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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: c0245adebdb1400⋯.png (181.25 KB, 547x415, 547:415, Trap fairy.PNG)

63ca69 No.13844710

LINKS TO THE BASE GAME AND ALL THE SIDE STUFF WILL FROM NOW ON BE IN THE FIRST POST, ALL ANONS WHO WANT TO ADD SOMETHING SHOULD ANSWER TO THE FIRST POST WHEN PUBLISHING A NEW VERSION

HOW TO ADD TO THE NEWEST VERSION WILL BE THE SECOND OR THIRD POST.

There are some things that need fixing, will post in the post after the "how to" with github.

Rules

>We create a video game in RPG Maker VX Ace together with other anons

>You download the game, open it in RPG maker VX Ace and build one location

>Your location can be whatever you want it to be

>If your location has plot material that is unfinished, or a quest that is unfinished, another anon can continue it in his own location

>You cannot tamper with the location of other anons unless you need to change something small so that the character can get into your location or add something really important. Like putting in a teleport for example In other cases just ask

>Fixing grammar mistakes and stuff like that is okay though

>You are free to add characters into inter-dimensional tavern.

>You have to first tell us that you want to create another map before doing it, the anon who says it first wins

>You can generaly change whatever you want or add whatever you want to the game settings unless the thread agreed on something beforehand or if you're overruling a change that another anon made first.

>You have to put the "credits" sequence at the exit of your location with your location added in into the credits. You can change the music if you want

>If you made a new version, make the post in which you're publishing it be a response to the first anchor post in the thread. It makes stuff less confusing.

>Tell us what switch numbers you will be using in your location so it will be easier to integrate it with other's changes.

>You can use our gitgud but you're free to use Megaupload and post your changes into the thread, you just have to ask anons to merge them into one

The basics

>The main character is anon

>Anon's video games were stolen

>His game is about reclaiming his vidya

>The game ends with anon reclaiming his vidya

The rest is completely up to you.

Everything else is in the first/second/third/fourth anchor post of the thread.

63ca69 No.13844713

Current version of the game

https://gitgud.io/dankus10/anons-bizarre-vidya-adventure

RPG Maker VX Ace magnet

magnet:?xt=urn:btih:a05eb6eae518c41363aa7ed55dc1409469bfd1eb&dn=RPG+Maker+VX+ACE+1.01a+%28Already+Cracked%29&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969

Side stuff

One anon made a side-story to the game, you should check it out it's really fun.

https://mega.nz/#!idpH2ZDQ!_MWKd6ViMJlxHzpZEEssRhxwcCqBGxIQIgubUJBmo9I

DLC packs for RPG maker by the courtesy of one of the anons, they're graphic packs, so if you need a sprite or a tileset, look through these before asking

volafile.org/r/HF33Go


63ca69 No.13844716

HOW TO INTO GIT FOR BEGINNERS

Install Git.

https://git-scm.com/book/en/v2/Getting-Started-Installing-Git

Install a GUI. I recommend Tortoise git because it's FOSS, but you can pick something else. You don't need a GUI, but unless you are comfortable in the command line you will want one.

https://git-scm.com/download/gui/linux

https://tortoisegit.org/

At this point I'll mainly be giving you keywords to plug into a search engine along with the name of your software and "git" so you can get specifics. Bold means it's a word that will make the search engine give you back something that's at the very least in the ballpark of what you want. If I don't mention a setting, just leave it at the default.

Figure out how to use your software to clone an existing repository. Pick somewhere on your computer for the directory, and for the URL use the following

https://gitgud.io/dankus10/anons-bizarre-vidya-adventure.git

Hit "ok", "do it", "confirm" or whatever else your software has that creates the local copy. It will now download from the remote repository and give you a local working copy. Those files are on your computer now. You just created a fork! Congratulations.

Whenever the remote repository, aka "the git", is updated you can pull from it. That just means you download any files added, remove any files removed and change and files that were changed. Basically you update your working copy on your computer.

Figure out how to use your software to preform a pull, set the remote you are pulling from to "origin", and set the remote branch you are pulling from to "master".

Confirm, hit OK, or whatever and your local copy is updated. You may notice that this happens really fast. That's because you are only downloading the changes, not the entire file, as was the case with mega.

If for whatever reason your software doesn't have a pull feature, preform a fetch from "origin", and a local merge. This is functionally the same as a pull'.

Using the https link means you will need to create an access token. So lets get into how to do that.

When logged into gitlab/gitgud click the Icon in the upper right-hand corner of the screen. That will bring up your profile. There's a list of links on the left side, and there should be an option called Access Tokens. Click that and it will take you to the Personal Access Token page.

Make sure API is checked and read_user is unchecked. The name can be anything. Set an expiration date more than one month in the future. I have mine set to December 31. Click "Create personal access token" and you will be brought to a new page. Copy the token and save it somewhere safe because you will have to create another one if you forget it.

This token acts as your password. When you push to your remote repository we'll get to that it will ask you for a username and password. Put your username in the username field and put the token in the password field.

Coming up next, how to commit changes and additions, push to the remote repository, and preform a pull request.


63ca69 No.13844717

Committing save a version of your project that you can go back on later. That's why git is called "version control software". This is great because if your current version is broken beyond repair you can revert to an earlier commit where it wasn't broken and resume from that point onward.

Search for how to commit changes using your software. It's good practice to commit frequently. Firstly you should check for modifications to the files, how exactly that is done differed from one piece of software to the next. Use a search engine for your special case. Some options to note.

Message: Put whatever you want in here. It's most commonly used to say what you did since the last commit, but you can just fill it with keyboard mash or shit-posts. It doesn't matter.

Branch: Sometimes you don't want to commit straight to the master branch. Sometimes you want to play around with your local version in a closed off and safer environment. While branches themselves aren't complex, there's a lot that goes into using them effectively. Here's the official documentation on branches. You can use a search engine to figure out how to do these specific things in your GUI.

https://git-scm.com/book/be/v2/Git-Branching-Basic-Branching-and-Merging

A push pushes your commits to the remote repository. Commits are on only your computer until you push them. A push only pushes commits, and won't save non-committed files or change, so be sure to commit before you push.

Set the local branch to "master" and the remote to "origin". If there's an option for a remote branch, pick "master" as well.

Confirm your choices. You will most likely be prompted for a user-name and password. Put in your gitgud username and the token you created earlier as your password. If you encounter any problems, use a search engine. If that doesn't work, come here and explain what you found and why that didn't work.

A pull request is a message that says "Hey, I finished up here, now put this thing right here into the main branch". For the start, you should have your remote origin master, and the url is the same as before,

https://gitgud.io/dankus10/anons-bizarre-vidya-adventure.git

The "end" is where you want them to stop pulling from. For example if you send a pull request and want to keep working before the pull request is accepted, you set the end to where you know it's stable and then keep working. To figure out what exactly to put there use your specific software's wiki/howto's and a Search Engine.


63ca69 No.13844722

File: c84ac2c7842eb50⋯.png (216.83 KB, 795x1004, 795:1004, yuru_yuri___chitose_vector….png)

THINGS THAT ARE FUCKED

>Coffee mug of anon

>Teleport to the tent in the Dark Forest Boss Room

>The switch in the additional haunted Spa dungeon

>Halfchan's dialogue is partially invisible


555245 No.13844733

>last thread not even page 10

what's the rush, OP?


63ca69 No.13844747

>>13844733

Sorry for that anon. It's mostly my schedule and the fact that I might not be able to post the thread later on so I decided to do it now hoping that it won't be a problem


1d9e38 No.13844760

>>13828154


cc1b59 No.13844763

>>13844710

Random anon who saw only parts of the first topic so far here. Good on you OP for not caving and trying to get this up and running. I'm interested in seeing how the trainwreck is coming along at some point.


555245 No.13844765

>>13844747

Well if King jew or a Vol read this I hope they'll just lock the thread until the other one is at page 13 or something


1d9e38 No.13844769

>>13844747

Next time just wait, it takes some time before threads hit page 13.


63ca69 No.13844771

>>13844769

Alright, I fucked up a bit. I'll be more patient next time.


e9a649 No.13845071

I think I've got my git stuff set up. I'm going to start adding my maps and changing all my variables. I'll use 121-140 for both.


e9a649 No.13845450

I just tried to push. Did I do it right?


38ad30 No.13845477

>>13845450

Well, being that I'm assfaggot and I can't see any new forks or said forks being updated, I'd say no.


e9a649 No.13845510

>>13845477

Ok, I was doing the wrong thing, now it says I'm not allowed to push code onto the project.


38ad30 No.13845514

>>13845510

Okay

1. Make sure you made a fork

2. Make sure you have credentials on your profile.

I don't see any new forks, so you need to create a fork and push onto that instead.


e9a649 No.13845533

>>13845514

Ok I forked it and I think I pushed my changes. Do I have to request to merge them with the original?


38ad30 No.13845586

>>13845533

Yes, if you want the changes to be in the master fork of the game, and to allow others to build off of your changes.


6bfb5a No.13845981

>we github now

Damn anons you are actually doing something


2868c1 No.13846388

File: 3c92e1a64f8316a⋯.png (114.73 KB, 636x658, 318:329, spongebob template.png)

>>13844710

>>13844713

>259mb

Is there so much custom content in the files already or did you niggers never hear about Runtime Packages?


555245 No.13846437

>>13846388

I think some faggots added a little too much music


06b856 No.13846515

>>13844710

Anyone have the archive of the first thread?


63ca69 No.13846550

>>13846388

There's a lot of custom content already. And music, that's why the file is so big. We already have three big dungeons and two small ones alongside with a fuckhuge world map location and some side locations.

>>13846515

The very first one? It was a complete mess and nothing happened in it.


06b856 No.13846844

>>13846550

Fair enough. I just wanted to see how/why this whole thing started.


63ca69 No.13846877

I forgot to put it in the OP, but you'll need RTP to play this game.

