[ / / / / / / / / / / / / / ] [ dir / agatha2 / cafechan / doomer / just / pinoy / tingles / xivlg / zoo ][Options][ watchlist ]

/tech/ - Technology

You can now write text to your AI-generated image at https://aiproto.com It is currently free to use for Proto members.
Email
Comment *
File
Select/drop/paste files here
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Expand all images

File (hide): f1155d2848fb823⋯.jpg (13.31 KB, 640x640, 1:1, step0020.jpg) (h) (u)

[–]

 No.1027008[Watch Thread][Show All Posts]

Hello! ^_^ Am thinking about graphics processing and wondering why pci 3 and 4 x16 connections are not typically saturated in games. Am into game design and VR cinema and am trying to figure out if there are deliberate design decisions to not saturate the pci lanes or if there is a bottleneck elsewhere in the system. Am also curious about people's opinions on Power 9's NVLink support and if it is pragmatic for game design and ultra-high-bitrate video-- assuming the software is not designed to also run on consoles that don't support this tech. Thoughts about advanced 3D OS GUIs enabled by such a platform are also appreciated, assuming standard input devices appropriate for 3D interfaces.

Thanks for your input.

 No.1027021

The jews are at fault!


 No.1027033

>wondering why pci 3 and 4 x16 connections are not typically saturated in games.

Saturating them would bottleneck performance.

Only way to solve the bottleneck would be with a new motherboard, which is expensive, tedious to install, and might be incompatible with some of the user's hardware (see DDR formats) thus requiring further upgrades: overall, a pretty unpleasant option.

On the other hand, it's relatively cheap to make PCI connections that will never saturate under normal use.


 No.1027040

Based on egpu studies they don't typically saturate pci 3 x8 so it seems there is a lot of extra bandwidth there before performance would be affected.


 No.1027058

I'm not sure what you would want to saturate the bus with in the first place. The raison d'être of accelerated graphics is making graphics processing as fire and forget as possible.


 No.1027489

The bottleneck is the GPU. It simply can't process enough data to saturate more than 10 or so lanes, even with the most compute power possible in a cutting edge GPU.

You'd need 600W or so of power and twin GPU dies to hope to saturate 16 lanes at 3.0 speeds. It's just not possibe to design a card with that level of compute at this time.




[Return][Go to top][Catalog][Screencap][Nerve Center][Cancer][Update] ( Scroll to new posts) ( Auto) 5
5 replies | 0 images | Page ?
[Post a Reply]
[ / / / / / / / / / / / / / ] [ dir / agatha2 / cafechan / doomer / just / pinoy / tingles / xivlg / zoo ][ watchlist ]