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File: 2f326eafc6e690c⋯.jpg (126.72 KB, 1280x720, 16:9, spess mehreen.jpg)

3db753 No.13640410

Post your favorite flopped video game.

Bonus points if it killed a developer/publisher.

0d9c93 No.13640413

>>13640410

Video games.


2249e8 No.13640417

File: 0e08d185dca5fe9⋯.jpg (16.65 KB, 421x399, 421:399, 0e08d185dca5fe969f6799979e….jpg)

That was not a flop, it sold suprisingly well. What did THQ in was that Toy gadget they tried to sell.


3db753 No.13640424

>>13640417

It sold like 300,000 copies.


a4f9d4 No.13640425

File: 8158e2d567fc815⋯.jpg (240.25 KB, 1200x630, 40:21, spacehulkdeathwing.jpg)


6966dd No.13640442

File: 8dbe03c94c80154⋯.jpg (175.42 KB, 800x796, 200:199, 38534-trespasser-the-lost-….jpg)

So much potential wasted.


9ba40e No.13640445

File: 13764277053068e⋯.jpeg (244.88 KB, 1280x834, 640:417, image.jpeg)

I'll never understand why I like this game a much as I do. It feels like some cheap game you'd find at the bottom of a cereal box, yet something about the atmosphere, enemy design, and gameplay just clicks with me.


3db753 No.13640461

>>13640445

Clive Barker used to be hot shit.


a4f9d4 No.13640467

>>13640461

He is also gay


5fe996 No.13640475

>>13640467

You mean he makes all threads on /v/? :>)


3db753 No.13640478

>>13640475

I am Clive Barker.


348025 No.13640482

File: b81e679f44c9552⋯.png (146.04 KB, 1586x572, 61:22, OPisaretardnewsat11.png)

>>13640424

fuck off, you retard


cd4670 No.13640484

>>13640424

Space Marine or the uDraw?

Cause Space Marine sold well over a million, in fact about close to 1.5 million when it was still with THQ. Even Homefront which was seen to kill THQ actually turned a profit.

The udraw on the otherhand had around 1.3 million UNSOLD copies and really was what killed THQ since for every game they made that was good and turned a profit they made something completely assine that sucked all their money away.


3db753 No.13640492

>>13640482

That's "shipped", that article is wrong. The game shipped 1.2 mil.


03fe27 No.13640496

inb4 Clover Studios' entire portfolio.


cd4670 No.13640523


3db753 No.13640550

>>13640523

Holy shit it sold worse than I remember.


cd4670 No.13640584

>>13640550

It sold over 800k in early 2012 across all platforms. That is far from 300k you said and all things considered not bad especially considering their budget and what their target was.

>>13640576

In early 2012 yes, before it was sold off it had sold over a million copies.


cf4726 No.13640632

YouTube embed. Click thumbnail to play.

>>13640410

>Space Marine

Reminder that Space Marine was going to be Dank Souls before Dank Souls was a thing.


ade10e No.13640644

File: 2720174108618d3⋯.jpg (183.84 KB, 743x990, 743:990, Daikatana.jpg)

JOHN ROMERO IS ABOUT TO MAKE YOU HIS BITCH

SUCK IT DOWN

DESIGN IS LAW


d922bb No.13640647

File: bd373ec7e5afc11⋯.jpg (427.93 KB, 1920x1080, 16:9, log2_keyart_1920x1080.jpg)


7cede9 No.13640659

>>13640632

>Demon's Souls 2010

>Spess Muhreen 2011

>


52e2d8 No.13640673

>>13640632

>Spess Mehereen Dark souls

>Die more than a bloody guardsman

So… a game starring the Lamenters ?


a4f9d4 No.13640678

>>13640659

I mean, Demon Souls is just a mishmash of older From Soft game series like King's Field and Shadow Tower.


000000 No.13641036

>Ctrl+F "Psychonauts"

>No results.

You're all fags, and the game is good despite the inevitable flop-appreciation-backlash cycle that's currently ending.


817d1d No.13641045

>>13640678

But it doesn't take four seconds to turn around in Demon's Souls.


a4f9d4 No.13641077

>>13641045

When did I imply that it was a straight up clone of them?


280343 No.13641080

>>13641036

Ugly Western game with terrible character designs that was developed by a bunch of Marxist queers. No fucking thank you.


000000 No.13641095

>>13641080

>Ugly Western game

Try to contain yourself, weeb.

>developed by a bunch of Marxist queers.

They weren't bad yet. Schafer was just bad with money, but he hadn't yet hopped on board the ideology train (because it didn't really exist in 2005).


d392bf No.13641141

File: 8e9f876b548f37c⋯.jpg (218.53 KB, 448x537, 448:537, 8e9f876b548f37cf5f14dee07b….jpg)

destiny 2

battleborn

lawbreakers

the games are all trash, but the salt and smug has brought me alot of joy and entertainment.


