158db1 No.13776671
So does there exist a game like this, except with actual gameplay?
978fc9 No.13776675
a2c5a4 No.13776684
There are tons if you aren't retarded and know how to look.
e6f950 No.13776685
158db1 No.13776693
>>13776675
>>13776684
>>13776685
I should have added, other than SC4.
e6f950 No.13776724
>>13776693
Sierra city building series
Tropico
Anno
a2c5a4 No.13776729
>>13776693
If you want some recommendations of actual gameplay, check out
>Open Transport Tycoon Deluxe
>A-Train PC Classic
>Banished
>Capitalism Plus
>Locomotion
a2c5a4 No.13776758
I TOTALLY FORGOT ABOUT 1849
158db1 No.13776807
40df84 No.13776949
>>13776758
Why the fuck don't we have more of these gold rush city builders? Boom towns are the perfect setting for the absolutely unreasonable growth rates you experience in most city builders.
38eaa3 No.13776992
Cities skylines really is shallow. It all comes down to traffic management in the end, and to fix it you have to build retarded road designs or rely on mods that overhaul how traffic works.
It's literally designed to not be as compact/dense city simulator and be just a hipster park builder. The (((climate change))) expansion didn't help either, it's a fucking game no need to push this retarded meme, also why not nuclear expansion or something to pollute the fuck out of everything.
Honestly, fuck paradox.
eec1bc No.13777020
>>13776671
>>13776724
Any City Builders out there with actual gameplay, realistic enough visuals to appreciate the cityscape you've built, and with a focus on modern glass and steel towers mixed with older stonework? A heavy focus on traffic management would also be nice, but it has to actually work properly.
Basically I'm looking for:
>C:S's traffic focus but with traffic AI that's not totally retarded and reasonably well modeled import/export deals and political relationships with neighbors
>NuSC's gameplay as it was presented without all the shit being broken and retarded and fucking terrible and packed into a 100m maximum city size cube
>Cities XL/XXL's general aesthetic, except with sims that aren't deformed cartoon goblins that clash harshly with the otherwise realistic art style
SC4 is fine and all, but I'm tired of looking at top-down or isometric grids. I want to zoom around my city and see it from a citizen's eye view.
Games set in older time periods, or with focus more on politics or economics than city and traffic planning just don't really do it for me; Anno, Tropico, Caesar and all of those are fine games, but just not my cup of tea. I want to get properly autistic but also have some gorgeous visuals at the end of it all.
Pretty sure I'm shit outta luck, though. High quality city builders don't exactly grow on trees.
605a77 No.13780521
>>13776992
The hand holding is also out of control.
>start with just roads, power, water and zones
>population increases
>unlock healthcare and garbage
>citizens suddenly get a need for those things
>also get enough money to build all of those
>population increases
>unlock more things
>citizens get a need for those things
>also get enough money to build all of it
>repeat
I've literally never had a city fail in C:S, whereas it took some tries until I got a city to turn a profit in Sim City 4.
74af0b No.13783368
>>13776992
>TFW you will never see a city builder with the road flexibility and visual power of Skylines, with the challenge and aesthetic of SC4
>TFW a sprawling metropolis will never be a possibility in any new modern city sim, because muh agent system causes a hard bottleneck by the time you reach the size of a town
All you can do is take that grid, and make it your bitch.
a26a6a No.13783718
>>13776729
half of those are either transport simu man though, and capitalism=city builder, wut?
>>13776724
tropico is shit, anno is technically different genre
what other sierra games are you talking about?
>>13776671
have you checked forest village too?
its basically newer banished, but not fleshed out mechanics yet
74af0b No.13784363
>>13783718
I'm afraid this game will flounder, because it seems as if it was made with graphics first, and mechanics second, which usually means most of the planned mechanics will never be implemented.
a26a6a No.13784519
>>13784363
yeah, I think the game will ultimately fail too
the graphics are gorgeous and environment land is pretty cool, but they seem all over the place regarding features
like the first person thing, its totally unnecessary and shifts their focus instead of making a solid base game
e13aec No.13784546
>>13776671
Weren't the stronghold games basically city management mixed with RTS?
