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 No.918399>>918433 >>918437 >>918448 >>918464 [Watch Thread][Show All Posts]

Thread for discussing:

* editors (Inkscape, Adobe Illustrator etc)

* file formats (will we overcome XML and text formats?)

* direction vector graphics are taking

* why aren't we using SVG on infinitychan?

* animation

* everything else

Also is there anything like this vaporware?:

https://www.youtube.com/watch?v=SyFQojuiOE4

 No.918400>>918401 >>918433

Where's the Krita of vector graphics? I can't even imagine doing any real vector work with inkscape.


 No.918401>>918405

>>918400

Best thing I could find is the adobe illustrator but it makes a giant mess with billions of points.


 No.918405>>918411 >>918426

>>918401

You need to pay 6 million shekels and your soul for Illustrator though.


 No.918411


 No.918426>>918431

>>918405

>paying for a copy

no


 No.918431

>>918426

You have to pay your soul at minimum.


 No.918433>>918436 >>918464

>>918400

Krita is garbage for vector graphic.

>>918399 (OP)

Why does inkscape have so many bugs? The latest 0.92.3-3 version freezes so bad and it's unusable . I had to revert back using version 0.92.1-5 so that it doesn't fucking freezes very often. I've seen their bug report counts in their website and the list are enormous. Are python made software always this bad?


 No.918436

>>918433

>for

He said "of" by which he means a program which is good at what it's supposed to do.

>inkscape have so many bugs

Nobody seems to be interested in it's development. I wasn't even sure if 2D vector graphics is worth a thread with the current situation.

>Are python made software always this bad?

Yes, sadly


 No.918437>>918445 >>918460

>>918399 (OP)

I have a question, does anyone here do icon design? I am designing a custom icon pack for android with AI CS6, and would love to see ideas for making my workflow better. How do you deal with making minimal changes to hundreds and sometimes thousands of icons?

I've heard of "linked" content in Illustrator, and I've seen Icon designers have a workspace open where they have the icon on different backgrounds to see how it looks, how do I make something like that?

Also, why the hell does all the AI files from FOSS icon packs have so much clipping masks and redundant layers?


 No.918445

>>918437

What they probably meant was linking images instead of embedding.

What you probably need is "Symbols"

https://www.youtube.com/watch?v=E9B8p6t7MZM

And no I don't do icon design.


 No.918448>>918450 >>918451 >>920638

>>918399 (OP)

What's the appeal of Illustrator? I've been always using Inkscape and I can't say that it's lacking something (other than a few bugs here and there)?


 No.918450>>918452

>>918448

>few bugs

>can't say that it's lacking something

>has nearly nothing

>completely SVG-centric

Inkscape in it's current state is more like MS Paint mixed with a Webbrowser


 No.918451>>918454

>>918448

Adobe.

Just like how Apple has a certain appeal some of us can't understand.


 No.918452>>918454

>>918450

Elaborate, please. Is there something that SVG can't do in comparison to EPS?


 No.918454

>>918451

No this is the only Adobe program for which I haven't seen a better program yet because of the low demand.

Inkscape has no mash tool, no gpu accelleration, is painfull to use etc

>>918452

I wouldn't say that but the editor is too text centric it keeps track of the DOM the entire time. No wonder it's slow.

We need something that does graphics instead of internet link bullshit and "integrates perfectly with HTML5, the ultimate everchanging nonstandard!"


 No.918460

>>918437

>why the hell does all the AI files from FOSS icon packs have so much clipping masks and redundant layers

Some programs do that, I guess it has some compatibility reasons. For example if you copy paste something from Adobe inDesign to Illustrator, it'll get an extra clipping mask on it for no reason.


 No.918464>>918466 >>918834

>>918433

>Are python made software always this bad?

Whut? Python only works as a host for scripting, nothing else.

>>918399 (OP)

Have you tried Affinity OP?


 No.918466>>918834

>>918464

>Affinity

Wew. This isn't raster graphics thread.

>Python only works as a host for scripting

True but I've seen a certain tendency for python scripts to not work. It's because of the scripters that's clear. I don't know either why python scripters suck so hard.


 No.918834

>>918466

>>918464

Oh you meant Affinity Designer


 No.920638>>920698 >>920705

>>918448

Inkscape has quite possibly one of the worst user interfaces on the planet, to the point where I honestly thought it was missing features at first.

I was able to figure out gimp, photoshop, krita, and yes, illustrator, in a day, and was able to master them in about a week. Inkscape, meanwhile, is still a fucking mystery to me, even though I've been trying to figure it out for months


 No.920698

>>920638

>doesn't understand Inkscape's UI

Are you mentally deficient, or just an Adobe shill?


 No.920705

>>920638

>menu and tool options in the top

>tools in the left

>colors and fill/stroke options at the bottom

>random piles of buttons on the very right

>extra panels exist but they're hidden in all kinds of corners of top menu

>layers automatically expand to reveal a 60 mile long list of every vector shape whenever you click on something

>panels can't be resized or positioned anywhere other than 1 column on the right

<inkscape dev's face when making the UI

Honestly if you trashed the entire UI and told someone with a brain to redo it from scratch and adjust the workflow a little while they're at it, Inkscape could be a pretty great program. I've found that it's capable of doing a lot of things, but using the program is like using a hammer to drive in screws.


