964748 No.13824497
Melee has one of the highest risks of hand injury out of any competitive game but at the same time they hate using anything that isn't a GC controller which is the source of their hand injury. It's very much not ergonomic compared to the uniform shape every manufacturer is using now.
Is it possible to overhaul Smash's controls to reduce strain on hands while keeping all previous functions available? I think it's a bit redundant that two face buttons are bound to Jump.
c0238f No.13824514
95ed47 No.13824524
and make all those professional players have to re-learn on a new controller?
HA
7239fa No.13824542
i think its a bit redundant that nobody has checked my repeating digits yet
f9cf9d No.13824560
If you're so adamant about using a controller that has become actively bad for your hands, and refuse to adapt to something else, you don't exactly deserve pity or care for your issue.
8d69af No.13824564
>>13824542
Where the fuck are they?
b07885 No.13824588
>muh competitive party game fighter
8337fd No.13824590
Nigger this will happen with literally any game with any controller if the combat is twitch-based enough. I had this happen with a standard rock-candy 360 shut up it was cheap and decent controller on Hollow Knight and Rivals of Aether. it had been a while since I've played games like that so I got the standard "sore hands/callouses" that come with it. Same for Budokai 1 and 3.
3f2632 No.13824596
>>13824497
The best musicians often have fucked up hands and wrists because they practice near pathologically; same with these nerds.
f9cf9d No.13824618
>>13824596
the best musicians would also probably take a more ergonomic guitar if it still resulted in the same sound quality if they could
61343f No.13824622
>melee
Shut the fuck up kid, no one cares about your shitty console.
ab328a No.13824629
Its really hard to form a discussion for this when we all know that there is a golden fact: Fuck these niggers. Smash Tournyfags are detested by all and no one wants to deal with them.
If anything lets instead turn this thread into one that makes fun of these worthless shits. Your second picture practically summed up your entire thread and point.
60edf7 No.13824639
Melee is my favorite game, I have been played with my close circle of friends for over a decade and yet I have never interacted with the competitive community nor do I know anything about their lingo or fancy moves. Feels good by the looks of it, just a bunch of elitist fucks.
60edf7 No.13824640
8337fd No.13824675
>>13824639
>implying there is a problem with being elitist
back to leddit
60edf7 No.13824740
>>13824675
There is a problem when you are basically being elitist about a party brawler made for kids.
3b4d2f No.13824749
>>13824497
use your forearm to press, sure the wrist is fast but it's not the strongest
8337fd No.13824769
>>13824740
Then stick with playing with kids anon, the melee community is very different from the "ideal audience" Nintendo offers
Those autists understand melee on a fundamental level better than most people and its fine to be elitist about it if you want to remain competitive
If you think its a party brawler made for kids that's fine, but expecting to identify with people who have analyzed the most absurd mechanics of the game and who treat it differently than you and being butthurt about not being accepted in said community is childish in it self as well
695e41 No.13824861
>>13824675
I think you're thinking about simply having standards. Elitism is an excess. It's wrong by definition.
8337fd No.13824903
>>13824861
Eh. At this point I view "elitist" in the same category as the term "racist" by this point. Its so utterly lost all its meaning as a pejorative of me thanks to retards abusing the definition of the word to where I choose to embrace the label. It happened in the Fire Emblem community, the biggest example of it being when the new fans basically started a war with the old and called them all "scumbag elitists" for not liking the new games. I've also seen this in other communities too (not the same situation, but elitism used as a pejorative when the "elitists" made better company than the people calling them that)
Maybe I'm just jaded, I dunno.
60edf7 No.13825084
>>13824769
I don't play with kids, I play with my friends whom most are turbo casuals (90% of the franchise's audience)
>Those autists understand melee on a fundamental level better than most people and its fine to be elitist about it if you want to remain competitive
I can understand the physics and logistics of dropping a splashy turd and its competitive scene.
>being butthurt about not being accepted in said community is childish in it self as well
Where the fuck did I imply that I wanted to be a part of their pathetic little show?
f0cc53 No.13825528
>>13824629
Any thread in which they are mentioned is explicitly a thread mocking them as it's impossible to even mention them without acknowledging how pathetic they are. It's self evident.
>>13824769
Spending thousands of hours of your life playing with a toy for children doesn't make it some elevated art form. It just makes you a child.
343c5a No.13825537
>>13824861
You need to welcome Smash Brothers 4 community and allow everyone to use anyone and any joystick. Only then you will stop being "elitist community".
And also allow trannies, trannies are important.
