[–]▶ c0399b (6) No.311175>>311185 >>311190 [Watch Thread][Show All Posts]
Hello and welcome to Conquest of Verona, a cyoa I'm starting up that will revolve around conquering this mythical land and our MC which we will create in this thread, and his adventure through the land of Verona. What we're going to accomplish in this start up thread is the choice of the MC's class, bonus equipment, his name and his looks. These choices will be decided based anons posting what they want, the agreement you come to together will decide the what shall occur. This will extend into the full cyoa, with me giving some suggestions each time.
First we have main character's class, our choices are positions of varying degrees of power and potential, from barbarian chief to undead commanding necromancer. Each class affects our army size, our reputation and wealth at the start of our adventure, a variety of traits is also tied to each class. Finally our class dictates what pool of bonus equipment we have at the start and magic power/potential, magic being very powerful in Verona. Character appearance and age will be decided by you guys, be as specific as you can from the head to toes. Can't forget the name either.
A brief description of our setting is also going to be important; The world of Verona is home to a wide variety of creatures, humans are the most prevalent intelligent beings that live there but creatures of all shapes and sizes roam the land, from goblins to the Sirrush, a giant desert dragon. Magic is an incredible force in this land, supremely difficult to learn and master and frowned upon by most, but its power has the potential to topple kingdoms. Starting off the land is stable, the supposed kingdom of Verona has halted expansion but also recession, the outlandish tribes have fallen into a state of peace and seclusion, uninterrupted by outside threats. The forest is peaceful, wildlife not more aggressive than usual, and the gates to unforeseen horrors are left closed. The journey to becoming the ruler of this land may upset the balance of any one of these things, so pick your enemies wisely. Our main character may not know everything about Verona but he'll knows this, Verona is not for the weak.
The other stuff
>Will there be waifus?
Yes but they're not guaranteed.
>Will there be monster boys?
Unless you count superhumans for some reason, no.
>Will there be monsters?
Yes, not all monsters are fuckable, explanations for why there are monsters and monster girls in the same world may pop up.
>Will this suck?
Maybe
▶ c0399b (6) No.311176
Alright time to go over our class options
>Barbarian
The barbarian chief is a leader of a mighty trip of warrior men and women. You'll boast superior strength compared to the average man at the start of your adventure and the ability to use barbarian spells thanks to your augurs. Barbarian spells are weak compared to other spell casters, revolving around summoning ancestral spirits or minor nature magic. A large army of barbarians will help you with your conquest right out of the gate.
>Baron
The baron is the lord of a small fiefdom, one who answers only to the supposed king of Verona. You'll have a nice balance with your character and be trained in the use of weapons, however you lack magic completely, only being able to use the few court mages at your disposal. The royal arsenal provides an extra equipment choice in the next section. You must also however consider the other barons of the land, some far more powerful than you. High starting wealth.
>Necromancer
The necromancer's main advantage is his powerful magic, allowing him to construct a kingdom of undead. Undead monster girls have some advantages over humans but starting off you you'll have a limited supply. Be careful of others too as the threat of an undead uprising is only short of the terror caused by a potential demonic invasion.
>Demonologist
Has the power to unleash all of succubus kind on the world of Verona as well as powerful hellish magic for more personal use. Unlike the necromancer the demonologist doesn't start with a loyal following of the dead but just one demon you have a choice of(imp, lesser succubus, Alp and Dark Priest). Everyone will be against you with this route and it won't be easy making friends. Infernal magic being the most powerful magic school will greatly aid you should you last.
>Outlander
A human not of the land of Verona, despite physical similarities your power has been honed to something that rivals greater demons and your regenerative powers let you survive most wounds . The people of Verona are naturally weary to foreigners so your reputation will be low at the start, but nothing prevents you from forming a party with your high charisma. Magic also comes easier to you than most, potentially allowing you to flourish in that field should you chose.
>Druid
Tree huger class that is all about the mgs of the forest. The largest variety of troops at his disposal but dependent on location, Vernonans won't mind you at the start but it'll be hard recruiting humans to your army. Your tree fort in the forest is a good starting base of operations that rivals a couple strongholds. It'll take some effort to woo the creatures of the forest but the results pay off more quickly than most spellcasters, access to nature magic.
▶ c0399b (6) No.311177
>Archbishop
An archbishop of god is not a likely candidate for world conquest but here you are. Access to the church and its treasury means you can field a surprisingly large army, eventually the servants of god may come to aid you in your venture, should you prove worthy. Holy magic is decently powerful but its source may be fickle depending on how you act. The rest of the clergy may be your biggest enemy in this journey including the Archbishop of Verona, preferring their current positions although perhaps you can convince some otherwise.