 No.920866>>920930

>IRIX had the only fully scalable vector DE I'm aware of in a major OS

>OSuX & Windoze XP had DEs redone from scratch with new live vector/anti-aliasing/scaling/rotation-capable engines

>dropped the ball on native vector assets and hardware acceleration for no practical reason, have been clumsily patching those features in piecemeal to this day

>each new version of major freetard DEs like Gnome/KDE/etc has failed similarly in spite of major technical and asset overhauls

>only modern example I can recall is Haiku

>giant bitmap assets and extremely buggy inflexible/nonconfigurable (or nonexistent) UI scaling features are the answer to rapidly increasing display pixel density

Is this EVER going to get better?


 No.920930

>>920866

NeWS was vector as well.


 No.922147>>922180

Surprised no one noticed that bitmap graphics are quite useless. Vector graphics are literally the future. Scales with all device sizes, it beautiful on non-nigger screen sizes (bigger than HD).


 No.922180>>923213 >>923234 >>923449 >>923523

File (hide): 315eb2d9b7646c4⋯.png (348.51 KB, 742x726, 371:363, gecja0ic.png) (h) (u)

>>922147

Vectors are only good for very specific cases, and usually that case is either a logo or icons for buttons. As soon as you need to have any kind of complex shapes/coloring, vectors start to become shit.

The only reason you'd have that opinion is if you're a websoy developer posting from macbook air.


 No.923213>>923237

>>922180

>please give me more 1024x1024 pngs for every single element of my interfaces


 No.923234>>923237

>>922180

>I can't use vectors for my selfies, therefore they suck!

Go back to Instagram


 No.923237

>>923213

>>923234

Are you even trying?


 No.923449>>923455 >>923526

>>922180

You clearly haven't done any professial graphic design. Vector are THE standard. Raster is only done for concepts or finalized products that have one single specific size.

Either that or you have a toaster that can't handle more than a few nodes.


 No.923455>>923511

>>923449

OP here. I'm not sure what the fuck you're talking about. The only thing which is held in 2d vector graphics at the moment en masse is logos, simple flat shape "images" and printshit design of the ever shrinking print industry.

I'd like to see something a little bit more professional than SVG or propriotary shit formats which can handle some amount of complexity.

What I would like is a proper non-text open source format(then we don't need rounding bullshit; float = 32bits = 4bytes in file) that can handle animation and stillimages. The material to prove it valuable is already there. Think of all the flash movies. And a proper implementation making use of modern hardware.

SVG at the moment can't even handle more than 1 fucking gradient per surface which means you have to stack duplicates of the same surface on top of each other to achieve even the simplest things.

Apart from it's security issues by allowing CSS and Javascript it's not even uploadable to infinitychan or any other imageboard I know of.

>professial graphic design

Let me guess: You're a printfag posting from a macbook running Adobe software other than a cracked Illustrator?


 No.923511>>923576

>>923455

It's called PostScript. ;-) Seriously though, your GUI toolkit's native API, whatever the OS or DE, already has a native format for this.

And nearly all GUI art is actually drawn in vector before being exported as bitmaps.


 No.923523>>923666

>>922180

Aren't vector fonts old hat? Used in literally every program ever made.


 No.923526>>923657

>>923449

You looked at APNG?

Pic related is from wikipedia.

>Apart from it's security issues by allowing CSS and Javascript

CSS is granted, but AFAIK JS won't be allowed if it's embeded in a <img>


 No.923576>>923700

>>923511

>before being exported as bitmaps

Why would it need to if vector is such a god's chosen perfect format like you claim?


 No.923657

>>923526

yup

https://developer.mozilla.org/en-US/docs/Web/SVG/SVG_as_an_Image

>For security purposes, Gecko places some restrictions on SVG content when it's being used as an image:

< JavaScript is disabled.

< External resources (e.g. images, stylesheets) cannot be loaded, though they can be used if inlined through data: URIs.

< :visited-link styles aren't rendered.

< Platform-native widget styling (based on OS theme) is disabled.

>Note that the above restrictions are specific to image contexts; they don't apply when SVG content is viewed directly, or when it's embedded as a document via the <iframe>, <object>, or <embed> elements.


 No.923666>>923700

>>923523

Fonts are one of those very specific cases, in fact a raster font would barely count as a font at all.

>inb4 some bitmap font fanatic starts crying

On a special note, fonts are often rasterized into a spritesheet of sorts and drawn from that instead of drawn from the vector data directly, because vectors have hard time being transformed and are slower to render.


 No.923700

>>923576

Because the programmers of most software are too retarded to support it, and clients on most web projects not to mention a lot of webshit backends, like this site's have an irrational fondness of GIF/JPEG over decent formats.

>>923666

>vectors can be cached as bitmaps of the perfect size, shape, and format on demand, after arbitrary transformations, from the most compact possible format when not needed.

Yes, Satan, that's one among many of their advantages.


 No.933623

test




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