6c4ce0 No.13817876
Are you ready to build brown bricks in minecrap?
3d2113 No.13817886
Haha do you think nether slimes feel embarassed
4c169b No.13817925
>Voting for a new mob this year
They all look terrible tbh
d15254 No.13818004
d15254 No.13818165
>>13817925
A could probably lead to porn though
9907d4 No.13818171
>>13818165
It's Minecraft they all would lead to fidget spinner fnaf inflation porn
872e7a No.13818173
>>13817925
Top left.
Wait what the fuck am I saying I play 1.7.10 pack.
There's fuckin imps n shit.
3d2113 No.13818210
>>13818165
>some kind of vore/snuff tentacle trap
I dig it
Also mechanically, a monster that uses vertical space is excellent because people dont always look up
166946 No.13818231
>>13817925
>Letting your bastardized userbase of kids vote on game design
Also, for whoever cares:
A) Water monster
<useless because the oceans are empty, only reason to go are temples and they already have guardians
B) Flying monster that hunts players that don't sleep at night
<seems like a neat idea, except they have the same AI of a zombie, aka they fly around, they see you, they go to ground level and attack you, so zombie 2.0
also design ripped straight from cliff racers
C) fucker that hides in blocks and acts like a bear trap, it unenchants weapons if you throw them at him
<it's obvious when there's one hiding because you can see his jaws from a mile, the enchantment loss gimmick is useless, seems like a waste of time and it's pandering to "top 10 redstone creations" users, will probably be forgotten within a week
D)nether mob, does a AoE attack, apparently appears outside fortresses
<horrible design, copy-pasted blaze, yet more clutter on a dead world, it existance doesn't give it's dimensions nor the game more depth progression wise
d15254 No.13818372
>>13818210
I was thinking of something more along the lines of tentacle porn but if you want to go straight into sexualizing death itself then alright
8bedc6 No.13818444
1, i repeat, ONE whole new monster!!!
Meanwhile there's still no progression beside a furnace and 2 ores. Minecucks are really the lowest tier of living creatures.
f958c2 No.13818462
>>13818231
>D is just a nether mob
Shame. It looks like it could have been an Ayy that abducts random animals. That would have neat.
0c9f05 No.13818473
>>13817876
>brown bricks
Have you taken the Mine Pill today?
>>13817925
Manta Ray looks best
51bb36 No.13818482
99bf78 No.13818493
>>13818231
They need to do more shit with oceans, so I'd go with A; it's something down there because right now there are literally no mobs unless you get close enough to a temple for there to be guardians. The only real reason to go to the ocean floor right now is for fucktons of gravel, for when you're making fucktons of concrete.
f56ed9 No.13818600
>>13818444
>inb4 the monster is windows 10 version exclusive
a028d6 No.13818631
>>13817925
what the fuck are these even supposed to be
d5b0c4 No.13818755
>>13817925
>Voting for a new mob
>not just giving all 4
They're fucking blocks with dumbshit ai.
166946 No.13818795
>>13818493
Except it's just an aggresive squid.
Even if they spawned on the ocean floor, they would just float up to hurt you, same shit that happens with guardians
Also anon, this just adds filler to the world, no real progression, so the addition of that mob would give you a reason to NOT explore the ocean (like how you only need to go to the nether to get blaze rods and netherwart, and then you forget about it)
8d0e7b No.13819149
>>13817925
I think C will probably win as it's design could be turned into merch the easiest.
Also that small stick in his hand makes it look likes flipping the bird at C in the photo.
4f1a17 No.13819377
>>13817925
>>13818231
I think B is the best choice because the game needs a demon eye analogue. The truth is they need to implement all 4 and about 20 more besides as well as some actual shit to explore in their empty fucking worlds.
e70f42 No.13819381
>>13818493
>concrete
Concrete is added by mods though, and if >>13818600
is correct, nobody will see it because they're running the java version so they can have the mods that add concrete, or a mod that adds manta rays anyway.
By the way you gays, I'm starting a project on deconstructing prerelease version 1.2.5 as was recommended in another thread, and making it extensible so new content can be added easily, which ironically was the version they announced a modding API in the works, "designed and developed openly", my project should it succeed, will be the Official Unofficial API.
087c65 No.13819393
>>13817925
How much do you want to bet that all four have already been built and completely implemented into their dev builds but they just want to slowly draw them out?
407b27 No.13819420
>>13817925
>concept art for fucking blocks that take 10 minutes to model, rig, unwrap and texture
a36e0f No.13819427
>>13817925
>votin for a new mob
>implying they dont have the budget to put them all in
4f1a17 No.13819428
>>13819420
That's mojang for you. They're fucking incompetent.
>>13819427
See the above statement.
166946 No.13819434
>>13819377
(checked)
It would be cool, if the minecraft devs actually developed a competent AI that didn't just go in a straight line to the player
136ccd No.13819435
at this point Minecraft is just some Frankenstein's Monster of a game, they just keep adding on to it.
I played years ago, like before the horse update. Tried going ack one day out of curiosity and was totally lost by what they added and the features. I logged out down moments later.
5ee22d No.13819461
>>13819435
>they just kept adding onto it
That's not the problem, in fact, the problem is that they didn't add enough TO THE GAME. They added shit to minecraft, but all the additions don't really have anything to do with the game.
I also think the additions were just so they could say they were adding shit to the game, with the amount of funding they had they could have easily optimized the game so it actually works, and added around 1000x the amount of content they've added between now and almost a decade ago. Just look at the difference between DF2009 and DF2017 - the devs are only operating on a shoestring budget (around $50k a year for two people to live on) yet they've effectively created a game with thousands of hours of gameplay and replayability. Minecraft is literally almost identical to even the alpha.
e4e17a No.13819463
>>13819435
Yeah I remember when it was called Infiniminer and the developer wasn't a greedy swede.
d17917 No.13819469
Do you know what my favourite thing to do in Minecrap is?
4f1a17 No.13819471
>>13819461
>Just look at the difference between DF2009 and DF2017 - the devs are only operating on a shoestring budget (around $50k a year for two people to live on) yet they've effectively created a game with thousands of hours of gameplay and replayability. Minecraft is literally almost identical to even the alpha.
Or Terraria. The difference between first released Terraria and Terraria today is staggering.
9566fd No.13819523
>>13819471
Id say minecraft is very different at launch then where it is now. As significant as terraria? No.
Should it have more work on it? Yes. Very yes.
With the Amount of add ons that MODS do, the minutia that's added in minecraft is embarrassing by comparison.
e70f42 No.13819530
>>13819420
>10 minutes to model, rig, unwrap and texture
it took them 5 years to implement a horse, add a few biomes, and decorative blocks
it took them even more time to add new doors, then they had to fix the new doors because they had the same bug that doors had upon first implementation (the door model would split, top from bottom, and it would take so many tries opening and closing before the model updated to match the open/closed state of the hitbox)
but a few people kept screaming that "combat sucks!" because they want blocky combat to function more like Chivalry's combat, and mojang capitulated and made the combat update which fucks you when the game engine lags
because what we really needed was REALISTIC COMBAT in a BLOCKY BUILDING/SURVIVING GAME with rudimentary models that have no JOINTS
You know what would really enhance the game? If mobs had death animations and required specific damage/kill methods, for example:
>zombies fall over at X damage, player must attack the stunned corpse's head with a shovel while zombie lays stunned on the ground to decapitate, otherwise zombie continues to come back with 50% hp
>skeletons crumble to a pile of bones at X damage, in skeleton's rebirth delay the player must throw splash potion of healing onto bones to destroy it, otherwise skeleton revives with full health
>blaze is immune to most damage unless on attack cooldown and can be attacked for reduced damage, player can attack blaze with splash awkward potions (giving them a use finally) to extinguish the blaze into a pile of inert rods to be attacked normally, or the blaze will reignite
etc etc, there's so much little shit that be done to just POLISH this turd, those suggestions would be MILES better than giving the fucking player cooldowns for attacking when NOTHING ELSE HAS THAT
4f1a17 No.13819543
>>13819469
Showing everyone your enormous schwanzstucker?
e31eff No.13819557
>>13819543
Why does Mike try so hard to make the cock comments go away? It's like he has no concept of The Streisand Effect.
also it's a gift to have a dick that big tbh
6d7ba7 No.13819593
Why can't they just make it Terraria 3D? How hard is that? What's stopping them from adding shitton of content already? Even fucking modders can do this. How long until Microshit finally catches on to the fact that minecraft devs are not actually working at all, they are just playing grab ass all day long while applying some quickly-made textures to some boxes once in a blue moon and calling it "Update"?