>Enchanter
A bit more practical magician, the enchanter can create life not out of corpses, but from steel, wood or even the elements. Access to monster girls right at the start through elementals and living armour or swords. You're well liked among society with thanks to your skills. However your powers are largely material based, if you run out of iron or money you'll face troubling times. Elemental magic and enhancements are very powerful under the right conditions. Maybe you'll even be able to get the attention of elemental queens with your talents
>Cultist
The difference between the cultist and demonologist is that while the demonologist summons horrors from hell, the cultist summons horrors from the sea, and beyond. You start off with an entire town under your wing, although not everyone is armed. You're going to need offerings if the monsters of the deep will come fight by your side. Not as potentially powerful as the demonologist but the voice of the void has its own benefits. Access to powerful cosmic magic
>Admiral
Despite the ocean being home to a house of horrors that doesn't stop some from taking advantage of the high seas. Aquatic monster girls not in the realm of Lovecraftian horrors will be common here. You have access to a port as your starting fort, a massive galley with the most advanced weapons and a decently loyal crew. Magic is not available to you but your treasury is mightier than any other class.
>Hermit
A very powerful wizard who lives by his lonesome. Access a combination of spells all the others have, however the hermit is unable to summon companions. Start in a hut in the middle of nowhere, no one knows or cares who you are, if you are ever to gain an army or at least a follower you'll have to overcome what you've been your entire life. World domination is a bit of an odd choice for this class, perhaps there are other reasons for this motive.
▶ c0399b (6) No.311178>>311237 >>311248
We can start naked if we wanted but it'd be better if we started this adventure prepared, isn't easy taking over a kingdom with your bare hands. You can chose up to three items(unless you're the baron), which fall under held, hand, head, body, foot and misc. You only can fit one item for each section except for held which can be two or misc which is situational, only up to two misc items can be chosen here. A full set of the same armour only costs 1 point. Cursed items cannot be removed through normal means. Options vary for each class but they are as follows
>Barbarian
Set of iron plated armour
Axe of the forefathers: magic great axe, immobilizes on each hit. Mace powerful steel weapon, exotic shield: holds ancestral spirits able to aid you. Staff of curses: staff that can cause grievous misfortune on whoever is victim to it. Ceremonial gloves: allows usage of basic barbarian rituals yourself. Great wolf pelt: ability grants more strength and the ability to summon wolves. Terror helmet: wearing this will instill fear in the hearts of onlookers. Boots of agility: increases movement speed and dexterity across your body. Swamp boots: resistance to diseases and being swallowed by the earth. Skull necklace: can use one necromantic spell, small fear effect. Amethyst ring: large boost to your magic resistance. Centaur mount: you get to ride a centaur waifu.
>Baron
Set of steel plated armour
Magic great sword: enchanted great sword that cuts effortlessly can't be disarmed. Lightning spear: elemental spear that can give send off lightning strikes at a distance. Battle standard: provides a small moral boost to all allies who see it. Kite shield: steel kite shield. Gloves of strength: gives a medium strength boost. Shoes of running: provides a large increase to your movement speed. Boots of strength: provides a small increase to your strength and jumping height. Trusty horse: A grand healthy steed covered in steel. Diamond Ring: A large boost to your magic resistance.
>Necromancer
Magic staff: increases magic spell range and reduces casting time. Book of undead: adds extras necromantic spells to your repertoire. Crossbow + banefire arrows: normal wooden crossbow and 100 banefire arrows, which rapidly age whatever they touch. Shadow cloak: offers invisibility but no protection. Bone armour: makeshift armour that can repair itself using bones, offers decent protection. Crown of the lich: cursed item, once you put it on you can't take it off, allows teleportation to the realm of the dead and prevents undead from harming you, Increases magic power. Life flower: an undead flower that reinvigorates whatever it's attached to, Increases stamina and health. Shoes of floating: grants ability to hover. Climbing boots: small bonus to strength, can stick to surfaces. Misc dracolich bones: the remains of a dracolich, completing it may result in a powerful ally. Gold ring: cursed grants a boost to magical power, can completely negate one blow each day.
>Demonologist
Infernal tome: aids in demon summoning, can use one extra infernal spell. Forked staff: poisons whatever it penetrates, grants two pyromantic spells. Cursed shackle: a greater demon will aid you in your conquest, however you must accept her orders, only then can this item be removed. Demon blessed cloak: fire resistance, limited flight. Hell armour: fire immunity very durable. Mask of flames: hides identity, can breath fire. Hood of disease: grants disease immunity and ability to plague anyone you touch. Cursed shackle: don't like it on your hands, have it in your feet. Molten boots: fire immunity lava walking. Skull Necklace: fire in a bottle gain one fire elemental. Enchanted mirror: High magic resistance, chance to reflect spells.
>Outlander
Only has choice between magical book or ornate key.
>Druid
Studded leather outfit
Tree's curse staff: can turn any object into a plant, grants extra druidic. Horn of the wild: increases animal moral and will help gather more animals. No hand items. Pure cloak: the white makes you stand out in the green of the forest but it provides a large magic buff. Winged boots: let you fly. Boots of water breathing. Thorny rosary: vines will protect you from any melee attackers. Ancient saplings: small treents will grow instantly where you place these saplings. Animal monster girl mount.