You can download it here:

http://www.rpgmaker.pl/rpgmaker/rpgvxace/rpgvxace-rtp100.rar


e9a649 No.13846907

>>13846437

>>13846388

97% of the filesize is audio, but over half of that is from whoever put fucking uncompressed wavs in there. Here those songs are as oggs. I'd replace them myself but I don't know where they're used in the game.

https://my.mixtape.moe/qtjxka.zip


d6eec9 No.13846955

>>13846907

That was me, sorry. My current version of the game has the compressed versions of those files in ogg but merge conflicts are keeping me from pushing it.

They are in the Anika Coustoms Piano, which is a submap of Mount Anika if someone wants to do it without me waiting to fix my shit.


d6eec9 No.13847038

>>13846955

Alright. Submitted the merge request. It should bring the file size down a bit once the main branch is updated.


6c80ee No.13847127

>>13844722

Muganon here, fixed versions of the mug and the spa stuff should have been in this link I posted last thread, here, if they're not merged in by now: https://my.mixtape.moe/owebfp.7z

Anyway, what if we put together an online design/ideas/changelog document for the game? Is there any alternative to Google Documents we could use for that?


63ca69 No.13847155

>>13847127

The point was that there wasn't supposed to be a design document and that it was supposed to be anons just adding stuff they want.

I'm even unsure about the git idea itself as it kind of moves the center of activity away from the thread but I guess it's just far easier to merge stuff that way.


92b6ba No.13847164

File: 28c3272becd30a0⋯.gif (1.38 MB, 256x192, 4:3, (a)grab.gif)

>>13846388

I've seen worse.

Trust me.


6c80ee No.13847171

>>13847155

There will have to be some structure to adhere to, however, especially with how strict RPG Maker is when it comes to distributed work like this. Chiefly, though, what I'm thinking is a place to put down ideas and to note what everyone's doing where those notes will last longer than a post in a thread will.


e9a649 No.13847184

>>13846955

It's telling me there's conflicting files for system and mapinfo now when I try to pull. Is that just me?


d6eec9 No.13847235

>>13847184

I submitted two merge requests. The first one I dismissed because it had conflicts, and the second after I did a hard reset to the latest version of the remote, and then just fixed the audio files and the map they were associated with, and was told on my end that there weren't merge conflicts.


6c80ee No.13847591

>>13847155

>>13847171

Also, consider the following: Handling switch/database numbering conflicts by having anons reserve switch/database slot spaces, with what chunks of the database each anon has being listed in the document. What would be perfect would be if we could handle maps the same way - then there wouldn't be any conflicts at all…


d6eec9 No.13847661

>>13847591

The biggest problem we'll run into, or are currently running into rather, is the fact that the data is stored as a binary file. Git isn't made to merge binary files together like it can with text files.

For example, let's say we have the following list

1. Bob

2. Alice

3.

4.

One person reserve slot 3, and one person reserve slot 4. They edit their slot and we get two lists

1. Bob

2. Alice

3. Carlos

4.

1. Bob

2. Alice

3.

4. Dan

Then when merged together it should give

1. Bob

2. Alice

3. Carlos

4. Dan

And it does, if we were working with text files. However, because in RPG maker they are binary files I'm not sure that's possible. Instead we would get a merge conflict.

That's not to say we shouldn't do it. We absolutely should as there are other benefits. Just that merging isn't as painless and it would be if RPG maker stored it's files in a different format.


e9a649 No.13847692

>>13847591

>>13847661

We could put a text file in the directory to mark what's planned on being used. Before you even start using a switch, write down that you want to use a block and make sure that the text file gets updated or post in the thread. And unless there's a limit to the number of things we should make the max number for everything huge and give everyone plenty of headroom.


6c80ee No.13847704

>>13847661

Merges still have to be done manually, but that way there isn't this problem of having to reorganise added switches/database entries when merging.


829c05 No.13847716

>>13847155

>I'm even unsure about the git idea itself as it kind of moves the center of activity away from the thread

Wasn't the whole point of this being a sporadic game jam anons added onto?


e9a649 No.13847726

>>13847591

>>13847661

>>13847692

We might be able to do this for maps too by making a bunch of empty maps and editing the ones we reserve instead of adding new ones.


d6eec9 No.13847820

How does everyone feel about adding a simple temporary portal that takes anon past the cloaked figure in the tavern to the portal hallway? It would just be for testing purposes, but it would be convenient for everyone to have for testing.

>>13847726

This is a genuinely good idea.

If everyone else is up for it, how many maps should we add for the first batch? 10 seems like a nice round number. If we start getting low we can add more.


397d5e No.13847834

>>13847820

I’m actually working on adding an event right into the wall next to the bouncer that can be accessed from either side and hits the switch to move him out of the way. It’s definit the sort of thing that would be useful for testing purposes.


d6eec9 No.13847850

>>13847834

That would be perfect.


9b0b21 No.13847940

>>13847834

You can walk through walls and objects during testing by holding ctrl. F5 is the button to instantly kill enemies and or F6 restores health, I may have those backwards. F1 lets you toggle music and fullscreen, and F9 lets you toggle switches and variables at will.


38ad30 No.13847944

>>13847661

>>13847726

>>13847820

This doesn't work very well at all.

Here's why:

RPG Maker VX Ace editor stores files in the rvdata2 extension.

Gitgud cannot read these files, and if it detects any change, it'll replace the entire file.

In essence, this means:

1. Bob's area is connected to

2. Alice's area.

3. Carlos wants to connect his area to Alice's area.

4. But Dan finishes his area first, and naturally it gets added to the game first, which gets connected to Alice's area.

This means that fundamentally, Carlos is working with a different entire version that Bob, Alice and Dan would have. Because Dan and Carlos built off the same version, when they created their maps the IDs were the same. Reserving IDs might solve this problem, buuuut…

Carlos and Dan also have different Bob and Alice areas. In addition, any database changes and etc from the addition of these maps would cause even more problems, not just a few teleports being misplaced. The database refers to literally everything but actual map data and events. Often the dumbest things are linked together. For example, last night when I changed Gold to Good Boy Points, said system file changes fucking overwrote title screens and etc.

Any NPCs, doors, teleports, and etc that might exist in Bob's area that was modified by Dan might both reverted and be changed to fit better with the translation to Carlos's area, which in turn fucks up Dan's teleport.

In essence: reserving maps does absolutely fuck-all.

In addition, having empty maps also means that when you merge, you're overwriting either filled maps with said empty maps, or filled maps with different teleports to the same map but with fucked up teleports.

Actual possible solutions:

1. Moving the project to RPG Maker MV. (RPG Maker MV stores database files in JSON format, I.E. Gitgud can actually open it in its own text editor.)

2. Allow a SINGLE Anon to work on anything at a time. I.E. if a anon is working on the database anyway, and if you're with maps working too, don't modify the fucking database until you merge.

3. Prepare for the worst, continue on what we are doing and instead just make sure we don't dump compilations of maps and events, and database changes when changes are in progress, as that seems to make bugs.


e9a649 No.13847984

Turns out I fucked up all my transitions because I added them then someone added more maps before I uploaded it. I just made a merge request to fix it.

>>13847820

Maps up to 75 are used, I added up to 100 for now. I was thinking of doing blocks of 5. Again unless there's a limit, there's no reason not to give everyone lots of room.

>>13847944

I don't follow what you're saying about overwriting maps. I suggested making empty maps so we know what ID we're using. Unless we're redoing someone else's map we won't be overwriting anything. Stuff that changes the system files can't be merged together and yes it's going to be a pain in the ass occasionally, but most of our editing should be in map files. I think we should just stick with VX.


d6eec9 No.13847989

>>13847944

How easy would it be to move to RPG maker MV? So long as we don't have to restart from scratch I would be fine with moving my work over to a new version. Making it play nice with git is a pretty big advantage.


38ad30 No.13848112

>>13847989

First off: We would need to resize all resources by 25%.

Second: All plugins would need to be given equivalents. (This is much easier than it seems because literally only 1 NPC uses plugins.)

That's it.

There is a converter here: https://pastebin.com/DFHK5f5R


d6eec9 No.13848178

>>13848112

Well, it would be easier to do sooner rather than later. Is anyone in this thread diametrically opposed to switching to a new version?

If everyone is OK with switching I can handle resizing resources on my end to hold us over until people update with their own higher resolution versions. You just mean scaling the images, right? Maps wouldn't need changes, right?

We should find the plugin equivalent before we do the switch.


6c80ee No.13848187

>>13848178

I'd be up for it, as long as the converter can properly automate the database/map stuff. We really do have to sort out these issues with how the databases are handled.


e9a649 No.13848188

>>13847984

>>13847944

I didn't understand what you were saying with Dan's and Carlos' conflicting edits at first. I get it now, but the problem there was that they were both editing the same map at the same time. That's going to be a problem no matter what unless we coordinate what we want to do beforehand or only allow one person to work at a time, which is no fun. Redoing work isn't fun either but edits to other people's maps are going to just be transitions at first. Later on we could coordinate to make things fit together.

>>13848112

I didn't think it would be that easy to convert. I'm worried it might fuck with events somehow.


d6eec9 No.13848203

>>13848188

We can convert on a different branch. If it doesn't work it doesn't work, no harm done. If it does work we merge it with the main branch and people just start using MV to open the project files.


38ad30 No.13848221

>>13848188

>>13848203

>>13848187

>>13848178

I'm going to try to convert it now, and I'll report any problems I come across. It'll appear as a new fork on the Gitgud page.


d6eec9 No.13848311

>>13848221

So when I resize the resources by 25% that an increase in 25% right? Just making sure so I don't completely mess it up.


38ad30 No.13848313

>>13848221

Problems:

UI fucked, some images don't show up; mass-resize would fix it.

MP3 cannot be read by RPG maker. Convert to ogg/m4a.

Everything else seems OK.


38ad30 No.13848317

>>13848311

If I remember correctly, RPG Maker VX Ace's resources are all 75% the size of MV's. So increase RPG Maker VX Ace's resources by 25% to make it work I believe.


d6eec9 No.13848326

>>13848313

I can start converting MP3's once I'm done with the images.