5ee22d No.13819603
>>13819557
Im pretty sure he posted [The 10] on his twitter and deleted it
4f1a17 No.13819617
>>13819530
The change to combat completely killed the game. It would have been tolerable if there was less of a gap between equipment tiers.
Minecraft suffers fatally from starvation of meaningful content.
>>13819593
>Why can't they just make it Terraria 3D?
Someone already did. It's called Dragon Quest Builders.
e31eff No.13819621
>>13819603
He did. It's just funny to me that he continues to delete comments about it wherever he can find them
4f1a17 No.13819760
>>13819593
You know what really sucks? They spent all that time developing the structure block which makes actually interesting things like the Woodland Mansion possible and they have proceeded to use it for jack fucking shit.
There should be multiple types of equivalent structure on, underneath, and above every biome and across all three dimensions.
Jeb is the fucking king of the retards.
2ec080 No.13819810
>>13819530
>You know what would really enhance the game?
That just sounds like a bunch of tedious shit.
4bf60f No.13820006
>>13817925
I just want to point out: They had to hire someone to draw fucking simple blocky creatures mimicking having a colored texture in black and white with a stupid shit 'shadow' around them. This takes like 5 minutes in blender to do.
Also they're going to add all but need to draw it out as long as possible in hopes the kiddies don't realize every addition since Beta 1.7 was poorly thought out, unifinished, and served no purpose.
caa265 No.13820018
Has Microsoft done anything relevant with the game so far? I haven't heard shit about it in years.
4f1a17 No.13820035
>>13820018
They're trying to use it to toll people over to Win10. Other than that, not really.
40ce30 No.13820059
>>13820018
They want to own the children of the market. That's why they acquired minecraft.
766923 No.13820063
>>13817925
>low poly and low res game
>ultra detailed concept art
4c169b No.13820088
>>13818231
Out of all of them I'd say A has the best design,. but is shit because who cares about going into the ocean, B sounds the best mechanically but has a shit design, C is just lazy as hell like they needed to have a 4th choice quickly, D is boring, fuck having even more nether mobs.
99bf78 No.13820108
>>13819381
Concrete is in the vanilla game.
1c0c6a No.13820122
>>13817925
A is probably the best, oceans needs more shit to make it interesting. I might be biased though since my base is underwater and I want cool shit to look at other than fucking squids.
e70f42 No.13820123
>>13819810
Survival mode is the DEFINITION OF TEDIOUS, because there is CREATIVE MODE, but that does not mean that survival mode cannot be made INTERESTING by changing mob mechanics. As is, everything is dull of lacks any sense of innovation. You kill one mob you've kill them all the same way, sword, bow & arrow, they all just take hits until their health pool is empty and they disappear into a cloud of smoke and drop an item.
Potions never get fucking used because with armor that's highly enchanted you don't NEED potions, so why not give players REASON to use some of the shit that's available to them? Extinguish the blazes with water bottles, lead an iron golem into water so it rusts solid, decapitate the zombies so they don't revive, burn the witches, waterlog creepers so they can't explode, dry out slimes with fire so they shrink or use a water bucket on them so they grow. Make what's already in the fucking game INTERESTING, give shit a PURPOSE before adding more useless shit.
>>13820108
That's news to me, as far as I'm aware it wasn't in the combat update.
1c0c6a No.13820130
>>13820123
I think it was after the combat update, I think it was added early this year. It's a pretty block.
1c0c6a No.13820141
Will Arnett looks so pissed off, he looks like he doesn't want to be there.
4f1a17 No.13820167
>>13820123
Personally I think witches should be semi neutral. Make them come after you if you have low health but if you've got high health have them trade with you with powerful items of dubious safety.
They're Baba Yaga after all.
caa265 No.13820169
>>13820059
Even your average 12 year old Minecraft sperg must notice that the game hasn't evolved in any significant way in years.
40ce30 No.13820903
>>13820169
The best thing about dominating the childrens section of a market is that there will always be new kids flocking to your game so its okay if some get bored with the game leaves it.
4f1a17 No.13820947
Well as it turns out the Minecraft fanbase is comprised of completely irredeemable faggots after all.
Color me surprised.
4f1a17 No.13820959
Also dolphins and a new weapon.
Has the great prophesied Unfuckening begun? Probably not.
1c0c6a No.13820973
>>13820947
Could've had better oceans but NOOOO, the cool lovecraftian squid thing had to get eliminated in the first round.
d99852 No.13820982
>>13817925
I have a suggestion.
4f1a17 No.13820994
>>13820973
Well at least oceans are getting updated anyway.
7b3bb8 No.13820999
>>13820947
>All of the mobs that didn't make it in will probably be added by mods anyway.
It's amazing how aware Mojang is that they're fucking worthless, but continue to insist on adding content regardless.
99bf78 No.13821003
>>13820123
Potions and the advanced combat and all that shit has nothing to do with mobs; for the last several years, everything in Minecraft has been about PvP. The elytra, the tipped arrows, the lingering potions, the attack cooldown. The Minecraft execs aren't stupid; they recognize that a lot of multiplayer servers and minigames are based around PvP, and so put in changes that improve combat, because then the fanbase will build the rest of the game around it. Give a man a fish, and he'll eat for a day; rent him a fishing rod and require payment in fish, and he'll do all the fucking fishing FOR YOU.
Anyway, concrete was added in February. I wish it didn't craft into a powder that has to be hardened by contact (or near contact) with water, though. Just makes it more tedious to make, especially on a server when you've got shit internet. I actually find strip-mining terracotta to be slightly faster because it doesn't require this extra step.
>>13820947
>Another mob that adds nothing to the game, but makes shit more difficult, just like guardians
Literally only exists to make AFK farms more difficult because this fucker will kill you if you sit idle for too long. I guarantee this vote was manipulated; the devs have always done their damnedest to increase the amount of tedium in the game by breaking or nerfing any mechanics that enable you to get shit quickly or easily.
But they STILL have not fixed hopper-duping!
7b3bb8 No.13821024
>>13821003
>But they STILL have not fixed hopper-duping!
Even worse, they broke TNT cannons by killing raytraces the moment they hit any block that can't be blown up by the explosion. And the retard volunteers they have running their issue tracker went "fuck Notch saying it was a feature, it was a bug that should have been fixed a long time ago" and locked the issues bringing it up, because they don't want to have their RegionProtected autismforts blown up again.
1c0c6a No.13821055
>>13821003
Just make a cubbyhole to AFK in, it's not going to change much unless you like AFKing in the air.
99bf78 No.13821088
>>13821055
They haven't said how the mob will work yet beyond the initial concept. It wouldn't surprise me if it could phase through walls like vexes do, which will be a good test to see what their real intention is with this. Maybe you can surround yourself with friendly iron golems?
1c0c6a No.13821131
>>13821088
That's the only other thing that I thought of in the case that they go through fucking walls.
d99852 No.13821133
Oh, man, I remember the hilarity of a villager farm that could easily reach criticality, so you had to add a piston powered lava kill device to control the population. That was so much fun until the astronomical faggot that is Jeb decided to change the game so that breeding villagers required trading with two of them so they fuck.
>Encounter village
>Half of it is broken
>There's two village people
>they get killed by the first zombie thrusting his dick into a wooden door constantly
>mob grinders have been destroyed
>Minecraft will never have the wonder of pre-1.0 again
I mean, sure, I could just play some beta build, but the current state of the game depresses me so much I don't even bother.
99bf78 No.13821287
>>13821133
>breeding villagers required trading with two of them
Wait, when did this happen? I thought you only had to provide a nonstop supply of food dropping onto their heads.
32ec22 No.13821346
> Minecon
Patiently awaiting the cringe reels full of autism.
03657e No.13821440
>>13819428
Mojang does not own Minecraft.
Last I heard Microsoft bought the franchise
fd22a0 No.13821454
>>13821440
Microsoft owns Mojang. This means they own everything Mojang has ever done.
e70f42 No.13821519
>>13820947
>>13820959
This shit only furthers my desire to build a proper API for 1.2.5
e70f42 No.13821599
>>13821519
Shit what the fuck, the modloader author is only on minecraftforum and they're trying to merge forum accounts with twitch, so if you don't have a twitch account you HAVE to make one to login to the fucking forum otherwise you HAVE to login to twitch.
The fuck kind of gay shit is this?
