>>13804629
I hate to be that guy, but he has a point (but unlike the other faggot, I'll elaborate)
Combat in EYE has 4 areas you can work with. Psy, Hack, Ranged and Melee.
Psy is quite a disapointment at first. At the start you can only do a Naruto impersonation and summon clones with terrible AI so you can watch the game play itself instead of playing it yourself.
Alchemy is dumb when everyone goes with MedKit and Madness is just a shittier faster Hack that only works against humans and even then not really most of the time.
It seems like it compliments Melee quite well, what with Dragon and whatnot, but it doesn't since blocking projectiles drains energy like a motherfucker and the best offensive ability you have is running near people with any ranged weapon and use your Forcepush.
I'm not counting gates here since it takes a full playthrough to unlock any, but if you want to consider them, you have "kill everyone in one hit" gate, "hack everyone in one hit" gate and "health-link with enemy" gate. The only thing that seems interesting about them is the permanent lesions you get as a price for using them too much, something that research removes completely.
Hacking seems the most detailed and usefull system of the bunch, but it's utter crap. You'll use the very same strategy for every single enemy, removing their Attack first then buffing your own to the point that it's decided who wins the hack by the difference of your HP. It's a shitty mini-game that takes 10 times longer than it has any reason to take and it doesn't even justify being it's own submenu.
A small section of the GUI that shows up in the top right corner that auto-plays itself with the parameters you set using the NUMPAD while you keep shooting would be far better.
And in the end what does hacking net you? Some extra brozouf that aren't worth the time it takes to hack the machines that give them and the ability to kill your enemies using your enemies, something that only works with humanoids that you could have killed much faster with guns.
Ranged seems like the best part due to it's large variety, but it's really not. Inventory management is a fucking bitch to the point you'll only bother with the Armory and nothing else. Stopping to look at the silhouettes in boxes to pick up ammo for the right weapon is a chore and you're better off stocking up extra or going back to the Armory.
Several weapons are vastly outclassed by thers (compare the two starting shotguns, the two starting assault rifles, etc) to the point that there's no reason to even bring some weapons, as well as balacing not even being a feature in the game. Who doesn't want a sniper that kills everything in one hit after all? It's like a Triangular gate in every bullet!
There's also some shit that, while usefull, it's fucking cumbersome to even bother to use it like Scrabs or turrets that you have to lug around and care for. Most games would just make it a skill you use to spawn them and re-cast to take them back, none of this clutter.
Melee is by far lauded as one of the best parts despite being the shitiest of them all. There's only 2 swords at the beginning, 3 if you want to count the shitty default one. The two-handed version only serves the purpose of reminding you why you bring a Damocles instead. It deals half damage and you'll keep getting hit by enemies you could have killed in a single hit. You can use it with a revolver (which is stupid when the point of the sword was to dual-wield it) but since you can't deflect bullets while using it with a revolver, you're limited to shitty weapons to combo with it and you're better off with a decent ranged option, switching to melee as needed, there's no reason to pick it over the Damocles.
The Damocles is this really next sword that covers your screen in smoke and makes a loud bang everytime you use it because that's exactly what you need to fight melee.
The hammer that you only get much later is a slower but stronger Damocles. That's all the variety you get in melee.
Only weapons you swing around always in the same way, making melee extremely boring to play as, and the defense they give you locks you down while your enemies keep firing their guns, draining your energy long before they need to reload.
Everytime you play Melee, you'll be missing ranged instead.
So what do we get out of this? That Psy is fun but retarded, that Hack is boring but usefull, that Ranged is also fun but retarded and cumbersome and that Melee is boring and retarded.
You could instead boot up Shadow Warrior 1 or 2 and not only get better weapons but also much better melee and Psy.
So that leaves us with the RPG elements and story. (1/2)