>>13629544
>Crafting lets you have the best weapons/armors in the game.
Eh, the power armor doesn't rely on crafting but lore. And there are a lot of unique weapons with perks that cannot be crafted to similar extremes. But at the same time crafting usually does let you have very good weaponry and armors. It's also your only real source of lightened armors, which have their AP limit raised, letting you use 11 AP armors as a 12 AP character without hindering your mobility.
>Critical Strike is pretty important for battle as well.
Critical strike is probably the most overrated combat skill, unless you are playing as an assassin where it gives you instant kills in text adventure mode. The trouble is that crit is a luxury when your priorities are killing shit (your weapon skill) and not getting hit (block or dodge - block is much better, esp. with crafted shields). Crit does neither. It used to give you a baseline avoidance against enemy crits, but it hasn't done that for years. It's also worth noting that last I checked, you cannot both crit and get a weapon mastery effect on the same strike. Crit is certainly potent and there are some extreme builds that go crit heavy and no defense, but those builds are generally super aggressive. If you want to focus on crit, you usually want to invest in it a lot (and get crafting on the side for more +crit, esp. if going dagger crit) because later on enemies will get better and better armor making your crit score a joke if you haven't been focusing it.
Most backgrounds don't really matter other than changing up the quest for how you enter the game and on occasion deciding the faction you start with. Merchant, Thief, Assassin, and Praetor all start off in a faction. Loremaster, Grifter, Mercenary, and Drifter do not start with a faction and thus basically have an opening quest after which they have to join a faction (and usually perform some faction-joining quest). Praetor is the one faction whose questline you cannot easily join.