I will be forever frustrated about these games.
>busty yuri vampires
>an eternal love story in a world bereft of daylight
>gorgeous key art and character designs
>good VA (from what I remember) and a solid focus on secondary characters and not!social links
>and it's an action game instead of some bland JRPG or VN
I was really looking forward to the first game a few years ago. I didn't own a PS4 so I didn't plan to play it, but I would have liked to watch a playthrough on YT or something to get a feel for the characters. Then the game released only to be an uninspired porridge of awful combat, monster micromanagement, godawful level design (when it existed at all), and a hundred other relics of cheap 7th gen game design.
<hey, should we make a new environment for this small level
<nah, just use the sewer level but wall half of it off and make the console render the whole thing at all times
The sequel looked as though it fixed none of the first game's problems (combat is floaty and weightless, levels may as well just be fucking greyboxed rooms, they removed the monster micromanagement only to replace it with menu micromanagement), and according to >>13651961 it lived down to my expectations. Thanks for linking that video, by the way - he seems like a decent reviewer.
Is it so hard to make good combat? Why is there monster management in what appeared to be a more focused character-centric game?