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File: 8beb5f29e813184⋯.jpg (73.15 KB, 640x450, 64:45, 16383_front[1].jpg)

30bb34 No.13735228

>game has 9 party members

>2 are just absolute shit

>1 is a gimmick character that only works on the overworld map, not dungeons, until a late game power up

>1 is inferior in every way to another character

>2 are very similar mechanically

>the main character always has to be in the party though he's good enough that isn't an issue

>thus there's only one real setup when you aren't forced by the story to use a specific character

0e2633 No.13735245

That just sounds like a shit game tbh.


cde825 No.13735321

Japan can't equality.


18d5ef No.13735354

you forgot the part where you spend a majority of the first half of the game without a dedicated healer; one is an outlaw in hiding and the other is buttonholed for cheap labor

that being said the graphics were much better than the first game


1ec5dc No.13735501

File: 95df7d83fda229a⋯.jpg (645.28 KB, 1920x1080, 16:9, Vietcong.jpg)

>be on the Americans

>only good pilot on the server, so I try to take the Huey

>apocolypsenow.png

>turn the radio to CCR

>as soon as I take off the helicopter is lit up by what feels like 600 AKs

>blow up immediately

>fuck flying

>round ends

>revenge time

>get constantly blasted to pieces by tank snipers

>get fed up

>move up the path before the next objectives

>hide in bamboo

>wait for a group of 6 U.S. soldiers to run by

>pop out of bamboo and obliterate them with PPSH

>get spammed messages that say "that was bullshit"

BC2 Vietnam was such a clusterfuck of imbalances that it made a joyful, chaotic mess.


257bf9 No.13735687

Archers in Fire Emblem

>Can only attack from 2 spaces away, melee is impossible

>Meanwhile, magic or throwing weapons are available to almost every other class, and those have a range of 1-2 spaces

>Almost every class in the game can be a better, more versatile ranged fighter than the class that's fucking built for it


8fa590 No.13735734

>>13735501

I like Hastings that map was bloody easy mode as a chopper pilot.


916452 No.13735736

>>13735228

That looks more like a cover made for a beat-em-up more than anything.

>>13735687

It's also a problem with how Fire Emblem works in general. Unless it's hard mode in some of the games in the series, you're actually killing more enemies on the enemy turn than you are on your turn. For this reason, even if archers had a standard range of 2-3, they would still be inferior to every other class.


257bf9 No.13735763

>>13735736

That's a good point, archers almost never get to attack the enemy on the enemy's turn. Even if the enemy has a ranged weapon, it has a good chance of being 1-2 spaces, so they can just close to melee anyway, and making the archer's inferiority really painful.


677124 No.13735785

File: 78b4ec1d84393f4⋯.jpg (684.03 KB, 640x1169, 640:1169, Breath of Fire 2 (JP).jpg)

>>13735736

Breath of Fire's typically had redone covers out here as opposed to using the Japanese ones. This was the Japanese original for BoFII.


aa36bd No.13737091

File: 56d9efd0baeb92f⋯.jpg (182.37 KB, 1280x1024, 5:4, devil_may_cry_3_003.jpg)

>trickster style is press dodge to win infinitely

>3 other styles are completely useless

>game keeps giving you useless styles until the end

>only weapons you ever need are rebellion, twin guns and shotgun

>game keeps giving you useless weapons until the end

>the only things you ever need for life are given you from get go


3c1680 No.13737135

>jrpg

>balance

Lmao, you just gotta grind more gook, it aint the devs job to make an enjoyable game


609ee4 No.13737169

File: ea40eba57cfc9f9⋯.jpg (19.76 KB, 288x346, 144:173, Brood War.jpg)

>Pay 75 minerals

>Get to place 3 burrowed mines that deal 125 splash damage

>Still have one of the fastest units in the game to harass

>Only team who's basic unit can hit air, only team that can lift off their base to avoid it getting killed

>Strongest capped army

Also

>lol Protoss win rate


2d1429 No.13737568

>>13735354

>>13735228

You fucked up by not Shamanizing.


2d1429 No.13737573

>>13735736

>It's also a problem with how Fire Emblem works in general. Unless it's hard mode in some of the games in the series, you're actually killing more enemies on the enemy turn than you are on your turn.

Counter killing is standard in that sort of SRPG though. It's pretty much the main strategy in SRW.


c74035 No.13737704

File: f4fa116055245bf⋯.jpg (21.06 KB, 250x350, 5:7, 3d87945eda6785d7c4bd9fc2e6….jpg)

File: 407786b822f136f⋯.jpeg (122.22 KB, 425x621, 425:621, 5be8262d2c651f34c5c10c329….jpeg)

File: 70d370e398b48a5⋯.jpg (342 KB, 883x985, 883:985, 7c1e005a4d0caadfab5e2830b8….jpg)

File: 4979511539b7014⋯.jpg (126.11 KB, 500x426, 250:213, 10aaee98b454e3aad07ca0eab9….jpg)

File: cee46670e3f92e0⋯.jpg (94.86 KB, 660x726, 10:11, 32b9bf0cd850fa177b8af5935f….jpg)

>>13735228

There's a hot catgirl, so it's all good though.

