Is a good Horror game designed as a puzzle?
>Play a forbidden siren.
>Opening spawns you in a small stretch of road with a Shibito Cop shambling after you, cackling in broken Japanese and taking potshots with a handgun
>The goal is to explore the small area while the torch can lure in the enemy but in the dark you cant interact with shit to find a way out
>Go into small building
>Find key to Truck outside
>Get in
>Use key before the shots hit you through the windshield
>Drive away
>End of 'scene'
>Save
>move onto next 'puzzle'
Its even more Apparent in the Siren Blood Curse remake where its almost a total stealth game where the goal is to set up events to favour you almost in the vein of Hitman.
Looking back a lot of the great horror games are some form of resource management, path finding and logic puzzles. All the bad ones are action shooters.
Is there a good Horror game that doesn't involve puzzle solving in some capacity?