58de25 No.13811882
Why is it ever since Bethesda's Terminator Future Shock came out in 1995, iron sight stopped becoming the default sight for FPS games? Even when hip firing, humans in real life position their gun in the middle of their eye sight.
10d852 No.13811913
Because if it's off to the side it doesn't take up the center of the screen.
58de25 No.13811939
>>13811913
Then just position it at the very bottom of the screen, like in Wolfenstein 3D. Also, I had no problem playing brutal doom and brutal wolf 3d without crosshair.
d777ba No.13812028
>>13811882
JUST BUY THE FUCKING GAME GOY, YOU DON'T OWN NOTHING!
18f485 No.13812036
12fb0f No.13812075
>humans position the gun in the middle
>hip firing
? ????? ?? ?? ?
if you're firing from the hip, that means the weapon isn't shouldered. That is you're free handing it. If you have it shouldered that doesn't mean you're looking down the sights. This thread is fucking retarded.
58de25 No.13812093
>>13812075
But you still horizontally position the gun in the middle of your eye sight, and therefore the iron sight is still in the middle.
9c2181 No.13812105
>>13811882
It looks weird unless you've got good 2d sprites. It can work in 3D, just don't show the character's arms and make sure the gun is symetrical and has nothing on top.
51f924 No.13812129
>>13812075
>>13811882
>>13811913
gotta show the cool weapon model otherwise, all those manhours put in are hard to spot when all you can see is the barrel.
more games should have transparent/invisible weapon model, especially the bigger weapons
b68478 No.13812160
>>13812093
you have two eyes you fucking morane
26e89e No.13812166
>shooter requires you aim down iron sights
>when you do the sights are centered instead of to the right like the player character is a cyclops.
12fb0f No.13812175
>>13812166
when you're shooting, you're basically a cyclops. Unless you train yourself, you usually shoot with one eye closed. That's why it makes me giggle when people bitch about games lacking depth perception making iron sights useless, as if the use of sights wasn't specifically to compensate for the lack of depth the second eye being closed caused.
The only times I shoot with both eyes open are handguns and optics like red dots. If you're using a handgun defensively you don't give a shit about the rear sight, you line your front sight to your target, that's the important part. And red dots are exceedingly easy to fire with both eyes open so why bother closing one?
58de25 No.13812195
26e89e No.13812198
>>13812175
>ever not shooting both eyes open
Holy shit! Where did you learn to shoot such shitty practices are allowed?
58de25 No.13812205
>>13812198
Unless you're hip firing, shooting with 1 eye closed is easier. It turns our 3D perception into 2D.
26e89e No.13812239
>>13812205
It's more natural, but it's also piss easy to learn to do it right with even the slightest practice. It only makes sense if the player character hasn't been trained, but then the player character should ND himself to death when he touches a gun in that case.
6c0018 No.13812495
>doom retrokids pretending their game has ironsights
>when they REEEE like bitches whenever a mod implements them
58de25 No.13812603
>>13812495
Don't blame me, I love brutal doom.
2be39a No.13812636
>>13811913
And yet they manage to make the models big enough to take in a thrid of the screen.
a89795 No.13812653
>>13812636
This. That's the most stupid shit a lot of FPS games do.
5e3d58 No.13812729
>>13812636
>>13812653
I will never understand why some of you anons don't like the guns to have realistic model sizes.
The whole point of a first person shooter is to shoot with a gun. And if you're playing a FPS it means you also love guns. And if you love guns then you also love staring at them and notice all the little details on them.
So why is it bad when a game makes an accurate sized weapon model? It's the only way it should be done.
a1114f No.13812741
>>13812729
because, as somebody with hunting experience and combat training, you don't walk around with the gun shouldered all the time. but almost no first-person games actually lower the gun during idle periods, or have the option for you to do so. so a smaller weapon model is preferable since realistically speaking even with the weapon shouldered you're not losing 1/3 of your peripheral vision
58de25 No.13812769
>>13812729
Because I love guns, but I'm not THAT autistic. Besides, that looks more like shoulder aiming than hip aiming.
a89795 No.13812775
>>13812729
>I will never understand why some of you anons don't like the guns to have realistic model sizes.
So you never hold a gun like in those pictures? Alright anon.
a89795 No.13812776
>>13812729
Also the first is a perfect example of dumbassery. You don't hold a rifle like that in front of your fuck face when you're rest it in. It makes no fucking sense to have it like that in front of your face either.
c1079a No.13813096
What if we're missing one crucial detail? What if all FPS protagonists are actually horribly malformed when we're using them?
c1caa9 No.13815546
>>13812729
Because sometimes a gun can take up 30% of the screen.