>>13737091

I am not sure what to make of you.


3c3e81 No.13737729

>>13735501

I don't remember helicopters being particularly balanced in Battlefield Vietnam either.

<lol spawncamping xD


0e2633 No.13737738

>>13737169

Even 20 years after it was released, the QQIng never stops even when the location changes


609ee4 No.13737808

>>13737738

Other than vultures the game is fine. Vultures are just disgustingly cost effective.


017d1a No.13737830

File: 14aed249bcbc8da⋯.jpg (422.13 KB, 1513x1000, 1513:1000, IMG_1623.JPG)

>game has plenty of options on how to build your mech

>light and medium frames have shit health and gas

>you can just easily slap on the heaviest parts and still out-maneuver most enemies by abusing boost

>ranged weapons are composed of missiles, a bowgun, a sniper rifle and a gatling gun

>missiles are slow and easy to block or dodge

>bowgun does shit damage

>sniper rifle is decent

>gatling gun is broken and can't be obtained unless you give some cunt a ton of jewels

>most melee weapons are solid

>even the cheapest sword can carry you through the entire game

>grabbing and throwing makes combat trivial at best

>the only time where you have to mind your health, gas, ammo and weapon durability is during boss fights since you can't grab them

I love this game to death, but you need some crackers to pair up with all the cheese.


e7b7a7 No.13737838

Balance is overrated. Unbalanced games have more character.


2bc3a4 No.13737862

File: 1abf234fc67fc9c⋯.png (198.59 KB, 250x353, 250:353, Drakengard_US_Cover_art.png)

>>13735228

>Overpowered character which just mows down wave after wave of infanty.

>Last ending is locked behind getting all the weaspons which have stupid conditions like "Stay on map for 50 minutes" or "kill 1,000 enemies in 30 minutes."

>Final battle is against the games OST.


810cce No.13737865

File: 0783f8aca1f5d3b⋯.jpg (3.52 MB, 2100x1534, 1050:767, 2364501-snes_ogrebattle.jpg)

>Early maps are about autistically managing your levels/alignment/charisma, it's not fun and unless you have a guide you'll never figure out how to do this yourself

>Later maps you can completely forget the game has any mechanics and breeze through every map with one unit

>Completely bypass the alignment and reputation system by never sending the hero in combat and only using them to liberate towns

>Healing items make you practically invincible

>Later maps give you so much money that even when buying the best items available, I still don't know what to do with the money I have left

>Tarot cards can single-handedly win you any battle. Did I mention you can buy these with your infinite money?

>Recruiting units at low level and painstakingly raising is useless in 90% of the cases, as recruiting them at high levels provides you with better stats for less effort

>Special characters have greatly increased stats anyway, so there's no reason to use any recruited units past the first few maps

>The game just goes on and on. I never finished it because it's so boring.

>Still hailed as one of the best games on the SNES


800e9b No.13738021

>>13735687

They're way better in Echoes to the point they're almost mandatory in some maps.


b0a273 No.13738159

File: e1daf6e21f228fb⋯.jpg (160.61 KB, 1024x768, 4:3, dow eldar.jpg)

>Basic Builder unit can teleport more or less anywhere

>Warp Portals can cloak themselves and surrounding structures, count as production buildings so you end up with many rounds of 'Whack-a-portal' if you make the mistake of playing Kill & Destroy instead of Take & Hold against an Eldar player.

>Squad leader for basic bread n' butter unit is detector; can snare enemy squads, makes guardians take 25% less ranged damage.

>Howling banshees rape any and all Tier 1 close combat units except for Flayed Ones, also can go sanic fast thanks to fleet of foot

>Call of War allows Banshees to run as fast as fucking Rhinos, dramatically boosts their health and damage output

>Rangers that become invisible within 25 seconds of the aspect portal coming up meanwhile break the morale of everyone and his mum.

>Harlequins either jump around like autistic children on a sugar rush to pin down your infantry or snipe your crisis suits or heavy weapons teams with an ability that does 4000 (!) damage. You can build two of these fuckers.

>Warp Spider squads can be three at a time when most elite infantry is limited to one or two squads max, tears through light infantry, and can teleport left, right and center.

>Seer Council is the singular most resilient squad in the entire fucking game, actually decrease CD on your Farseer abilities, shits out knockdown left and right, AND can go sanic fast thanks to fleet of foot

>Avatar of Khain not only increases population cap (haha, more fucking banshees!), but also increases production speed and makes it impossible to break any Eldar infantry. So fucking overpowered that most Eldar players keep him tucked away in their base despite of him being a monster unit.