74fd2a No.13825578
>>13825528
I never said it was an "elevated art form". Melee players are autistic, but comparing a vidya like Smash to an unspecified toy is a stupid analogy for anything besides shitposting
Find me a toy that compares to a vidya with complex mechanics and then find me someone who understands it on a strong level beyond the scope of what was intended by the toymakers of most of their audience and that would make an apt analogy.
>>13825084
You just sounded butthurt tbh
6a7009 No.13825625
>Playing the same game on the same console for more than 15 years after its release
>Exploiting bugs in a 16 year old game are considered "combos"
>"competitive melee players" have to cheat at their own game for people to take their children's party game seriously
>every "serious" melee player needs a controller with a specific defect that’s found in 1-in-50 gamecube controllers and is required to do a certain technique
Melee needs to die, tbh. Every year, it's the same shit and the same people winning the same tournaments. There's literally nothing new, no new meta scene or people improving.
a6b57e No.13825723
>>13824639
>nor do I know anything about their lingo or fancy moves.
Why not bother learning those moves? It adds way more to the games. Honestly, without them, it's no where near as fun to play. Then again, I used to play PM instead of Melee.
>>13825625
>Exploiting bugs in a 16 year old game are considered "combos"
Nigger that's how fighting games got combos to begin with. How is this even an argument?
767d77 No.13825789
>Is it possible to overhaul Smash's controls to reduce strain on hands while keeping all previous functions available?
I don't think so. Even if you make the face button side of the controller better, the stick is always going to be a problem. Quick movement is so massively important in Melee that some people wear out their stick enough to get snap back or drift in just a couple years. And this is Nintendium we're talking about, non-tourneyfags have gamecube controllers more than a decade old that still work perfectly, so consider how much use it actually takes to wear one out. Putting that kind of work load on any single digit is going to cause hand problems. There are fully analog arcade style sticks, but that just moves the strain from a single finger to the wrist.
The Melee community is by and large fucking stupid when it comes to "muh game purity", which is hilarious when you consider that there are dozens of rules in place and 70% of the game's content banned to make it in the competitive format to begin with. The fact that some people were against UCF absolutely blows my mind. If the community wants to survive, it's eventually going to have to pull its head out of it's ass with regards to different controllers, low latency gaming monitors, etc.
This is coming from someone who's been into competitive smash for about a decade, and switched to a homebrew arduino smashbox about 5 months ago after I started getting hand pain.
bfa6e7 No.13825871
>>13825842
Guilty Gear keyboard expert here (can instant air dash about FRC'd chemical love and other fancy shit), to this day I have no fucking idea how these hitbox are supposed to be ergonomic. You literally have your left hand mashed into the right from what I can tell here. But why? Who in the actual fuck thought this was a good design?
d6569e No.13825952
>>13825871
>You literally have your left hand mashed into the right
Do you push the buttons with the palms of your hand you fucking retard? kek
b92c35 No.13826084
>>13824769
>>13824903
>>13824861
>>13824639
Regardless of elitism itself being an inherently positive or negative thing, meleefags demonstrating it is most certainly a negative. It's a game which was designed for children, that they've decided to make into a competitive scene by neutering a good portion of its default functionality. It's the equivalent of a community of DOOM speedrunners making their goal to kill as few enemies as possible, when the game is blatantly about massacring as many demons as possible.
If you want to play a fighting game, play an actual fighting game. The genre has plenty to offer, much of it far superior to what can be offered in any of the Smash games outside of the major utility of Smash - as a party game. It's an absolute joke. These nerds deserve wedgies.
a0c4c3 No.13826116
>>13826084
>It's the equivalent of a community of DOOM speedrunners making their goal to kill as few enemies as possible
It's nothing like that. Challenge runs like pacifist or tyson are just fun weird ways to increase the difficulty and explore new ways of playing. The Smash community is like holding Doom speedrunning tournaments where episode 1 shotgun only is the only allowed method of playing and then looking down on anyone who plays by any other ruleset.
f8d343 No.13826121
>>13826084
>It's the equivalent of a community of DOOM speedrunners making their goal to kill as few enemies as possible, when the game is blatantly about massacring as many demons as possible.
They already do that, though; they only kill the enemies they need to in order to progress because killing enemies takes time. This is fine, though, because Doom and Doom II are about GOTTA GO FAST as much as they're about RIP AND TEAR and there are always 100% runs for maximum carnage at maximum speed.
21208d No.13826131
>>13826084
>Stop playing games in ways the developers didn't intend you elitists
Doom speedrunners have one goal in mind: To beat the level in as little time as possible. If you want to see a Doom playthrough that is anything other than someone beating a level in Doom is as little time as possible, you shouldn't be watching Doom speedruns, or you should at least go find an "All 100% DOom Speedrun" category.
