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File: 006099cc9fc3a72⋯.jpg (1.51 MB, 2800x2480, 35:31, PS2-Versions.jpg)

028fa6 No.13749700

Seeing as how the PS2 has a reputation of getting the shit end of the stick when it comes to multiplats, I was curious as to if there were a few cases where that was the exception. If there are any, post them in this thread.

2ed9b9 No.13749707

RE4. It had a graphics downgrade but more content. Not including it being rereleased 20x over the next gens.


872ea7 No.13749709

File: 096a7cddb44089c⋯.jpg (258.98 KB, 1489x1000, 1489:1000, Malice-DVD-PS2[1].jpg)

the PS2 version of Malice had more levels


b3d5ae No.13749724

MGS2 and 3 have the better controls due to the pressure sensitive buttons. Im pretty sure even the ps3 rerelease didnt have that.


3a9a2a No.13749739

File: 2e7d7412c5e7069⋯.jpg (405 KB, 1000x671, 1000:671, 150892-Tony_Hawk's_Undergr….jpg)

File: 96c13a9dab50b11⋯.jpg (77.21 KB, 640x929, 640:929, 58284_front.jpg)

Some of the PS2 ports had free online play.


872ea7 No.13749747

>>13749724

the ps3 rerelease did have pressure sensitivity

the pressure levels felt a little off though; they had to convert the 256 degrees of sensitivity of the PS2's controller to the PS3's much more sensitive buttons


0eba24 No.13749752

>>13749724

Nah the PS3 version has mostly the same controls (different threshold for some actions) , it does have a bit of missing content though.

>>13749700

There aren't many and some of those are pretty subjective.

But Silent Hill 2 and Metal Gear Solid 2 were and are still (arguably) better played throught the PS2 version.


2780ac No.13750147

>>13749752

not arguably, definitely. emulation and ports of these games just didn't nail it. you could get by with mgs2 hd, but ps2 is still better.


139b34 No.13750220

>>13749700

Gamecube was better tbh


ea05f0 No.13750337

Metal Gear Solid 2 got an Xbox release that was a significant downgrade across the board


0eba24 No.13750451

>>13750147

>emulation and ports of these games just didn't nail it

Nah, PS2 version on regular hardware is meh for both of those.


2780ac No.13750456


0eba24 No.13750459

>>13750456

>30fps for SH2

>slowdown everywhere

>480i

Nah you're just a fag.


2780ac No.13750465

>>13750459

>muh fwamewate in a fucking survival horror game

>still doesn't have 60fps cutscenes lik the original

>480i

>not having a crt for interlaced or 240p games

please just go away, mustard. your arguments have no weight and are tied to autistic standards. and they don't apply for mgs2.


0eba24 No.13750480

>>13750465

>>still doesn't have 60fps cutscenes like the original

>what is emulation

>what is putting the 60fps videos in the PC version

>>muh fwamewate in a fucking survival horror game

>"You can't complain about framerate but I can"

>can't spell framerate correctly

>please just go away, mustard

>implying I don't have a PS2 hooked to a CRT right beside me

>and they don't apply for mgs2.

>"MGS2 isn't full of slowdown and 480i because I said so"

You're still a fag.


2780ac No.13750495

>>13750480

gsm switcher for mgs2, game runs in 480p natively.

enjoy your inaccuracies if you want to be an emunigger, there's better ways to play this game.


0eba24 No.13750516

>>13750495

> there's better ways to play this game.

>shittier res

>shittier framerate

>better

Hardwarefagging is one hell of a thing.


3840b2 No.13750519

Red Faction 2 (Keyboard+Mouse option to play)

WinBack (Enchanced Port)

Extreme-G 3

Viewtiful Joe 1+2 (and Dante)


2780ac No.13750524

>>13750516

>all the visual effects

>the intended platform by developers

>the ideal visual aesthetic

by all means, keep defending your hd collection.


0eba24 No.13750534

>>13750524

>>all the visual effects

>basing arguments in your own ignorance

>>the intended platform by developers

>>the ideal visual aesthetic

>using extremely nebulous argument such as "developer intended"

>using said argument when you don't even respect it yourself

>keep defending your hd collection.