Now I have to dig through tons of shit to find this nugget.
6c4ce0 No.13821679
>>13821599
work on minetest instead
fd22a0 No.13821738
>>13821679
Minetest is fucking garbage, dude. It sucks.
9cf40e No.13821752
>>13820959
Is that still the only second form of sea life added? The last I recall were the retarded squids that would spawn in puddles.
96f141 No.13821760
>>13819469
SAY IT YOU SLUT
e70f42 No.13821785
>>13821679
Yeah I already tried that, having an official modding API is only a good thing when there's sufficient functionality to tap into with the engine. If you want to do ANYTHING with minetest, the API offers practically nothing beyond implementing new blocks and crafting recipes, for anything more advanced you would have to add to the engine itself, and then you may as well fork it and make your own game.
d17917 No.13821825
>>13821760
>>13819543
I love building bricks with Minecrap.
470475 No.13821859
>>13821760
you can shut up now
d26a78 No.13822074
Friendly reminder that playing Meinkrampf without any shader mods makes you a faggot.
fd22a0 No.13822092
>>13822074
Playing autismblocks for muh graphix is what makes you a faggot. I roll around in the pixelation like a pig in the mud.
470475 No.13822112
>>13822092
what? are you still playing in a toaster anon?
915329 No.13822114
>>13821752
Well technically they are guardians and elder guardians too but they are restricted to monuments.
fd22a0 No.13822127
>>13822112
Actually no, I just prefer minecraft looking old and grainy. I'm playing since 2009, on and off, but the most fun I've had was back in 2010 or so.
d28c0a No.13822131
how do i play this game with mods.
d26a78 No.13822135
>>13822131
>what is using Google
/v/ isn't your encyclopedia.
d28c0a No.13822143
>>13822135
google dont says anything
d26a78 No.13822160
>>13822143
>google "how to install mods"
>google mods you want or watch some faggot showcase them on his overrated AS FUCK YouJew channel
>read up on the features and how to use the mod you want
I don't understand why you're having issues, honey.
915329 No.13822161
>>13822131
First of all don't update past 1.7.10.
Second discover that half of the mods out there conflict with the other half.
Third realize that probably at least one of the mods that you want to use hasn't been updated since beta.
Then finally you say "fuck it" and go play Terraria.
d28c0a No.13822169
>>13822161
>don't update past 1.7.10
Why
915329 No.13822187
>>13822169
That's the version that a bunch of modders stopped on. Between internal code changes, license agreement changes, and the fucking stupid "improvement" to combat a lot of modders and players just jumped ship beyond that point.
e979d5 No.13822424
>>13817925
>voting for 1 new mob
>not just adding them all in because it's not like they're doing much else with their time and a year is a long time
470475 No.13822442
is minetest worth playing?
9e1b54 No.13822474
>>13822442
Yes. It's far from perfect, but it can be a lot of fun with a pile of retarded /v/irgins. Definitely find a good modpack if you're hosting, though. Finding all your mods by hand and making sure they don't break is a pain in the ass. I think it's a better experience than MineCraft, but definitely rougher around the corners.
e70f42 No.13822669
>>13822474
>rougher around the corners
that's putting it lightly, and of the mods I've seen for minetest they are like less polished clones of minecraft mods
52ff86 No.13822749
>>13822442
>>13822474
Maybe, yes if you're on the spectrum. Mods are pretty bad and if there's good ones it doesn't matter because the /v/ servers don't use them. There's no /v/ servers being hosted anyway.
a145f7 No.13822846
I just build shit in creative mode.
My favourite texturepack hasnt been updated in two years or so though, which really sucks, but I refuse to use any other.
7ca604 No.13822892
>>13822846
which one is that?
a145f7 No.13822994
7ca604 No.13823011
>>13822994
>Halcyon Days
kinda meh
766923 No.13823047
>>13819393
Probably. The voting thing is just to generate more publicity.
766923 No.13823052
57cf67 No.13823251
>>13819621
>>13819603
It's not an edit? I demand to see an archive.
5719c0 No.13823256
>>13820123
This. Minecraft is full of useless shit. Mojang should add a mod APÏ and stop updates at this point.
99bf78 No.13823299
>>13822442
Absolutely not. It's a broken pile of garbage that has no use on its own. Even as a modding platform it's a broken pile of garbage, and if you're going to mod something that's LIKE Minecraft, you might as well mod actual Minecraft.
Also, it's full of elitist faggots who prance about their hipster pride in playing not-Minecraft.
7ca604 No.13823360
>>13819603
ask him how late Target is open
e70f42 No.13823578
>>13823256
I will probably make more progress developing an unofficial API in a few weeks compared to what mojang has accomplished in the last 6 years.
accc12 No.13823594
>>13817925
Why not just add things to the game without putting in pointless delays like this
6d7ba7 No.13823852
What I hate the most about mineycrafta is digging. I fucking hate staring at the grey wall holding W+M1. It was much better in Terraria/Starbound, where it was less about digging an endless hole in the rock and more about exploring dangerous caves, fighting monsters and sometimes tearing pieces of minerals out of the walls. Or there was IndustrialCraft that had a right idea of automating the mining, but I think that the whole thing should go even further - player should start with diamond pickaxe and end with massive strip mining operations.
e70f42 No.13823895
>>13823852
I was actually trying to overhaul how mining worked already, I made some progress but I have a hard time understanding raytracing. So instead of tool material being the end-all to mining, enchanting a pickaxe with efficiency would cause stone to turn into cobble around where the player mined, cobble being easier to mine than just stone, and based on the level of the enchant it would go from crumbling just one or two adjacent stone, to all adjacent stone, to having a chance of breaking stone entirely and crumbling the stone adjacent to those, with the chances being higher on cobble.
d0d977 No.13824003
>>13821679
>work on irrelevant inferior shit that nobody even plays instead
>so worthless even the normalfags of /v/ played the aids of spades server longer than the last minetest server lasted
>>13823852
Lazy.
550deb No.13824177
>>13823852
I always play modded with large automated mining systems, however, most times the modpack creators drastically overcompensate and make it boring by letting players do stupid shit like mine 1 million blocks per second in the shadow dimension you never see.
c922fa No.13824533
>>13818231
>B) Flying monster that hunts players that don't sleep at night
99bf78 No.13824799
>>13823852
Well, the thing is there is really nothing to mine in the base game.
Coal is useless except for torches because you can farm blazes and use the rods for smelting. Not that you have anything to smelt.
Iron you can get from iron golem farms. Not that it's much use except making rail tracks.
Gold you can get from zombie pigman farms. Not that is has much use except making golden carrots for muh max saturation.
Lapis you only need tiny amounts for enchanting that you'll be swimming in after a couple mining runs. Not that you need any enchants after getting mending on everything.
Redstone is useless except in tiny amounts for potions, unless you are building giant redstone contraptions. But you can farm it using witch farms, anyway.
Diamonds are only useful as a currency on big organized multiplayer servers. Once you get all diamond gear with mending, you shouldn't have to use diamonds for anything else unless you accidentally drop shit into lava.
Mining also gets you XP, but you can get plenty of
that from various mob grinders.
Just build shit. That's what the game is for.
d26a78 No.13827625
Friendly reminder to always use a map mod. Vanilla maps are fucking garbage.
e517c8 No.13829129
>>13827625
>map
How do you stop it from autodeleting? My keeps wiping itself for no reason, the only mod I'm using is Biome O'Plenty
This game is such a total fucking mess. I'm pretty spergy and can enjoy building things in spite of the game's elementary schooler fanbase and terribad combat, but the bugginess pushes it over the edge
b0ab7e No.13829164
I have to admit the devs did one thing right. They allowed us to play earlier versions.
4a8bb7 No.13829217
>>13824799
WE WUZ SERVALS N SHIET
6c6171 No.13829248
>>13827625
>>13829129
>maps
>instead of creating landmarks, roads and signs and remembering the paths
casuals, everyone
99bf78 No.13830256
>>13829248
Yeah, this. I've got paths running between everyone's base, and everything is meticulously labeled with signs. There's also a nether hub that links portals in everyone's base (and other things like mob grinders and the end portal), that ALSO has a crapton of signs. It would be fairly well impossible for even someone who has never been on the server to get lost, so long as he knew what he was looking for.
The only good thing maps are good for is decoration. Also making custom paintings by meticulously laying 128x128 blocks of pixel art.