▶ c0399b (6) No.311179
>Archbishop
Iron Chain mail set
Holy staff: increases magic resistance and extra holy magic spells. Blessed sword: iron sword with the ability to banish demons or undead. Holy shield: sturdy iron shield that protects its owner even when not held. Enchanted robe: gives off a ray of charisma and small magic resistance. Mirror armour: very high magic resistance and surprisingly sturdy. Water walking shoes. Boots of jumping: a small strength bonus and ability to leap high into the air, eliminates fall damage if you land on them. Bloody letter: open it to gain a new source of power. Ring of eternal gold: duplicates itself every month, copies lack this feature. Orb of insight: can see into the very near future.
>Enchanter
Steel plated armour set
Enchanted hammer: useful for forging or breaking skulls, either way it reduces the effort needed on your side. Orb of plastic: can mold itself into a wide variety of forms, can't combine with other materials. Fire immune gloves. Invisible armour: decent armour that also grants invisibility. Crown of command: can assume direct control of one sentient being while wearing this. Elemental crown: cursed, amplifies all elemental magic and spells greatly. Elemental ring: amplifies all elemental magic. Ring of infinite gold: duplicates itself every month, copies lack this feature. Anvil of infinite iron: you can use its magic to copy any iron item using this anvil once a day.
>Cultist
Only starts with amulet of the deep ones: can control large groups of lovecraftian horrors, and boots of water breathing. Can chose between also having an eternal candle: grants pyromantic magic and the power to control more powerful creatures, or cosmic mirror: Can see himself one day into the future, usable twice a day.
>Admiral
Scimitar: any cut from this weapon is guaranteed to remove a limb. Flame whip: grants fire resistance, not always on fire, can be used normally. Gauntlets of strength: High strength increase. Scale gloves: minor strength increase and incredibly large grip strength increase. Basilisk leather clothes: can turn to stone whenever you want, immune to slashing but vulnerable to smashing. Swim wear: Can traverse water freely, provides a small amount of protection. Boots of jumping: a small strength bonus and ability to leap high into the air, eliminates fall damage if you land on them. Bottle of infinite air. Treasure map: will lead to an even vaster array of goods.
>Hermit
Bottomless cauldron: Infinite amount of food, spawns a full course meal for each feasting time. A photo of an old friend: The key to overcoming oneself.
With that I hope you know everything you need and are prepared to go on our adventure to conquer Verona.
▶ c9a177 (3) No.311180
let's go demonologist, having a partner to help us would be nice
▶ 5ba90a (3) No.311182
▶ 9699a9 (1) No.311185
>>311175 (OP)
Necromancer is the way to go if you ask me. Why risk ourselves? We have reserves.
▶ c26364 (2) No.311190
>>311175 (OP)
Barbarian. Let's rip n year some fags apart.
no magic though, magic is for pussies.
▶ cf4849 (2) No.311200
▶ 6692a2 (1) No.311201
Let's build a cult of abyssal monstrosities.
▶ 49642a (2) No.311203
necromancer sounds interesting, but barring that Admiral also sounds nice.
My two choices, Necromancer or Admiral.
▶ e0ea88 (1) No.311209
I vote admiral.
If we go that route, I suggest we take the treasure map as an item for extra bribing power.
▶ 29d3bc (1) No.311237
▶ ceb277 (4) No.311248
>>311178
I vote Necromancer. BONE LORD RISING.
▶ 1f960c (1) No.311251
I'm casting my vote for Admiral
▶ ceb277 (4) No.311264
Lads think about this, if we go necromancer we can get a port at some point and become a bone admiral, if we go admiral we cannot get necromancy because no magic.
▶ c0399b (6) No.311267>>311268 >>311350
Current Tally. Not going to pick a day to finalize votes yet, want you guys to come to a conclusion.
▶ 68e3ee (1) No.311268>>311299
>>311267
I vote for Admiral. There are more than enough cyoa's out there that play in a fantasy setting with a "magical" MC. There's probably more need to strategize and plan shit with that class than with a lot of the other more straight forward ones which I think could be interesting. Also boats are fun.
▶ ffe7dd (3) No.311284
Necromancy is the only way to go here, we needs to be balls deep in the wight kind of pussy
▶ c26364 (2) No.311299
>>311268
This. As cool as magic is, I don't want another Not!wizard quest.
I change my vote to admiral.
▶ 9ee02d (2) No.311350>>311352
>>311267
Voting Baron for humanity fuck yeah.
▶ 9ee02d (2) No.311352
>>311350
Shit forgot to sage
▶ 6755b7 (1) No.311372>>311409 >>311410 >>311435
Alright with the slowdown of votes I'm going to make tomorrow night the time they're finalized, exactly 24 hours from now.
▶ 59f8b4 (1) No.311408
Voting for Cultist. Why conquer the land with a ship fleet made of wood when we can conquer it with a submarine fleet made of nightmares and a spaceship fleet made of dead worlds?
▶ f57cf1 (1) No.311409
>>311372
Outlander, Barbarian, or Admiral.
Leaning toward Outlander or Barbarian, but if there is a tie between Necromancer and Admiral then I'd go with Admiral.
▶ 11d061 (4) No.311410
>>311372
I vote admiral. It's high time we had a normal human MC do amazing stuff
▶ 5bfde9 (3) No.311435>>311453 >>311511
>>311372
I got a couple of questions, if you don't mind?