44887e No.13641193

>>13640442

To be honest it was too ambitious at the time.


797c8f No.13641485

File: 1f805519ae52ac5⋯.jpg (157.56 KB, 640x903, 640:903, PS2-Godhand.jpg)

I'm still salty about how Capcom handled God Hand and Clover Studios in general. It's like they're still trying to say they're sorry about what they've done by Okami by re-releasing it over and over and over again.


a4f9d4 No.13641498

>>13641485

Okami wasn't even their best game imo.


283a41 No.13641557

File: 1e8aa4bec891424⋯.jpg (43.01 KB, 256x365, 256:365, Breakdown.jpg)

>>13641095

I haven't played Psychonauts since release, but it would be interesting to go back and try it with my new reality-vision goggles, and see how pozzed it is.

Pic is my contribution. I so wish it had a sequel.


000000 No.13641589

>>13641557

I played it a few years ago. It's not pozzed at all.


e01bf6 No.13641615

>>13641589

Yeah it's really weird how all these devs that used to be ok suddenly became shitheads all around the same time. It's like they all joined a cult together.


000000 No.13641629

>>13641615

They made the mistake of thinking that game "journalists" mattered. Some of them also saw a movement built on seeking petty outrage as a source of dopamine rushes, and mistook it for a serious political movement.


32898d No.13641675

that game was pretty fun honestly


328512 No.13641695

File: 477f1b968e5ac55⋯.jpg (10.74 KB, 256x342, 128:171, c67c675332c4bb939a295d1f0b….jpg)

File: 4555f975b7b6679⋯.jpg (92.91 KB, 281x354, 281:354, serveimage.jpg)

>>13640410

Spoilers for the now dead and admittedly not that great condemned series.

>part one starts off with a serial killer investigation story

>by the end has subtle implications of some big cult behind all the crazy events

>dick has awakened as spooky cults secretly pulling the strings is one of my favorite cliches

>part two expands on this

>Demon shit now happening all over the place by midway point of game

>dick is rock hard

>End of game

>literally everyone is cult

>dick is diamonds

>Ethan to high ranking cult guy: WHY ARE YOU DOING THIS!?

>The guy:THE ORO'S GOAL IS TO CAUSE CHAOS AND DESTRUCTION, TO UKNOWINGLY BECOME MANKINDS SAVIORS!

>Ethan:SAVIORS FROM WHAT!?

>Guy does not even know because he is still not high rank enough

>Final cutscene is fucking U.S. president now being shown as Cult leader and passing out when being given the news that Ethan has awakened his super powers and knows about the oro.

>Dick is basically a diamond at this point

>waiting for 3

>still waiting for 3

I know this shit is not even all that fantastic, but fuck I just want to know what, if anything, the final secret of the oro was and what they are "Protecting" Mankind from that requires them to be the origin of evil itself in doing so, but whatever.

Condemned 3 NEVER EVER

>>13640445

These are my exact feelings on Condemned 1 and 2


283a41 No.13641763

>>13641589

>>13641675

I like how it requires you to not play it like Gears of War (which a lot of people accused it of being without playing it). If you're dying it means you're not killing hard enough. Wish it had co-op, and a sequel.

>>13641589

I've found most things to be pozzed in retrospect. I had a movie collection built through 10+ years of torrenting, and deleted it, saving only a handful of inspiring films that I could benefit from occasionally rewatching - the rest were trash. A game about psychology from Double Fine is bound to have something subversive in it.

>>13641695

I dug the shit out of those. There hasn't been a good first person melee combat game in a long time.


a4f9d4 No.13641782

>>13641695

Condemned 2 > FEAR 2


c62bf9 No.13641791

File: f5dbfb248d1ec0f⋯.jpg (17.43 KB, 200x300, 2:3, ass_effect_androgynous.jpg)

Here's a fresh one. Not a favorite game by any means, but it certainly killed a studio.

>>13640523

Note: vgchartz PC sales data only represents retail sales. Steam does not report their sales data. You'll have to get those added numbers somewhere else, like http://steamspy.com/app/55150 although the numbers here are projected by scraping actual profiles. It is pretty accurate. There are over a million additional copies on steam now, but there were just a few hundreds of thousands around launch. Thus, the game sold around 1.2 million.

Space Marine was actually very successful. That is why they immediately started working on Space Marine 2.

>>13640484

>for every game they made that was good and turned a profit they made something completely assine that sucked all their money away.

This. They would make something successful and then piss all of the money away, again and again.