4c8fe2 No.13830542
>the new mob is carefully crafted to be as completely fucking annoying as possible without actually posing a challenge
e70f42 No.13831535
>>13830256
Hell one server I used to frequent had a subway for minecarts that linked continents together, and under oceans. Back when minecart boosters were still a thing, somehow traveling fast was LESS buggy than it is today, I don't even remember people falling into world holes, but yet boats would cause players to crash and created an indestructible ghost copy of the player in the boat, so eventually oceans filled with ghosts.
Now just riding a horse on land is fast enough to throw you into a chunk error.
dea622 No.13831576
>>13817876
>finally realize why /v/ went to shit in the last year or so
at last I truly see
1a3f72 No.13831587
>>13831576
how much dewidawed wam shud i hav to a serbur?
e70f42 No.13831635
>>13831576
everyone on /v/ is still trying to coast on the nostalgia of what minecraft used to be and what was promised for the future of it
that's all we have outside trying to take matters into our own hands and fix it ourselves, which isn't fucking easy because notch sold out before open sourcing the fucking code
99bf78 No.13832052
>>13831535
I don't have any trouble traveling fast unless my internet is being shit. But for some reason traveling on land is buggier than flying, and traveling in a boat is the buggiest thing of all. Horses, regrettably, are completely useless and always have been because they're too tall for forested areas and can't fucking swim.
Rails are just for decoration and the fun of it, now.
937568 No.13832061
>>13831576
>first pic
I feel like I can almost see myself in the background in that pic
46d6c0 No.13832068
>>13831576
It`s no secret /v/ has a group of dedicated autists that make a minetest or whatever their client of minecraft is from time to time, shit I am sure minecraft players overlaps with every single community there is
826296 No.13834570
I need to rebuild my museum since I lost it after I reinstalled windows.
>>13829248
I usually just put down trails of torches. Of course now you can use a shovel to make paths too.
4c8fe2 No.13834632
>>13832068
And Minecraft mods are made for the biggest autists around.
e70f42 No.13836132
Well I found modloader for 1.2.5, now it's just a matter of decompiling the jars and loading up the craphead into eclipse. I may have to load up windows to decompile this though.
e70f42 No.13838242
>>13836132
I had to dig up core files from tekkit just to be able to decompile this shit, good thing I still had that. The required version of lwjgl and other shit are old as fuck and I don't even know if I would find it.
166946 No.13838330
>>13824799
>no competent villager/npc AI, like guards or npc with real jobs
<so there's no reason to build towns
>no real threat from enemies, a cube of dirt protects you from anything
<so there's no reason to make a cool fortress with traps
>caves are boring and mining is tedious, even with full enchanted
<so there's no reason to make a cool dwarf mineshaft
>there's not endgame content, making farms only works for mediocre enchantments
<so there's no reason to make cool redstone contraptions and farms, and again, no traps
>j-just build shit
and for what purpose faggot? this game is as hollow as it can get, it never gives you a reason nor a motivation to get creative
also
>reddit spacing
1c0c6a No.13838481
>>13838330
>and for what purpose faggot?
For fun, I'd only imagine. Unless you don't have fun, then don't play it.
8f8694 No.13838974
The question is, will they introduce dolphin rape into Minecraft now?
fe78bf No.13839069
>purchase Minecraft back in pre-pre-release for chump change
>get excited as it grows in popularity and scope
>Notch makes a Google Doc for suggestions and wanted features
>Halloween update announced
>it's fucking nothing
>only new features are just plagiarized mods
>Notch disregards player suggestions, progress grinds to a halt
>Minecraft becomes too popular
>new features and actual development brushed to the side to cater to the babby demographic
>Minecon
>Minecraft on Xbux
>MC Story Mode
>mfw everything
I want to wake up.
3e20fa No.13839189
>>13839069
>many of the mods could be their own separate proper games on platforms other than minceraft
kill me pete
99bf78 No.13839980
>>13838330
>how to tell someone has zero creativity or self-motivation 101
Back when I was a kid, we actually had to use our imagination, because we didn't have games and iPads to hand-hold our enjoyment of life. But you wouldn't know anything about that. Why don't you go back to CoD.
Or better yet, just suicide because there is less point of doing anything in real life than there is in Minecraft.
83c4eb No.13840038
>>13839069
The threads where anons were discussing the vast possibilities of survival multiplayer are still fresh in my mind. I remember anons suggesting the use of special block formations and wool-on-stone to signify /v/irgin item caches.
It will never stop hurting.
8f8694 No.13840337
>>13839980
No everyone's imagination works the same way. Some people need something to work towards or work against in order to be inspired.
99bf78 No.13841203
>>13840337
Then they should play games that provide that, not complain about games that don't because they expect the entire world to cater to their needs.
a883e4 No.13841224
>>13819617
>DQBuilders
Patrician taste. That game is far better than it has any right to be and it succeeds in every way that Minecraft failed, despite having the power of limitless autism and a billion Microsoft Shekels.
e70f42 No.13842117
>>13839069
I would be trying to untangle minecraft's spaghetti right now, IF IT WOULD FUCKING DECOMPILE
I left it for EIGHT HOURS, and it just sat there doing nothing, there is nothing happening in this fucking script, it has just decided to hang endlessly
e70f42 No.13843525
>>13842117
I did it. After all the fucking around trying to get it to decompile in my windows VM and failing, I ended up just running the linux scripts and it worked. Fucking windows.
Although something seems off, I don't remember the End being in prerelease 1.2.5… Yet the minecraft jar was copied directly from tekkit 1.2.5
e70f42 No.13843564
>>13843525
Well shit, I guess it was there in 1.2.5, that's fucking weird.
be487f No.13843605
>>13832061
Because you're a pedophile?
19ea5e No.13845117
>>13819593
>how long until Microshit finally catches on to the fact that minecraft devs are not actually working at all, they are just playing grab ass all day long while applying some quickly-made textures to some boxes once in a blue moon and calling it "Update"
Microshit won't care because Minecraft continues to print movie despite lack of any meaningful updates in the past 6 years.
68644d No.13845207
>>13819603
It's actually "8.5
He's using the ruler off base trick.
e70f42 No.13847140
>>13843525
I think one of the things I'll work on first will be trying to load new blocks from config files, and then maybe I can strip the existing code for blocks out and adapt it to load ALL blocks from a config, and assign similar block types to a single ID that varies in metadata.
e70f42 No.13847141
>>13847140
whoops forgot my image
d26a78 No.13847869
>>13829248
But I do exactly that, too.
>>13839069
>catering to babbys
THIS IS THE SHIT THAT MADE MINECRAFT TERRIBLE. THIS, RIGHT HERE. Fucking minigame and youtuber shit god fucking damn it.
7ca604 No.13847962
1874f0 No.13848060
>>13847962
Didn't that mod go in for a complete re-write that failed miserably and died, and stopped supporting 1.7.10?
65e367 No.13848307
>>13848060
It certainly did but the old version is still playable, and I gotta say, it's a really good mod.
26f95a No.13848327
>>13818755
Seriously this, these fuckers have the backing of fucking Microsoft and can't add more than 1 mob a year? Fucking modders can do ten times that much.
26f95a No.13848392
d26a78 No.13848469
>>13847140
>>13847141
Good luck you beautiful bastard.
dea622 No.13848486
>>13832068
im sure minecraft crosses over with splatoon players
8bb04b No.13848507
>>13848486
Nah, that's a different kind of autism.
ab05dd No.13849316
>>13848486
I don't know what it is about their cosplay but it looks like it came from one of those "parody" pornos.
000000 No.13849377
>>13849316
I'm pretty sure I see Carl the Cuck in there.
166946 No.13849600
>>13848327
>Fucking modders can do ten times that much.
I unironically believe that the reason why they still haven't made an API for modders is so they won't look like incompetent hacks when comparing their "work" with mods that people do on their free time
7ca604 No.13852430
>>13849600
they already do
the old modding community effectively got asphyxiated in 1.8, with in the 2 year gap of the forge update a shitload of mod projects got abandoned and stopped updating, take a look at anyone of them and theyre insane compared to mohjang, everything from Reika's mod millenaire tropiccraft industrial craft twilight forest build craft malisis millenaire etc etc
e70f42 No.13858114
Just want you guys to know, I'm going fucking cross-eyed looking through this code.
One of the things I've noticed though, is the excessive usage of classes. As I've learned recently, in simple terms, a class is like a blueprint used to create an object, but there are a fuck ton of classes, one for almost every damn block. The few that don't have their own class is I think just wood planks/logs and ore because they are so similar in how they're defined. I really want to know what the logic was to doing this, if most of these classes are only used once then why even have the class in the first place?
