Post your ideas for a god game
Since nothing productive is gonna come of this thread, might as well be creative for fun.
You play as a pantheon with 1-5 Deities. The more you choose, the less power each one individually has, but the greater variety in powers you'll get for each one. You can make an All-Father, a dual of Life and Death deities, 4 elements deities, etc.
You start the game by choosing how your religion is started.
Ancient books\tablets\artifacts that someone finds and either starts worshiping you or it forcefully converts them.
You make messages appear in the world to people at random in the hopes that one will agree to be your prophet.
You send a champion onto the earth who will spread your faith.
From any of those, your religion will start to spread among people that choose to believe in you for their own personal reasons. Making a combo of a Pestilence and a Health goddesses for the criminals to worship Pest and everyone else who needs help to worship Health, for instance, or simply solving whatever problems people have.
Your followers directly dictate the max power you have, the moment you have none, you're out of the game.
To fuel your abilities, your prophets, champions and\or sacred texts will detail rituals and prayers people can use to strengthen you. From regular church service to blood rituals and festivals, anything goes.
However, you must also create small prayers people can use to ask you for power to solve their problems, something that can drain you if you accept them all
You compete not against mortals (because you don't care that much about them) but against other Pantheons in the world.
Your prophets will try to convert as many people as possible to worship you, your champions will root out and fight against heretics when possible or solve more combat-centric problems your people might have or you might take a more stealthy aproach and try to establish cults to you instead amidst the population.
This means that you could have 2 cities fighting an holy war against each other, 2 Pantheons competing for followers while a third one has a cult or sect in both cities, slowly corrupting it's citizens and waiting for the carnage to end so it can fuel their power.
You never control units directly, you give commandments instead, missions that prophets and champions can take or you give inspiration, a more generalized task for your everyday person, like planting trees or spreading poison.
You can spend your power to do large scale miracles that shatter the earth or giving out blessings of protection or buffs to anyone that is doing something benefic for you, be it a peasant doing a job or a hero fighting mythical beasts.
Alternatively, you can also create mythical creatures and summon them in the world to help people, or allow your followers to summon them with rituals.
Lastly, the most powerfull thing you can do is being summoned yourself into the world, something that needs vast amounts of power but lets you wreck havock or rule kingdoms on your own.