>>13640632

>The game used to play like Eternal Crusade

It's a good thing they changed it then.


3db753 No.13641803

>>13641141

If you're going for that the TORtanic is still the finest example.


000000 No.13641817

>>13641763

>I like how it requires you to not play it like Gears of War

???

I was talking about Psychonauts. Not sure what game you're talking about.

>>13641763

I don't remember anything like that from the game. It's pretty harmless. You're a kid getting over his fears, getting his first girlfriend, and saving the world everyone at summer camp.


b6d359 No.13641822

File: 279a9ec91158121⋯.jpg (65.48 KB, 357x399, 17:19, 4353453sase45.jpg)

this tbh


328512 No.13641903

>>13641782

>>13641763

I wish at the very least 2 had a pc port because I only got to play it one time. Too bad Jace Hall cant seem to get his ass off the ground. I wonder whatever happened to the plan he talked about with Red Barrels doing 3 and a pc port of 2?


bb210a No.13641963

>>13641557

Psychonauts had its main love interest as a tsundere turned damsel who lusts after the protagonist, Schafer or at least Double Fine definitely changed at some point.

>>13641615

I'm kind of wondering whether Ron Gilbert might be to blame. You can tell with Monkey Island that Ron had a thing about subverting the damsel in distress trope (to the game's discredit) and I'm wondering whether that attitude had rubbed off on Schafer/Double Fine when he joined them.


cf4726 No.13641985

>>13640659

>Not knowing that build was from 2007

>Not knowing Space Marine was rebuilt at least 3 times with several different devs.


b0deb1 No.13641991

File: 4d25c99e251201f⋯.png (1.49 MB, 1280x720, 16:9, ClipboardImage.png)

RIP RTW's APB


283a41 No.13641995

>>13641817

>Not sure what game you're talking about.

Spoice Muhreen. Didn't mean to quote you there.


1fc3ee No.13642010

File: e4def1433981a4e⋯.jpg (59.55 KB, 640x480, 4:3, wizardry-8-image812141.jpg)

>>13640417

That, and all of the executive producers proclaiming multiple times that if you buy used games you are probably a descendent of an Obergruppenfuhrer of the SS who has made it his lifelong mission to annihilate every Jew. I actually miss THQ because they published a ton of games I truly liked, but it was extremely satisfying to see that awful meme die when everyone noticed that it killed THQ.

My choice for the OP is Wizardry 8.


2b9ac4 No.13642081

>>13641791

>but it certainly killed a studio.

It killed a branch, not the tree. BioWare is still busy shitting up the medium with Anthem and a new Dragon Age.


d22443 No.13642119

File: 3446a5f8441b61b⋯.jpg (327.17 KB, 700x547, 700:547, 37366-split-second.jpg)

>Solid Arcade Racing

>Enough explosions to give Michael Bay an aneurism

>89,000 copies sold worldwide

>sequel cancelled

FeelsBadMan.jpg


000000 No.13642123

>>13642081

The BioWare name still exists, and there is technically still a team in Edmonton, but the creative leads and veterans are mostly gone. BioWare isn't dead so much as it is undead.

And "BioWare Montreal," just like "BioWare Austin," was never actually BioWare to begin with.

I am mostly amused and a little mad that "BioWare" is making a Destiny knock-off. What a perfectly EA move: acquire a developer known exclusively for its RPGs, and make them develop a flavor-of-the-month "shared world shooter" thing to cash in on the current trend.


0338bd No.13642138

File: c44006727320fcc⋯.jpg (55.23 KB, 460x215, 92:43, SunsetFP2-Cedric.jpg)

File: 24be4c673cd2b6a⋯.jpg (61.98 KB, 638x507, 638:507, tale-of-tales-meltdown.jpg)

This one. The following meltdown was awesome.


c0d6c7 No.13642142

File: 59d2bb4a718d0ef⋯.png (113 KB, 268x332, 67:83, Shoota.png)

>>13640410

honestly that game was ok if it weren't for pic related and their fucking aimbot. it's nothing amazing but I wouldn't call it terrible.


2b9ac4 No.13642174

>>13642123

>but the creative leads and veterans are mostly gone

Didn't make much of a difference since they produce the same garbage they always have.

>What a perfectly EA move: acquire a developer known exclusively for its RPGs, and make them develop a flavor-of-the-month

They did the same shit with Visceral and countless others. After they forced them to fuck over the Dead Space sequels they made them make a Battlefield f2p knockoff. Why they feel the need to buy out developers and then force them to make games in genres they have no experience with is beyond me. Then again, it's not like the people in charge of EA have displayed a shred of intelligence ever since Trip Hawkins left.


035318 No.13642200


000000 No.13642207

>>13642174

>Didn't make much of a difference since they produce the same garbage they always have.

