>>1042943
Exam 1:
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1) why does 3d animation use quads and game design use tris :[Answer = B]
a. game engines cant handle quads
b. quality vs speed
c. both
2) what is the common perspective matrix dimensions :[Answer = A]
a. 4x4
b. 3x3
c. 4x1
3) ∬ 2x - ln(e^y) dxdy where π > x > 0 , ∞ > y > -∞ :[Answer = B]
a. (xπ^3)/3 - (y^π)
b. (yπ^3)/3 - (y^π+1) + C
c. (xπ^3) - (y^π+1) + C
4) x Deg to Rad :[Answer = C]
a. x180/π
b. x/1 * 180/π
c. xπ/180
5) purpose of 0x00 in a byte array on an x86_64/32 machine :[Answer = A]
a. sig end of array when no size iteration is used for termination of access
b. sig for pointer to array in chain
c. sig for interpLang(i.e. python) to decide data type
6) dy/dx [e^x] :[Answer = A]
a. e^x
b. 1/ln|x|
c. xe^(x-1)
7) 'if i := 0 ,while i != 25, do i = i+2'
when will this statement end? :[Answer = C]
a. in 5 cycles
b. in 24 cycles
c. in ∞ cycles
8) orange is to __ what red is to green :[Answer = B]
a. magenta
b. blue
c. yellow
9) how is animation learnt :[Answer = A]
a. by practicing it practically
b. via tests
c. watching videos
10) what is required to be a game designer :[Answer = C]
a. learning to program on an acceptable level
b. learning only what is acceptable by industry standards
c. both
11) n choose k formula :[Answer = A]
a. n!/(k!*(n-k)!)
b. n/(k!*(k-n)!)
c. n!/(n*(k-k)!)
12) Nate algorithm is 2^(1^(1^… :[Answer = B]
a. 2
b. 3
c. -1
13) 'n*( (2atan(|x/y|)/π)î*(|x|)/x)+(1-2atan(|x/y|))/π)ĵ*(|y| / y))'
the folowing equation draws a vector feild of what nature :[Answer = C]
a. swirl
b. curl
c. radial
14) what is the best way to get the direction of a dynamic curve,
so as to drive an object along the tangent :[Answer = B]
a. trig-function
b. calc-function
c. manual set keys
15) why choose hard surface style in modeling :[Answer = C]
a. preference
b. its easier
c. if it is the aesthetic and nature that best suits the project and workflow
Exam 2:
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16) what is a debugger :[Answer = B]
a. a program that removes bugs
b. a system that is attachable to a project in order to evaluate the reason for unwanted results.
c. an error handling system designed by Ramanujan for the ms-dos development
17) x Rad to Deg (τ = 2π) :[Answer = A]
a. x360/τ
b. τx/180
c. x/180τ
18) a data type with a range of; { -(2^(8*2)/2) … (2^(8*2)/2) - 1 } in memory:
'01000001::01001001::01010101::01101001::
01110011::01100001::01110011::01100011::
01100001::01101101'
how many units of this data type could possibly fit in this space :[Answer = B]
a. 0
b. 5
c. 2
19) list the remainder found in Question 18 :[Answer = C]
a. 1
b. 0.5
c. 0
20) given ABC triangle, given length of BC and θ of A, what is area of triangle :[Answer = C]
a. ([AB])/(1/((√(1-(1/(½[θC]))^2))d[θC]))
b. ([BC])/tan([θA])
c. (½[BC])^2/tan(½[θA])
21) P ≡ NP ? :[Answer = B]
a. P ≡ NP
b. P ≡ NP if P = NP, NP ∉ EXP
c. P !≡ NP
22) what is the common transform matrix dimensions :[Answer = C]
a. 2x2
b. 4x1
c. 4x4
23) what is a TU in a compiled language :[Answer = A]
a. Translation Unit
b. Transform Utility
c. Tree Unity
24) equation for a bouncing ball :[Answer = A]
a. Ztranslate((sin(t)+1)/2) ; Zscale(f(-t):={sin(t)≥0:sin(t),sin(t)<0:0}/2)
b. Ytranslate((cos(t)+1)/2) ; Zscale(f(-t):={sin(t)≥0:sin(t),sin(t)<0:0}/2)
c. Ytranslate((sin(t)+1)/2) ; Xscale(f(t):={sin(2t)≥1:sin(t),sin(t)<0:0}/2)
25) why is (sin(x))^2 dx solved as sin(x)^3/3 * 1/cos(x) + C :[Answer = C]
a. (sin(x))^2 du → Usub(u = sin(x), du = u' + dx) ≡ ([f(g(x))]d/dy) dx = sin(x)^3/3 * 1/cos(x)
b. (sin(x))^3 dx → Usub(x = sin(y), dx = 1/u' * du) ≡ ([f(g(x))]d/dy) du = sin(u)^3/3 * 1/cos(y)
c. (sin(x))^2 dx → Usub(u = sin(x), dx = 1/u' * du) ≡ ([f(g(x))]d/dx) dx = sin(x)^3/3 * 1/cos(x) + C
26) how is lighting calculated in a game engine :[Answer = B]
a. Ray Marching
b. Ray Casing
c. Normal Angle
27) in achieving a female voice one must and must not :[Answer = C]
a. neither
b. must use falsetto and must not use soft palate
c. must not use falsetto and must use soft palate
28) in achieving a male voice one must and must not :[Answer = C]
a. both
b. use deep resonance
c. use throat but not reach vocal fry register
29) x = e^t, let y := ln(x) where y=f(x). what is f'(x) with respect to t :[Answer = A]
a. 1
b. 0
c. UNDEF
30) e^iπ + ("for any polyhedron"; verts+faces-edges) = ? :[Answer = A]
a. 1
b. 0
c. -1