Can we only pick 1?
What about a Necromaner Admiral?
Can MGs give birth to pure human boys? Say at an uneven ratio, like; 1 boy for any 9 MGs. That would give MGs tribes a kind of self-sufficiency, but does encourage girls to go looking; example; Lizardmen and Salamanders.
Also, are certain MGs attracted to certain characters, like; could the Baron court and gain a Dragongirl due to his wealth? Or a Wurmgirl for the Barbarian? ect
Will we have a rival? A Hero? Something along those lines, later on in the story?
▶ 49642a (2) No.311453>>311511
>>311435
>multiclassing
>mermaid zombies.
>Kraken wights
I like the cut of your jib.
▶ 2d6f03 (10) No.311511>>311516 >>311518
Current tally, 4 hours left
>>311508
Thanks for bumping my cyoa
>>311435
>>311453
>Can we only pick 1
No you can pick more than one
>What about a Necromancer Admiral
Multiclassing is not something this cyoa was designed for, maybe if I do another one.
>Can MGs give birth to pure human boys?
You'll find out in the adventure
>Also, are certain MGs attracted to certain characters, like; could the Baron court and gain a Dragongirl due to his wealth? Or a Wurmgirl for the Barbarian? ect
Depends on how our mc acts, I find it funny you'd suggest a dragongirl would go after the baron for his money like some 3dpd :^)
>Will we have a rival? A Hero? Something along those lines, later on in the story?
You'll find out in the adventure
▶ 5bfde9 (3) No.311516
>>311511
Admiral sounds good. We can do some coastal raiding. Hire human and MGs for muscle at other ports. Will we have control over the starting island? If not, that must be at the top of the to do list!
▶ 5bfde9 (3) No.311518>>311530 >>311547
>>311511
Oh! One more thing!
Fins or Legs?
▶ 2d6f03 (10) No.311530>>311533
>>311518
Dude magic exists, why not both?
▶ 2d6f03 (10) No.311533
>>311530
Fins by default though.
▶ e80d2e (2) No.311547
>>311518
either both or legs
if were conquering we will have to go inland at some point and it would suck to leave major characters behind
▶ 2d6f03 (10) No.311548>>311550 >>311551 >>311554 >>311560 >>311571 >>311600
Alright our class has been decided, we're going to be an admiral of the high seas.
Next it's time to choose equipment; Admiral options are as follows, you can only chose 3 max.
Scimitar: any cut from this weapon is guaranteed to remove a limb. Flame whip: grants fire resistance, can control when burning, can be used normally. Gauntlets of strength: High strength increase. Scale gloves: minor strength increase and incredibly large grip strength increase. Basilisk leather clothes: can turn to stone whenever you want, immune to slashing but vulnerable to smashing. Swim wear: Can traverse all liquids freely, provides a small amount of protection. Boots of jumping: a small strength bonus and ability to leap high into the air, eliminates fall damage if you land on them. Bottle of infinite air. Treasure map: will lead to an even vaster array of goods.
▶ 3f6163 (1) No.311550>>311551 >>311555 >>311564 >>311592
>>311548
This list offends my autism.
>Scimitar: any cut from this weapon is guaranteed to remove a limb.
>Flame whip: grants fire resistance, can control when burning, can be used normally.
>Gauntlets of strength: High strength increase.
>Scale gloves: minor strength increase and incredibly large grip strength increase.
>Basilisk leather clothes: can turn to stone whenever you want, immune to slashing but vulnerable to smashing.
>Swim wear: Can traverse all liquids freely, provides a small amount of protection.
>Boots of jumping: a small strength bonus and ability to leap high into the air, eliminates fall damage if you land on them.
>Bottle of infinite air.
>Treasure map: will lead to an even vaster array of goods.
▶ 11d061 (4) No.311551
>>311548
I'd suggest we take the treasure map, he swimwear and the boots of jumping. The map and swim wear for obvious reasons and the boots to increase our ability to maneuver abouard the ship should we get into combat
>>311550
You are a good man anon and saved me e trouble of doing the same
▶ 11d061 (4) No.311553
▶ 109048 (2) No.311554>>311592
>>311548
For items: basilisk clothes, scimitar, and flame whip.
Now that we're pirates, we should make a code of conduct for the crew.
▶ 2d6f03 (10) No.311555
>>311550
Thanks man for making shit look nicer.
▶ c9a177 (3) No.311560
>>311548
scimitar, boots of jumping, and treasure map
▶ 4dca70 (1) No.311564
>>311550
Scimitar, map, swimwear.
▶ cf4849 (2) No.311570
Basilisk Leather Clothes, Scale Gloves, Bottle of Infinite Air
▶ 4dadaa (1) No.311571
>>311548
I vote for :
> Swim wear
> Boots of jumping
> Treasure map
▶ ceb277 (4) No.311592>>311600
>>311550
Scimitar
Gauntlets of strength
Treasure map
Sad we did not get necromancer, but admiral is probably the second best option.
>>311554
>now that we are pirates.
