>>13759869
>Games and hardware do not run "interlace" resolutions.
Nah, you're 100% wrong, PCSX2 wouldn't need to go through all the trouble of deinterlacing the output if games didn't output interlaced resolution
Nor would you have trouble dealing with games using field based rendering with current ways of forcing a 480p output on the system.
Not only that but if 480i was just a matter of the internal video encoder outputting it (like say the XBOX minus a handful of games or the NGC) and not the games rendering you wouldn't have any real compatibility issues with forcing 480p
which quite clearly isn't the case
https://spreadsheets.google.com/spreadsheet/ccc?key=0Agse4APwdQzIdHluZUkzMnpUVndoS3dTLW5Za1pYX3c&hl=en_US
And a last one
>"Games that have interlacing flicker are using a special mode of the PS2 that conserves video ram, essentially running at 640x224 internally."
>"They simulate a higher resolution by shifting the "alternate" display field roughly a half pixel up or down. Which field the game decides is "alternate" and by how much the scanlines are actually shifted are determined by the game as it's running, and every scene of a game could feasibly use different interlacing types."
>"Moreover, there's no way to detect what the game is trying to do. That's why it's so hard to deinterlace PS2 games."