937568 No.13858170
>>13858114
>one class for every block
>not just having one class for blocks period
Pajeet confirmed
4d0bb6 No.13858182
>>13858114
Welcome to Java
e70f42 No.13858282
>>13858170
See to me it would make sense if there was just a single block class, I don't see why it wouldn't work to just have a class with all the block features that are enabled or disabled when initializing the block in Block.java
Many of the blocks have little variance between each other, so why wouldn't there just be a boolean for the features that aren't always used?
As you can see in that screenshot, when it shows
>stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("stone");
the new BlockStone is calling the BlockStone.java file containing the public class BlockStone which extends the Block (the file that's being shown), but the only features of the BlockStone class are for setting par1 (the block ID) and par2 (this I'm not even sure of), then the material to rock, and a public int for what item id is dropped (returns cobblestone).
Compared to BlockDirt, it only has a protected function to set the ID, par2, and material to 'ground'.
8b2db0 No.13858291
>>13817876
Minecraft's days in the sun are long over
d26a78 No.13858296
>playing cracked version on MeinKrampf
>when I break a block, it disappears for a fraction of a second, reappears, then finally breaks
>all in the span of 5 seconds
>every single fucking block I break
AND I'M PLAYING FUCKING SINGLEPLAYER, TOO. WHY THE FUCK IS THE GAME PLAYING LIKE I'M ON A FUCKING RUSSIAN SERVER?
cd0b14 No.13858324
>>13858296
That's the same on legit versions too. Blame pajeet-tier java coding I guess.
e70f42 No.13858335
>>13858296
because singeplayer is a server
you know how you can have friends connect over LAN to your game? yeah they merged client/server into one horrendous mess
d26a78 No.13858339
>>13858335
>they merged client/server into one horrendous mess
F U C K I N G W H Y ?
937568 No.13858340
>>13858282
more importantly why not just have the constructor have all of the variables to be set
so I could just say
stone = (newBlockStone(hardness,resistance,sound, etc)
e70f42 No.13858470
>>13858339
Because it meant there was only one codebase to maintain instead of two, when updating prior to that, they had to first test changes to client and then add changes to server to test. So it saved them time on implementing new features and forgefags loved it too despite obvious sacrifices to stability.
>>13858340
This is what's really tweaking me, things like setHardness are called in the constructor, where that's a protected method inside the class responsible for constructing the blocks, so why wouldn't other features like idDropped (for item different than block harvested like stone:cobblestone) be in Block.java? Then in the constructor just have
stone = (new BlockStone(1, 1)).idDropped(4).setHardness(1.5F).setResistance(10F).setStepSound(soundStoneFootstep).setBlockName("stone");
Also I just learned something while checking minecraft's version history today, potion brewing was going to be more complex and interesting than what currently exists, the first implementation of cauldrons included the ability to toss items into the cauldron to produce a potion, with the water changing color and adopting a lava texture, the color of the liquid would change based on what items were thrown in produce various buffs and debuffs based on what ingredients were used but the cauldron wasn't obtainable except through a mod at the time so nobody could really use it. It was deemed not user friendly and 'too complex' so they axed that functionality and created the brewing stand. Fuck my life.
558e5e No.13858634
Why can't a multi billion dollar company do a fraction what modders are capable of?
9f6219 No.13858697
>>13858634
<modders
>actually passionate about what they're doing
>competent, need programming/modeling skills to do what they do
>white
<microshills
>indian
>copy paste stolen code
>no original ideas between a million of them
>making too much money
f5f06e No.13858732
>>13858114
Is this reverse engineered or the actual source code?
e70f42 No.13858806
>>13858732
Very close to being the source code, it's the source deobfuscated with MCP, and because deobfuscation isn't perfect there are still some functions that are obscured.
f5f06e No.13858814
>>13858806
Looks extremely poorly designed regardless.
558e5e No.13858822
>>13858697
minecraft is such a dead world
MS should stop wasting their time and implement a system that let's you set NPC waypoints/routes & schedules.
That way you could build a town and have NPC guards go on a patrol that you set up, or go to and from homes and item shops.
It would also be nice to let you give NPC custom skins through a in game interface for NPC such as guards and shop keepers.
e70f42 No.13858823
>>13858814
I don't think anyone could argue that.
558e5e No.13858834
what are some benefits with C++ minetest over java minecraft?
6c4ce0 No.13858849
>>13858834
minetest has some good things
>free and open source
>bigger height ceiling, like more than a few thousand blocks high
<according to another anon, awful modding api, you might as well make a fork of the game
<very barebones if you want a minecraft survival experience; otherwise good enough if you're into the building aspect of minecraft
99bf78 No.13859770
>>13858849
Everyone talks about the height ceiling, but I've yet to see concrete proof that it's even POSSIBLE to have a render distance of those "thousands of blocks", without which it's completely pointless to have them.
e70f42 No.13860043
>>13859770
>concrete proof that it's even POSSIBLE to have a render distance of those "thousands of blocks"
I'm pretty sure nobody implied that was possible, and I'm sure that any engine would choke trying to render that far but to say it's pointless is like saying minecraft having an infinite worldgen is pointless because it can't render that far on the horizontal plane.
7ca604 No.13860157
>>13858340
>>13858282
>optimizing a 5 y/o java game
99bf78 No.13863196
>>13860043
In the last minetest thread, someone did. I asked him to prove it, and he never came back.
In any case, given the nature of the game and the nature of human existence, horizontal exploration is a given, but vertical not so much. Vertical caving wouldn't work too well unless you made a completely different game out of it. The only purpose of having such a height limit is building tall things, which is pointless if you can't see it.
eb96db No.13863272
>>13860043
No it's pointless in MC because your computer would shit itself and die if most people if they had a save file that filled up even a fraction of the map. It's also pointless because there is nothing to even bother going out more than a few thousand block to explore because the world is empty.
99bf78 No.13863316
>>13863272
Well, there are the rare biomes to find if you have a pressing need to get podzol or packed ice or colored clay or some shit. Really can't believe they haven't done more with generated structures in different biomes.
eb96db No.13863359
>>13863196
>Vertical caving wouldn't work too well unless you made a completely different game out of it.
It could work but you would need grappling hooks or wings or magic carpets or something.
>>13863316
>Really can't believe they haven't done more with generated structures in different biomes.
It's a HUGE fucking problem. Jeb is one useless motherfucker.
d26a78 No.13863408
Anyone who makes a house that isn't undergound is a nigger.
eb96db No.13863416
>>13863408
>makes a house
When ever I get the rare mood to play I just invade a village and set myself up as a farmer warlord. Desert villages are comfy as shit.
d26a78 No.13863420
>>13863416
>I just invade a village and set myself up as a farmer warlord.
Heh, good shit my man.
99bf78 No.13863426
>>13863359
The fact that the world is so empty is the biggest obstacle to the game as it was. That's why they had to turn it into a PvP multiplayer game. I simply cannot understand why it's so difficult for them to do shit that it comes in one structure at a time (igloos, fucking IGLOOS; are you fucking joking??) or one new mob at a time. It has to be some kind of ten-year-plan where they spread all the possible new shit over the entire time period rather than giving us anything significant.
>>13863416
Generated houses are too damn small. But they do make good locations for a base anyway.
1c0c6a No.13863457
>>13863408
>not an underwater house
eb96db No.13863459
>>13863426
>Generated houses are too damn small.
Churches and blacksmith shops are both great to expand off of. One of the reasons I like desert villages is that some times under rare conditions pyramids can generate close or even integrate themselves into the village and that makes a great base.
I sure wish there were jungle villages too though.
d26a78 No.13863468
Everyone has their preferences, nigga.
d26a78 No.13863601
1c0c6a No.13863729
>>13863601
>>13863468
You can't deny the snowglobe look is pretty cool.
eb96db No.13863786
>>13863729
>in 6 months everyone will build underwater to escape the flying hellbeasts
Minecraft might even get accidentally interesting soon.
d26a78 No.13863806
>>13863729
Damn, that's good. You make that yourself? It's pretty nice.
1c0c6a No.13863828
>>13863786
I'm ahead of the curve son.
