The demoscene as a whole. Second Reality, Ocean Machine, Nature Suxx, .kkrieger, 8080 MPH... The fact that lone autists can create such technical marvels always puts a glow of warmth in my heart.
Honorable mention: ZFS, the idea of eliminating fixed volumes and abstracting RAID entirely is incredibly awesome. I just wish there was a decent implementation in any kernel other than Solaris
>>799905 (OP)
Speaking of Dolphin, does anybody maintain PPA builds of Ishiiruka? Mainline Dolphin is pathetic, and manually building Ishiiruka from source each update is annoying.
>>799916
Flipper is basically an ArtXATIAMD R300, so it's nowhere near as internally obscure as the PS2's GS.
>>800025
>>800055
Agreed on the first part, the RSX was essentially an abortive primordial branch in the evolution of programmable hardware shader units encompassing both a subset and superset of conventional OGL/≤D3D11, so N64 emulation has necessarily been composed of hacks until Vulkan/D3D12.
>The PS2 is absolutely more powerful than the GameCube
This is not up for debate, the GCN was capable of ~10 single-precision GFLOPS, the PS2 of ~6, the GCN was simply a newer and more powerful class of hardware. As for the state of GCN vs. PS2 emulation, the PS2's architecture was extremely idiosyncratic, using all sorts of bespoke vector processing hardware in a bizarre multiprocessor arrangement encompassing the CPU(s), GPU(s), and memory, sprinkled across two packages. In contrast, the only unusual feature of the very straightforward GCN compared to a contemporary Macintosh was its 1T-SRAM cache.