Andromeda looks like it was worse than their usual output, though I didn't hate myself enough to play it, so maybe I'm wrong. I was also under the impression that there had been mass purges/desertions after ME3 and before Inquisition.


8456a7 No.13642246

File: 52e0d86b6e07d64⋯.png (324.66 KB, 300x449, 300:449, Kingdoms_of_Amalur_Reckoni….png)


baf5e5 No.13642253

>>13642246

People liked this boring piece of shit?


8456a7 No.13642265

>>13642253

It wasn't atrocious. I mean, it was a pretty paint-by-numbers western rpg, but it wasn't bad enough that you'd think it'd kill the studios and create a political scandal.


baf5e5 No.13642286

>>13642265

It's one of the worst games I've ever played. It's not technically or even mechanically awful, it just all blends together into this horrible bland mush that looks, sounds, and plays like a hundred other mediocre games that deserved to be forgotten about.

It's amazing, it somehow manages to be less than the sum of its parts. People should study it in universities to replicate this feat.


7c66f1 No.13642315

>>13642265

Part of the problem was they tried to make an MMO. That tainted everything else because had they spent the money and time needed to get all that bullshit together on something else it might have been alright. For example, enemy variety is terrible. Once you have seen all the enemies in the first area, you have seen 90% of the enemies for the rest of the game. This wouldn't be as bad as it is, except 90% of the game is the combat, which fits right in that uncomfortable area where its active enough to bother you, but not active enough to be fun.


03fe27 No.13642326

>>13642207

>Andromeda looks like it was worse than their usual output

From a technical perspective, sure, but in terms of general design and scope it's just the same shit as always.


8456a7 No.13642329

>>13642315

>>13642286

I dunno, maybe I just have pleb taste, but that shit didn't bother me. It wasn't goty or anything, but I didn't regret picking it up.


8f1464 No.13642359

>>13642253

>>13642265

>>13642286

It was sad that it was such a poor game because the founder legitimately loved video games and spent his entire fortune creating the studio and game all for the effort of trying to make his dream come true. Then some shit happened in between and the game became a confused and mashed together bland mess. It sucks when a real and genuine effort is made to make something good and it comes out completely shit in the end.


6bf94e No.13642366

>>13642326

I disagree. The original Mass Effect had a lot of care put into its setting details; even the schlock was well-justified schlock. That all got thrown out in its sequel.

BioWare were pretty good up to and including DA:O. Mass Effect 2 was the beginning of the end. Not that it was a bad game, exactly, but its aggressive streamlining-by-removal was the canary in the coalmine.


a39c99 No.13642587

>>13642366

Mass Effect 2 was a bad enough game to kill the whole series for me, and I loved the shit out of the first one


000000 No.13642668

>>13642587

I remember liking it when it came out, but I don't think I actually started developing taste in vidya until around 2012 or so. A lot of the mechanical changes were for the better, but I hate that they stripped so many mechanics out completely.

Not to mention how ME2 ignores, retcons, or contradicts most of ME1's setting–which was the best part of ME1, the thing that made it a flawed gem instead of just a clunky curiosity.


c55145 No.13642784

>>13642138

Didn't they come crawling back?


d93640 No.13642804

>>13642246

I played that for the crafting system alone.

You know how some games go with the Morrowid approach where the player CAN indeed break the game with it's mechanics?

The crafting system in that game can break it in half. After fully using it and farming the components, at max dificulty and near the endgame:

>big ass troll rushes me

>strikes

>he takes so much torns damage (reflect) that it's enough to stun him and he falls back

>he dealt 7 damage out of my 1543HP

>I regenerated that in a second.

>I could just sit there and watch him kill himself

>or I can press one of the number keys and instantly kill one of the heaviests HP sponge

Then the final boss died in 6 hits.

That game did many things right, it just did it also did many other mediocraly. Padding everything with fetchquests was a terrible idea.


f479aa No.13642869

>>13641557

I played that some, I couldn't really get past the fact it manged to screw up dual analog sticks by crippling it with a retarded lock-on system. It wouldn't be such a big deal if you could accurately aim without it.


98b0c1 No.13642901

>>13642286

I remember my first impression being "is this some new WoW expansion?" The entire thing screamed MMORPG, with all its sins, but none of the benefits because for whatever reason, it was actually a single player RPG. I can't understand why someone made something like this. It felt like I was playing alone on an empty WoW server.


03fe27 No.13643006

>>13642901

That's because it was supposed to be a MMO at first.


9a35b7 No.13644536

>>13642366

>>13642587

>>13642668

Am i the only people that thinks Masseffect is medicore?

>>13642784

>Didn't they come crawling back?