6f3a54 No.13815680
>>13812729
>And if you're playing a FPS it means you also love guns
I love shooting things in video games, preferably with silly and imaginative weaponry. Not everyone is a /k/ autist.
bf4228 No.13815723
>>13812729
You just said the point of an FPS is to stare at the weapon model and notice details. I'm not sure if I can adequately describe how retarded you seem.
c7b0dd No.13815725
>Not having the gun cover the entire right side of the screen
51824d No.13822509
If I recall, there were several games that had that as a default sight after Terminator was released; games like, Disruptor, Rebel Moon Rising, Outlaws. I think it's less of realism versus the rapid development of better graphics and design and wanting to show them off/do the best that you can with them.
a2d660 No.13822521
>>13811882
>iron sight
It's called aiming down your sights, retard.
a34ee0 No.13823275
>>13811882
>Even when hip firing, humans in real life position their gun in the middle of their eye sight.
1. Humans don't have eyes on their crotch
2. If you're giving guns to species other than humans, please stop
9275ba No.13823383
>>13812729
Realism =/= fun
No matter what realismfags say, this is the truth.
Fun is achieved with good gameplay, good gameplay comes naturally from the amount of viable choices you can do in the game.
Some people think that realism correlates to more choices, but most of the time it doesn't. In most cases realism interferes with the choices you have in the game by unbalancing them, and making just one option viable.
Realism in the cancer that killed FPSes, not consoles.
6ddf08 No.13824153
>>13811882
Because you don't hold the gun in the center of your chest.
>>13812129
>more games should be retarded because low IQ esports faggots have mental issues and get distracted by things existing
>>13812160
>>13812239
Nofuns faggots that never used a real gun confirmed. Even a fucking nerf gun would let you know you're retarded.
>>13812729
>SVU
>on a bloodsucker
Why?
>>13812741
>hurr durr what is FOV wwhy vidogam not have same vision cone as real life
6ddf08 No.13824154
>>13823383
>muh fuuuuuuuuuuuuuuuuun muh realism baaaaaaaaaaaaaaad because I suck at games
26e89e No.13824187
>>13824153
If your sights are directly center, either you're a mutant capable of shouldering your rifle directly under your neck and seeing the sights from there, or you're not shooting both eyes open.
6ddf08 No.13824198
>>13824187
>t. guy that was just arguing that aiming with both eyes open was the right way
bfb2a5 No.13824328
>>13815725
The FAMAS is a bit of an odd duck in that in some FPS games it's an above-average gun balanced by the fact its fat handguard takes up so much screen space.
2bff08 No.13824362
>>13812166
Unless you're playing with a VR headset or 3d glasses, your character technically is a cyclops.
3dcae3 No.13824836
>>13823275
>>13824153
Have you ever tried hip firing in real life?
>>13822509
It's pretty creepy how Terminator was the pioneer of every modern FPS feature such as full 3D graphics, grenade button, default mouselook, semi open world levels, and gun positioning at the right side of the screen, yet it suddenly disappeared from history without trace. Not even Bethesda remembers that game anymore.
8ee008 No.13825553
Surely if you're using a scope or sights you're going one-eyed, otherwise you can shoot like a nigger I suppose.
8ee008 No.13825556
>>13811882
Everyone else notice Doomguy is left handed?
8ee008 No.13825569
>>13825556
We've been playing a devil all along, dude is essentially a TKing throughout.
523533 No.13825587
>>13824836
because its a really bad game and deserves to be forgotten.
9275ba No.13828316
>>13825556
He actually switches between right-handed and left-handed depending on the weapon.
db187d No.13828325
>>13815725
heh, still valve's last good game
0264e0 No.13828461
>>13824154
There's different kinds of realism. A lot of devs think running out of stamina after running for 5 seconds is realistic but it's not realistic or fun. It's obviously not realistic to jump 6 feet into the air but it's usually fun. A lot of people would find it frustrating to have every gun use the correct type of ammo but it's realistic and fun tbh if you're as autistic as i am
e74241 No.13828598
>>13828461
>A lot of devs think running out of stamina after running for 5 seconds is realistic
To the average videogame developer, that is realistic for them.
6091f6 No.13831302
Same reason why isometric view become the dominant method of presentation for RTSs and city building sims.
Part of good game design is presenting the gameworld in a way where you get a clear idea of what it is you're supposed to be looking at.
You can't really tell what a building is supposed to be when you're looking at it top down, and you can't really tell what a weapon is supposed to be if you're looking at it directly from behind.
3dcae3 No.13837880
>>13825587
>bad
>influenced the entire genre
Pick one.
>>13828461
If you carry like 30 kilos like an average soldier, it's realistic. Stalker SoC's stamina system is the most realistic one in video games.