>>13848317

Currently increasing all the images by 25%. Should be done soon.


6c80ee No.13848328

>>13848313

>MP3 cannot be read by RPG maker. Convert to ogg/m4a.

Note that MP3 is a lossy format, meaning that converting MP3 files to another format will reduce their quality. It'd be better to convert from a lossless format, like FLAC or WAV, if our files are available in that format (which they generally should be.)


e9a649 No.13848333

>>13848317

>>13848311

I think it's actually 1.5 times bigger. Tiles should be 48x48.


d6eec9 No.13848346

>>13848333

I double checked. Yeah, it's 1.5.

Time to redo a bunch of stuff…


b67d4c No.13848368

File: d8b68903ffdc370⋯.jpg (52.15 KB, 640x480, 4:3, 1366898293063.jpg)

Is the MV version online ?


38ad30 No.13848424

>>13848368

Once we resize images and I convert the MP3s to wavs I'll try to get the version online.

Here is a magnet link for MV I think.

magnet:?xt=urn:btih:af35a707052fab66967a16adcbdf92fff6ce8dde&dn=RPG%20Maker%20MV%201.5.1%20%2b%20Crack%20%2b%20100%25%20%2b%20Working&tr=udp%3a%2f%2ftracker.zer0day.to%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.leechers-paradise.org%3a6969%2fannounce&tr=udp%3a%2f%2f9.rarbg.com%3a2710%2fannounce&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969%2fannounce&tr=udp%3a%2f%2fexplodie.org%3a6969%2fannounce


397d5e No.13848434

>>13848424

I just finished expanding out Teagan's dialogue options a little in the interdimensional tavern. Should I post that up now, or wait until the MV version is up and port over the changes myself?


d6eec9 No.13848443

>>13848424

I've finished resizing the graphics.

Starting work on converting over MP3's.


38ad30 No.13848465

File: 038f94160aa03ab⋯.png (600.69 KB, 1450x844, 725:422, simple preview.png)

>>13848434

Post it now. A database change is not hard at all.


38ad30 No.13848467

>>13848443

WAV doesn't seem to work. I'm investigating it now.


38ad30 No.13848476

>>13848443

>>13848467

https :// forums. rpgmakerweb. com/index. php?threads /adding-custom-music-to-mv.47275/

Only ogg and m4a work as audio formats!


d6eec9 No.13848478

>>13848476

>>13848467

Don't worry, I'm converting everything to ogg


e9a649 No.13848479

>>13848465

Are regions a thing in MV? I don't see a button for it. Almost all my events used regions.


397d5e No.13848481

>>13844710

>>13848465

Alright. As far as the expanded dialogue goes, I gave her a slightly smoother introduction after Gondola gets her attention, and then laid a little groundwork after that for potentially using her to either give the player hints or hand out quests.

https://mega.nz/#!Q2ICBKAD!6l3LIcY5MHFyXQOlXGiVk8D98nW0oM1rQdD4XGJ0nlU


b67d4c No.13848484

File: 23d08f910a18f22⋯.jpg (47.51 KB, 276x246, 46:41, r.jpg)


38ad30 No.13848491

>>13848479

The R button, (right of, and near A B C where the tileset selector is) gives you region selection.

Regions shouldn't be different, but do tell if you notice any events being broken.

>>13848484 <- That, basically.

>>13848481

Adding into the data folder.

Speaking of data:

>>13848478

You mind as well upload the images and audio onto a mega, and I'll try to compile everything into a working MV version.


d6eec9 No.13848495

>>13848491

It's currently at 69% on mega.


d6eec9 No.13848506


6c80ee No.13848517

>>13848479

>>13848484

Wait, regions? I think I've gotta look that up.


e9a649 No.13848526

>>13848517

You can have a parallel processing event that gets the region at the players position and do things depending on the region the player (or an event) is in. You can also have encounters vary by region.


b67d4c No.13848538

File: f9fcfc1ab1721a2⋯.gif (60.66 KB, 192x192, 1:1, partyhard.gif)

>>13848506

It seems animation sheets didn't need to be changed.


38ad30 No.13848560

It seems that all text that used old text code crashes the game.

I'll be going over all text anyway and revising it with Yanfly's message plugin. Expect a update in a hour or so when I've gone through every fucking text box in the game.

Protip: On future versions, if there is a Type error: undefined, it's because I forgot a text box. Report where you were and etc and I'll find the text box, open it, and then press 'ok'. That's all it seems to take to fix it for now.


38ad30 No.13848986

Here is the MV gitgud link.

https://gitgud.io/dankus10/RPGMakerMVAnonsBizarreAdventure

It'll eventually be up.

>>13848560

For fucks sake

There is no RTP for MV, right? Well, that means that the final file size is around 800 mb.

Even when I finish i

Anyway, I did some work fixing bugs on this version.

–Todo list

-KYS Faggot animation is broke.

-Party Hard animation is broke.

-Iconset is broke, need new one.

-Figure out what assets from the RPG Maker VX Ace RTP that need to be transfered to MV.

Other than text rarely being broken and some now defunct script calls, everything else is practically the same as before.

>>13848538

While the animations seem fine, when you open them up in a database they're all over the place. I think MV uses different ratios or fucking whatever, but animation is broken.


8ee4d4 No.13849312

So I guess due to technical problems we moved from VX to MV? I'll have to download the new version sometime later, I have never used it before.

>>13847716

It was, although I guess nothing has changed for now expect for the RPG maker version and better organization.


f8dabb No.13849926

GOOD NEWS


848bed No.13849939

Any new locations since last thread?


f81b0e No.13849958

>Tfw no basement level where its all dolphins having sex-town and a rabid sex-crazed dolphins forest dungeon

>its not a town or dungeon, its just dolphins having sex

>Anon, we exist deep within this game file. We pretend to be a part of the game, but in reality we're just dolphin porn

>you learn dolphin hump ability or something


f8dabb No.13849971

>>13849958

XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

XDDDDDDDDDDDD


474e75 No.13850017

>>13849939

There's trap castle. If anyone wants to player it is like to know if it's too difficult or easy. It has no encounters, only traps and puzzles.


53aa54 No.13850061

can people with legit steam copies get in on this?


9b0b21 No.13850079

>>13850061

To do what?


f1ee1d No.13850153

File: 252852500ed4392⋯.png (39.43 KB, 576x288, 2:1, Anon.png)

I went into the files for MV's char gen and made one of the eyes and eyebrows file transparent pic related is the result.

In case we need some non-upscaled faces.


8ee4d4 No.13850206

>>13850061

Of course they can, you just have to download the file. But we've switched to MV now.


f8dabb No.13850317

>>13850206

I have opene the thing in MV but everything no sprites?


f81b0e No.13850371

>>13849971

Surely you jest. The entire game is segments like these. How is that example any different from the meme game?


142c04 No.13850402

>>13850371

1) You're an idea guy, nobody is taking requests here.

2) Your fetish is not a meme.


f81b0e No.13850420

File: 349c63e22d3d17b⋯.png (225.71 KB, 441x527, 441:527, 349c63e22d3d17bc097fef2636….png)

>>13850402

1) I never asked for someone to take my request. I was just thinking of things that could be neat, to try and convince myself to add stuff too

2) You're a newfag if you didn't get it.


296e0e No.13850421

File: 62ea037c6153494⋯.png (55.99 KB, 491x585, 491:585, 1472832471539.png)

>>13850402

>Your fetish is not a meme.


f8dabb No.13850469

File: e046e84a98e7b9e⋯.jpg (43.45 KB, 500x500, 1:1, roboot.jpg)

>>13850420

well there 0 point to spotuign that shit outta ther if your itnention wasnt to get some faggot to make it into game


f8dabb No.13850472

XDDDDD


38ad30 No.13850848


d4c031 No.13851538

File: b6bf86d65821892⋯.jpg (197.53 KB, 1171x1017, 1171:1017, Question Tohru.jpg)

Could this style of cooperative game development serve as a functional model for anons making vidya in the future?

So far the system of recruit anons and then fuck off to a sekret club to make the game has failed every time we tried(RIP Anton and Coolpecker)


ddaec9 No.13851565

File: e6099e95ccf7c70⋯.png (278.18 KB, 682x534, 341:267, 5vm30v8g.png)

>>13851538

Only one way to find out


eae1a6 No.13851580

>>13851538

As long as money isn't involved and they are only made for fun, it could work


ddaec9 No.13851582

>>13851580

Money always ruins things


8ee4d4 No.13851823

File: 66bc64bb39cd242⋯.png (118.02 KB, 494x282, 247:141, 8e24d4bb2b9dd932f03886341e….png)

>>13851538

It's working as for now, but the thing is, this is mostly because RPG maker is so fucking easy to use. Maybe we would be able to make something more complex with Game Maker later on or something? I think it could be possible with coding too but it would be far slower since not all anons here know how to code, after all existence of such threadss basically means that if an anon gets bored then some other anon could pick up on his ideas and work to make something. And not only that, but we surprisingly have a lot of talented people here so everytime someone doesn't have the resources to do something, he can ask for help.


ddaec9 No.13851839

I am currently trying to fix the game so that it is playable without crashing every scene


8ee4d4 No.13851842

>>13851538

Aren't Anton and Coolpecker still coming with updates from time to time though?


ddaec9 No.13851870

>>13851839

Nevermind I give up


8ee4d4 No.13851877

>>13851870

How fucked is it?


ddaec9 No.13851894

>>13851877

Actually I was probably just retarded, I think I entered an area which didn't exist yet

Game seems to work fine by placing >>13850848's converted files into RPGMaker MV\NewData\ & Anons Adventure folder, but makes sure to rename images to img


ddaec9 No.13851904

>>13851894

Nevermind, there are files missing which aren't in that anon's converted stuff causing crashes


d4c031 No.13851918

File: a292bc77ca63b45⋯.png (3.27 MB, 1920x1358, 960:679, 1510691792983.png)

File: d7a8c9187576a83⋯.jpg (575.39 KB, 1536x2048, 3:4, 1511053169629.jpg)

File: d430aaa6b6d718d⋯.jpg (388.13 KB, 586x800, 293:400, 1510918987285.jpg)

File: a03b9e790042725⋯.jpg (105.29 KB, 587x865, 587:865, 1510981550229.jpg)

File: 52dd108b7958e04⋯.jpg (2.87 MB, 3456x4608, 3:4, 1511456993685.jpg)

>>13851823

>but we surprisingly have a lot of talented people here

Here's some assorted artwork from fucking half/pol/.

