>Drop down into a pit and get imprisoned
>You have to figure out a way to get out.
>Try everything
<"Did I get myself permanently stuck?"
>credits roll to let you know that this is how the game actually ends: on an anti-climactic note with no resolution to its plot.
>not sure if it would be better if your character starts crying or screaming out of despair when that happens or if he doesn't acknowledge anything and continues to be fully controllable as he always had.
>after the credits roll, taking a long time as every employee as insignificant as the intern who served coffee at the French and Belgian branches of the publisher gets a credit, a hidden passage inexplicably opens up, letting you continue the game.
pic related is what comes to mind when I think of this idea except you can't use your hookshot to escape from your prison cell when you get caught.