about the arcane knight or arcane warrior or whatever it was called class. it was actually pretty cool, and you had to do a questline to unlock the class to multiclass to in that playthrough or to play from the beginning on another playthrough. it was spectacularly broken because it could take the most powerful abilities from warrior and mage classes, and could also wear plate, wield swords, and had some of the most unbelievably powerful class-specific gear in the entire game, if not the most OP gear. it was actually pretty fun which only made it worse when they fucked up every other game in the franchise


6588d3 No.13895737

>>13872092

>Have any of you guys noticed this in older CRPGs?

I don't need to notice it in older rpgs since it still exists in the newer ones.

>dragon's dogma

>pure melee warrior literally can't beat several monsters

>climber melee can be viable if you abuse consumables, though still can't beat a few of the monsters

>non-sorc ranged is viable against everything, but living armor

>sorcerer oneshots everything within his range




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