Kinda. They basically set up a patreon IIRC.

>>13642804

> Padding everything with fetchquests was a terrible idea.

What? No! I heard those went over so well in Dragon Age 3. kek


47f4c1 No.13644729

File: 0c74d9ca682ca6b⋯.jpg (156.7 KB, 761x1700, 761:1700, tumblr_oxlh7l59HD1s5kfyoo1….jpg)

>>13641615

Their offices are in the bay area (the most expensive hipstery part) of San Francisco so I think it has more to do with that whole city going down the shitter culturally than just that studio or games journalism. Most game journo companies are in sanfran too.


242f80 No.13645345

File: 2a2581d235d913f⋯.jpg (228.05 KB, 647x920, 647:920, binary_domain.jpg)

>>13640410

Space Marine wasn't really a flop anon. it didn't live up to its potential but it made money


fb56e1 No.13645781

File: 4e506e0ef069fd1⋯.jpg (296.12 KB, 1512x1370, 756:685, 2437878-lastwindowcover.jpg)

Was a fantastic point and click adventure from my favourite devs who then went bankrupt after releasing this gem.


56876c No.13645844

File: 3facd61643341ab⋯.jpg (29.67 KB, 620x320, 31:16, Aarklash-Legacy-Free-Downl….jpg)

I liked it, on the hardest difficulty it was pretty fun.


4bbcdc No.13646254

What really sucked is that Space Marine felt incredibly faithful to the source material, but at the same time played like a massive ripoff of Gears of War. If GoW had never been a thing, I think Space Marine would have been a HUGE success.


fe5f63 No.13646317

>>13640425

They're making an enhanced edition.


a7b8cd No.13646420

File: 05e6ba29441eabb⋯.jpg (287.79 KB, 1600x1131, 1600:1131, just pls kill me and my dr….jpg)

>>13640410

The thing video game original, semi related, they'd planed a sequal as pic related, but then the company went under, and we've never had a thing vydia since. K how'd i do?


1dc037 No.13646718

File: ae62e9c35483b34⋯.jpg (448.35 KB, 1600x1063, 1600:1063, the_saboteur_2009_dvd-box.jpg)

File: e335275f67fbe96⋯.jpg (23 KB, 670x377, 670:377, sc7.jpg)

File: f2fbbd7556f3fdb⋯.jpg (318.64 KB, 1280x720, 16:9, the-saboteur-pc-033.jpg)

Very fun GTA clone set in WWII Paris, you're a mick race car driver and womanizer with a loud mouth who runs around stopping Nazis from building freakishly huge guard towers and flying Zepplins over Paris by getting in fistfights and throwing dynamite. Has a parkour system where everything single building can be climbed, and at least half of the game is just exploring Paris and planting dynamite everywhere. When you get a wanted level you can hide out in a whorehouse (among other hideouts) and all of the female characters have titty physics. There was a day 1 patch that uncensored the tits in the nightclub where your first base is, as well as adding an uncensored burlesque show in the basement. Not a single word about muh 6,000,000,000,000,000 and all of the Nazis are cartoonishly evil to the nth degree. All in all, a solid game with few bugs that is fun to play.

I don't think it bankrupted Pandemic, EA probably just shut them down for the fun of it.


48c651 No.13646747

>>13640410

Kek that game isn't bad.

Didn't some ghost busters game (based on the feminist remake) flop?


1c0767 No.13646780

>>13642246

The game is the definition of too many cooks, just a slight expansion of any of the mechanics in the game would improve it.

If it had a deeper skill system, then maybe it wouldn't be so boring to level up and max out all skills.

If it had a deeper combat system, maybe it would be more exciting to fight basic enemies.

If the fate meter did more than just activate a glorified cheat mode, then maybe people would have a reason to use it.

Apart from the sprites, which buff each other, enemies are too similar to one another. A human mage and a fae mage both use the same goddamed spells. So does a cultist that supposedly summons demons. If each enemy had something more unique to each if them, then it would be more exciting to fight them.

The worldbuilding is okay, I liked how they had proper fae but disliked how they included watered down Tolkien elves anyway. The stone statue people were pretty neat too.

The best part of the game is that it's proof that Skyrim is trash, since even the quests in this game are better than Skyrim's. If Amalur were a 5/10, barely functional with missed potential. Skyrim would be 4/10, even mods can't fix this.


283a41 No.13646824

>>13642869

It is a bit clunky, but no other game I've experienced has given me such an up close and person example of what it would be like to gradually become a super hero, and also combine it with a great sci-fi story.


5e5dc7 No.13646839

>>13640647

So much this. Didn't the coder for the game also die? I think they have his name in the credits as such.


