>>13656341
>>13656337
both are stupid,
either having a death stack of dozens of units, but have only one fight at a time
or the other having a single unit per tile and having a carpet of units on the map, and barely being able to move them because of the limitation
there are two games I can think of that work this out very well, besides Endless legends, that is kinda reasonable but plays out a tactical battle that is not that good
there are also Total war, in which battles playing tactically in detailed map, (pretty awesome)
or CK2, in which battles are played with depth but without much interaction of the player (and thus quicker), but but you could also affect it by having a proper composition
but what really ruins Civ5 and 6, is that they took the game into a more gamey and less detailed fashion, it feels like a board game more than anything else, the 1upt makes it a lot more obvious
is not that it really wasn't as much gamey as before, but its that they took the newer games o lot more in that direction, and in a lot of times, making it dumber and more boring