Anons are just superior people to normalfags, it's time that anons stop our mopey self hatred.


d4c031 No.13851927

File: c47d04e0cd8552a⋯.jpg (173.08 KB, 707x1000, 707:1000, 1510692934599.jpg)

File: e38e62a4f4a9e64⋯.jpg (2.2 MB, 2438x3140, 1219:1570, 1510635742314.jpg)

File: 29fbe19d3ec1eda⋯.jpg (227.33 KB, 797x1059, 797:1059, 1510684285797.jpg)

File: 7ee309b3ad362aa⋯.jpg (2.64 MB, 3456x4608, 3:4, 1511456262926.jpg)

File: a9eb1152443c66e⋯.jpg (302.37 KB, 592x1000, 74:125, Pence.jpg)

>>13851918

If anons could organize properly we could culturally take over the goddamn world, i'm 100% sure of it.


8ee4d4 No.13851933

>>13851918

>>13851918

>Half/pol/

I guess even the cucks can do something good once in a while. But I agree, anons are mostly intelligent and talented people who need guidance and some self-improvement as well as just some self-control training myself included, as well as learning how to not let their emotions get better of them.


d4c031 No.13851947

>>13851933

I'd say the average anon is an underachiever with an IQ around 115-120.


555245 No.13851987

>>13851927

that requires going outside and fuck that


f6537e No.13852012

>>13851927

When you organize, you stop being anon. The last anons who used memes to culturally take over the word were the Jews.

Anyway, I'd like to join in but I'll be busy until after Christmas so I hope it doesn't all fall apart before then. Keep up the good work.


f1ee1d No.13852023

>>13851927

and then normalfags would start flocking to the cultural epicenter of the world and turn it to shit like they always do.


d4c031 No.13852026

File: 571a0f4c181e28f⋯.jpg (300.4 KB, 884x960, 221:240, 1510649367104.jpg)

>>13851987

>He doesn't want to conquer the world and usurp the Jews


555245 No.13852041

>>13852026

no, faggot

I don't want to go outside unless I really have to


a51df8 No.13852069

File: c4a6068bcbdc2d1⋯.jpg (40.25 KB, 526x593, 526:593, 07dad1b91467fd5fe4ae4fe8ba….jpg)

>>13852041

You have the audacity to call a man a faggot when you can't even squeeze your vaginal flaps out of the front door.


555245 No.13852102

File: 550671c5757144e⋯.jpg (7.67 KB, 322x321, 322:321, ren.jpg)

>>13852069

>he has to go outside to do anything worthwhile

But the video games are inside, anon.


8ee4d4 No.13852110

File: 9e916e4e5ccc64a⋯.png (469.62 KB, 1139x1079, 1139:1079, Blank _02ce1500d6530fdacd4….png)

>>13852026

>An independent country of 8chan

>Immortality, monster girl and /clang/ research

>No whores allowed, only heterosexual white men

>Constant screams of "FAGGOT" and "CHECK MY DUBS" on the streets

>Trade treaty with Japan

>Shops filled with doujins, manga, vidya, anime ,figurine, dakimakuras and so on

>Military run by /k/

>Unlimited access to funs

>Memes on the street

>Quality content in form of vidya, movies, shows, stories, porn created daily

>Gondola as the national symbol

>The anthemn of 8chan sung as an actual anthemn

>Anon find a way to reproduce without the use of women/fuck monstergirls

>Find a way to go into space

>Live on alien planets and colonies in space

>We become Zeon but succesful

>All of this only because we just wanted to play video games and jerk off to Japanese cartoon porn in peace.


d4c031 No.13852111

File: 980c14da620857b⋯.jpg (127.29 KB, 1024x1024, 1:1, 1510881167445.jpg)

>>13852069

>Calling me a faggot for having ambition and goals in life

Sort yourself out anon


6cb5af No.13852172

File: 694f2cf4a30cd50⋯.jpg (6.55 KB, 251x231, 251:231, 1367960420521.jpg)

>>13852110

>Gyms are owned by autistic JRPG-loving weeaboos that do cardio or lifting exclusively because "minmaxing STR/DEX is the new meta"

>Courts are ran by /aaog/ autists that shitpost and theorize for about half a day's worth but actually get shit done


aeddff No.13852222

File: 7d157757da3dd1c⋯.jpg (42.26 KB, 600x654, 100:109, 7d1.jpg)

>>13852172

>Gamergate in charge of the colonization of Mars so that they can recycle that meme again.

>Sport events start with a bunch of /fit/guys going on stage with Pillar Men theme playing in the background as the crowd yells "AWAKEN MY MASTERS"

>Cinemas playing anime on daily basis.

>Charity events run by /kind/ who also takes carer of training nurses and other kind of social workers

>Autistic larp events organized every month by /tg/

>Television run by /tv/, /bane/ and /a/, good movies, shows and anime aired constantly.

Even though we're shitposting I kind of wish it to be true, I feel more connected to the people here than I do to any other group in the world and I feel that many anons would feel the same.


30e364 No.13852223

File: a9d940b121c2912⋯.jpg (5.69 KB, 250x250, 1:1, 1508632670933.jpg)

>>13851927

What's stopping us?

It's time to dehumanize and face to bloodshed.

On a more on-topic note, we could easily be fucking over kike businesses like EA if we organized more often.


7e5c08 No.13852252

>>13851904

So the MV version works perfectly fine?


ddaec9 No.13852256

>>13852252

Nope. There are files missing which cause crashes. I guess I could convert them over from the VX build but ehh, maybe later

Until then I can upload a version which works as far as possible and with a few background music changes in starting area


c63d73 No.13852259

>>13852110

>Daily civil war between /pol/ and /leftypol/ for control of the government/courts

>/b/ & /tv/ still exist

Sounds like he’ll on earth, or Columbia, whichever comes first.


c63d73 No.13852261

>>13852259

>he’ll

Hell


d4c031 No.13852275

>>13852259

>Implying /leftypol/ would stand a chance and wouldn't be shoot on sight tier


555245 No.13852280

File: b10f3055ede48c1⋯.jpg (5.75 KB, 160x160, 1:1, QUAD DAMAGE.jpg)

>>13852222

>Gamergate in charge of anything

LOL


0508ab No.13852289

File: 895cd8fe0149a66⋯.png (91.11 KB, 405x690, 27:46, 895cd8fe0149a6675bd4665c71….png)

>>13852222 (nice digits and ID)

I agree.

Love you anonymous.

>>13852110

>/monster/fags and furfags constantly fighting with each other and space marines

>national motto is "fuck off we're full"

>gigantic collaborative meme database run by /tech/ (I'll make the logo)

>real life equivalent of lol threads


6cb5af No.13852337

File: f64903c439a7209⋯.png (356.66 KB, 846x359, 846:359, 1435005772155.png)

>>13852222

checked

That's because it's one of the only places on the internet where you can be as honest as you like. Our society is built around lies and half-truths, so people naturally want to be honest with others.

>>13852289

>>real-life equivalent of lol threads

>real-life equivalent of 4am threads


eb7fe1 No.13852338

>>13851538

Personally, if we look back on these threads a year from now and experience anything other than the urge to cringe, I'll count it as a success.

>>13852256

I'm waiting for the MV version to be fixed up more before I start messing with it. Hopefully those missing files don't languish too long before someone converts them over.


6c80ee No.13852360

>>13852222

>>13852172

>>13852110

Is this the backstory of the game or one of the endings of the game?


1e6e0c No.13852387

>>13852360

It's the unreachable Avalon


ddaec9 No.13852453

I was gonna upload update until I realised that it was 500 mb what the fukc


ddaec9 No.13852526

Well I uploade it anyways

https://mega.nz/fm/xewDyLhT

Changelog:

*Placed in converted img and audio files (files still missing btw)

*Changed music in starting outdoors and mountain


6c80ee No.13852529

>>13852453

If we've got the entire RTP in there then we should take out anything that's not actually used in the game, especially any music files that aren't used in the game.


38ad30 No.13852599

>>13852529

There is no MV RTP.


eb7fe1 No.13852647

>>13852599

More accurately, the ability to separate out the RTP was removed by the devs because 'lol, high-speed internet'.


28b8c4 No.13852649

YouTube embed. Click thumbnail to play.

I just kind of want to see this song in the game, with the first pattern removed.


6c80ee No.13852759

>>13852599

Right, so we take out whatever resources we aren't actually using. There were a lot of music files in the RPG VX Ace RTP that I could see having just been copied over.


38ad30 No.13852788

>>13852759

The issue is that we can't take out the resources from any playable or editable builds- because many of the RPG VX Ace RTP that was copied over was copied over because the game crashed without it.


eb7fe1 No.13852832

>>13852788

So VX Ace vs MV is basically smaller file sizes vs improved git functionality, then?


feacb1 No.13853094

>>13852387

Nothing's stopping us from a Last Epilogue.


d4c031 No.13853772

Bump


8fe9eb No.13853881

>tfw uploaded gigs of VXA DLC that is now useless

Does MV support the old graphics sizes at all, through GUI options or scripting or whatever? Locking out your old userbase who want to use their old stuff with the new version is really scummy.


6c80ee No.13853996

>>13853881

MV does have a lot of DLC that we could pirate, instead… As a way of driving the company bankrupt like in the text adventure DLC to spite their scummy business practises if for no other reason.

Actually, I might have some of that DLC from a Humble Bundle I got at one point. I'll go check now.