242f80 No.13646857

>>13646718

>I don't think it bankrupted Pandemic, EA probably just shut them down for the fun of it.

Lord of the Rings: Conquest is what killed Pandemic. On paper it sounded great: the Battlefront devs give LotR the Battlefront treatment but for various reasons it was both terrible and a massive financial loss. The Saboteur was their swan song.


ebc97a No.13646871

>>13642010

Sir-Tech was dead before it even released.


283a41 No.13646889

>>13645345

Binary Domain is great. In spite of the endless numbers of robots you have to kill, it keeps the variety of activities up throughout. Well paced TPS.

>>13646420

Too bad, that game was pretty cool. Imperfectly executed, but a great idea. Don't see many great ideas anymore.

>>13646718

How kosher.


242f80 No.13646913

>>13646889

>Binary Domain is great. In spite of the endless numbers of robots you have to kill, it keeps the variety of activities up throughout. Well paced TPS.

Yes, nice solid combat and story too. I can see why it flopped though, the marketing was terrible and some fans angry at the dev changing up their style thank god they only had 1-2 QTEs in Binary Domain and even those felt like 'because we had to' last minute things and explicitly targeting a western audience. If any anon hasn't played it yet note that the voice control shit is a gimmick that can and should be disabled.


dc6d48 No.13646965

File: 7c8db66de461430⋯.jpg (25 KB, 256x282, 128:141, Nioh.jpg)

>>13646718

What's up with games about Irish people in foreign countries?


4d9262 No.13646970

>>13641822

>flop

>sold better than expected

>saved PG

please.


242f80 No.13646986

>>13646965

A lot of Americans think they're Irish because of some fucking relative three generations ago that might have been Scottish or Welsh or Ulster-Irish which is essentially Scottish. It's less on the nose than claiming an American is the main character but still more relateable.


1dc037 No.13647004

>>13646889

>How kosher.

It was fun. If you want I'll burn a copy of TGSNT and slip it into the box I have in storage.

And honestly, the nazis in the game spend most of the game putting AA guns everywhere, building hundreds of guard towers and driving kubelwagens around. It's much closer to "the nazis gassed me 5 times but my name is weinblatt and they ran out of gas every day before they got to W plus I had a stomach flu so they sent me to the hospital where doctor mengle inspected me every morning" than "the einsatzgruppen may have been heavy handed in removing partisans".


ebc97a No.13647007

>>13646970

>>sold better than expected

And now square is turning it into a brand.


cdcbc9 No.13647248

File: 2db723976e1d4f0⋯.jpg (35.23 KB, 500x452, 125:113, DS_BLACK_SIGIL_BLADE_OF_TH….jpg)

Was Studio Archstone's sole game produced. They died afterward.


cdcbc9 No.13647258

>>13647248

>Studio Archstone

"Studio Archcraft", I mean.


7ef18d No.13647307

File: 0ae8b3bccf1b52d⋯.jpg (15.15 KB, 220x262, 110:131, 220px-Dungeon_Keeper_2_-_c….jpg)

Killed Bullfrog.


a4f9d4 No.13647316

>>13642200

Fags are not people


242f80 No.13647373

>>13647307

What really killed them was being bought by EA, they were going to have at least one game make less than the crazy-high targets of a AAA publisher but if they were indie they could have just picked themselves up and carried on. EA wrote them off.


ba001b No.13647488

File: e8d7e4154424b1c⋯.webm (938.72 KB, 640x360, 16:9, Umbrella corps.webm)

File: 2be5d830eeb9531⋯.jpg (40.75 KB, 480x372, 40:31, umbrella corps.JPG)

File: 853b07882981135⋯.jpg (358 KB, 1920x1080, 16:9, 20170720165413_1.jpg)

File: 14ef4de5c139a55⋯.jpg (390.87 KB, 1920x1080, 16:9, 20170725210538_1.jpg)

File: e251f5b7badb0ba⋯.jpg (74.73 KB, 350x493, 350:493, Umbrella_Corps_cover_art.jpg)

This game deserves all the shit it gets for being exactly what RE fans didn't want.

That being said I got it for a 1$ during a humble bundle and challenged myself to get 100% before all of the new players dried out. I was basically grinding this game for 2 weeks and actually had quite a bit of fun when I was in a full lobby.

Also things like Webm related we pretty damn funny and happened frequently.

It's not a great game but it had some neat stuff in it.


1ddadd No.13647550

File: 3bbfab8f0a9e660⋯.jpg (334.05 KB, 1920x1080, 16:9, bshadeh.jpg)

>>13646857

>Lord of the Rings: Conquest

Man, I remember hanging out on the Pandemic boards back in the day right before the game's release. You wouldn't believe how many faggots were desperate to defend that piece of crap even though every piece of media released was pointing to it being unfinished, unpolished garbage.