74af0b No.13784845
>>13784789
The first bit is likely to keep the miniaturized scale of the game consistent, for balance issues. You'll only need a handful of power plants to provide for the entire 300K population region if not for that. The second is just stupid; even SimCity recognized that the biggest polluters were the cheapest per unit energy produced.
80545e No.13785116
Also, does anyone else like Caesar series?
I enjoyed the ancient aesthetic, as well as the "walker" system for supplying buildings, as well as the supply chaining
32c7b3 No.13785165
Nothing I love more than politics on /v/.
>>13776992
>It's literally designed to not be as compact/dense city simulator and be just a hipster park builder.
Sure there are problems with the model they use. They seem to optimize traffic by distance traveled with zero regard to traffic density, which is a ridiculous way to do it. While they tried to improve the traffic model from SC4, it hasn't improved enough to warrant any praise.
On the other hand, I think half of the people that complain about this don't know how to design roads in urban cities. I feel like most of these people are just gridfags who think there's nothing wrong with having an intersection every five feet. You can't just plop down high density residential on the first roads you built and expect everything to just work. Anything larger than a suburb requires planning ahead.
7a806d No.13785192
>>13785165
>townsend
my brother of african american descent
b52834 No.13785204
>>13783718
>tropico is shit
i'll fite you
ca0c0b No.13785209
>>13785204
It isn't fun after awhile because it's so easy to just give everyone what they want. I have to actually oppress factions of people to get any fun out of the game since it's so easy to please everyone.
a6b5d3 No.13785240
>>13785165
The fun thing is that meme image is pretty much 100% relevant as it was from a video where he was complaining that you can't have a comfy 18th century cooking channel without stupid political shitstorms.
32c7b3 No.13785292
>>13785240
That's why I used it.
64f17b No.13785391
>>13783718
>Other sierra games
They made a series of games literally called the City Builder series. Caesar (up to 4 IIRC), Pharaoh, Zeus and Emperor. All good games, though Emperor is the most polished in my opinion. I have a soft spot for Zeus even though it is the most simplistic. I never played Caesar 4, but I remember III being ballbustingly hard in the later missions. Pharaoh is just all around solid, I really like the setting.
I HAVE COME DOWN… FROM MOUNT OLYMPUS!
64f17b No.13785407
>>13785391
>made
I should say published, my bad
74af0b No.13785513
Well, fuck. Guess it's time to post more of bestgame.
4293e7 No.13785812
I actually prefer Sim City 5 over 4
74af0b No.13785831
>>13785812
I would just LOVE to hear why.
4293e7 No.13785853
>>13785831
Graphics
Upgrades for individual buildings so i don't have to spam dozens of water pumps and power plants around town to sustain my city
No annoying advisors crying in my face
whenever something goes wrong
82247b No.13785862
74af0b No.13785865
>>13785853
Graphics are a minor concern and largely subjective. Personally, I hated the graphics of 5 because they were too cartoony.
The upgrades were pretty nice, but then again in SC4 the larger power plants and pumps could sustain an entire city, and were "unlocked" via population milestones in much the same fashion. Also, the cities in 5 are so small that even a tiny power plant would be enough for them.
In no iteration of SimCity were the advisors "in your face". In 4 they were practically invisible unless you went looking, and were pretty damn unhelpful. Also, in earlier installments they were at least funny.
4293e7 No.13785903
>>13785865
I'm probably autistic but i just like zooming in and checking how good my city looks on street level. It's a nice touch and it helps decide where and what to build next
I find SC5 better and more realistic when it comes to things like powerplants. For a larger city in SC4 I'd need to place at least 3 nuclear power plants to sustain it while in 5 just one is enough and with no upgrades at all. I agree plots of land are insanely small, but i'm still able to pull off large populations if i plan out density well
Advisors in 4 were utterly useless and just annoying. At least advisors in 5 pinpoint to actual important shit without popping out every second
74af0b No.13786002
>>13785903
Don't get me wrong, I would LOVE if if a city builder worked like SC4 but was in full 3D and zoomable with close details and stuff. Sadly, it's just not in the cards, and the issues I have with modern city builders prevent me from enjoying them.