>>13863806
Yeah, took me a couple of hours to build the sphere, clear out everything inside, build some buildings, then transfer some villagers in as my captives.
e70f42 No.13864013
>>13858282
As I just tested, I was able to make a BlockProperties file and copied over the code from BlockStone to BlockProperties, then changed the constructor of stone in Block.java to
>stone = (new BlockProperties(1, 1))..etc
found out right away that because the file is called BlockProperties.java, the public class inside must be in reference to itself, so it had to be public class BlockProperties extends Block, then the method public BlockStone had to be renamed to public BlockProperties otherwise it throws an error:
>public class BlockProperties extends Block
<Implicit super constructor Block() is undefined for default constructor. Must define an explicit constructor.
>public BlockStone(int par1, int par2)
<Return type for the method is missing
<Change return type to void
<Change to constructor
>{super(par1, par2, Material.rock);}
<Constructor call must be the first line in a constructor.
Now I've already tested the class to make sure it works by adding a check that if the block mined is stone then return id of bedrock, so the custom class works, now I think to get other blocks to work in this, I would do the same thing, just add a check
>if (Block.X != null)
into the various public/protected/private methods
7ca604 No.13864016
>>13863408
>>13863729
>not building an island villa with a seethrough glass helipad
>not building a yacht off the shore of your beach tiki bar
its like you dont like bitches
d26a78 No.13864080
>>13864016
>le gun mod
>helicopter
>wants to show off his expensive shit like some rich faggot from New Jersey instead of surviving in a comfy underground bunker with a cave system under his house
You do you, anon.
eeca6f No.13864105
>>13864080
>implying it can't be comfy and expensive at the same time
1c0c6a No.13864108
>>13864016
I play vanilla.
d26a78 No.13864125
>>13864105
I think it's more comfy to live off the land innawoods, underground, and safe from everything with the warm glow of your torches to keep you company. I don't want to bring modern bullshit into my Minecraft, but like I said, you do you.
>>13864108
NEVER play strictly vanilla minecraft. Get Bioms O' Plenty and a shader mod with Optifine if your rig can handle it well.
1c0c6a No.13864148
>>13864125
It's how I've been playing minecraft for 6 years now, that's not going to change.
d26a78 No.13864184
>>13864148
So you're not willing to explore new shit? I've played vanilla for years too and I love installing good mods I think are worthwhile.
1c0c6a No.13864190
>>13864184
I've played modded minecraft before, and while it is fun sometimes, the technical stuff back in the day was cool, but it just doesn't interest me.
It's likes smokes. Sure I liked American Spirits and Marlboro Blacks, but I always come back to the Reds.
87e5a7 No.13864193
>>13864108
>playing vanilla minecraft
2a9178 No.13864203
>>13864108
I play vanilla too. Can't really bother myself to get mods for the game. Did before it 1.0.0, had fun, but meh.
1c0c6a No.13864223
>>13864193
Stay mad soy boy.
e70f42 No.13864234
>>13864013
Just figured out that in defining the blocks like
>stone = (new BlockProperties(1, 1)
the second number (par2) is the index of the texture in terrain.png, with the index starting at 0, and moving right every increment until it reaches the edge, then starts on the left of the next row where it left off on the right in the previous row, the entire image being 16x16.
par3 is always the material from the looks of it, so I could remove material from the BlockProperties super constructor and substitute par3, so that in Block.java I just add
>stone = (new BlockProperties(1, 1, Material.rock))
this I think is necessary because I can't wrap the super constructor or the method for the super constructor in a conditional check for if (Block.X != null)
without errors.
8bf9a2 No.13864243
I wonder if we'll see one of these at Minecon.
e70f42 No.13864298
>>13864234
Okay this seems to work when I apply the change to dirt as well, had to fix public int idDropped though, so now it checks
>if (blockID == Block.stone.blockID) {return x}
and the method itself will return blockID, so grass drops dirt and stone drops cobble appropriately, but I'm curious as to why the super constructor for BlockDirt was protected instead of public like BlockStone.
Looking up the difference in the public/protected modifier shows that public is visible to all classes while protected is only visible (or writeable?) to the class in which they belong and any subclasses.
>>13864243
No lie, I saw a "make your own gross poop" kit in a craft store. A part of me died inside.
7ca604 No.13864528
>>13864080
>beaches
>not comfy
>not grabbing FAL and going inna atoll
e70f42 No.13866799
>>13864298
Would it be better to have all of the special properties of different blocks in one class called BlockProperties or would it be better to take these special properties (like calculating quantity dropped for Ores) and move them into separate class files, then just call those when I do conditional checks in BlockProperties?
e70f42 No.13866981
>>13866799
Thus far I've had success in merging code from clay/lapis/iron/gold/coal/stone/dirt constructors into BlockProperties and calling that instead, and tested what they drop and how much they can drop with no issue what so ever.
I'll have to make some kind of key:value pair array and iterate through it with a For loop over functions like idDropped/quantityDropped/damageDropped etc, so that there would be a shit load of If statements.
d26a78 No.13869583
I've made reskins of the zombie and zombie villagers if anyone's interested. My goal was to make them look more diseased and feral looking. I made them all bloody and shit because villagers can become zombies by being killed by a zombie, so it made sense that they would be covered in blood.
d26a78 No.13869593
The original zombie might take a little reworking with the colors, but I think as a WIP it looks okay so far.
26a914 No.13869756
>>13858470
>So it saved them time on implementing new features and forgefags loved it too despite obvious sacrifices to stability.
>all that money
>can't maintain a game so extremely fucking simple
>this entire thread
e70f42 No.13869940
>>13869756
Yeah, that's why I'm trying to unfuck the codebase of 1.2.5, because it hasn't been severely fucked by useless bloat and still has the client/server as separate codebases.
I've already made significant progress in culling the quantity of block constructor classes because there's very few exceptions where I think a separate class is necessary. Right now I'm working on creating a hashmap (which is an array of key:value pairs) that will be iterated through on each block harvest to determine the item returned to the player. This will drastically simplify modifying the base game through a config file.
I'm hoping that by the time I'm done here, every aspect of the vanilla game will not just be configurable (like what is obtained when harvesting a block, and changing blocks to have different properties like gravity, etc) but it will be extendable to the nth degree by simply reading new textures and initializing new blocks/tile entities from config files. Had this been done years ago, forge and modloader would never have been necessary. I'm just stuck on figuring out why trying to iterate over a hashmap is causing a null pointer exception.
e70f42 No.13870067
>>13869940
And I just figured it out.
Have to change how I'm iterating through the hashmap though, the while loop causes lapis to drop 7 items per harvest, which is definitely messed up, but everything else seems peachy.
e70f42 No.13874646
>>13870067
Fixed the issue, using a while loop was the wrong way to iterate through the list of blockdrops, so lapis drops the correct quantity now. I'll continue to merge the rest of the existing block constructors into a single properties class, then once I've tested all that to make sure it's working I'll start on getting all the hardcoded stuff to load from a config file. It's only been 3 days and I almost have a functioning block API implemented in vanilla minecraft, jesus christ. Fucking hire me mojang, wait no then I'll be working for microsoft.
c5e136 No.13874809
One thing that this game is in severe need of is some kind of scaffolding.
e70f42 No.13874927
>>13874809
That's doable, ic2 had scaffolding after all.
1c0c6a No.13875535
>>13874927
It'll just take 5 years for them to implement it, like dolphins and horses.
10a4cc No.13876008
>>13823895
That's really cool, I hope you figure the rest out
d26a78 No.13876120
I'm currently working on a resource pack AKA kinda like console buyable texture packs but for free, customizable, and on PC. The theme I'm trying to go for is "decay", like Minecraft is taking place LONG after something horrible/apocalyptic happened. I mean, do you really believe that those shitty villagers who build low effort shitty houses were capable of creating ocean monuments, redstone trapped desert temples, forest mansions, etc? No, I didn't think so. I think the player(s) are the last remnants of the true master race of Minecraft that built all that shit still lying around.
d26a78 No.13876122
>>13876120
Forgot picture like a jackass.
e70f42 No.13876412
>>13875535
>expecting mojang to implement it
>when it took them years to implement new doors and a rabbit
I've only been fucking with the bare source code for 3 days and already I'm a cunt hair away from being able to load blocks, old and new, into the game from a config file. Then it'll be onto loading items from a config, then recipes, etc. I don't even understand java.
The only challenge with loading blocks from a config will be changing how texture assignment works, either I try to make the old system work by expanding the terrain.png file for new textures, or scrap that in favor of a file per texture. Might be difficult to get that done within the week, due to my own time constraints.