We are an admiral of a port, meaning we will be hunting and killing pirates fucking with our forts trade. Pirates get the hempen jig.
▶ b5a13a (1) No.311600>>311601
>>311548
>Treasure map
No question here. The Netherlands during the renaissance were a small nation surrounded by enemies, yet were able to take on larger and more powerful nations thanks to its focus on money and trade. Also, a key component of the British Empire was its commercial power.
>Boots of jumping
Initially I was thinking this would just be useful for boarding actions, but I then made a realization. If we ever command an army, we can leap into the air to gauge the position and numbers of any troops on the battlefield that lack cover.
>Swim wear
Has uses at sea and along rivers, may also be useful to sneak into coastal towns.
>>311592
You're half right. We'll be fighting off pirates, but we'll also have enemies. Enemies with shipping we can seize and with coastal towns we can raid, just like pirates.
▶ ceb277 (4) No.311601
>>311600
Time to rule the waves then.
▶ 3c39fc (3) No.311602>>311603
What difference does the swimwear make? Can we swim through molasses with it like a pleb would swim through water? Or is it just a really high quality swimsuit like those expensive swimsuits they had to ban from competitions a few years back because of how much they enhanced performance?
▶ 7fcf91 (4) No.311603>>311604 >>311623
>>311602
OP here. Any liquid you enter, regardless of temperature or current, can be traversed as if you were in a stable pool of perfectly viscous liquid. Basically augments your speed and control while swimming tremendously.
▶ 3c39fc (3) No.311604>>311607
>>311603
So we can swim through molasses? If we walk on pine sap or something would we fall through? Would it be impossible to hug a slime girl with it on?
And don't you mean "perfectly fluid" or something? A perfectly viscous liquid would be almost solid, right?
▶ 7fcf91 (4) No.311607>>311608
>>311604
I said can, you don't have to swim through everything. By perfectly viscous I mean perfect to swim through. Hope that answers all your questions.
▶ 3c39fc (3) No.311608>>311611
>>311607
It does, bar one: How much would a swimming pool's worth of molasses cut into our budget?
▶ 7fcf91 (4) No.311611
>>311608
Well 5 gallons of molasses is about $26 usd. If we have a swimming pool, 10ft by 10ft, while being 6ft deep. It would cost us $22,440 to fill up our pool. This is ignoring the fact that molasses would be much more rare in this world and therefore more expensive and that we don't use usd for our currency.
▶ 635c41 (1) No.311623>>311626
>>311603
<regardless of temperature or current
>Find volcano
>Gather locals
>Walk through lava
WE ARE THE VOLCANO GOD
▶ 2d6f03 (10) No.311626>>311653 >>311655 >>311677
>>311623
I didn't say it added fire immunity though.
▶ e80d2e (2) No.311653
▶ ffe7dd (3) No.311655>>311660
>>311626
Lava is a liquid you mong, therefore the macguffin that's in question will allow for swimming in said lava. Unless you're going to do an asspull after you've previously established a firm definition of something.
▶ 2d6f03 (10) No.311660>>311677
>>311655
>OP here. Any liquid you enter, regardless of temperature or current, can be traversed as if you were in a stable pool of perfectly viscous liquid. Basically augments your speed and control while swimming tremendously.
The idea here is that temperature affects viscosity, making liquids more or less dense. I didn't mean it in the sense of "you could swim through any liquid regardless how hot or cold it is." Any questions anon?
▶ 2d6f03 (10) No.311661
We need people picking equipment. So far it looks the treasure map will be a must. However it's the combination of certain pieces of equipment that make them so powerful. Might just ask you guys to pick 2 pieces now that the treasure map is nearly universally agreed on.
▶ 2d6f03 (10) No.311677
>>311660
>>311626
This also means we can swim in lava, once we have the appropriate resistances, otherwise our mc will burn to death.
▶ 2d6f03 (10) No.311886>>311907 >>311976
Alright change of plans, since Treasure map is by far the most popular it's going to be one of the things we bring, the next most popular combos are as follows.
Boots of jumping, Swimwear. 3
Scimitar, Swimwear. 1
Scimitar Boots of jumping. 1
We're going boots of jumping and swimwear unless enough people object now.
▶ 2b29e7 (1) No.311907
>>311886
Scimitar, Swimwear
▶ d96ce6 (5) No.311976>>311977
>>311886
Boots of jumping and swimwear it is. All that's left is to decide on a look and starting giving names to ourself and ship.
▶ 70d892 (1) No.311977>>311981
>>311976
Ah shit. Are you OP? I just want to throw in a last minute vote for fire whip + swimwear. Swimming through lava < magic terrorist sword that rips your entire arm off if you accidentally cut your finger while cleaning it.
Imagine: We could go to Hell and play in the lava with demons, splashing and giggling like children on the beach. During Endgame we could be in Hell doing the exact same stuff we do on Earth except with a different ship, a new crew formed of demons, fire elementals and sinners and instead of regular chanteys with flutes and accordions we'd be singing metal chanteys with drums and electric guitars. We could rescue a whole heap of island people after a volcanic eruption and look like a badass.