I like to at least try to balance out the macro-level planning of large city tiles in SC4 with the closest details you can get, where I'm essentially doing pixel-art with individual tiles.
I haven't used advisors in… fuck, like 15 years because I've gotten good enough with SimCity to play entirely by instinct with all the complex variables. I don't honestly remember how useful they were, beyond the basics of "not much", but I never used them the few times I played 5, anyway.
f935f2 No.13786046
>>13785192
I started making my own pemmican and meat pies after seeing this nigga do it. Such a wholesome channel.
e12e58 No.13786578
>>13776671
>So does there exist a game like this, except with actual gameplay?
Fallout 4
38776e No.13786650
>>13786578
>Glorified shooting gallery.
>0 risks 0 loses
>0 real decisions inside the story
Just go play NV. Settlement system is not something Bethesda came up with.
https://www.nexusmods.com/newvegas/mods/36922/?
They stole it from mod. It already was here since Fallout 3.
4de2bd No.13786762
>>13785513
I still dont get how to install mod's on pirated copy.
0eadce No.13786771
I really want a Rhodesian/African city builder. Either to play as Whitey in an alternate Tropico or as Kang Tutatutauttkambululukajie the Third as he rebuilds his empire out of post-colonial Zimbabwe by letting his kin live in mud houses like his ancestors had wanted.
fe4531 No.13786932
A-Train 9 V3 is hardcore autism mode, build roads and railways, make autistically worked out timetables to maximize your workload, supply cities with cargo to Keep them growing because you don't wanna build anything yourself since you pay taxes out the ass for properties
Also Banished
74af0b No.13789325
>>13786762
Whether it's a legit or a pirated copy, it should have created a "SimCity 4" folder in your documents folder (or maybe you'll have to search for it elsewhere) upon install, separate from the game files; every SC game has done this, though previous versions put them in other places. This is the folder where all your save games go, in a subfolder called "Regions". There is also another subfolder called "Plugins". Put the folders of mod files in there.
74af0b No.13798157
Fuck, this thread died fast.
a26a6a No.13799003
>>13798157
people are burned out, and of course there aren't actual gamers in /v/
>>13785165
>They seem to optimize traffic by distance traveled with zero regard to traffic density
this is a lie,
>On the other hand, I think half of the people that complain about this don't know how to design roads in urban cities. I feel like most of these people are just gridfags who think there's nothing wrong with having an intersection every five feet
I feel the same way but for the opposite reason, most people I see being shit at this actually put a single big road on major neighborhoods and industrial districts, then of course they gonna hanged up to shit, where literally every traffic between there is being to pass through that one choke point
besides that no one fucking seems to understand the concept of: industry near major arteries, commercial central, and residential surrounding, instead its always some retardation designs
11b95c No.13799197
>>13776684
>tons
there's literally only one good city building game.
>>13785853
>low quality bait.
74af0b No.13799696
>>13799003
It's too bad. This game is really comfy, and I'd play it more often if anyone else did.
3bb50e No.13800647
>>13789325
Many thanks.
Posting my ugly City.
14b830 No.13800665
3bb50e No.13800682
>>13800665
I like monorails.
9328d2 No.13802119
Boring grid feeder city coming through.
Yes I'm using NAM.
379fb7 No.13802588
>>13776671
I know that this is an extremely unpopular opinion, but i love simcity 5.
The game feels far more fluid and polished than skylines.
In skylines you only need one city, in simcity, a city can only do one thing, thus requiring you to get around limits.
Like the city hall expansions, you need to focus min maxing the space in simcity, in skylines you really dont need to do that.
655f8a No.13802624
>>13802588
>a city can only do one thing, thus requiring you to get around limits.
yeah, like the server crashing
SimCity 5 isn't much fun to play for any length of time to be honest. The space limitations in SC5 feel way too artificial and dumb.
379fb7 No.13802805
>>13802624
Its offline now.