It kind of makes me curious as to what went on behind the scenes of the development.

>The Saboteur was their swan song.

It's hard to overestimate just how badly LOTR: Conquest's failure fucked The Saboteur's chances for success. Pandemic lost a lot of faith from fans with the former, so the latter was barely given a chance.

>>13646780

>If it had a deeper combat system, maybe it would be more exciting to fight basic enemies.

I thought the combat system was deep enough, they just needed to expand the move variety for different weapons.


aba5a8 No.13647603

>>13642119

That last cutscene was perfect cheese.


242f80 No.13647608

>>13647550

>It kind of makes me curious as to what went on behind the scenes of the development.

I expect they realised LotR was harder to translate into the Battlefront formula than it looked and then the talent started to drain away. Combine that with the EA by-out and it's an understandable flop but still a sad one.

>It's hard to overestimate just how badly LOTR: Conquest's failure fucked The Saboteur's chances for success. Pandemic lost a lot of faith from fans with the former, so the latter was barely given a chance.

Probably also cost them investment in advertising.


d22443 No.13647669

>>13647603

It was the one good thing Disney had going during that console generation, and they had to kill it…


421483 No.13649141

File: 223adac65fe15d0⋯.jpg (131.85 KB, 537x620, 537:620, really faggot.jpg)

>>13642138

wait, you liked this nongame?


421483 No.13649164

>>13646965

Because they leave an impression that people don't forget. You ever meat a loud boisterous Irish person? You tend not to forget them if they're not a common sight in your culture.


7c66f1 No.13649553

>>13646254

Not really, especially if you were using the thunder hammer. Their whole advertising was making fun of GoW, and the cover system it popularized with "cover is for the weak." Problem was that the melee was too good, especially with the hammer, so you would just wade into a crowd of enemies and never have to worry about dying so long as you paid a slight bit of attention. The only time that didn't quite work was when you were dealing with enemies that were just outright impossible to get to when you didn't have the jump pack.


000000 No.13661474

>>13644536

>Am i the only people that thinks Masseffect is medicore?

No, a lot of people here share your view. There are just a lot of people (like me) who liked the first game despite its flaws but think the series lost its way in the sequels. And there are some people who think the sequels were completely better and they're wrong.


9a35b7 No.13661499

File: 6cb5294471e51c3⋯.png (53.58 KB, 255x181, 255:181, consider the following Sha….png)

>>13649141

The topic is the following

>Post your favorite flopped video game.

>Bonus points if it killed a developer/publisher.

This could easily be interrupted as the favorite fallout from flopping rather than favorite flopped product.


d0581b No.13661549

>>13646420

>Thing game

>Art by Jim motherfucking Murray

I've been in love with that guy's work since his 2000AD days.


db10b5 No.13669320

>>13640445

I booted it up expecting another Undying, an atmospheric adventure shooter with horror elements.

What I got was about 5 minutes of looking around at an ugly console shooter world through ugly console shooter toilet paper roll field of view before I shut it down.


673703 No.13669387

File: 37c11b563fa469e⋯.jpg (Spoiler Image, 151.81 KB, 1920x1080, 16:9, maxresdefault.jpg)

RIP Grim


3f7c6c No.13669410

Gravity Rush 2 undersold like fuck didnt it?


7cccc1 No.13669432

File: 3f98c294c8d07d7⋯.jpg (69.99 KB, 406x500, 203:250, 601894_front.jpg)

Flopped so bad Volition had to layoff 30 employees. I like to think of this as karma for what they did to SR.

>>13669387

That game's multiplayer was fucking amazing. I wish it didn't die after a week


f086b4 No.13669444

>>13647007

Like they tried by just making Drakengard 2. They might try but brand is not Nier, it is Yoko Taro.


3f7c6c No.13669486

>>13669444

Yoko toko is a meme dev now


f086b4 No.13669492

>>13669486

Just one more reason that he is his brand.


afa05f No.13669802

>>13641991

Oh how I miss taking over the DJ tables in the public rooms to play johnny rebel songs, that was a good month when it launched.


0132df No.13669843

>>13669802

For a game that sold on the premise of customizing your own edgelord, did you trigger loads of people?


ebaffa No.13673886

Beyond Good and Evil.


6f1bdd No.13675358

File: 76f7c4462a01a23⋯.png (432.11 KB, 1017x550, 1017:550, FF1 4.0 outa 10.png)

Failed so hard that they blew the world up.


bb1c69 No.13675542

>>13642010

oh my god…that hit me right in the fucking feels.