▶ 7fcf91 (4) No.311981
>>311977
Yeah I'm op, ip is inconsistent since I'm on the move, should namefag next thread. Well I'm not done making a proper chart for character creation so I suppose I could keep the polls open until then. You're gonna need a few people agreeing with you though. During the full cyoa I'll probably take the most sensible option an anon gives unless they're in the vast minority, like you currently.
▶ d96ce6 (5) No.312070>>312073
Alright we're going treasure map, swimwear and boots of jumping. This means our weapon will be a standard iron long sword and on our head will be a tricorne hat.
I got the template for our main character ready. For each section you can be as specific as you want, for example size; you can write 6'2" or "tall". For colour you can also just fill in what you want that colour to be, or just type "blue" or "fair skinned". Traits are extra stuff like missing eyes and things like that. This section will be a bit harder to come to a conclusion on, hopefully there will be enough anons that agree on one design.
▶ ffe7dd (3) No.312079
▶ 11d061 (4) No.312081>>312084 >>312085 >>312088
>>312073
5'10" at the least. Do we really want to be known as "the little admiral"?
▶ 5ba90a (3) No.312085
>>312081
>Do we really want to be known as "the little admiral"?
▶ 9f3a8c (1) No.312088
>shotafags
I support >>312081
▶ d96ce6 (5) No.312096
So far it's a tie between little and tall, anyone gonna break the tie or will I flip a coin?
▶ c559f0 (1) No.312098
▶ c9a177 (3) No.312128
▶ 109048 (2) No.312156
>>312105
>shotafags ruin yet another thing
▶ 8f843e (1) No.312181>>312233 >>312260
Admiral is short and has a very youthful face, but he's actually 40 and is extremely frustrated and insecure about always looking like a kid. He has fuck-all facial and body hair , but he's built like a prize fighter. His crew know that shit always goes down when someone calls him a child.
▶ 086132 (3) No.312233>>312252
>>312181
plz that's alreay the design for Edward Elric cringy pic related
▶ feebcd (2) No.312252>>312259
>>312233
It's the only way to salvage this, short of voting again.
Would you rather the guy be a beta who somehow became an admiral? This situation is why you don't give anons this much power in CYOAs. We decide on funny gimmicks that wear off fast and take away from the story.
▶ f4b874 (15) No.312259>>312261 >>312263
So no one has any qualms with fit then? How fit are we talking?
>>312252
If there's enough people wanting a tall mc we have the time to switch it. I'd like to get this character done by the end of the week though.
▶ ce9f3b (3) No.312260>>312263
>>312181
Nah, make him 18 instead.
▶ 4ba30f (6) No.312261
>>312259
I was sleeping while the Advil for my ear infection kicked in when the vote took place. That would've tied it.
▶ feebcd (2) No.312263>>312276
>>312260
>5'1 at 18
Manlets, when will they learn.
Besides, an admiral at 18 is just straight unrealistic. No sailor back then would respect anyone that young unless they did some straight ludicrous shit, even then they wouldn't really take him seriously.
>>312259
I'm for 5'10. Respectable non-manlet hight.
▶ f4b874 (15) No.312276>>312304 >>312306
>>312263
It's gonna stay 5'1" for now. I've realized if we're going to get this done in any timely manner we can't stay on these categories for too long. Once we're done, then we can fix some past stuff.
▶ ed2033 (3) No.312304>>312392 >>312407
>>312276
we should go with pale skin, red hair and green eyes
also age should be about 21~25
▶ f69a2c (1) No.312306
>>312276
I'll go with anything if it gets the ball rolling. Getting anons to agree on 7+ characteristics is like pulling teeth.
▶ 086132 (3) No.312392>>312407
▶ efe985 (2) No.312410
>>312407
MC needs to command a shit called the SS bait
▶ 44cbdc (2) No.312411>>312416 >>312432
>>312407
I guess I'm ok with an angry leprechaun. But that's it. I really don't want this to become a shotafag wank story.
▶ 61ff75 (3) No.312416>>312432
>>312411
Angry Leprechaun is definitely far better than shota faggotry. KEEP YER MITTS OFF ME GOLD
▶ f4b874 (15) No.312432>>312445
>>312411
>>312416
So facial hair then? Or a more masculine face?
▶ 61ff75 (3) No.312445>>312493 >>312515
>>312432
Mutton chops for facial hair I think.
▶ c3e675 (4) No.312481>>312520
>>312407
So let me get this straight. You guys have elected to be personified as a near midget/dwarf.
Why do I get the feeling that there's going to be a lot of "I thought you'd be taller", gags though out this CYOA?!
BTW, He's gotta be handsome, to offset the "shorty" stat! As a Pirate Lord… I mean High Admiral, he's gotta have a hawt 1st mate, whom is having a intimate relationship with her Admiral! And if we go down the harem route, she's the first waifu!
▶ 086132 (3) No.312493>>312515
>>312445
Mutton chop, and really short hair is a military guy afer all.
▶ f4b874 (15) No.312515>>312569 >>312612 >>312646
>>312493
>>312445
We're getting there.