>Falcons laugh in the face of Rhinos and other transports with their jump ability

>Fire Prism has 100% accuracy with its AoE attack

>Support platform base defenses can be teleported around with the right tech, can be upgraded to deal fuckhuge splash damage to both infantry and vehicles when most other base defenses can be upgraded to be good against vehicles but largely ineffective against infantry.

>Support platforms also are invisible thanks to nearby warp portals, because fuck you, that's why.

And then people were genuinely surprised that anyone calling the Eldar OP on the relic forums was banned.


916452 No.13738800

File: c433fe48cfe527e⋯.jpg (139.26 KB, 600x405, 40:27, cover_large.jpg)

File: e851c4eb3ee56bb⋯.jpg (113.59 KB, 1024x768, 4:3, wall_2.jpg)

Secret of Mana

>Most weapons aren't that good. Sword and a range weapon are the things you need for combat as everything else is simply inferior and just there if you get bored of the sword

>Game constantly requires you to charge your weapon to the maximum level its at to do any sort of large damage. There's no reason to use a lower level attack unless it already reaches the damage cap. Therefor, as the game goes on, you're actually attacking less and less making combat boring as hell.

>Spells automatically hit no matter what. Even worse they can be chained and stacked endlessly. You can stunlock any boss or enemy just spamming the same spell over and over.

Legend of Mana

>You can cancel certain attack animations to endlessly combo anything to death. Once you realize this, the game offers no challenge and everything can be beaten the same way.

Never understood why people liked Secret of Mana outside the music and setting. Story was pretty boring as well as the characters. Meanwhile the gameplay is pretty horrid.

>>13737573

But SRW is much different in the way that it works. For one, there are lots of passive buffs you can have constantly or gain through skills. And second, you get the choice of defending, avoiding, or counter attacking. In Fire Emblem, you have no choice in the matter and are forced to counter attack. There are times when I don't want to kill someone because the guy who will replace the person I killed will murder my character.

I believe they should have a diminishing return on characters. Where larger numbers on 1 person is actually a good strategy. Like after every successive battle on the same turn, stats like skill and strength/magic will slowly lower. Fire Emblem Radiant Dawn had something similar called biorhythm. Certain characters would be better/worse on certain turns. And the more emotionally driven someone was, the higher the buffs/boons were.


0a3a87 No.13738858

>>13738159

Fucking Eldar. I used to play this regularly with a group of friends and one of them always played Eldar, I always played Orks. He would try to do sneaky shit like build Webway Gates in the corner of my starting location just out of vision, then suddenly 20 or so minutes later 4 Fire Dragons would mysteriously appear in your base and annihilate your buildings. I quickly learned to build Waaagh Banners very strategically and instant rush Big Mek with Tellyporta so I could instantly get an attached squad of Orks into melee with his fucking support platforms and Rangers.


e101d0 No.13738864

File: 50c13615146a05c⋯.jpg (107.07 KB, 640x908, 160:227, 14084_front.jpg)


d67427 No.13739164

>>13737091

>I have only played the game on baby mode


545046 No.13739206

>>13735687

Pretty much, they should be balanced to hit more spaces than usual.


05c2ab No.13739253

Any Valve game. TF2, CSGO, ASSFAGGOTS.


240faf No.13739280

File: 983cf12981dca16⋯.gif (118.11 KB, 980x540, 49:27, RO classes.gif)

Don't even get me started on Renewal's 3rd jobs and the cats.


58d467 No.13739288

>>13735687

I really liked how they handled Archers on Gaiden since they can attack from 1-3 spaces (1-5 if they have a bow equipped) while they tend to sacrifice more hit percent, Archers become really good but they are not monsters.


12a5e7 No.13739318

File: d47b74871271287⋯.jpg (1.1 MB, 1920x1080, 16:9, Dead_Space_2011-01-05_02-1….jpg)

>Plasma Cutter has the best ammo efficiency of the game

>also has the best magazine to inventory space ratio

>best secondary that actually helps dismember enemies with the least amount of ammo used

>good all around reload/damage/mag size

>if you use it exclusively, you get way more ammo than you actually need, to the point you can actually sell some and get more money for nodes and armor

I still don't know why they even put the other weapons in the game, none of them even compares to the Plasma Cutter.


f0eec8 No.13739406

>>13738800

>I believe they should have a diminishing return on characters. Where larger numbers on 1 person is actually a good strategy. Like after every successive battle on the same turn, stats like skill and strength/magic will slowly lower

Thracia 776 actually had something like this called fatigue, where every action fills the fatigue stat, and if the stat grew over your HP, the unit had to stay out for a map. I think Berwick and Tearring had something similar, but I haven't played them yet. Either way it's definitely something I want to see expanded on.


1d0436 No.13739422

>>13739318

>imblyign

The line gun is incredible with the groups that the game loves to throw at you, and for the most part the travel time doesn't matter because of the enclosed spaces and the enemies running at you.


