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6d5362 No.13706296

Mega Man Maker update 1.1 was released about a week ago.

https://mega-maker.com

http://www.mediafire.com/file/55c2j5cp9kq61k2/MegaManMaker_v1_1_1.zip

<New Features:

>Updated level builder interface

>new weapons, enemies, and level assets

>new Robot Masters: Time Man and Ice Man

>tons of bug fixes

Post, discuss, and share your levels here.

189f1e No.13706372

So you can't create your own robot masters? I'd rather make my own MM clone with Gamemaker tbh.


9dc263 No.13706423

Mega Man Maker needs it's own unique tilesets. Mixing and matching between 2-3 different general art styles is awful.


11b6fd No.13706436

File: 2492d7eb5e5a6b4⋯.jpg (117.44 KB, 460x460, 1:1, 1468625699700.jpg)

>>13706296

>>tons of bug fixes

I wonder if all the bug levels I made are still beatable.


2bfe81 No.13706870

>>13706436

Haven't thought about that. Going through all the top rated gimmick levels to see if they have been made impossible.


2bfe81 No.13706892

File: b076f455259dc68⋯.png (48.4 KB, 962x873, 962:873, mang.PNG)

>>13706870

Well I just managed to softlock myself in a level.


cda8e2 No.13706894

>>13706372

interesting idea, maybe add a boss creation menu where you can customize the sprite animation and toggle different attack patterns.


0f8fa5 No.13706895

>>13706296

That UI looks really fucking nice. The fact it's taken them this long just to add two robot masters and a few other things is kinda disappointing, though.


4a16e0 No.13708038

>>13706894

I’d rather see a game that’s entirely about creating different robot masters and sending them out to accomplish a variety of missions in a series of different levels, myself. Like a classic Mega Man take on Star Wars Droidworks.


6d5362 No.13712318

>>13706372

>>13706894

>>13708038

I hope that future updates would include custom scripting support just for that kind of stuff. Would be fun to fight bosses other than robot masters.

Also full game level packs when?




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