And you can just move resources between cities.
For me atleast, the space restrictions add difficulty.
044d10 No.13802831
>>13776992
Cities Skylines pissed me of thanks the dumb ass housing shit, it's weird as shit and the mod that tries to fix it basically breaks the game and makes it extreme hard to get somewhere
74af0b No.13802925
>>13802805
SC5 removed 90% of the complexity from 4, which makes any additional difficulty added by the space restrictions a bit moot. But anyway, I mostly just play for the aesthetic at this point. In 5 you are basically building "toy cities", where they are representative of a city in regards to services and industries, but nothing is to proper scale. I feel as if the tilt-shift graphics imply that this sort of thing was intentional; it was never meant to be a realistic sim at all.
3bb50e No.13803493
>>13802925
Should i separate Economic sector from Living sector?
3d2aa5 No.13803589
>>13776671
>City Builders with actual gameplay
>No mention of Pharaoh or Caesar
Wow you fucking gays. You want gameplay? You'd better plan right or your entire city will be destroyed. There's your gameplay.
a26a6a No.13803631
I went for a drive today and really got me wondering for a city builder of quality
CSL really fits the bill, it manages to nail traffic and road management where can you can get satisfied making spaghetti junctions
it manages to put together a big sprawling region so you make either a big scale metropolis (big game scale) or several small connected districts
I do feel though they fell shorthand and had to cut the game short and more casualized,
since it was the first time they taking into the genre and against such a once big franchise
and indeed it was a big success, at least initially, until the pointless dlc started to come out
what remains to see is if they will strive for something better and more detailed next time or ride the casual wave
c55d36 No.13803661
>>13803589
>Caesar
My negro. Am I a pussy for not playing the maps with invasions? I just want to build a nice roman city unmolested.
74af0b No.13807124
>>13803631
>it manages to put together a big sprawling region so you make either a big scale metropolis
Because of the agent system, the entire region is effectively capped at around 300,000 population. With mods that give infinite demand, you can get that up to close to a million, but after that the game stops working properly. The region, even if you mod it, will only be 9x9 tiles (81 plots) but you probably could never hope to fill them all until you hit that cap.
The biggest region I've ever dared to make in SimCity4 was an about 20x20 tile monstrosity (400 plots), and I could stuff a hundred million people in there if I wanted.
b9b427 No.13807155
>>13785116
Try Lethis - Path of Progress.
74af0b No.13807186
>>13807141
Nice. I like how the main avenues kinda meander about with no respect for an overall grid. It's very European.
2608f9 No.13807204
>>13776992
>this retarded meme
Do people here actually not believe the bajillion of scientists and their thousands of hours of research? Huh.
deed00 No.13807216
I kinda got burnt out with Simcity 4 too quickly. I should honestly play some more Banished again sometimes. That game is a load of fun.
b9824c No.13807254
>>13776693
>>13776671
>>13776685
Sim City 4
Sim City 3000
Sim City 2000
Tropico(Pirate it though, the devs are kikes)
Cities Skylines is a fucking idiotic game. The only thing it is good as is as a traffic simulator… But even then it fails miserably.
a26a6a No.13807711
>>13807216
one fun thing about SC4 is how you can literally make poor neighborhoods and slums, people boxes that are actually functional
but the regional limit, having to jump from city to city, always bugged me down
plus fucking farms were a nightmare to place (or was it another SC?)
52db8d No.13807731
>>13802925
>No streets
I can hear one of the advisers screaming at you.
74af0b No.13809506
>>13807711
Farms in 3000 were a pain (requiring strict manipulation of variables and then historically designating every tile so it wouldn't turn to industry buildings). 4 makes it easy because you can zone for only farms. The only real problems are that demand for them goes away when you get any real development going, and fruit trees turn black from "traffic pollution".
>>13807731
It's a downtown; what do you expect? Some of those intersections have 1000+ traffic.
And they only scream at me for building mostly horizontally instead of vertically. So what if I want to fill the whole map tile with farms and suburbs before even thinking about skyscrapers? That's kinda how it works. Fuck your toy cities.
ae0419 No.13809536
>>13809506
Did farm's require water and electricity?