6c80ee No.13854003

>>13853996

Wait, no, it's actually just VX Ace DLC I've got on Humble Bundle. Not much of it, either.


13d85c No.13854086

Damn this is a good thread

Keep it up anons. If I knew fucking anything about RPG Maker games besides how to play them I'd try to contriboot. My hats off to you lads.


397d5e No.13854125

>>13844710

Well, since the MV version of the game is still undergoing repairs, I might as well post up the last little thing I worked on for the VX Ace version of the game.

https://mega.nz/#!omZSyIrC!OJj6QzVjCPOQERxMz_HgKYSu4geCf5RR_gA7pYC07wA

It was made based on the latest copy of the game on the VXA git. The Trap Castle still had one transfer in it that led to the wrong map, right at the castle entrance, so I fixed that, and then the only other change was to Teagan's dialogue. Now, if the player hasn't picked up the quest to free the princess from the Trap Castle by the time Gondola opens Teagan up for conversation, she'll drop a small hint on where to go to find the questgiver.


8fe9eb No.13854205

>>13853881

Apparently, some guy named Shaz wrote some programs that can convert XP/VX/VXA project files to MV's format, and a script that allows 32x32 tiles in MV. The process is a bit obtuse, but if you guys are willing to keep upscaled copies of the graphics in the project folders alongside the 32x32 graphics for the actual exported game we can have our cake and eat it too.

Topic: https://forums.rpgmakerweb.com/index.php?threads/change-tile-size.46748/

The script itself: https://pastebin.com/EG0WPHFb

Also, IGG appears to have v1.0.1 of MV bundled with the DLC.


01188a No.13854240

File: 11ae4074a1989c6⋯.jpg (45.62 KB, 600x488, 75:61, 11ae4074a1989c6d395c25e84b….jpg)

>Trap fairy

Into the trash it goes. Just couldn't keep the gay agenda out it, now could you neo/v/?


aeddff No.13854467

>>13854240

Nigger it was a joke


f1ee1d No.13854552

>>13852360

>>13853094

We could include a side quest where anon comes across a remote island on the world map and turns it into his own outer heaven.

Anon has to find all the boards spread across the world and convince them to join him, by completing a fetch quest for them.

There could also be a normalfag invasion led by reddit you have to fend of at some point

If you complete all of it you get a better ending like >>13852110


aeddff No.13854580

File: 053fdba3fcacf46⋯.jpg (87.59 KB, 500x500, 1:1, 1455756724737.jpg)

>>13854552

Mapanon's world map could actually be a good side campaing for this.


fa1596 No.13854605

File: 5b1b4ee87fa437b⋯.jpg (31.39 KB, 639x472, 639:472, 5b1b4ee87fa437bcaf6c475f40….jpg)

>>13854240

>implying the trap/futa/faggot debate isn't a core part of any /v/


7af3b7 No.13854655

File: dca94fc79dbc6b1⋯.jpg (555.45 KB, 2560x1536, 5:3, dca94fc79dbc6b15dd03d68580….jpg)

>>13851918

>>13851927

>Halfcuck /pol/

Git Out


36eeaf No.13854680

File: 38657da4385bb20⋯.jpg (55.63 KB, 413x570, 413:570, laughing loli.jpg)

>>13852259

>implying we'd let /leftypol/ in

>>13852172

>Gyms are owned by autistic JRPG-loving weeaboos that do cardio or lifting exclusively because "minmaxing STR/DEX is the new meta"

My fucking sides


c85f31 No.13854840

>>13854680

I knew a guy who based his life motivations off Planescape Torment.


a425cc No.13855002

>>13854840

He plans to fight for an eternity in the Blood War?


f81b0e No.13855108

>>13850469

nothing wrong with throwing ideas, even if.


f81b0e No.13855111

>>13852110

Anon, eventually you'll get traps and guys needing to fuck something.


9b0b21 No.13855344

Hey, mapanon here. I'm going to work on some more maps I was thinking about doing a coast, volcano dungeon, and a space station and I'm posting in advance so if anyone is currently or planing on working on similar maps you can say so and I'll do something else


a425cc No.13855396

>>13855111

>Eventually prison gays and desperate soyboys will meet


deb83c No.13855431

>>13854086

It's incredibly easy. You have to be a literal retard to not be able to figure out the basics within 20 minutes.


0d738e No.13855641

Ok seems like none of the crashes are fixed so I'll take it upon myself to find the remaining missing files and complete it


0d738e No.13856099

This is as far as I got without crashing to "undefined" errors, which I have no idea how to fix. Also, I didn't actually find the original files, so I replaced them with placeholders or similiar files (in case with sound and battle bg). If this gets too complicated, should we restart?


0d738e No.13856102


5a7052 No.13856143

>>13856099

Have been watching this thread since yesterday. Why did you guys make the switch to MV in the first place?


9a577d No.13856152

I tried to download the game but when I got it, I only had a picture with the little dragon and other files for the game but any .exe on.

Can ye help me please ?


0d738e No.13856166

>>13856143

something something github/gud

at least i have gottened rpg maker now :DDDDDDD


8fb938 No.13856233

>>13856102

Your link is wrong


094324 No.13856486

>>13852172

>>13852110

>>13852222 (checked)

Why can't this be real Oh yeah I forgot about the jews


13d85c No.13856507


35d107 No.13856836

>>13856143

The guy who runs the gitgud claimed it would be easier to incorporate new additions to the master copy of the game, due to the way MV stores game data. That said, given all the problems we’re running into, I’m wondering if it’s really worth all the trouble.

>>13856099

I think another anon who was working on it said that undefined errors are tied in with dialogue formatting somehow.


f1ee1d No.13857513

>project gets a git

>all updates to it dry up

so what the status? is this ded?


38ad30 No.13857538

>>13852832

Yes.

VX Ace:

+Older, more DLC content to base our own content off of.

+Older, more support and more users are familiar with it.

+Older, lotsa tools and older fan-made resources work.

+/- Needs RTP, but said RTP reduces file sizes considerably.

-Git really fucking hates the file format the game stores files in.

-Editor is objectively worse than MV's.

-Scripting, plugin support, and customization is also objectively worse than MV's

MV:

+Fags are making plugins out the ass for this version.

(this is due to MV going much heavier on plugin support. Some fags have created ingame goddamn editors and debug menus as simple .js plugins, skimping around the restrictions they DID provide.)

+Said plugins are MUCH easier to implement and configure than previous versions

+Newer DLC may/may not have content

+Editor is extremely good, supports many things and the devs are still adding on to it. Also, jap bug for pirates is no more.

+Git really likes the json file format.

-Doesn't need RTP, because it fucking includes it in the base game, increasing file sizes.

-Less content than Ace to work with

-Objectively worse base sprites and etc to work with.

-Tileset is identical but more limited than Ace.


38ad30 No.13857547

>>13857513

We're probably going to stick with Ace, and continue to go through a painful merge process. MV's file sizes are fucking insane and I live in Ameri-stan so my upload speed is a shit 150 kb/s.


e9a649 No.13857615

>>13857513

People might have been busy during normalfaggiving. I was away and finally got to try the MV version. I've gotten a bunch errors because or missing graphics. Are there any unsolved errors or is it all missing files or wrong formats that we'd have to hunt for?


38ad30 No.13857680

>>13857615

Missing files primarily.

When I was looking through everything, I noticed that Ace had only ogg files, so when a event called 'battle1.ogg', it didn't settle for 'battle1.m4a' instead.

Also, with graphics Ace had People5-8 missing, so I added and resized the sprites. There might be more missing that the original project got from the RTP.


44c18b No.13857890

File: 1faf81ff8427d02⋯.gif (256.49 KB, 256x192, 4:3, (a)laughing.gif)

>>13852172

>Courts are ran by /aaog/ autists that shitpost and theorize for about half a day's worth but actually get shit done

Holy shit. Fuck you for making me so hard.


094324 No.13857906

>>13857538

>Objectively worse base sprites and etc to work with

Maybe I'm missing something but can't you just rip the ones from VX Ace and use those?


38ad30 No.13857918

>>13857906

I was considering base sprites, i.e. what came with MV.


f89703 No.13857951

>>13848465

>MV

for the love of all that is holy, DO NOT USE MV

MV is an absolute cluster fuck


e9a649 No.13858045

>>13857951

I think at this point we're cancelling the plan to switch to MV anyway. What's so bad about it?


f1ee1d No.13858056

File: e40e7412ee01ffe⋯.png (144.76 KB, 544x442, 16:13, v.png)

File: 7787c63dab8fb4d⋯.png (142.12 KB, 547x443, 547:443, vivian.png)

I've been working on adding codec conversations to the VX version before we decided to switch. So should I continue since we're going to continue using VX?


7f32eb No.13858065

>>13858056

>\v\

Is this the Windows version of /v/?


6c80ee No.13858077

>>13857538

Another perk to MV is that since its games run via HTML5, the game will be perfectly cross-compatible between operating systems on it.

>>13858056

You could port 'em over, in any case, or just write the scripts for them by themselves if you're particularly concerned about porting.

Now…

>>>/pol/10950379

>Wait which skill tree do I have to level to unlock Spirit rape?

>So far I only have Sense Juden, Chad Stride, and Redpill Assault

>I was going for a monk-warrior build, but should I respec?

This could be a class


f1ee1d No.13858080

>>13858065

fuck. I've been caught up in \c[3] etc

I'll fix it


555245 No.13858097

>>13858080

also fix receiver


6c80ee No.13858119

File: 959104c78f5b737⋯.jpg (322.23 KB, 1354x1318, 677:659, 493bd9a288174aa623e559c590….jpg)

>>>/pol/10950379 is full of good ideas. Pic related.


