>>951176
>things far away get blurry
>this is not realistic and bad and can't be fixed
>>>/out/
>inb4 but looking through muh scopes
It will look the same as it does up close, provided the textures/lod are the same too
>>958663
Its about getting closer to photorealistic real-time rendering, and will make lighting maps in games much easier, meaning less dev time and better looking maps, especially for open world games that otherwise usually have buggy shadow areas and whatnot.
The dealbreaker for me, though, is whether it can do 60fps. Seems a bit dubious as of now, so im going to wait for actual game fps benchmarks before deciding whether or not the 2060 is worth 600.