4c4ba1 No.13739593

>>13739318

It gets a little boring using only the plasma cutter. Ripper is pretty fun to use for crowd control.


a492cd No.13739630

File: 8e3a3579a8642de⋯.png (473.9 KB, 835x1039, 835:1039, A2.png)

>stack damage up, and regen health on kill or damage modifiers

>enter beserk mode

>kill forever indefinitely


d296b3 No.13739957

File: e42fe8b15b7eba5⋯.jpg (500.1 KB, 1458x1326, 243:221, SMT-IV-Final-Box-Art.jpg)

File: 21d98ab21444d53⋯.jpg (35.95 KB, 256x230, 128:115, Shin_Megami_Tensei_IV.jpg)

>EXP reward from challenge quests is a % of your MC remaining EXP to level up, which means you can just leave early quests open for easy EXP later

>This gives your demons that same EXP regardless of level, which means you can have a lvl 80+ Slime or something like that if you're autistic enough

>Sexy Dance makes ~90% of random encounters a fucking joke, even worse boosted +9 in FINAL

>have the party member that casts buffs also use up your strongest items when he feels like it in Apocalypse

>if your party resists everything a late game boss can regularly throw, he will just spam some variation of unresistable Megidolaon with a free debuff because fuck you

>endgame bosses boil down to cast Doping, full party heal every turn and reapplying (de)buffs

>this disqualifies high MP / low HP demons simply because they won't survive a turn even with Doping up

>a boss earning a smirk is usually game over, which would be fine except that boss can earn smirks from crits, which comes down to luck. if you try to sidestep this by nulling phys/gun, see Megidolaon spam above

>further deliberate scarcity of lvl 90+ demons to get you to BUY ENDGAME DLC

>Higher difficulties raise the macca cost of near everything to ridiculous levels, forcing you to grind Fundraise/Trade endlessly, switch the difficulty back and forth every shopping trip, or BUY EASY MONEY DLC

>deliberate AP scarcity and obscuring of options to get you to BUY EASY AP DLC

I can't thank CFW makers enough.


800e9b No.13739995

>>13739957

Weren't the stats completely fucked too? I seem to remember one being THE stat to dump but I'm not too sure on that.


5c258e No.13740012

>>13739957

>tfw too afraid of bricking to install CFW to get DLC free


7d241f No.13740015

File: eba6cd08ac99323⋯.jpg (16.76 KB, 400x465, 80:93, ANGER.jpg)

>>13735228

Oh fuck you forgot about

>Characters not in party get no experience

>There's a boss fight that forces you to use a single character you probably haven't used the entire game

>The boss fight is after a point of no return so you can't restock on items or even grind if you never put this character in your party


3840ce No.13740081

File: 6edef1619f4a3f9⋯.jpg (84.51 KB, 564x796, 141:199, 32ef71d09e47c591f02b446e24….jpg)

>>13735228

BoF 1 and 2 sucked ass, I played through these fuckers well almost falling asleep. Some of the music is good, but the rest is furry faggot bait jrpg garbage. Starting to see now after my backlog the Snes is fucking overrated and the handful of games I had as a kid were actually the only good games it really had.


0031e3 No.13740096

>>13737838

Depends. Sometimes its fucking painful. See >>13738159 and>>13738800 for examples.


6a7b85 No.13740156

>>13739995

No defense stat and armor only changes elemental resistances.

It's one of reasons why doping is a necessary.


2d1429 No.13740178

>>13738800

>I believe they should have a diminishing return on characters. Where larger numbers on 1 person is actually a good strategy. Like after every successive battle on the same turn, stats like skill and strength/magic will slowly lower. Fire Emblem Radiant Dawn had something similar called biorhythm. Certain characters would be better/worse on certain turns. And the more emotionally driven someone was, the higher the buffs/boons were.

I'd say that the EXP lost is incentive enough. SRW has evasion decay but that doesn't work in Fire Emblem, because permadeath.


f8b4f5 No.13740236

>>13735228

What did you expect from a b-grade jrpg by a team of people who are only good at making action games.


8f8d9c No.13740254

File: dd3d87bebbbd99b⋯.jpg (51.99 KB, 800x600, 4:3, saga frontier.jpg)

>humans are god tier, can level up infinitely in anything

>mystics are okay, can also build stats in anything but half their skills are basically random and you can't get masteries

>robots are okay IF you know how to cheat the money system, otherwise they fall off hard in the mid/late game

>monsters are total trash, they get nothing but random skills and have random stats to boot that will never exceed a well-leveled human

>the one monster main character route is also the one that mandates you to be able to do skill combos (which require pretty specific skills) AND you lose the human character you probably leveled up the most against the last boss with no warning whatsoever

>>13740015

Lordy that level drove me nuts. I wound up having to play the game twice just to anticipate that scene coming up.