9123ce No.13826153
>>13824497
>melee wasn't originally designed for competitive fighting games but the community's autistic and nintendo won't let them move to Project M
Yeah anon, we know.
871c2d No.13826187
>>13824497
These are the same people who demand that they play with a special factory defect controller that doesn't jiggle slightly in a certain way and yet ban everyone from using their own gear. Sure, you can argue that tournaments are hard enough to set up, but either provide base controllers or allow someone to bring their own. People bring arcade sticks to events all the fucking time, these idiots are just autists, no one special.
All they're good at is Melee, nothing much else.
2088e4 No.13826201
>>13826153
Honestly don't know why the Project M crew didn't just continue working on the mod and then "leak" updates while taking no credit for it.
54a819 No.13826207
>>13824675
I agree. I am an elitist Tic Tac Toe player myself. :^)
871c2d No.13826228
>>13825952
An actual controller contours to the hand and places buttons where they're easy to access. At any time you'll have your fingers on a maximum of 6-8 buttons, counting thumb joints, tip of thumbs, index and middle on the "R1 R2 L1 L2" buttons in the case of the playstation controller, with the remaining buttons directly next to them. This allows for minimum movement for maximum actions, the Hitbox looks like you have to actually use your forearm to move your hand into the right position instead of your fingers, which means you're going to be slower. It's only useful for Street Fighter due to the large hitstop and hitstun.
871c2d No.13826239
>>13826131
And speedrunning, as admitted by career speedrunners with evidence posted here on webms we laugh at constantly is admitted to BE cancer. It just goes to show how small the Melee "community" is, if it got any bigger you'd have people calling it cancer because they'd know.
And that's the thing about elitism, it only has a small amount of people involved because the actual community is shit.
e80fe5 No.13826241
>>13826207
>Tic Tac Toe
Fuckin casual. I bet you don't know the real competitiveness that is in tournament level Connect 4.
767d77 No.13826299
>>13826201
Nintendo has them locked down air tight under C&D + NDA. No one wants to risk losing everything but the shirt on their back for a mod that they're not getting paid for.
The real question is: Why is Nintendo so stupid? A legitimate sequel to Melee along sides esports sellout marketing bullshit would print money faster than pokemon, and 90% of the work has already been done for them with PM. They could sell millions copies with absolutely no work except porting it.
>>13826228
The idea behind the hitbox being crammed together like that is so either thumb can press the up button (the large one in the lower middle). I don't know why they thought that was a good idea or necessary though, because it's not like either thumb is doing double duty with any other button.
My box copies this layout, and I can tell you it's infinitely more comfortable than a controller. I basically just feels like resting your hands in your lap.
21208d No.13826317
>>13826299
>"Hey bro let's play Street Fighter. Here's your controller."
42e06a No.13826333
Fighting games are an objectively bad genre, so I don't understand why Meleefags want to be considered part of the FGC.
4a288c No.13826344
>>13824497
The original problem with the BOXX wasn't the layout or design, it was the advantages it gave over a regular controller (better SDI and faster run speed due to a approximate "1" on the joystick input because of a digital input)
I'm fairly certain those issues were ironed out
2dc32f No.13826369
>>13826299
All we can do at this point is hope that Sakurai isn't the director of the next game. Although he said he wouldn't work on another game after Brawl as well as after Smash 4, so it seems like he's got the Miyazaki syndrome going on.
871c2d No.13826410
>>13826299
I never used those boxes because of four reasons. One, they're overpriced, and two, if you're actually playing with other people more often then not you'll be using the controller they have there so if you actually want to win matches, you need to learn a common setup and stick with it, because the popular setup is what is used most.
The third reason is this: if you spend so much time learning one configuration like that, you kill your muscle memory when you switch controllers, which is what you rely on in anything twitch. The moment you start thinking in a fighting game is the moment you start losing, that's why mindgames are a thing.
4th reason, if you're going to use an arcade setup without a stick, you're retarded and won't move as well as someone that uses the stick shift.
3feb49 No.13826419
>>13826207
>It's impossible to lose if you go first.
Naughts and crosses is shit, retard.
871c2d No.13826427
>>13826410
>>13826299
Oh, and default controllers are always used, and if someone brought in that monstrosity as a base they'd get laughed out of the room, because that's essentially bringing in your personal controller as a personal advantage.
This shit is like a hermit training in his cave, getting really good at a skill he thought was useful, and when he's out of his cave everyone around him is using a more practical method that plain works better and the hermit cannot keep up with the kids.
0dedb8 No.13826429
>>13826187
How fucking long will melee be a thing? Jesus christ, my grandpa played this game 50 years ago. It's literally the same thing all the time now.