7af3b7 No.13858351

File: 854caf6ca892195⋯.png (4.92 KB, 330x358, 165:179, 33e24e4af7e43d85858f8e0830….png)

>>13858056

THis is fucking great holy shit


7af3b7 No.13858353

>>13858119

>>>>/pol/10950379


7af3b7 No.13858356


96a564 No.13858440

File: 790147a8c085176⋯.png (100.04 KB, 312x218, 156:109, 4am.PNG)

>>13852110

>>13852222

>/tech/, /diy/, and /make/ manage utilities

>halfchan refugees are welcome but must go through initiation sewing their mouths shut for half a year, living in a dumpster full of rotting fiveguys burgers, to remind them of their misdeeds - afterwards are treated as second class citizens

>women are eventually allowed in but have to constantly be nude and are executed if their labia minoris crests their labia majoris

>/leftypol/ and /pol/ gangwars

>/tech/ builds monolithic central computer that eventually develops into an AI, named tay

>main export is shitposts

>tensions between /leftypol/ and /pol/ comes to an apex as they contract /tech to build two giant robots: hitler and stalin

>hitler robot is much smaller and weaker, but manages to heavily damage the stalin robot before it is destroyed, leaving it barely functional and disarmed

>stalin robot idles around for a few years before suddenly falling over and exploding, killing thousands of bystanders

>the tension between the /leftypol/ and /pol/ factions quickly dissipates as some random backwater nation like zimbabwe tries to invade

>this conflict unifies the entire country of 8chanland and all is good


f89703 No.13858515

>>13858045

If you want any form of scripts, forget it. MV uses Javascript instead of the traditional RGSS. It necks a lot of features or combines them for "simplicity" and there are essentially no resource guides around. It blows. It'll take a hell of a lot of effort to switch over to an inferior engine.

Basically, XP is the GOAT. We should've started in that first. But there's no point in switching now.


f89703 No.13858517

>>13858056

Also, these look fantastic. Are the portraits animated by any chance?


38ad30 No.13858575

File: ab4ee52e1c71302⋯.png (215.49 KB, 1032x707, 1032:707, what.png)

>>13858515

>if you want any form of scripts

Nigga what? The amount of plugins developed for MV (that work) already rival that from previous versions. Javascript is a positive, not a negative. Also, it still uses Ruby as a scripting engine, as you see here.

It's just that plugins run off of javascript.


6f16c0 No.13858588

>>13858440

>/leftypol/

>money to contract anything

come on now


6da256 No.13859077

has anyone actually thought about what kinda RPG this is going to be?


6da256 No.13859103

File: b394e8b915ec9d3⋯.jpg (37.5 KB, 800x640, 5:4, the_legendary_orange_trans….jpg)

File: 4ae093fbf114125⋯.jpg (167.04 KB, 1024x730, 512:365, cult_of_pain__healer_class….jpg)

because I'd kinda like it if it was like FFX-2 or bravely default where you level up outfits/jobs rather then just the characters tbh I'd like a system where you had to level up your characters, your job/outfit and your weapon

so say you want a healer but your party is also very light on damage as is you could give a part member the healer job/outfit but also give them a chainsaw and bam you've got a class which converts damage into healing to you and your party


360e87 No.13859131

>>13857538

Great summary.

I just wanted to say that trying to do a collaborative project with an editor that stores everything in one big binary file will lead to tears sooner rather than later, so switching to the version with text-based resources is a really, really good idea. It's best to bite the bullet and get this done before more content gets added.

You guys are doing really well, keep up the good work, anons.


6da256 No.13859145

File: e53aa2746e84f6e⋯.gif (275.13 KB, 700x700, 1:1, imro_led_potion_lamp.gif)

File: ac53f5e4dd07d22⋯.jpg (78.42 KB, 800x600, 4:3, final_fantasy_horn_necklac….jpg)

thinking about it, I'd love it if fucking everything could leveled up tbh and you can do some interesting management on that like say if you want to level up health potions on someone you could get it to a point where it'd also restore magic but if you level into health potions too much other potions will have reduced affect on that character.

accessories could also use some leveling system to but also something that's more fusing accessories together, say you had a +2 fire charm, +2 ice charm and a +2 earth charm if you leveled them all together after afew levels they'll merge into one another to make a +1 fire ice earth charm or something.


6da256 No.13859195

File: 9cf2729d13735de⋯.jpg (106.17 KB, 800x726, 400:363, book_of_spells___fantasy_b….jpg)

File: a38869716886d7c⋯.png (338.07 KB, 600x340, 30:17, ATpLkOW.png)

you could also have spells level up separately along side element leveling up and you could have it so that if you cast a spell and apply an element to it it'd change that spell into a more specific spell, so say if you cast a healing spell and you apply earth to it it'd heal poison as well as health.

another thing is with summons instead of the summon replacing the party for a turn or afew turns what have you you could have them be a side addition to the party, so say you've got a gunslinger who's using flintlocks that casts summon greater being using fire element, it could summon a giant gun which shoots every after other round for alot of damage and applies extra fire element to spells.


6da256 No.13859197

I realize I've gone full idea guy but I needed to rant abit tbh


094324 No.13859292

>>13859197

I mean its interesting but from the perspective of an outsider it doesn't seem like a good item for a group project as every item would need extra programing for anon's to program. It's just seems like a lot of work for something that should be for the everyman /v/ user.


6da256 No.13859306

>>13859292

I just want a more in depth rpg tbh


094324 No.13859368

>>13859306

I can't blame you, be the change you want in the world.


6da256 No.13859381

>>13859368

>telling an idea guy to do the work

that's not how this goes


397d5e No.13859390

>>13857538

>>13857547

>>13859131

Are OP and/or GitAnon still around? If not, then we need somebody to make another gitgud and make an executive decision so that we can get this shit moving again. Watching nothing get done while the thread waffles back and forth on this is getting annoying.


e82fec No.13859448

>>13859390

I don't know what they are up to, but I'm fixing it.


6f0f20 No.13859511

>>13859390

OP here, I kind of left the thread alone because I didn't have MV and I was unable to get it on a laptop which I'm bound to because of being sick.

As I said I don't know if git was such a good idea seeing how it seemingly dried the thread of updates As for the version swiitch, seeing how many problems it brings and how FUCKED the game seems to be as well as many anons are already working on VX stuff I would personally advise against doing it.


6c80ee No.13859634

>>13859103

I think it would be really cool to add that sort of functionality in. I was thinking earlier today about how with the class switching mechanic we've got it'd be cool if you leveled up each class separately and then could use skills from every class you've leveled up enough.

inb4 we go full Last Remnant


8fe9eb No.13859637

>>13859511

I found an extractor for RGSS archives. I figure the git could host the extracted map files, database, and custom content, then anons use them to build a fresh archive to work with and extract again to update the git. No crippling overwrite issues that way, although I don't actually know if it can be used to rebuild the archive because I'm too retarded to compile it.

https://github.com/luxrck/rgssad


6c80ee No.13859638

>>13859511

>As I said I don't know if git was such a good idea seeing how it seemingly dried the thread of updates

I've basically been holding off while I wait for the MV port.


6da256 No.13859647

>>13859634

also a nice option


8fe9eb No.13859665

>>13859637

…and I find a much better one five minutes later. Fuck.

THIS IS THE ACTUAL SOLUTION TO OUR PROBLEMS

A PACKER SPECIFICALLY FOR VERSIONING RPG MAKER PROJECTS, SUPPORTING VX ACE

https://github.com/Solistra/rvpacker


880f32 No.13859887

YouTube embed. Click thumbnail to play.

>>13852387

A real man's dream.


9b0b21 No.13860276

We could use a morale boost it seems, if you have cool oc you should post it even if it's unfinished and just a preview like this anon

>>13858056

Also I think the change to MV is a good move for the long term, we didn't have an end in sight and the game is probably going to be really long so preparing for the long haul seems best even if the updates slow down for now.


62699c No.13860487


6f0f20 No.13860524

>>13860487

At least that's resolved, guess I will have to download MV.


f1ee1d No.13860638

File: 424d73f5aa6a1f1⋯.png (38.7 KB, 816x624, 17:13, MadeWithautism.png)

>>13860487

60 hours in ms paint to make a better splash screen.


07a820 No.13862949

File: ad6a0f092ca26a7⋯.jpg (1.32 MB, 4096x2422, 2048:1211, ad6a0f092ca26a71210e7bce47….jpg)

Any updates ?


8fe9eb No.13862997

>>13862949

Everyone wants to move to MV because it plays nice with git out of the box (JSON files instead of single huge archive). Nobody wants to use the simple VXA solution I found here >>13859665 because I didn't get Satan trips. Despite moving to a "friendlier" platform, development stalled because old format custom content and DLC won't work with MV. I got depressed a little and wrote this blogpost. There you go.


f89703 No.13863502

bump


f89703 No.13863510

>>13862997

If custom content from DLC is an issue, I'd be more than happy to make custom assets like tilesets and icons. Just let me know what you guys want and I can throw some stuff together.


f1ee1d No.13863719

How about another poll to decide if we go

MV with git

VX ace with git (and this anon's solution >>13859665)

VX ace and fuck git and bruteforce everything over mega.

Because right now it feels like nobody is sure what we're going to do and is waiting for something to happen.


e9a649 No.13863771

>>13863719

Not everyone is going to want to install and learn how to use git just for an rpgmaker game. It's smoother to update things with git but if someone just wants to download from git, add their stuff, then upload to mega we could still do that. The important question is MV or VX ace. I haven't gotten around to installing MV yet but it sounds like it's mostly fine after getting all the right files in the directory.


397d5e No.13864178

>>13863719

>>13863771

From what I've seen, polls don't really work all that well for deciding shit on /v/. We just need one anon who's willing to do the work on maintaining a git for this, and then we can use whichever version they'd rather maintain. And at the moment, that would seem to be >>13860487 and RPG Maker MV.

I just finished downloading all the relevant files, myself, so I'm going to try messing around with it and see what I can accomplish.


70bf17 No.13865801

Git is trash, let's delete it and relace it with downloads (and only include the stuff you added). Also, what do we do now that the game is fucked? Try to unfuck it? Seems like no one is up to the task. Use the last VX version? Maybe. Restart over? If anons really like what they put into this, it's gonna be problematic.


ae4570 No.13866228

>>13865801

I'd be in favour of MV if we could resize all the assets (via waifu2x, I guess) and if we could manage the filesize properly (which git would really help with), but if it's really fucked and we can't properly transfer over to MV then we might as well revert back to the VX version.