4067da No.13740629

>>13735228

Better keep my complaints about characters so vague that nobody can call me on my bullshit.

Also have to hope nobody has ever actually played the game and seen how the game balance changes radically from early to late game depending on what you do and who you use.

>>13740015

Now see, this is a legitimate complaint right here. I love the game but I fucking DESPISE that part.


49a0d0 No.13740746

FF13:

>About 6 characters

>They all play the same sans the special summon

>But if you have more than 3 before a certain point where all the characters unite, you can't actually edit your party, you're stuck with the characters the game picked for you.


285e84 No.13740790

File: 10ff54a131d1997⋯.png (82.66 KB, 480x360, 4:3, ClipboardImage.png)

>Boy wouldn't it be a shame if I spammed an attack that hits the entire party for about 40%-60% of their life, sometimes take two turns in a row, and show up just before you get multi-person heal spells?

>Imlpying anyone would change their characters into an earth-resistant monster that deals no damage


79257c No.13741347

File: 65ccd683696b3f5⋯.jpg (120.69 KB, 540x778, 270:389, tank.jpg)

>>13738159

>>13738858

The devs were confirmed to have a large contingent of Eldar tabletop players. Take from that what you will.


15b5e8 No.13741448

>>13740015

I'm halfway playing a bof 2 mod.

Which character is this??


ea633f No.13741465

>>13735687

In Echoes they're OP.


55674d No.13741473

>>13735501

>PT boat has twin MGs that are extremely deadly and super fucking accurate to boot

>It glitches through the water

>Can now shoot through the map

>You can't shoot it

Holy fuck that was bullshit to deal with.


276232 No.13741477

File: 9ac398eccb4d309⋯.png (6.79 MB, 1846x2639, 142:203, super_smash_bros_wii_u_cov….png)


ea633f No.13741509

File: d938477aa26a728⋯.jpg (17.87 KB, 250x173, 250:173, 250px-Quest64_big.jpg)

>36 spirits on earth grants a spell called magic barrier

>youre immune to all damage for 3-4 turns

>just keep it up and the game becomes a fucking joke.

>Doesn't help that at 40 you learn avalanche, which is a huge AoE of falling giant rocks that can do repeated multi hits of more damage than Rock lvl 3

There's no reason to get anything but water and earth magic in this game, because water is the healing spells, earth has magic barrier and avalanche, and for anything else you can just staff to death. just get 27 fire for the Attack up buff for staff. there you go.


ea633f No.13741513

>>13741477

Smash 4 is the most balanced Smash game of the entire franchise, followed by the first.


ea633f No.13741523

File: 4afde95ba9b04dc⋯.jpg (46.5 KB, 640x347, 640:347, 000001.jpg)

>Cowboy is the best dps party member, no reason to use anything else

>Cube is the best buffer/debuffer/healer, no reason to use anything else

>the other 2 are whatever, usually caveman because he's a tank and can take hits while also doing nice damage or kung fu, because if you choose the smaller student he has the best growth stats of the 3 kunf fu disciples

No reason to use any other party member in this game

Also doesn't help Akira is utter shit


49a0d0 No.13741696

File: a330277d83c7f28⋯.jpg (179.36 KB, 707x1172, 707:1172, serveimage.jpg)

>2 Flying units in the game

>one is only ever in a small section of the very final battle and may as well not even be in your team

>The other is one of the worst characters in the game, it's attack is so pathetic you'll only be doing about 0-2 points of damage per battle at a point in the game where most enemies are nearing 20hp

>Giving them a sword makes it's attack slightly better, but without the defense benefit of the wings, the enemies could breath on them and get a 1hko


e2433f No.13741714

File: 9099b70788b3ec0⋯.png (186.77 KB, 320x320, 1:1, ClipboardImage.png)

has anyone mentioned this yet?


800e9b No.13741722

>>13741714

Final Fantasy is a given. If anything 3's one of the more balanced games in the series if only because there aren't very many ludicrously overpowered setups.


e2433f No.13741732

>>13741722

have you played the 3ds version of 3??? seriously man they went full retard with the difficulty.


800e9b No.13741735

>>13741732

Yes and it's pretty bad. My point though was that just about every other game in the series is even worse, except maybe 9.


3bf4de No.13741742

File: 58f66bc1f17a316⋯.jpg (725.34 KB, 1920x1057, 1920:1057, red prince a best.jpg)

>>13739318

>Lone wolf

>2 summoners

Congratulations you broke this fucking silly game, other ways you can break the game include:

>Heavy box and teleportation powers

> Teleportation powers in general

I will never not love this game, tbh


7d241f No.13741752

>>13741448

It's the monkey


3bf4de No.13741754

>>13741742

meant to reply to op, but also the assault rifle was pretty retarded in deadspace on PC, kb+m made precisely picking off limbs a breeze.


58eb63 No.13741770

File: ab28de4f33f6428⋯.png (165.8 KB, 265x379, 265:379, caim smiles.png)

>>13737862

Caim did nothing wrong.


