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READ THIS - THIS IS THE FUTURE YOU CHOSE


File (hide): 524ec5691b78a12⋯.png (4.46 KB, 500x250, 2:1, Oekaki.png) (h) (u)

[–]

 No.930421>>930433 >>933735 [Watch Thread][Show All Posts]

Godot is having a game jam starting on Friday and ending sometime on Monday. They're still voting on the theme https://framaforms.org/theme-for-godot-jam-june-2018-1528803026 but all entries are supposed to be open source and it's probably a good excuse for some /tech/ shitposting.

Libbie games when

https://itch.io/jam/godotjam062018

 No.930432

1st for we're making a fagioliposting simulator


 No.930433>>930434

>>930421 (OP)

so will /tech go into the gaming industry now?


 No.930434>>930435

>>930433

Depends. Do we have an interesting logo?


 No.930435>>930437

>>930434

Donno..

Do we have anyone who can make it?


 No.930437>>930440

>>930435

We're gonna need a good game idea first.


 No.930440>>930444 >>930479

File (hide): 0dc6c183a50e460⋯.png (45.06 KB, 960x819, 320:273, gdjam.png) (h) (u)

>>930437

These are the themes they're voting on. I'll probably work on a solo project starring everyone's favourite LibreOffice penguin but seeing vidya shitposts from other /tech/ anons would be nice too.


 No.930444>>930445

>>930440

>Quantum theme

What does this even mean? Would everything have to be discrete with nothing continuous, like making it so you can only move by teleporting over to the next tile instead of a continuous movement? Now that I'm thinking about it, wouldn't any game work as long as you aren't using arbitrary percision floating point numbers work for this?


 No.930445>>930448

>>930444

Make a game where you calculate a particle's momentum and position.


 No.930448

>>930445

This would be trivial in any game engine. It's only "impossible" to measure both at the exact same instant. 1 cycle at 60hz is an infinitely enormous amount of time on the quantum scale.


 No.930477>>930486

Are lewd games allowed?


 No.930479>>930481

>>930440

Seems like something he should colab with a certain other board on...


 No.930481

>>930479

we should*


 No.930483>>930505

We should really aim low. Use CC-licensed assets from Open Game Art and make like a simple platformer or an RPG-Maker style game.


 No.930486>>930495 >>930550

File (hide): 81cafcba2f208fa⋯.png (3.93 MB, 2024x3522, 1012:1761, oryxmath.png) (h) (u)

File (hide): 85025394aab0c61⋯.png (44.25 KB, 910x802, 455:401, adult content.png) (h) (u)

>>930477

There's no rule against lewd games. As long as it's loosely related to the theme, uses Godot, and is released under an open source license it looks like you're free to make NSFW games as long as you check "Has adult content" on the game's page


 No.930495>>930504

>>930486

>Maff

As much as it pains me to admit, she is the most lewdable variant... But anyway, isn't this all going up on Itch? Didn't the guy in charge there sperg out over Valve's ruling on anime tiddies on Steam?


 No.930504

>>930495

Owner's spergout or not, lewd games are still allowed on Itch for now. It's probably a good idea to host a backup of the source code on GitGud or some other git hosting service just to be safe.


 No.930505>>930515


 No.930514>>930550

Godot-chan waifu game with extra fetish fuel


 No.930515>>930519

>>930505

Text-based choose your own adventure?


 No.930519>>930531


 No.930531

>>930519

20 questions


 No.930550>>930552


 No.930552

>>930550

I'm pretty certain of what I'm working on and already have some music for it, but thanks anyways.


 No.930690>>930708 >>930728

Tbh man, I'd really fucking like to do it too.

But I never used Godot so I think I sadly can't participate :(.


 No.930708>>930709

>>930690

Learn Python will ya?


 No.930709>>930712 >>930717

>>930708

I already know python.