086c19 No.13866259

>>13858440

>leftypol not being reddit with a different name

Nice try.


93ab84 No.13866545

File: eadd0d08fee8738⋯.jpg (57.17 KB, 800x480, 5:3, lust.jpg)

Current MV version of the game

https://gitgud.io/themaskettaman/RPGMakerMVAnonsBizarreAdventure

It's not fucked, but :

Some maps/events have small errors, all of them are missing images,music or sound. Its not hard to fix at all.

Class changer character is broken

Some customed tilesets need collision to be set

There is no issues if you want to create a new map.


93ab84 No.13867019

File: 14995e48c384a47⋯.gif (1.71 MB, 235x150, 47:30, comfy assburger.gif)

>>13866545

I've gone through every events, I fixed every missing resources probably


be19b3 No.13867412

The fastest boots better be called "Nigger Legs" or else I'm gonna be really disappointed.

Also, add Terry Davis and Ebola-chan as companions.


fc6dc3 No.13867449

File: 1ce34abb0a2fb9e⋯.jpeg (110.07 KB, 500x685, 100:137, 95A5652A-D7A7-452A-A45C-9….jpeg)

>>13844710

Not enough games have the option to shit. How can your character go for months on end without crapping their pants?

Add an option for PC to grab a cloth like material and relieve their poop-o-meter.


38ad30 No.13867465

>>13867412

>Terry Davis

>an entire dungeon called 'TempleOS'

>with various rooms themed off of the 'features' and shit he programmed into it

We can easily make his sprite, but we need a good tileset to match. Anyone have a Windows XP tileset or something? We could combine it with the pre-existing temple tiles to complete the look.


babb7f No.13868251

>>13866545

If nobody else has taken it by the time I get home, I’m going to make the next map past the fork in the road. It’s going to be a crossroads where Anon enters from the west and one of the exits leads back up to the Regular Town map. I’ve also got an idea for an Ace Attorney-themed sidequest, but I’m going to try working out a full script for all the dialogue on it before I even start on anything else for it.


397d5e No.13870636

File: 209e5e179116bcf⋯.png (203.07 KB, 816x622, 408:311, CIA asks the hard question….png)

File: df17949f209489a⋯.png (221.61 KB, 815x623, 815:623, Directions.png)

>>13844710

>>13866545

Alright, I finished making that map I promised in >>13868251. It's a decently-sized crossroads/rest area. Whoever adds onto it from here, feel free to edit the road sign accordingly.

https://mega.nz/#!p6B3HIhY!JFllI1mh83F7oiCVnFBez1vEXe3HzBQjyrzlqS2HUJQ

I also made some minor additions to Teagan's dialogue in the interdimensional tavern, and added in two Teagan-related variables in preparation for future content. TeaganChat is just to open up more dialogue options later, while TeaganFriendship is for a potential recruitment quest.

Do you guys think it might be a good idea to toss in some sort of Notes document that we could fill with little reminders about open questlines and what certain switches and/or variables exist for?


1e181b No.13870679

>>13870636

>Do you guys think it might be a good idea to toss in some sort of Notes document

not a bad idea at all

every post that's added by other anons marked with a time stamp and all could be really useful


e10b45 No.13870708

I had another idea, why don't we get /agda/ to make a game engine for shit like this? set them some goals

>must be easy to use

>must be adaptable

>must be simple to expand upon

I can't think of much else that's actually important it'd need but do you think they'd like that kinda challenge?


8fe9eb No.13871209

>>13870708

Godot already exists, though.


e10b45 No.13871253

>>13871209

Godot isn't made by anons I don't think


8fe9eb No.13871399

>>13871253

Why spend months making a new engine?

Godot hits all the criteria you mentioned, is open source, and has a really good 2D framework. Whether it's made by anons is irrelevant (and I'm sure at least one anon has contributed to the master branch).


397d5e No.13871423

File: 91ac038e43f839e⋯.png (293.64 KB, 817x624, 817:624, new codec.png)

>>13844710

>>13866545

>>13870636

And it looks like >>13858056 placed more codec conversations into the master copy on the git for most of the maps up to the eel boss in the water dungeon while I was working earlier. One of the two variables I added in takes up the same spot as one that he used to make the codec work, so I moved mine further down the list.

https://mega.nz/#!k3gUgQgC!Lc3G-5y6HNrZ8Z-ETEYayDHhX89s3vRrLfTWUxFBlS4

If I understand the process correctly, that first link should be the necessary JSON files to merge to the git to fix the issue. If I accidentally left something out, here's the much larger full download instead.

https://mega.nz/#!hihzXLrI!XQc9nwBwKr28C1mwlOzm8cdEofUUtFMwWlELpeLsPw0


e10b45 No.13871428

>>13871399

the label of having it our own engine tbh


879c1a No.13871475

>>13871423

Yeah, only the JSON files are needed.


397d5e No.13871516

>>13871475

Ah, so even if an anon doesn’t have git installed and doesn’t know which specific files were altered by any changes he made, he could still cut file sizes down significantly by just uploading the data folder, rather than the complete game? And any new image files, music or other resources if he added those in, of course.


879c1a No.13871564

>>13871516

I think the best way is to upload the data folder, I will check with WinMerge what files are changed anyway.


89f522 No.13872163

Currently downloading MV, I will check out what you guys made and maybe add something on my own once I see it.


8e3004 No.13872352

If anyone has a problem finding a MV download, I can upload it. Just reply


8e3004 No.13873225

Ok working on updating game


d429f5 No.13873531

File: e6728455fd54638⋯.gif (17.78 KB, 384x384, 1:1, moonman.gif)

The face is a bit small, I'll fix it eventually


8e3004 No.13874693

I'm trying to make a 'cutscene' like when the villain and his small boat are first revealed, but it just won't trigger. I have even copied the whole thing to try emulating it


d429f5 No.13874782

>>13874693

Maybe set the trigger on auto-run or parallel


f1ee1d No.13874817

>>13874693

maybe post a screenshot of your event?

It's hard to guess what might be wrong blindly.

The event in the forest needs the "cutscene start" switch to be set to on, did you make sure to change that?


8e3004 No.13875843

https://mega.nz/fm/gjBWWTRQ

A lot of stuff came in the way so I took very long, but it's very much finished except I can't figure out how the event only triggers once. I tried variables and switches but it just doesn't want to work


eb7fe1 No.13876221

File: 2029441f44ac8c9⋯.png (14.4 KB, 1291x388, 1291:388, Untitled.png)

>>13875843

That's not quite the right link to use, anon. There should be a dropdown menu to the right of the file you want to share, similar to picrelated. Select 'get link', and then copy and paste that link to share the file.


d5849e No.13877565

Is there any good alternative to Google Docs for collaboration ?


2ad7a4 No.13878098

>>13876221

Made dialogue a bit better and made the event one-time only! https://my.mixtape.moe/nusufs.rar

>>13876221 It requires me to make an account, so I'll use mixtape.moe instead


b97c9d No.13878193

>>13878098

It's missing "Anon's Brother" face image


389b68 No.13878246

File: f2a1f0cf801e7f0⋯.png (5.02 KB, 645x968, 645:968, dumb.png)


2ad7a4 No.13879733

File: 60651206b2b38b0⋯.png (1.79 KB, 146x144, 73:72, anons brother.png)


3c5adc No.13880764

Any things worth adding to the OP in the next thread? Also from what I understand we're working on MV now? I got a little lost, what is even the newest version now


2bb1bf No.13880817

do you actually play as a trap?


f1ee1d No.13880900

>>13880764

Up to date version is this anon's git >>13866545

>>13880817

This is a good point. We need to add an option to select anon's gender and gender identy at the intro to be really inclusive


22f167 No.13881146

>>13880764

There’s a magnet link for MV at >>13848424. Also, you should probably note for any anons that don’t want to install git that they can cut down on file sizes by just uploading the data folder and any images and/or sound files that they want added in, rather than the entire game file.


f1ee1d No.13881507

File: 19204200de990b4⋯.png (308.33 KB, 816x623, 816:623, protect.png)

File: c05cbad1e593402⋯.png (250.44 KB, 816x624, 17:13, codec CIA.png)

>>13844713

To prevent further confusion we should probably start replying updates to the anchor post in the thread again

https://gitgud.io/centralshitpostingagency/RPGMakerMVAnonsBizarreAdventure

I added codec conversations to Gondola Village, A CIA codec image for future use and fixed the cutscene in pirate cave a bit.

I sent a merge request to

https://gitgud.io/themaskettaman/RPGMakerMVAnonsBizarreAdventure


ecbcd7 No.13882141

>>13867449

Toilets as save points?


cd19bc No.13882238

>>13881507

>gondolas cannot protect themselves

I can see it now.

>gondolas observing and wandering throughout the game

>often found in battlefields that were once serene spots

>optional side quest like for collectibles is to find them and make sure none of them are accidentally killed throughout the game


f1ee1d No.13882394

>>13882238

It could be combined with this idea >>13854552

If anon build an outer hea/v/en it could have a place for gondolas to live peacefully.

Then we'd just need a gondolasaved variable and fill it with more gondolas as it increases.

t. ideaguy


397d5e No.13883072

>>13881507

You know, I just realized, you created that /v/ codec image by taking an existing /v/ picture and flipping it so it was facing the opposite direction, right? As a result, the eyepatch and shrapnel horn are on the wrong eye and the /v/ on his shirt is backwards. I didn’t think anything of it until I saw that Vivian also has the clover in her hair instead of the bow, but now I’m left wondering whether or not Anon is actually talking to the real /v/ and Vivian in those codec calls.

Also, I’m probably going to wait until another map or two gets added in first, but would anybody be opposed to me adding in a new Party Room map to replace the current one? I remember the anon who made it didn’t seem too opposed to the idea of expanding it out and detailing it a bit more before, and I really liked the idea someone else floated by of making it a little interdimensional club where the various party members could sit around and hang out together.