Only game I spent a month to finish with all the gadgeteer unlocks and the insta-kill ability on the samurai


036e1f No.13675573

File: 4c2b3ed9e9adf33⋯.png (228.98 KB, 650x399, 650:399, SMNC-Feature[1].png)

If only they'd focused on the game balance and the userbase.


b035e0 No.13675605

>>13640410

Space Marine was a success. The flop that killed THQ was Homefront.


341e78 No.13675633

>>13647316

I would 110% believe he's a vehement anti-Trumper and I say that as someone that read the entire Books of Blood series.


341e78 No.13675658

File: a0a5962625b7e9d⋯.jpg (21.29 KB, 240x240, 1:1, gongzhi.jpg)

>>13642119

The handling for drifting and turning in general could have been better.

Also Blur suffered the same, undeserved fate.

>mfw leveling an airport control tower and taking out everyone but me


341e78 No.13675676

>>13647488

>stats are colored and divided up like the Umbrella logo

Nice touch.


d1db5c No.13675698

>>13646420

>The Thing adapted as a videogame

Is it like TTT/Town of Salem/Werewolf/Mafia?


f5a108 No.13675731

>>13675573

Uber games are fucking awful. I'll bet they really regret how they handled smnc now that the "hero-shooter" thing hit the mainstream


4771c6 No.13675963

>>13640484

>>13640417

The story of the uDraw gaming tablet

>release tablet peripheral for the Wii in 2010

>it's plugged into the Wii Remote which gives it battery power, motion/tilt control, buttons and makes the peripheral wireless, that would save some money on tech

>sells 1.7 million by early 2011, which was over THQ's expectations

>at this point in time there was 90 million Wii owners

>make a version for PS3/360 for holiday 2011

>have to change up the tablet peripheral design for these consoles a bit since some of it's features were fulfilled by the Wii Remote

>add PS3/360 buttons and motion control sensors, also enhanced the tablet with pinch and stretch and rotation

>ship a million of these to retailers

>They proceed to not sell at the $70/80 price and have to be discount at $50

>Still have OVER 1.4 MILLION uDraws sitting in THQ warehouses

>The hardware and software losses in total went to around $100 million

>uDraw team layed off, brand is officially over.

>PS3/360 version were only produced for 4 months

>one of the major factors to THQ going bankrupt in 2012

>some even speculate that the uDraw name and tablet may have even effected the Wii U's confusing launch in 2012

>if they never made PS3/360 versions, this whole saga may never have happened.


561a38 No.13676020

File: 5f0d5c554384053⋯.jpg (26.06 KB, 400x360, 10:9, 5b4a7fad45cc2ebb7f86145faa….jpg)

>>13641095

I never played it because of the vomit inducing character designs. I don't ever intend to, either. Same reason I never touched Final Fantasy 9.


561a38 No.13676047

>>13641615

Devs and publishers got greedy and started looking for a new audience in hopes of boosting sales to new highs. They bought into the social media meme, so they took suggestions from no-life faggots that whine and virtue signal on facebook and twitter to kill time. They failed to understand what a vocal minority is.


504872 No.13676109

>>13642119

Confession time

**Despite me always saying I love Arcade racers I didn't play Split/second and only rented blur and didn't like it much.

SS just put me off due to hearing it had a lot of rubber banding so that you could make use of blow shit up gimick. I just found Blur to be basic**

And now all arcade racers are dead, yay.


2fa729 No.13683110

>>13661499

I'd interrupt her with muh dick


badddb No.13684850

>>13642142

>>13640410

>>13646747

I fucking hate Space Marine. It's the most dull, brown, and boring game I've ever played. The environments consist of brown warehouse, brown canyons, and brown cities. The gameplay is basically a shittier saints row somehow. I've never played more generic 3rd person shooting gameplay. It's like they completed the base combat needed to be considered a game and said, "eh, good enough." The only fun thing is this game is the jetpacks. Nothing else about this game is good in any way.


badddb No.13684894

YouTube embed. Click thumbnail to play.

>>13640442

At least we got the one good let's play out of it

>>13642246

It actually sold really damn well. Like 1.2 million copies in the first 90 days. But 38 studios spent way too much money on it's development along with an upcoming mmo they were also working on and needed it to sell 3 million copies to cover the cost. RIP Project Copernicus. I actually feel bad for Curt Schilling on this one. He just wanted to make good games.


badddb No.13684914

>>13675573

I played it to get a hat in TF2. I don't think it had very much potential in being good. Everything from the movement to the shooting felt so janky.


51312c No.13685023

File: a678b2c164ee922⋯.png (149.95 KB, 198x328, 99:164, 1440935666239.png)

>>13641695

>No game will ever do first-person melee as well as Condemned 1 did it


805f1a No.13685082

>>13647488

I wish they made an Operation Raccoon City 2.




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