The best part of this will be not having the severe performance impact of forge, 200+ FPS HOW I MISSED YOU
d26a78 No.13876955
I was wondering if any niggas were going to host a cracked server. The only things I would ever request would be to keep shitty gameplay ruining plugins to a minimum, and have the Biomes O' Plenty mod be a part of the server itself.
582c9a No.13876983
>>13876955
We tried that the other month. Server went to shit and nobody tried to fix anything. I'd be up for a /v/-only whitelisted server, but sure as shit someone will find a way to fuck that up as well.
d26a78 No.13876988
>>13876983
How did it go shit? Did people act like faggots, griefing shit and killing each other?
582c9a No.13876993
>>13876988
>no whitelist
>/leftypol/ came in and sperged all over the server
>when they got bored, /b/ made a thread and shat over what was left
>server mods did nothing to address any of it
>server admin fucked off "for a break" and never came back
d26a78 No.13877000
>>13876993
>>/leftypol/ came in and sperged all over the server
lolwut
What, did they join the server just to start shittalking and build hammer and sickle shit?
582c9a No.13877010
>>13877000
It was like two or three committed autists who went out of their way to "grief" as much as possible. One of them actually named themselves BearJew after that shitty movie.
d26a78 No.13877022
>>13877010
I see. I suppose that could have been prevented by admins who actually gave a shit. I don't think we even need a whitelist as long as the server mods aren't lazy faggots.
4adb4b No.13877113
>>13876412
>config file
What language is it in?
75757a No.13877209
>>13824533
Where's this from?
2e431e No.13877383
Whatever happened to ye olde Civcraft, Intcraft, /tg/craft and 4craft? Last time I heard about them was a couple years ago, and it was related to ponyfags shitting them all up.
a8a2db No.13878807
>>13877383
They all died, some were resurrected in different forms, died again etc.
The only imageboard server to endure throughout the years is Krautchan's. After 6 years, it's still running, older maps are all still accessible, and while activity has slowed and nationplay died out (alas), it still has players (and some oldfags still lurk in dusty chatrooms, waiting for the day it might revive).
Autism never dies.
https://dev-urandom.eu/start
e70f42 No.13878922
Found the first case where merging block constructors may not work really, because BlockWood gets texture based on metadata, trying to use that code in my universal BlockProperties constructor fucks up all textures for blocks constructed by BlockProperties.
In the vanilla BlockWood constructor, the texture index is called within the constructor, not passed to it in Block.java when it's being initialized, so from within BlockWood it's
>super( par1, 4, Material.wood)
par1 is the blockid passed to it from Block.java, but my BlockProperties gets all 3 variables passed to it from Block.java, and for some reason it overwrites the texture index (par2) for every other block constructed with it.
Now I've used a conditional to check if blockID equals Block.wood.blockID, so all wooden planks get the correct texture, but this has set the texture index of the rest of the blocks to 0, so you see in the inventory those grainy gray blocks are cobblestone without their correct texture.
e70f42 No.13879305
>>13878922
As I look at more and more block constructors, I'm seeing many of them using various methods of determining texture based on side and metadata.
This makes everything more complicated, because in individual constructors they only process themselves it's easier for them to get the appropriate texture.
BlockWood uses a switch/case conditional to return the correct texture index, where int par1 is side and int par2 is metadata, default case returns 4 (original plank texture), case 1-3 returns the plank textures added later on. Far as I can tell it doesn't really use par1.
BlockLog similarly has to get texture based on side and metadata, although this uses par1 but has if statements instead, so if par1 = 1 return 21 (first log texture), if par1 = 0 return 21, then if par2 = 1 return 116, and if par2 = 2 return 117, ending the public int function with return par2 != 3 ? 20 : 153
then there's the oddball BlockMelon, which employs two methods to get texture index, one uses side + metadata, the other just side
these things I'm afraid wont be able to be merged into a single class because of how radically different each one retrieves it's texture, so anything that isn't a static block like stone/ore I'm afraid will need a separate constructor.
8b9708 No.13879582
>>13830542
>Minecraft combat system
>ever being a challenge
You just hit it till it dies.
045910 No.13881271
>>13879305
can't you just change it to a universal block? The definition of 4 different blocks seems pretty pajeet to me.
e4c7cc No.13881484
>>13878922 cjekj
Why do you want to keep the old texture system instead of implementing the individual file aproach?
548cb8 No.13881751
>>13879582
Well now you slowly hit it till it dies.
99bf78 No.13882030
>>13878807
>Every building is a box
Ugh. Christ. Will these fuckers ever learn how to use DEPTH??
548cb8 No.13882069
>>13882030
Building up in survival is a pain in the ass.
e70f42 No.13882642
>>13881271
See I want to have a universal block constructor, but it seems because of how textures are determined for multi-textured blocks, it's a huge issue.
So I think I'll have to change how I'm doing things, so that there will be a static block constructor (ie: blocks with no special texturing/functions), a plank block for wooden blocks of various trees, a log block for various logs, leaf block etc. It would still drastically cut down the number of individual constructors, just a little bit less than I had hoped. I had forgotten how many blocks actually had a different texture per face.
>>13881484
Because it might be more efficient to use the texture map method. Maybe. It's beyond the scope of my knowledge of java, but I can still implement the individual file approach if needed.
0cbee5 No.13883258
>>13877209
Open MW progress update video
ce0a01 No.13883417
Minecraft was better when it didn't have a hunger system.
1c0c6a No.13883438
>>13883417
Yes it was, Captain Obvious.
937568 No.13883455
>>13882642
Just use inheritance to create block subclasses.
Oh, wait.
99bf78 No.13883541
>>13882069
It takes a lot longer, but the results can still be the same if you don't restrict your geometry to platonic solids and your palette to "fuckloads of stonebrick".
7ef391 No.13884137
Are they going to make the jump to C++ anytime soon? Literally every version but the PC and smartshit version doesn't run on Java and perform 50 times better
57d5cc No.13884148
>>13884137
They already did, it's called minecraft for windows10.
If you want a non win10 exclusive microsoft game, you are too inocent for the internet
57d5cc No.13884162
>>13869756
>that fucking simple
Are theree many minecraft clones? Any better than the original?
If it's really that easy, someone should do one
99bf78 No.13884175
>>13884162
Apparently, it's NOT that easy. Who would have thunk it?
2e431e No.13884193
>>13884175
You kidding me my nigger? You do know the game literally started out as a java practice for Notch right? From there it was mostly adding blocks. It's quite literally babbies first java game.
57d5cc No.13884198
>>13884193
yet, no one can replicate or improve it
eeca6f No.13884357
>>13884198
Plenty of people can, but normalfags don't pay attention to them because they aren't as popular as mine craft, and the only real reason mine craft got popular in the first place was because of the infinite amounts of advertising through youtubers. It's not the game that's hard to replicate or improve; It's the context that made the game successful that's hard to replicate.
e70f42 No.13886803
>>13884137
You know, the java version isn't as shit as everyone assumes it is, it's just that a lot of stupid shit happened since 1.2.5 that gradually pushed performance off a cliff.
The biggest impact to vanilla was merging the server and client codebase, but for modded you have Forge with it's bloated codebase that prevented me from even running 1 simple mod I created, just having forge installed will destroy framerate as I found out.
The bare source code I've been meddling with still gets 200+ fps when I test my changes, and it might get a little bit better when I finish reworking everything and remove bloat, like code that was literally being reused in 20 different classes. Only problem is I haven't been able to sit down for a solid hour to focus on it since the weekend, just far too busy during the week, except tomorrow and friday I should have more hours to spend on it.
99bf78 No.13886813
>>13884193
>>13884357
Then why does Minetest suck so fucking bad?
20134c No.13886963
YouTube embed. Click thumbnail to play.
talking about miiinecraft
d26a78 No.13887085
Retextures looking good so far.
dae4f4 No.13891226
>>13879305
Posting because this sounds promising and I don't want this thread to die yet.
So you've got blocks loaded from a config now, and presumably creating a new block is as easy as just editing the config and adding some textures to terrain.png. That's already neat in and of itself but how much do you think you could extend this? You already mentioned items and recipes, but what about things like new crafting UIs (furnaces/crafting benches for specific modded items or recipes etc.) or even mobs? Is that within the realm of possibility?