▶ 44cbdc (2) No.312520>>312542
>>312481
>Romantic relationships among the crew
In a word, no. This is a horrible idea.
Sure, everyone works better, but then you got crew who decide hand holding and sex I'd more important than work. Distractions on a ship is just an accident waiting to happen.
▶ c3e675 (4) No.312542>>312548
>>312520
Look matey. We're going to have MGs sometime in the near future on the ship(s)…
Far better to "lay down" some ground rules now. Such as fuck only when your chores are done and/or on your off time.
Because if you say "no sex on ship" to MGs, they're going to fuck off with most of the fuckin' crew. And then our Admiral ain't cast off from the dock, let alone setting sail for the Seven Seas! A quickie ain't going to sink the ship!
But I do have to admit, hand holding maybe a step to fucking far! They wouldn't get any work done and it's supa lewd!
▶ 97641c (1) No.312543>>312646
Dude needs to be way older than 18 if he's going to be admiral. 30 at least.
▶ 4ba30f (6) No.312548>>312607
>>312542
>sex when chores are done
Chores on old timely ships work like this
>start at the top of the list
>work your way down to the last
>once the last is done, you start all over again.
The only real off time sailors had was shore leave, the only time they weren't working is when they were sleeping. this is actually still a thing (mostly) for modern ships. Why do you think sailors are always hyping up shore leave? It's the only time they can actally do shit.
No sex on the ship. Save it for shore leave.
▶ bae9f0 (1) No.312569>>312574 >>312646
>>312515
He needs a scar either across his left eye from where he foughtthe Communist loving yankees
▶ 4ba30f (6) No.312574>>312646
>>312569
>Communist loving yankees
>not the FOOKIN BRITS
▶ c3e675 (4) No.312607>>312612
>>312548
>Why do you think sailors are always hyping up shore leave? It's the only time they can actally do shit.
True. However that was because the crews were one gender and they hyped to see their families, spend time with whores or both.
Unless we're only going to have one gender on board the ships, then your arument is pretty flawed!
With males and females in the crew, law and order has got to be "laid" down.
▶ aea15c (1) No.312612>>312641 >>312646
>>312607
The phrase "Give an inch and they'll take a mile." comes to mind. One day we let the crew get away with "quickies" and the next half the deck is empty because they're off getting "quickies" and we run aground because the spotter is getting blown.
I think the point of his post was that sailors are literally always working. No man alive would substitute 6 hours of sleep for sex; especially after working all day with maybe one break. Sailing wasn't fun, you work hard for shit pay while risking your life.
If it gets bad we just have to go back to Port once a week.
>>312515
The MC needs to have a thick accent. Like cow girl thicc.
▶ c3e675 (4) No.312641>>312645 >>312646
>>312612
>"Give an inch and they'll take a mile."
Oh yeah. I completely agree with you on that! If the crew is "fucking around", then nothing gets done! That why rules are needed.
>I think the point of his post was that sailors are literally always working.
True, for humans it was a very labour intense job; maintaining and sailing a ship etc.
I would just like to point out that with MGs becoming part of the crew. The work load may decrease, crew sizes for ships could be smaller or be the same with say work shift cycles, if say for example;
You can have Kikimoras to clean the ship, they'll do a better job at keeping the ship decks scrubbed, repair damaged sails ect. and can do it faster.
Or you have say some Minotaurs on board, which can help with the 'heavy lifting' and can be very helpful in boarding actions.
Or Sahuagin Marines! For both Sea and Land Combat! Or Lizardmen for beach assaults!
I'm not trying to be difficult here! I'm simply pointing out there is a lot of potential in this CYOA. And with a lot of stuff, there will be Pros and Cons. Unless the GM choose to have only human crew members. At least in the beginining. That will be the GM's choice.
>No man alive would substitute 6 hours of sleep for sex; especially after working all day with maybe one break.
True. Historial this is Very True. It made sense to have a male only crew. Men could perform at a higher rate then women due in no small part to their musclar structure. I'm not saying women couldn't, I'm just saying that men could on average do more with the same. In 'our' world though there isn't super strong MGs. It's no small leap of logic that smart leaders would try to get any advanage they could over their rivals. And they would have to deal with the disadvanages that came with them.
Simpily stating "it did happen in our world, so it shouldn't be in this one", isn't logical and is flawed by it's very nature.
But, we'll see what the GM decides to do and what options there are.
▶ bcb470 (3) No.312645>>312646
>>312641
>Anything a human can do, a monster can do better
If what you say is true, what's the point of even having human crew?
This isn't a pleasure cruise mate, we're pirate hunters in profession, it's better to have everyone ready in case shit hits the fan. We'd have to kill people and depending on OPs cannon, monsters literally can't do that or at least are hesitant to do so, which could be worse depending.
Regardless, we wait for OP.
Why do I get the feeling you're a newfag? Constant use of exclamation marks is a sign of a faggot. Plus that bit about explaining how you don't mean to offend women is sketchy as shit.
▶ f4b874 (15) No.312646>>312648
>>312515
>>312543
Thinking of leaving it young for now. We can maybe strike common ground of 25.
