I usually farm one extra Squid after killing the first Spider, that way I can get some extra crystals without shit getting too out of hand (for my skills anyways). You gotta mop up in time before the second spider shows up, after which you can kill the first centipede without too much fuss. Then you'll be able to upgrade to LV3 within the next two Squids, so you are ready to take on the huge waves of Squids and Spiders. Always prioritize Spiders first with your shotgun blasts, your shotgun blasts are accurate over long distances, and take care of the Squids when the Spiders are gone. I tend to use some homing daggers when a dozen Squids spawn it at once so you can have some control. Though the Gigapedes are always fucking me over.
>>13625967
>>13626023
It's a perfect game in the sense that there's no real design flaws to speak of, though whether a game is perfect or not doesn't really matter as it only achieved this perfection by downsizing itself to the point of becoming niche and completely different compared to every other FPS people are used to playing. It's like saying Tetris is perfect in a world where people aren't actively itching to play arcade games. Nobody plays Tetris all the time either.
Basically it's really fucking good and all other FPS developers should learn from this, though it's the kind of games that requires some autistic dedication on your part to get the most out of it.
>These wave based games are a lazy form of dificulty
How so?