>things that only happened in your head

There are titles where you can justify using your PS2 over anything else SH2 and MGS2 aren't part of those.


2780ac No.13750549

YouTube embed. Click thumbnail to play.

>>13750534

keep your hd collection.


0eba24 No.13750561

>>13750549

Only person who mentionned HD collections here is you.

Also funny you would link DF retro considering they actually recommend you emulate in the MGS2 video.


75feba No.13750568

GTA: SA has the cool orange tint on the sky at dusk. IIRC it was removed from xbox and pc for whatever reason.


0eba24 No.13750588

>>13750568

> IIRC it was removed from xbox and pc for whatever reason.

The effect might have been somewhat hard to reproduce on those other platforms without upping the requirement or downgrading the framerate a lot, the GS was crazy fast at doing certain thing.

And if I'm remembering right it's not the only thing the PS2 version has over the others graphically (minus the PS4 release).


ea05f0 No.13750593

>>13750588

>>13750568

I'm fairly certain it was just DirectX limitations of the time. Otherwise I think the Xbox version is overall the better version with its buttery smooth framerate


ecf07c No.13750598

>>13749724

HD collections are worse because you don't get Snakeboarding in MGS2S


2780ac No.13750602

>>13750561

the video is about silent hill 2, not mgs 2. your complaints about mgs 2 were about 480i (it runs in 480p), and frame drops (which ones?)

try and stay consistent retard.


84cbf2 No.13750604

>>13750588

>>13750568

The car reflections were also different


0eba24 No.13750635

>>13750602

>it runs in 480p

Only if you force it through homebrew which I'm sure is totally intended by the developer.

>which ones?

Have you not actually played the game on a PS2? the first area already doesn't run full framerate everywhere and you can see the jump when the rain effect stops being rendered on snake, the boss fights is also a place where it gets noticeably bad (especially the Harrier, Vamp and the MGRays) and the VR missions has a couple ones that slow down when they're crowded, explosions of any sort, alert triggers in areas with some decent amount of guard also slow down a bit, mosto f it isn't too bad if you're just casually playing but I don't want to look at that shit when I'm doing a BigBoss EE run.

It's not even hard to see it happen just try one of the alternate reality VR missions, if you look at the timer it doesn't go as fast and doesn't advance evenly.


a0eaab No.13753688

File: 55facfc1e8d163e⋯.jpg (82.03 KB, 650x650, 1:1, NFS_HP2001.jpg)


c3e2a4 No.13756311

On the topic of PS2, is it possible to run PS1 games off the hard drive or freemcboot?


0eba24 No.13756449

>>13756311

Yeah and it's probably one of the shittiest way to play PS1 games in existence, since it relies on a fully software emulator that was bundled in a JAP only game or something like that.

Here's a compatibility list for that if you still wanna try.

http://www.ps2-home.com/forum/viewtopic.php?t=173

If you wanna run games through the actual backcompatibility mode of the console you need a chipmod and burnt discs.

That might have changed in the last two years since I've looked into it but I seriously doubt that


039740 No.13759077

>>13756449

Might as well get a PS1 or just emulate then thanks anon.


6a53a5 No.13759199

>>13750480

Looking for the day when finally the CRT meme dies down


0eba24 No.13759421

>>13759199

Considering how shitty deinterlacing is on most modern TV and how the only solution outside of that is a 200 box or another even pricier one, probably not for a while


29be5b No.13759776

File: 02a068c9373788a⋯.jpg (184.3 KB, 1400x1800, 7:9, PS2-slim-console.jpg)

>>13756449

>Tfw I have a chipmodded PStwo (slim) that's been going strong, without any problems, for over 10 years.

Feels good man.


e5906f No.13759869

The only example I can think of that's ACTUALLY better on the PS2 would be Call of Duty: Finest Hour the one and only game Spark Unlimited made that got good ratings. Even then, that's only because:

>xbox version: shit retarded controls, straight port, does not even improve visuals at all

>>13749724

Did those even get used in the games? I saw no loss in 3 HD 360 without it, everything worked fine other than shooting controls being as bad as they always were pre-4.