>>312569
>>312574
But this is a perfect world where true communism has never been tried before.
>>312612
I can agree with that
>>312641
We're not starting with monster girls already part of the crew. Rules that apply to normal sailors apply here unless we chose to give some leeway during the cyoa.
>>312645
He's implying monster girls are just better or as common in this magical realm despite me not disclosing such information, which I will at some point during the main cyoa. Right now this is mc creation not harem building.
▶ 61ff75 (3) No.312648>>312649 >>312650
>>312646
What sort of Thick accent? Southern States? Irish? West country English (the inspiration for the pirate accent)?
▶ 77c644 (2) No.312649>>312650
>>312648
I'd like the classic pirate accent
▶ bcb470 (3) No.312650>>312651 >>312652
>>312648
>>312649
Our character is an angry leprechaun. Take a guess.
▶ efe985 (2) No.312651>>312653 >>312654
>>312650
>Angry admiral manlet leprechaun who steals potatoes merchant cargo with a sewer for a mouth
▶ 77c644 (2) No.312652>>312654
>>312650
Why not an angry leprechaun pirate?
▶ bcb470 (3) No.312653>>312654
>>312651
This.
OP, every adjective that comes out of his mouth has to be "Fookin"
▶ f4b874 (15) No.312657
>>312654
Well Ireland doesn't exactly exist in this world so we're calling it the pirate accent. An interesting accent for our admiral to have that hopefully won't confuse everyone.
▶ cb4675 (3) No.312714>>312815
OK so I'm asking for this. We make the MC a 5'5'' dude that's basically a torso with legs and MASSIVE fucking donkey kong/Popeye arms and name him Grippa.
▶ f4b874 (15) No.312815>>312817
>>312715
>>312714
nigga we need weight.
▶ ed2033 (3) No.312817>>312825
>>312815
do we really need a specific number?
we already laid out he's /fit/ and 5'1
▶ f4b874 (15) No.312825>>312836
>>312817
Does 125lbs sound agreeable?
▶ ed2033 (3) No.312836>>312852
▶ cb4675 (3) No.312852
>>312836
That's just his left arm right because I wanted him to way 3 quarters of a metric ton
▶ f4b874 (15) No.312871>>312874 >>312928
An attempt has been made to draw our mc, hopefully I can make something decent tomorrow. Any objections to the look?
▶ 6934a2 (1) No.312876
>>312874
I think it makes him stick out more
▶ adaa35 (2) No.312906
>>312874
That sword is a toothpick
▶ ce9f3b (3) No.312928>>312932
>>312871
That doesn't look very short at all, honestly.
▶ adaa35 (2) No.312932>>312969
>>312928
We'd need the drawing of a normal man to compare
▶ f4b874 (15) No.312969>>312974 >>312981
>>312932
Yeah I made him look too tall, starting from scratch and making him look smaller, in the meantime you guys can think of a name.
▶ 4ba30f (6) No.312974>>313006
▶ ce9f3b (3) No.312981>>313006
▶ f4b874 (15) No.313006>>313015
>>312981
>>312974
Christoper O'Donovan.
WIP, kept fucking up the inking so it's taking longer than I wanted, most likely just won't ink the next good one I do.
▶ f4b874 (15) No.313015>>313042
>>313006
Any objections to the name?
▶ f4b874 (15) No.313018>>313042
Alright then, took a while but we're finally done creating our character. See you all tomorrow for when the full cyoa begins.
▶ 025a43 (1) No.313042>>313045
>>313018
>>313015
Can his full name be William O'Donovan? And Billy being his nick name?
Just calling 'im Billy seems blarsa and anti-climatic for an Admiral.
▶ 4ba30f (6) No.313045>>313102
>>313042
I think the whole theme of the character is that he's anticlimactic.
People expect a dashing man whose weathered storms; when in fact he's short, pale, and otherwise unassuming. We correct them when people make the mistake of us being just some short guy.
▶ b96450 (2) No.313102>>313107 >>313135
>>313045
>I think the whole theme of the character is that he's anticlimactic.
We're going for goofy? Fair enough… what if he has a serious personality, but no one takes him seriously at first.
>Traits
He needs a big napoleonic era british admiral's hat to off set his short Napoleonian complex.
The Admiral has a handsome firstmate/captain. Whom anyone mistakes for Billy. He needs a really long posh name He has gynophobia and isn't all that bright.
▶ 3a0c78 (1) No.313107>>313147
>>313102
Seconding this, but
>The Admiral has a handsome firstmate/captain. Whom anyone mistakes for Billy.
We're going full Fullmetal Alchemist now?
▶ 4ba30f (6) No.313135
>>313102
People will take him seriously enough when he tosses the first guy who calls him short overboard with an anchor tied to them.
▶ b96450 (2) No.313147
>>313107
>We're going full Fullmetal Alchemist now?
In for a penny, in for a pound. If we're going full goof, we'd better make it good.
>People will take him seriously enough when he tosses the first guy who calls him short overboard with an anchor tied to them.
Precisely. But there needs to be a reason for why that "first guy" becomes shark bait.
▶ d18c20 (1) No.313163