879e67 No.13809554
Im thinking about trying Children of the nile game, is it any good?
000000 No.13809598
>>13784546
>stronghold
Holy shit, I had forgotten about Stronghold. Not exactly city building, I'd call it RTS with focus on base building, but they were damn good. (Or at least that's how I remember them.)
74af0b No.13809695
>>13809536
Electricity, yes; water, no.
ae0419 No.13809753
>>13809695
What about High tech Industry? Does it have a lower polution? Can i place High tech inside main city?
218d27 No.13809927
>>13809598
They're pretty good, I just wish there had been an endless horde mode.
800783 No.13811143
>>13776992
Seems accurate. I don't know what the fuck I'm doing or what the fuck I'm even supposed to do in order for my city to grow. I regret spending money on it.
5a0540 No.13811526
>boot SC4
>set off making the initial map
>give up every time because i find myself planning a billion years ahead and am no good at the map maker
Any tips?
I take it there might be downloadable maps available somewhere but i don't know if they would be trash or not
be6b71 No.13811563
>>13803661
I built my best cities in Londinium. I still remember hitting the building limit without even filling a third of the map, comfy times. Too bad about that path-finding logic though.
>>13809554
Yes, give it a y'arr.
>>13811526
No matter what city-builder I play, I try not to plan too far ahead, because I always wind up letting myself down for not accounting for something or some ratio that requires me to change plan, and I never like doing that. Plus, that's kind of how real cities do things anyway.
336981 No.13811591
i like C:S because it shows the individual people and what they are doing rather than having to guess whats gone wrong in simcity 4
74af0b No.13811873
>>13811526
Planning ahead is the worst thing you can do. It's better to just build organically. Here's something I typed up as a "tutorial" if you will, for my own style of play: https://pastebin.com/FmHCjuzn
As for maps, I've always preferred to use real-world terrain. It's a bit involved and complex to do this, but there's easy-to-follow tutorials for that, and it doesn't require any special skills or paid software. If not, there are some good maps around that you can download. Just avoid anything that's flat; rough terrain forces variety.
336981 No.13811965
what is the point of farms in SC4 by the way
7a806d No.13811976
>>13783718
play modded banished instead of this soulless clone
9daa58 No.13812009
>>13811965
light industry that i think you only needed to give electricity and a road to. There were some rewards to unlock from having so many farm jobs.
plus if you were trying to create a realistic looking world, you would include farms outside the city.
74af0b No.13812671
>>13811965
Easy starter jobs, doesn't produce air pollution, doesn't take much power, and can work with the dumbest sims living in tiny houses with no services in the area. It's basically to provide a jobs foundation for right when the city starts out.
Plus they look nice with teeny towns. Makes them seem less like they're sitting senselessly in the middle of nowhere.
313142 No.13812971
>>13811526
is this a loss?
4ffe1d No.13813009
>>13785116
I loved it.
C3 had a nifty army system to boot.
Have you met Bradus Pittus or Sylvestrus Staloneus, the actors?
74af0b No.13814773
>>13813009
No, but I do have a vewwy good fweind in Wome named Biggus Dickus.
b9824c No.13814985
>>13811873
To get the best results for a european city, I would recommend to simply look up how cities were built throughout the ages.
For example, small alleyways with one big street leading through a medieval tradertown, which also has several big free places for markets(ideal for old towns), next is huge avenues with citadels and (maybe roundabouts) for the renaissance. And then more highway, less everything else, centralization of all sectors into several areas, then decentralization of sectors and so on…
5eb4b2 No.13815302
Best game for just creating a cozy city without all the management?
313142 No.13815385
9aaa3f No.13824428
9aaa3f No.13824432
9aaa3f No.13824435
597bef No.13824558
>>13815302
Dorf Fort. Once you learn that the le ebin difficulty curve is just learning how to automate food and booze production it becomes a house construction and decoration game.
74af0b No.13824581
>>13824558
Well… it becomes a written narrative about house construction and decoration, anyway.