800e9b No.13741903

>>13741828

FF8 is one of the only games I've ever seen where it's pretty much impossible to play through the game "normally". At some point you'll end up overpowered without even trying.


0578b7 No.13741965

>>13737704

you my friend have good taste!


d91142 No.13742004

>>13741903

To this day I have no clue how to play FF8 "normally". You either draw for hours like an idiot which I am sure the devs never intended for you do to or you use any other method to get junction shit and break the game in fucking half.


65646d No.13742094

File: 26bbc11da3d7e62⋯.jpg (32.06 KB, 460x215, 92:43, header.jpg)

>Make a cuhrayzee game

>Make the gun arm the best weapon in the game so to play it optimally you need to just play it as a third-person shooter.


22c6ae No.13742122

FE Fates has awful balance.

>handful of classes that are mandatory because of good caps/skills (archers, samurai, ninja, spear fighter, songstress)

>vast majority of the classes are just meh

>handful of classes that are only good for one or two skills you can pick up (basara comes to mind)

>hybrids of str/mag are even more useless than normal

>dragonstones are literally worthless after the tutorial

>most "tanky" classes are shit because the attack power/survivability ratio is out of whack, so most of your army fits under "glass cannon"

>royals are so good that the oldest brothers can basically solo their respective routes

>most of the cast gets ignored because they come too late or have shit stats for their class

>some characters are bench juice right out of the gate because their personal skill is useless, others are mandatory because their skill is so good (before even considering stats or their class or anything)

>one of the tanky guys literally joins two levels before the best tank in the game

>he joins unpromoted, while the best tank is a prepromote

>third route makes it even worse by pushing join times even further back for most of these characters (without increasing their level to compensate) making niche characters outright worthless

>even nerfs some characters in ways that make no sense ("let's take the fragile samurai, make her join later, and then cut a couple points off her base strength to boot")

>best physical tank is a spear fighter because the others will usually get doubled and go down in 1-2 spells

>best magical tank is your healer because most of the other mages aren't worth using

Glad I didn't pay for it. So many characters are just BAD in it. It's even more obvious when compared to a game like 12. There are a lot of suboptimal characters in it, but I'm finding myself making a lot of hard decisions about who to bring because none of these characters are bad to the point of being useless (except Arran but that's the whole point of the character). In 12 you can make a character like Rody or Samto or Caesar, who lags behind someone else in the same class, work. In Fates that's a recipe for disaster.


859b18 No.13742227

>>13741714

>>13741732

The difficulty shift was because they only allowed 3 enemies at max? Although I do remember that Salamander boss fight giving me hell; I guess the RNG was on my side when he didn't decide to attack one unit twice in a row.


2d1c0c No.13743115

balance is boring as fuck, finding what is broken is half the fun


ea633f No.13743280

most early jrpgs are broken


b08f06 No.13743309

File: 8d98ee78646b726⋯.jpg (60.77 KB, 1080x608, 135:76, 16583288_1790967901165332_….jpg)

>>13741742

>the edgy elf is the canonical main character


862eae No.13743838

>>13739318

I think the problem was not so much that the plasma cutter was OP but rather that most other weapons either were useless or extremely situational.

>Assault Rifle: Complete garbage as all enemies are bullet sponges by default

>Flamethrower: Good against the little creepers, that's about it.

>Buzzsaw Gun: Actually decent, but if you make the mistake of picking it up, 99% of all ammo drops will be buzz saws. Also screws you over if the enemy gets up close.

>Contact Beam: Wasted on anything but the semi-boss mobs

>Line Gun: Plasma Cutter with higher dmg/longer cooldown, ammo comparatively rare.


75289d No.13743917

>>13739318

Remember, the achievement to play the entire game with only the Plasma Cutter.

And do it on the Hardest difficulty setting.


aba187 No.13743985

>>13739164

Game only lets you change the difficulty after you beat it once, which is the dumbest idea ever.

I don't want to play the same game twice.


916452 No.13745772

File: d37f51753a86e67⋯.gif (385.33 KB, 500x275, 20:11, 1362716726479.gif)

>>13742122

Awakening was on a huge level of nonsense too.

>Pairing up turns 2 units into 1 super unit that has the adept ability and a random chance to completely null damage. Fire Emblem is a game where bigger stats are more powerful than more units so have 5 OP pairs is insanely more useful than 10 normal units. There is no consequences to not pairing up.

>Weapons have durability but it doesn't matter since you can just buy shit at any moment and gain money whenever you please. Essentially keeping an old mechanic without any of the reasons why it was there in the first place. Even dragonstones can be purchased when the whole point of this class is to be emergency nukes that can easily kill anyone at the cost of only being able to be used 40 times.

>Grinding is not only encouraged but there's a DLC to help you with it

>Many skills are broken. You'll be spending more time looking at enemy skills than their stats. An enemy warrior can kamikaze charge you because counter makes it so the damage you deal is also reflected onto you.