767d77 No.13826434
>>13826344
The whole 1.0 stick signal argument is completely moot, and came from people who don't understand how a gamecube controller works. The only reason cube controllers don't consistently give 1.0 is because the gate restricts the stick. You can get 1.0 in every direction on any controller by just filing out the cardinal notches a little bit.
As far as I know, easier SDI is is unresolved. But IMO it's balanced out by one of the B0XX's disadvantages. While getting SDI is easier, getting good normal DI is much, MUCH harder. If you want the maximum 18° DI you need to be exactly perpendicular to the launch angle, but without combinations of axis modifier buttons, you're restricted to 45° stick increments, meaning you'll be up to 22.5° off from perfect DI in the worst case scenario. I can't even imagine getting the reflexes down to hit the right combination of axis modifiers in just a few frames of to get optimal DI.
But really none of this should even be a problem. The traditional FGC has been dealing with the advantages and disadvantages of stick vs pad from day 1, and everyone just deals with it.
767d77 No.13826462
>>13826427
>Oh, and default controllers are always used, and if someone brought in that monstrosity as a base they'd get laughed out of the room
You sure about that? I've taken my controller to 3 majors so far, and had zero problems with that.
871c2d No.13826490
>>13826462
That's because you take them to tournaments, when you're playing with friends that shit is impractical. Try a controller and you'll actually WIN in those tournaments.
bf6b97 No.13826502
>>13826478
>he gets upset by a children's party game
3f143f No.13826512
>>13825578
>gets defensive over his children's party game
>calls other butthurt
767d77 No.13826526
>>13826490
>because that's essentially bringing in your personal controller as a personal advantage.
>Try a controller and you'll actually WIN in those tournaments.
So which one is it? Is my controller a handicap or an advantage? Sounds like you're getting so fanny flustered over talking about a children's part game on the internet that you're losing the ability to make rational arguments.
38c202 No.13826563
871c2d No.13826586
>>13826526
It's a handicap because you refuse to use other controlers and can't use more common ones, and the only situation where it would be an advantage is if you were to contribute your controller to a pool for playing in a lounge type situation, with only one other controller being available for win/loss rotation.
767d77 No.13826617
>>13826586
and the only situation where it would be an advantage is if you were to contribute your controller to a pool for playing in a lounge type situation, with only one other controller being available for win/loss rotation.
You realize this literally never happens, right? Bring your own controller has been the standard for every tournament, FGC and smash alike, since the dawn of time. Sounds like you might be the one who needs to get out of their hermit cave.
871c2d No.13826668
>>13826617
Says the man who doesn't play with his friends.
Tournaments are hermit mecca, all sorts of degenerates and retards go there expressly to come out of their cave to test their useless skills.
767d77 No.13826710
>>13826668
But I was just out with my friends last night. I'm sorry that you're getting so upset over a children's party game. I hope your day gets better.
:^)
f47242 No.13826743
>>13824497
As far as fighting communities go, melee is far less autistic than street fighter's community
4cef29 No.13826769
>>13824524
This sort of thing makes it even harder not to think of smash players as autistic Chris-chan types. They way they play the game has become so specific and so obnoxiously micromanaged that they can't even play it without a specific kind of controller, one which typically has to be minorly defective in some way.
bb172f No.13826848
>>13824497
>GameCube Controller
>not ergonomic
Maybe for all the tiny handed manlets that make up the FGC, in all my years of playing vidya I’d have to say that the GC is probably the most comfortable controller I’ve ever used. It does have flaws, like the Z button being so tiny and about as useful as tits on a bull. The d-pad being tiny wasn’t very good either. I don’t know, maybe it’s because I grew up during the height of N64 and beginning of GameCube, I never experienced the age of the directional pad in NES and SNES firsthand.
3a5cc0 No.13826865
I've never been into competitive melee (used to like the game as a wee lad because it was a fun party game with friends), I've watched some of it and I have come to this realization: the more high execution a game gets, the more spectacular it is to watch it and the more autistic losers with no life plans will latch onto it. These people are just goddamn sad to watch. The games look fun and intense but it's still a goddamn children's game and they're acting like they've lost a billion dollar's worth of prize money even when playing casually. Who the fuck does that? I really miss the days of good multiplayer FPS communities where we could go around servers bullying autists and furfags with exploits and team coordination.
54a819 No.13826897
>>13826299
>The real question is: Why is Nintendo so stupid?
>implying they are stupid
Put it this way, if they didn't have the rabid fanbase they have then these C&Ds would be met with a lot more pushback. No other vidya company can shit on their fans as much as modern nintendo. So they are not stupid at all, they have their fanbase eating out of their hand and they know it.