Secondly, where are you gonna keep us updated on this project when this thread dies? I've been waiting for something to turn the game into less of a modding hell for a while and I'd hate to be kept in the dark on something like this now that it's actually happening.
e70f42 No.13891390
>>13891226
Config loading isn't done yet, just because my week has been swamped with other shit to do, but it shouldn't take too long to figure out, I just have to look at how existing configs are being loaded and parsed and go from there. I think it's using something called Argo for config parsing…
As for the other stuff, yes I think it's entirely doable, I don't see a reason yet why absolutely everything can't just be loaded from external configs, it's been easier to reverse engineer the source code than trying to make major changes through forge. There will be few things that wouldn't be doable with this massive API, like the crazy shit Azanor does with thaumcraft, a power system like what ic2 or every tech mod uses now, and a native method to update models/hitboxes for things like ic2 wires (a similar method exists for rails, but that's much different than wires connecting). Still there's lots of things that could just be added in, but that can be the focus when I've finished with the existing code.
It's going to be really satisfying to have game rules like day/night cycle, hunger, etc, moved to a config.
838db5 No.13891861
>>13891390
Posting from another location, I was going to try to continue my work on the go, but it's hell trying to run anything on this laptop. Where I was getting 200+ fps on my desktop, the laptop is only giving me 6 fps at best. I must have configured my software wrong somehow, because there's no way a laptop newer than my desktop should perform this badly. Guess I'm chained to my desktop for now. Shit.
e70f42 No.13897923
>>13891226
Small update, I got around to looking at minecraft's config parsing, and it's too simple for being able to set up multiple key:value pairs per item. So I have to do a bit of studying on how to parse json format, the flow is going to be akin to this:
>block:{
> "type":"standard | log | wood",
> "gravity":false,
> "emit_light":false,
> "texture":etc }
minecraft's config is only a list of x=y, and I may have to look at how other people used json for adding stuff
Looks like for every block option I'll have to declare a public int/string/boolean/etc first.
Oh christ and I just looked at what handles the recipes, there's a class called CraftingManager and it's just a HUGE array list of all the recipes. God why, why wouldn't they just load this from a config… Again this can be boiled down to json format:
>ItemReturned: {
> "quantity": 6,
> "pattern": ["xxx", "yyy", "zzz"] }
where you substitute xyz for item id/name or create an alias within like:
>ItemReturned: {
> "x": Item.ingotIron,
> "y":Item.stick,
> "z":Item.sugar }
635ea5 No.13899616
4a9617 No.13899818
By the way I plan on moving my dying texture pack that is for 1.11.2 version of minecraft and bring that pack into terrafirmacraft. Is /v/ willing to play terrafirmacraft again or is it completely dead?
4a9617 No.13899842
This texture pack I am talking about is not some random pack but rather a famous one that has been around for years. Its not quite Dokucraft or Spax but it has its own fanbase and users.
78e6fc No.13900007
Minecraft is a jewish ploy to destroy human children.
e4c7cc No.13900133
>>13900007
What isn't these days?
1c0c6a No.13900150
c384c0 No.13900156
87afa7 No.13900300
>>13900156
>Implying implication
87e5a7 No.13900346
I kinda want to join some mid to large sized minecraft server and leave cryptic books and buildings lying around. Maybe build some sort of lore, I dunno.
bf299b No.13900442
>>13817925
>that guy
I forgot his name, but isn't that the guy who has been running Minecraft since the beginning pretty much while Notch took his constant vacations and he was left to do literally all the work on his own?
89c721 No.13900486
>>13900442
Yes and he's pretty much responsible for the directionless development of the game for the past 5 years.
11fef9 No.13900513
*mines all the fun out of the game*
1c0c6a No.13900581
>>13900513
pssh, nothing personel Notch
2e431e No.13900758
>>13897923
Waiting for an update
e70f42 No.13901065
>>13900513
>people prefer the technomagic oredict vacuum over ic2 miner that had actual mechanics to it, like upgrading the ore finder, drill, mining pipe, and would fill canisters with water/lava for using in other machines
mekanism a shit, A SHIT
>>13900758
I have all weekend, mostly, free to work on implementing the config parser, so I should have something to show for it late saturday afternoon about.
89c721 No.13901100
>>13901065
>>13900513
The only mod I ever used with minecraft was Galacticraft. It felt nice to have some kind of progression and I liked the technical stuff.
9c6958 No.13901124
>>13901065
ic2 was a terrible slog of asinine bullshit 2nd only to gregtech made worse by the fact that so many better mods required it.
99bf78 No.13901551
Kind of would like to try modded, but it seems there's fifty million mods, most of which require fifty billion other mods, and when you get them all together there's fifty trillion crafting recipes, many of which have fifty gorillion steps done on fifty dubrillion machines using fifty tripillion ingredients, so making something as inane as a hammer takes an hour of research into what the fuck you're supposed to do. Complexity for complexity's sake isn't fun; it's adding more grind to a game that's too grindy as it is.
8dacbf No.13901888
>>13882642
i think you're on the right track, anon.
if i were you i'd do a little research on design patterns. (there's probably a java specific book, search something like 'design patterns in java'.
i don't know if you necessarily want to go down the rabbit hole i'm suggesting, fair warning. but i think it would help.
e70f42 No.13902667
>>13901551
that's one of the biggest reasons I'm making a vanilla API, it's fucking dumb bullshit that for years now we've had to put up with item/block ID conflicts and recipe conflicts and having to use minetweaker for customizing everything to almost what we wanted
by having every aspect of the game already reading from a config will cut down on the time needed to customize a game to anyone's specification without worrying about conflicting mods and core mods and mod dependencies and nobody will have to give a shit about a modder's preference on how tedious it is to craft shit or how long it takes to dig stone.
>>13901888
it might, I have thus far managed to learn how to change most things just by looking through various existing class, like I had trouble implementing a hashmap for block drops when following examples from numerous websites, but then by checking out the furnacerecipes class I was able to make a working hashmap for what I needed.
99bf78 No.13904660
>>13902667
Issues I have, at least for the moment, is more related to mod crossovers. You're recommended to get a bunch of mods, but sometimes they do the same things. For a simple example: there are two different mods that put in a custom "copper" ore, and you can find and mine and collect them both. One of the types of copper ores is used to craft certain items, but if you try to use the other copper ore, it crashes the game. There is just little or no attempt to put together something cogent; every mod is a wannabe "total-conversion" that was never finished.
e70f42 No.13905397
>>13904660
That's the other big problem, in FTB there's never less than 3 copper and tin ores that generate in the world, and when you have so many mods adding their own shit you practically can't go 2 seconds without digging more of it up, it's asinine. Everyone wants to implement their OWN ores rather than depend on something universal like Metallurgy which adds all those different ores and fantasy ores and gives you full customization over where/how much/how often everything generates.
e70f42 No.13905827
Augh fuck, I'm having trouble with using Argo for building/parsing json.
In trying to go by the example on argo's website, I'm guessing the argo package used in this version of minecraft is hilariously outdated, because it lacks the builders for string/number/array that is referenced in the example.
I suppose I could just go and use cfg parsing instead of json, but it will look a lot uglier and I have to figure out how to get multiple values into a single item.
Seems there is no native method in java for parsing json, just a bunch of implementations that need to be added to the project. Kind of pissed about that.
547b06 No.13906195
>>13904660
There exists something called ore library, deigned to avoid those problems.
e70f42 No.13906364
>>13905827
Actually scratch that, I think I successfully imported a more current Argo build into minecraft, now the errors I had are gone and I only had to change one thing elsewhere that used an old Argo call. Going to test writing the json file and then reading from it.
e70f42 No.13907446
I'm having more trouble figuring out how to use Argo for parsing than I thought I would. Seems I have to create an IO stream for reading the document, and have Argo read the stream, this is seeming to be a big pain in the ass since most documentation I try to look up on argo is either very basic or for something else that uses argo but is not argo so I may still go the cfg route.
I'll guess I'll also post any progress I've made in agdg threads while I'm at it, since this thread is dead.
99bf78 No.13907900
>>13906195
I am aware; it was just a simple example to illustrate what's wrong with modpacks. Either you end up with an incomplete experience using one, or you end up with a disjointed clusterfuck using several.
a3dd76 No.13908649
>>13883417
it completely killed the game for me when it came out but it's not that bad anymore, they decreased hunger drain for most things pretty significantly so you're not constantly babysitting the hunger bar. still miss medkit porkchops though.
1c0c6a No.13910363
>>13901065
Piping sucks though.
99bf78 No.13912175
>>13908649
I DON'T miss when medkit porkchops didn't stack, though.
1c0c6a No.13913341
YouTube embed. Click thumbnail to play.
Is this the power of autism?