Also

>not playing the PC version with controller

>not playing PC version of original MGS with better visuals than even the HD re-release of it on consoles

>>13750524

>muh aesthetic

<i-it's supposed to be p-played on a beat up CRT

>>13750635

Are you a retard or something? Games don't run in interlace resolution. That's a fucking cable/system output setting. You need component cables for progressive scan output from the console while RF/composite/S-video only do interlace output. It's a signal cable thing. Games and hardware do not run "interlace" resolutions.


2780ac No.13760168

>>13759869

>letting your CRT get beat up

lol you philistine


35bc56 No.13760273

File: 7db520cc637d9cb⋯.gif (2.1 MB, 500x343, 500:343, serveimage.gif)

File: 1f57580ddfe4c8a⋯.jpg (48.11 KB, 736x552, 4:3, serveimage (2).jpg)

File: 15ec4b004b9c61f⋯.jpg (38.59 KB, 480x360, 4:3, INTEL INSIDE.jpg)

File: 7b19b6cbf9aa73f⋯.jpg (47.45 KB, 359x640, 359:640, serveimage (3).jpg)

>>13759199

𝘾𝘼𝙏𝙃𝙊𝘿𝙀 𝙍𝘼𝙔 𝙏𝙐𝘽𝙀

𝕄𝕠𝕟𝕚𝕥𝕠𝕣 𝕋𝕖𝕔𝕙𝕟𝕠𝕝𝕠𝕘𝕪!

𝘼𝘾𝘾𝙀𝙇𝙀𝙍𝘼𝙏𝙀𝘿 𝙂𝙍𝘼𝙋𝙃𝙄𝘾𝙎

スーパーレトロ


2104a8 No.13760280

>>13759869

Your next argument will be that the PS2 doesn't have pixels because the video output is analog.


3698a2 No.13760662

>>13759869

>Did those even get used in the games?

In 3 in particular, it's the difference between aiming and shooting outside third person, slicing and stabbing with the knife, strafing and aiming, and chokeholding an enemy and slicing their throat.


0eba24 No.13761492

>>13759869

>Games and hardware do not run "interlace" resolutions.

Nah, you're 100% wrong, PCSX2 wouldn't need to go through all the trouble of deinterlacing the output if games didn't output interlaced resolution

Nor would you have trouble dealing with games using field based rendering with current ways of forcing a 480p output on the system.

Not only that but if 480i was just a matter of the internal video encoder outputting it (like say the XBOX minus a handful of games or the NGC) and not the games rendering you wouldn't have any real compatibility issues with forcing 480p

which quite clearly isn't the case

https://spreadsheets.google.com/spreadsheet/ccc?key=0Agse4APwdQzIdHluZUkzMnpUVndoS3dTLW5Za1pYX3c&amp;hl=en_US

And a last one

>"Games that have interlacing flicker are using a special mode of the PS2 that conserves video ram, essentially running at 640x224 internally."

>"They simulate a higher resolution by shifting the "alternate" display field roughly a half pixel up or down. Which field the game decides is "alternate" and by how much the scanlines are actually shifted are determined by the game as it's running, and every scene of a game could feasibly use different interlacing types."

>"Moreover, there's no way to detect what the game is trying to do. That's why it's so hard to deinterlace PS2 games."


f32c90 No.13761533

YouTube embed. Click thumbnail to play.

>Multiplats that were better on PS2 than other 6th gen consoles


86fe91 No.13765631

Bumping.

Lets get some more ps2 discussion going! still worth getting a ps2 modchipped nowadays?


4489b1 No.13765751

>>13753688

This kills the EA Seattle.


ea05f0 No.13765777

>>13759869

>Games don't run in interlace resolution

Jesus what a retard. Sony referred to this type of scaling as "Field Rendering" although there are other types of rendering also known as field rendering that are unrelated to this


0eba24 No.13767816

>>13765631

>still worth getting a ps2 modchipped nowadays?

Do you care about PS1 games and don't wanna buy an actual PS1 / really want FDS?

Do you care about the games that have notable compatibility or performance issues with OPL and ESR? (most notable being R&C3 and some other marvel game I don't remember the exact name of because neither will work properly outside of swapmagic or a chipped console)


d18686 No.13777176

>>13767816

Crash Bash also fucks up using FreeMcBoot.




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