053f21 No.13883081

>>13844710

Will there be a Planet Killer?


ae4570 No.13883930

>>13880764

I'm gonna shill again for putting together a public design/ideas/reference/guide document. I think that should be linked in the OP.


848bed No.13884132

How do I import VX maps? I'm going to claim mapanon's snowtown.


6c6d15 No.13884186

File: 5450b2adc8fb3fc⋯.webm (13.63 MB, 1280x720, 16:9, Ace to MV Converter Tutor….webm)


848bed No.13884220

>>13884186

Thanks.


397d5e No.13884309

>>13844713

Speaking of conversions, when we switched over to MV, someone forgot to add futuristictiles.png back into the indoor tileset in the database, which caused a few things to disappear from the House at the Edge of the Forest map (and possibly one or two others). I added that back in and gave proper collision to a few of the futuristic parts that were being used in the House map.

https://mega.nz/#!wrAGQZRY!NhxccQjC6JNHqhtyOaFznDi_7HgVYJi9DBc5Xa9f0Yc


497c33 No.13884490

File: 84e5a39fd8409ad⋯.jpg (896.36 KB, 1280x816, 80:51, rez.jpg)

File: d11299ca10644eb⋯.jpg (111.54 KB, 1280x816, 80:51, codec.jpg)

I took the liberty to add some plugins and upped the screen resolution to 1280x816.

Tell me if there are any issues.

>>13884309

Thanks


c002c6 No.13885178

Has anyone done something with that town yet? If not, what's gonna happen with it?


328c76 No.13885241

>>13885178

The point is that you can put whatever you want there anon.


848bed No.13885248

>>13885178

Regular Town? I don't think anybody's doing anything with it at the moment.


c002c6 No.13886541

Buildin next area


da8bbe No.13886614

File: dd8c6565913a49f⋯.jpg (4.7 MB, 4096x2422, 2048:1211, 8ch.jpg)

>>13862949

>most of the boards featured in that image are dead

top lel


328c76 No.13886640

File: 88bbcd2e33072a2⋯.jpg (180.1 KB, 680x510, 4:3, 88bbcd2e33072a2a74e499b5fe….jpg)

>>13886614

>Most of the boards featured in that image are dead.

I did not ask for this feel anon.

Where did the old good times go?


ef3881 No.13886687

>>13886614

You've got a strange idea of dead, my friend.

>>13886640

>just believing things people say on the internet


328c76 No.13886699

>>13886687

Let's be honest, it wouldn't be surprising after all this time.


da8bbe No.13886757

>>13886687

Anon, don't delude yourself. /ani/, /baphomet/, /ebola/ and most of the rest are long gone.


c62854 No.13887228

>>13882238

We must protect Gondolas smile.


a02d8d No.13887313

>>13886614

>tfw I don't know what half of these boards are

The woman with the cross necklace must be /christian/ in case you were wondering.


55ff43 No.13887785

File: ca8147527e85837⋯.jpg (2.03 MB, 4096x2422, 2048:1211, ad6a0f092ca26a71210e7bce47….jpg)

>>13887313

Thats all i know of


328c76 No.13887864

>>13887785

I think that the girl laughing at /leftypol/ getting gassed is /liberty/.


a64e6f No.13887914

>>13887785

I'd wager that AJ Styles is /woo/. The sun is definitely /argentina/ and the red raccoon is /fur/.


4c7f2f No.13888280


024ede No.13888332

File: fb6d47db4d5adc8⋯.png (288.8 KB, 1208x1456, 151:182, i wanna fug those dubs.png)

>>13887785

The blonde in the lower left is the /polk/ lemongirl, the mink-haired girl in the middle is /kind/, the white guy behind /v/ is /m/, i assume the wifebeater/ribbon combo is /trap/ or some shit. The one laughing at the /leftypol/ cat looks a little like whatever the /s4s/-tan was; Keksandra, i think.


a4df9d No.13888411

File: 804d697669d4f45⋯.png (956.4 KB, 1440x1080, 4:3, 804d697669d4f45c8d40d630f5….png)

>>13887313

>not having an entire folder of Christ-tan

Heretic

Are people really so new?

>>13886757

/baph/ moved of site and Ebola still gets the occasional post. That image is fairly new because it has Marburg-san with her, who was only in the news last month.

>>13887785

Should mark hotwheels and codemonkey on his lap. There's also some things that aren't boards. I think I see "The Gay Community" guy.


397d5e No.13889603

>>13888280

Don't forget to link your addition to the game to the OP, anon. >>13844710


be9ba2 No.13889700

File: 96daa13ea04f8f7⋯.jpg (120.49 KB, 1280x720, 16:9, loo.jpg)


397d5e No.13891868

>>13844710

>>13889700

That anon forgot to add the end credits to the game at the end of his map, so I stuck them onto the eastern exit of the crossroads and added his ID into the credits.

https://mega.nz/#!4zoUSbDK!qrPS0KWB9ScJBUGEn-w7yMpBMbxYuX7X3X2xQccN36U


ebf274 No.13892198

>>13891868

Ok thanks


848bed No.13892412

File: f6336b00ac2a839⋯.png (180.28 KB, 824x651, 824:651, ghtd.png)

Maps only:

https://mega.nz/#!11x3xJRI!OhYy0H61is1RNxvc5Q5Oqnjt60PapjQYd-NEGN3QyTk

Full game, if you need a reference:

https://mega.nz/#!x5gwmLrQ!Es8MbEZWWITNRx2CmBoZCzdcOOTThNJg7pONaJ-drio

New maps start after ID 77. I think it's based on the Northern Crossroads build.Contains Mapanon's Snow Town with a plot involving cucks and single mothers using some kind of creature that removes your thoughts and emotions. Also has stuff to collect and the first instance of other redanons in the game. There's a place for a dungeon in the church so feel free to make a dungeon for the town, I even made a switch for it in the full build. I included a few small fixes for previous maps in the map zip by the way.


58e43b No.13893429

>>13892412

Whats this


848bed No.13893438

>>13893429

It's my addition to the game in the OP.


58e43b No.13893592

File: 959f17294dbecfe⋯.png (284.79 KB, 650x491, 650:491, snowpoo.png)

>>13893438

Yeah uh looks like it overwrites some scnes.

You also forgot to include music and sprites.


58e43b No.13893620

I'll try fixing it by renaming maps etc


58e43b No.13893805

Nope, mapsinfo.json doens't let itself be read and won't unfuck itself no matter what I do it, have fun anons.


848bed No.13893915

>>13893592

Yeah, you can't just throw it in like that. It's supposed to be for the master copy, it has a lot of switches, some monsters and a few variables too which might clash with anything in newer versions. Thanks for reminding me that I needed to upload the OGG file, I clean forgot.

https://mega.nz/#!ZlglHDSA!9SeECLQIl_zUI__0YLzgeI4E3x-Azn4B7J-9i_Y9QKE


0a0775 No.13894582

>>13892412

You need to include the Mapinfos.json file with your map only download, or the game won't know about the maps with new ID's.

The map only download also doesn't include your database changes like the enemies you added or the boat pass.

Just upload the whole data folder in the future it's like 5 mb.

Also your first 4 maps (snow town-white hare inn) and some of the enemies conflict with ID's from the poo in the loo update so it's going to be a pain to merge since all the transfer events will be messed up.

I'm working on it and will upload it to my git fork when I'm done but it will take a bit.

Generally speaking. Before we moved to MV somebody had the idea to premake a bunch of empty maps for the map ID's to avoid conflicts and that got kind of lost in the switch.

We should do that again.


0a0775 No.13894923

>>13894582

https://gitgud.io/centralshitpostingagency/RPGMakerMVAnonsBizarreAdventure

Here we go.

It's possible I missed one of the switches or transfers and it goes to the wrong ID, but i hope I got everything.


397d5e No.13895062

File: 936a94fc1247db9⋯.png (51.8 KB, 797x160, 797:160, Teagan quest hint.png)

>>13894923

Seeing as the snowy port and snowy town maps are linked to mapanon's world map, I suppose either now or next thread would be a good point to ask this. Do we have any thoughts on how mapanon's world map fits in, setting-wise? I had one fairly simple idea myself, (pic related,) but haven't really done anything towards implementing that idea aside from a single throwaway line of dialogue that can be easily changed.


0a0775 No.13895193

File: 063ab3dd2b24170⋯.png (364.2 KB, 1191x614, 1191:614, world map island.png)

>>13895062

I just assumed we'd use the world map as a regular world map for the game eventually. I figured Pic related could easily be modified to fit the areas we already have since it we have mostly forests and grasslands but I haven't really thought about it to much.

To be honest the snow town exit didn't lead to the world map in the version anon posted.

It lead to Anon's room (66,8) but anon's room doesn't even have a 66,8 so I thought it was intended to go to the world map and went ahead and changed it there and added the CIA dev teleport and snowy port exit there, too (snowy port didn't have a transfer event north) so it's possible snow town anon had something different in mind for that and I misunderstood.


674e20 No.13896083

>>13895062

>>13895193

If I recall correctly, it was retconned because it didn't fit the nature of the project. I guess we could modify it into a JRPG parody and add it somewhere in the game, maybe when anon aquires a bootleg CD.


674e20 No.13896178

Also, can we go back to the previous resolution? Startng town has black borders, mountain is looking very weird and the battle sprites seem far too small.


397d5e No.13896182

>>13896083

I kinda like using the world map as a parody of DLC like we're doing already. Making it a whole other world Anon can go to as soon as he unlocks interdimensional travel that's filled with sidequests he can complete for useful rewards feels fitting.


674e20 No.13896295

Spa boss fight is bugged, you fight some ordinary mooks and after the fight you get stuck and can't move.

>>13896182

Sure


674e20 No.13896800

Did a few balance changes and increased Hill's area: https://my.mixtape.moe/fviatl.rar


ae4570 No.13901513

>>13896295

God damn it I uploaded the fix for that in the last thread why hasn't it been merged in




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