>Maps are all just open fields with mindless zombie AI. All because some bitch fucked her way to the top of Intelligent Systems and complained the maps were too complicated. Final map is just an open field and every enemy rushing you from all sides indefinitely.

Chrome can cuck you

I'm sure I didn't even go over everything. The awful plot didn't help the game either.


d67427 No.13745792

>>13743985

>I don't want to play the same game twice.

Is this bait?


d4c814 No.13746058

File: 8b00d7b56d9dcf2⋯.jpg (22.42 KB, 400x533, 400:533, Tyranid-trygon-mawloc-935k….jpg)

>>13738159

Games Workshop are a huge bunch of Eldar sucking fanboys. There's a reason Eldar has consistently been the meta for so long, even moreso Taudar (Tau + Eldar) which is just so badly designed that it's actually broken.

Meanwhile one of the only fun factions, Tyranids get shafted with each iteration. The one thing Tyranids have for them each edition get removed, meanwhile they sit around at a table asking how can they make Eldar even stronger this edition.

Hell Tyranids couldn't even fucking ally with the Genestealer Cult when they first released, which was a fucking faction of Tyranid controlled units.


49edad No.13746116

>>13746058

Relic maybe. Games Workshop? Last time I checked, every time GW wanted to show how badass a character was, they would have him or her anally raping an Avatar of Khain with their little finger.

The only faction that GW likes to abuse more are the Sororitas, and they get slaughtered by their own fucking allies (Grey Knights) so they can use their blood as freaking makeup.


3a99e9 No.13746189

File: e44e2be215413fe⋯.jpg (39.59 KB, 616x353, 616:353, 2a0a5eabff549e60216cc0e738….jpg)

>muh adapt

>muh skill based

>muh change strategy

This piece of shit right here, is the reason why this dev is a fucking idiot.

>inb4 git gud

This piece of shit is an RNG fest, the game will fuck you over, and slimes are totally bullshit in the whole mix.


51f864 No.13747993

>balance

>single-player

The ai doesn't give a shit, you shit.


516bad No.13748008

>>13746189

While I disagree on most of what you say, slimes are the worst part of the game.

If you see them, just vent fucking everything.


16b51b No.13748031

File: 11114029126e8b5⋯.jpg (225.22 KB, 800x600, 4:3, !1287873137699.jpg)

File: 90f9cad22c914ed⋯.jpg (180.62 KB, 500x695, 100:139, !1287873137798.jpg)

File: ab4baa99859d0c0⋯.jpg (437.15 KB, 804x1000, 201:250, 5fdd699c91825384459c86ed19….jpg)

File: 27e4b75d332fadd⋯.png (806.97 KB, 1200x1200, 1:1, !!!0fead4520242ccec28faa7f….png)

>>13737704

>>13741965

>posting best pastless tomboy catgirl

Those niggers know whats up


9cb475 No.13748053

File: e81f22ad346a8b6⋯.gif (12 KB, 168x153, 56:51, lomtropicallo.gif)

>>13738800

>You can cancel certain attack animations to endlessly combo anything to death

>anything

No.


07dffe No.13748107

File: b2248fcd17e6dbc⋯.jpg (856.35 KB, 1920x1200, 8:5, God-of-War-IV-2(3).jpg)

>First God of War

>Blades of Chaos are the only viable weapon on high difficulty

>Blade of Artemis is rape_me.png

>Rage of Poseidon till the very end, to exploit those I frames

>Medusa's Gaze situationally good (flying enemies, keeping giant assholes at bay)

>Zeus's Thunder is simply pointless

>Army of Hades only advisable for ONE battle in the whole game

So anyway how's that new God of War looking to you guys?


f37a68 No.13748157

>>13748031

>30 minutes later

>no autistic screeching over muh furshit

Strange.


a8f166 No.13748162

>Breath of Fire 1

>Sidequest grants the ability for party members to turn into a bigass dragon

>This transformation is basically an auto-win button, even against the last boss


916452 No.13748181

>>13748107

It's not even God of War. It is only in name.

>>13748157

Maybe if someone was shitposting. /monster/ material is more tolerated here.


800e9b No.13748193

>>13748031

She seems less tomboy and more retarded but that could just be the translation.


806bfb No.13748423

YouTube embed. Click thumbnail to play.

>>13738800

Secret of Mana was admired because of it's technical feat. It was the Crysis of the SNES generation as it was coded by a single Iranian coder who programmed it in assembly in under 6 months.

>>13741696

The voice acting was hilarious.


07dffe No.13748469

File: dc3b1ad9d375a71⋯.png (24.45 KB, 210x200, 21:20, 2a0.png)

>>13748181

I'm afraid of it being successful, because Santa Monica is supposedly often with a monetary problem and that would just enable them to change the style of the game for good.