 No.930712>>930717

>>930709

GodotScript is python last I heard


 No.930717>>930983


 No.930728

>>930690

Fork the engine, then rm -rf *.


 No.930850>>930856

The game jam is live, and since the fat fuck picking the theme is AFK they're holding a quick vote to pick the theme instead: https://www.strawpoll.me/15903027


 No.930856>>931193

File (hide): a1c70d3b4413ee5⋯.png (66.75 KB, 625x456, 625:456, about time.png) (h) (u)


 No.930983

>>930717

>really fucking close to python

in syntax only. Knowing python gives you no advantage in learning GDScript


 No.930988>>931033

so do we have a logo?


 No.931033

>>930988

Maff with a tiara that looks like the Godot logo?


 No.931184

File (hide): 9ef7842428fec72⋯.png (9.13 KB, 500x250, 2:1, Oekaki.png) (h) (u)

>come up with a painfully /tech/ concept

>fits Godot's features and the jam theme nicely

>start writing down daemon names

>realize my Void Linux install has fuckall for daemons and I don't remember half the shit bloated distros like Ubuntu and Fedora use by default

I don't know what to feel.


 No.931186>>931252

Idea: Maff in a Math Blaster style game.


 No.931193>>931252

>>930856

>temperature

How is that supposed to work?


 No.931252>>931304

>>931186

I have trouble imagining any Maff game which isn't lewd.

>>931193

Gimmicky shit.


 No.931268

What's the deadline for this?


 No.931304

File (hide): b3670cf35c97eda⋯.jpeg (33.54 KB, 400x600, 2:3, imageproxy.php.jpeg) (h) (u)

>>931252

Who said math can't be lewd?


 No.931328>>931334 >>931353

gamejams are fucking stupid and this one is blatant shilling for their shit engine


 No.931334>>931335

>>931328

I don't think there's even a prize.


 No.931335>>931337

>>931334

<We might even have some small prizes for the winners, stay tuned! :)


 No.931337>>931342

>>931335

Not seeing that in either of OPs links.


 No.931342

>>931337

https://godotengine.org/article/vote-godot-jams-theme

>stay tuned, we should even have some neat prizes this time :)

https://godotengine.org/article/godot-jam-starts-now-theme-temperature

>Like many jams, the main purpose of the Godot Jam is to encourage users to actually make games and be proud of their achievement. And like many jams, the main outcome of Godot Jam is exposure \o/ and experience (and a wealth of open source projects to play with and learn from).

>But we may have some goodies for the jam winner and category winners, and maybe some more... Stay tuned for a later announcement :)


 No.931353

>>931328

>shit engine

Nice bait m8.


 No.931354>>934468

Well...


 No.931941>>931942 >>931959

>contest ends

>60 entries

>they all look like shit

>didn't finish my entry because it requires a better understanding of Godot's UI design nodes

I'll keep fucking around and release my shit whenever I'm done. It basically involves implementing a stacking window manager and some crappy programs inside Godot for a bad shitpost.


 No.931942


 No.931959>>931975 >>934525

>>931941

>implying game jams aren't just a way for jewish developers to steal gameplay ideas from those incapable of producing their own production quality game


 No.931975

>>931959

Oh come on, gamejams produce the equivalent of academic crapware. Not to say it's not important, but it's more important for the developer to produce it than for others to consume it.

Big jewish companies would never do anything risky like introducing novel gameplay anyway, much safer to reskin the same game from last year and re-release for another $60.


 No.933735

>>930421 (OP)

Does this have something to do with gal gadot


 No.934468

>>931354

Just select

>I want more choices


 No.934525>>936532

>>931959

Game jams are mostly just prototypes of games people aren't sure if they will work. People make them and run with them from there.


 No.936532

>>934525

i've an idea for a game, but i think it will require quite a bit of art work and scholastic study of rote facts, not theories. i don't know where to get this kind of resource work. i guess i could do it all myself, but i am a slow artist, and a slow researcher. what do you recommend?




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