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File: 79b5a88302a1d3e⋯.jpg (54.02 KB, 550x412, 275:206, 79b5a88302a1d3e1697cf6f619….jpg)

fdbb1e No.13829221

I have an odd questions which is prone to often misunderstanding.

why is it that the games which people know how to play on an instinctual level are often the most loved and the most challenging, but in their over use cause all attempts to further the field to all but dissipate?

the industry has radically changed in recent years and no one can deny that mobile devices have come to dominate the gaming industry, for better or worse. many of the games produced are derivative, to put it mildly, but when you get past the copy upon copy upon copy and look at the concept itself, the mechanics that make it possible, why is it often so incredibly difficult to create the basic ideas that form the backbone?

I have been trying to understand this for years because, despite the fancy graphics, the basic concepts used in games are the same now as they were decades ago, you can represent the exact same puzzle, with the exact same solution, in many different ways but the concept is the same wither on a gameboy or on the latest bleeding edge hardware.

so the two questions i wish to pose.

is there a term for the study of this kind of innate gameplay?

and why is it that the industry exists in a horse shoe of extremes in which the same basically game play is being repeated over and over again but we keep coming back for more wither its candy crush make overs or shooters with different guns but the focus on creating new content and mechanics is near absent?

dcc13c No.13829247

>why are the basics always used???

Because they're the building blocks. No point reinventing the wheel.

>why are they used poorly???

Because it's cheaper and more accessible to the braindead retard with $60 in their wallet.

Also, take your meds or a nap, you're rambling and grammatically all over the place.


fff044 No.13829266

File: 8c3771430cd5d2f⋯.jpg (52.14 KB, 450x562, 225:281, brain problems.jpg)


fdbb1e No.13829304

File: 29cdd86175b616f⋯.jpg (69.72 KB, 650x650, 1:1, aXm2785xjU.jpg)

>>13829221

this to me is a rather complicated subject and i was trying to pack the entire topic in one post but i think you misunderstood the premise of what i said.

i realized their are building blocks but the games in the things the current industry can do are enormous, rather then trying to flesh out those gaps, experiment and create new things the same concepts you could find 30 or 40 years ago, and the underlying programming code, has remained relatively unchanged in their core facets.

sure lots of AI and complicated sorting algorithms but the ideas do not differentiate.

those same "braindead retards" are, to me, all gamers, and i dont find them to be either of those things but considering the things i know can be done i dont understand why the derivative dominates this industry.

>>13829266

dubs, and i willfully acknowledge the possibility.


c59ed9 No.13829680

File: 989047da280b85f⋯.jpg (60.98 KB, 426x421, 426:421, 11318-131945-5c812c9bc8c08….jpg)

Ты нормально писать можешь блять?!


bd98ae No.13831151

Post more qt snek.


e0f462 No.13831248

File: 06998b5ee8d7882⋯.jpg (40.98 KB, 736x550, 368:275, complex-systems-birthday-g….jpg)

get the feeling this video answers it

>Stephen's Sausage Roll - The Best Puzzle Game I've Played

https://www.youtube.com/watch?v=6dsQtBHk0eE




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