I want it to flop so hard they're forced to go back.


800e9b No.13748486

>>13748469

If the game flops they'll get shut down for sure. Might as well write them off entirely.


937723 No.13748792

>>13735228

Did you forget you can infinitely farm for stat boosting items in that game? Raising Luck on the Frog guy is one of my favorite things I've done because when you combine that with his shaman form ability he becomes a grind master.


55260f No.13748909

File: 84d3b4877b7ead4⋯.gif (662.11 KB, 499x328, 499:328, BlackAgumon.gif)

>>13735228

I come to these threads to figure out what not to do in vidya making.

I have a set of characters with gimmicks, and they're mostly really good ones. For example, a merchant class having shit stats and skills that cost gold, but if you take him along he doubles your item and money gain. And you don't have to keep him in your frontline either, he's utility mainly, but if you want to get around his shitty stats, you can equip an accessory that increases magic by percentage, and then give him spells, so you don't have to rely on his bad merchantry skills. And the merchant skills have unique effects, so they're not useless.

It's really not hard, all you have to do is to add a weakness for every strength and vice versa. Change a resource used, build your characters AROUND your game, make your core system work before you design characters, like the element exploitation system in Persona or SMT.

And you HAVE to have something just slightly complex to work around, otherwise your options becomes limited and the only thing that separates your characters from others is the animations they have access too.

I can forgive Breath of Fire 2 since it was clearly done in an era where no one knew what the fuck they were doing design wise and had little to build off of, though.


ea633f No.13748969

File: f901ab6e0d26215⋯.jpg (9.44 KB, 235x214, 235:214, 0101.jpg)

>cuphead

>Charge shot is OP

>switching weapons makes the weapon stronger on the first switch, making switch-spam an OP way of doing damage

>this is great for the plane in certain segments and makes S ranking easier

Thanks, Chad.

still great game


42a8bd No.13749031

>>13748909

that sounds like one of the classes from darkest dungeon (reliquary? antiquarian?)


571e2d No.13749106

>>13737704

>bra

>shoes

>no pants

I'll never understand this Minnie Mouse Daisy Duck shit


30bb34 No.13749112

Oh, should note the "Maeson" hack for Breath of Fire is actually pretty good and fixes the issues

>shit characters become not shit while staying true to their original niche

>stronger differences between the samey characters

>the secret character is only viable late game


55260f No.13749159

>>13749031

It's not original, but I have a bit of love for those old gimmick classes, like Robot from Saga 2, and the various item caddies like Rikku from FFX.

Darkest Dungeon kinda put that shit in as an afterthought and it fuckin' shows. You should NEVER have that sort of character in your party at all, since you need to prioritize strong everything since your characters can get killed on a bad roll, in a RNG heavy game, gimmick characters will always lose out.

Having a dude who can determine his stats based on equipment requires that you make "modules" that specifically alter stats or make unique items that you can find (aka the "parts" from Live A Live for the turtle robot from the mecha chapter) takes only a small amount of planning and work.

If you want to make an effective item caddy then all you have to do is give items flat effects compounded by stats, healing items get big ass flats with normal stat mods, and attack items would be practically based around stats, and the Item Caddy character only needs to double or triple it's effects to match up with other characters' damage, which has a flat rate of 2 multiplied by the attack stat. You could also make a way for the caddy to make attack items or have them readily available from shops. This allows you to control what items to introduce to avoid breaking the game.

Having characters that have their own rules should mean you should be able to max those characters out or use them to level 99 without issue, and honestly it comes down to tiny, TINY changes you should consider and build around from the start.


d1c99f No.13749171

File: 397055e06c3dbca⋯.jpg (26.95 KB, 265x375, 53:75, Shining_Force.jpg)

>>13740015

Reminds me of pic related. My brother and I played through this one back in the day. It's been a while so I might misremember a bit of this, but we fucked up pretty badly. The game played similar to fire emblem, and if the main character died you had to retry the map. We held MC back because we deemed it too risky to have him participate in combat. This lead to a situation where he was underleveled and easily killed, and that lead back into a cycle of him not fighting. We got to the final boss, and our regular units should have killed him. However, the game wanted you to have the main character land the final blow using his special sword of light, but our main character was still level 1. There wasn't any way to grind levels or anything so we were pretty worried for a bit. However, we ended up eventually getting around it by leaving the boss with a single health point and giving MC several units to safely be escorted by.


a69dfe No.13750112

>>13737169

uhh, protoss has the strongest 200 supply army. vultures are necessary to protect sieged tanks


90d07a No.13750331

>>13747993

>implying Breakout has AI


c57d9c No.13750476

File: e5689aa536e3814⋯.png (2.29 KB, 800x600, 4:3, IMG_1176.PNG)


214506 No.13753984

>>13748162

>Implying you'd ever get that transformation without a guide

C'mon anon, the side-quest for it was retardedly obscure




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