[ / / / / / / / / / / / / / ] [ dir / arepa / general / leftpol / newbrit / qsourcex / vg / vichan ]

/mde/ - MILLION DOLLAR EXTREME

Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


File: efb2d4036ceadea⋯.jpg (40.14 KB, 657x527, 657:527, e6f593362a6d3cf2b8f40765c5….jpg)

 No.9114

guys here is Joyride Universe game its about to come out. I bet all these ripped off photos will magically transform themselves into a game somehow. Rite?

https://www.pinterest.co.uk/digitalshitstain/

 No.9118

>>9114

uhhh… yeah?! like dude, nuh uh i don't have any experience making games but dude i got all these cool ideas and i doodle cool things sometimes and basically i can make a lrge scale game cuz i'm like creative and stuff. don't worry about the fact that i can't reach my promised deadline for a no-effort required video of me shouting like a baby in my car cuz i need to put wacky effects on it


 No.9120

I have a good idea

lets order 900 dollars worth of white boards so that we can write some schizophrenic regurgitated and re-branded nonsense on them with a bunch of arrows swirling around

I bet that will make a video game happen don't worry about talking to anyone who isn't some art failure with no practical skills like a programmer though


 No.9122

File: 5845a2f81c8333f⋯.jpeg (378.24 KB, 1241x1395, 1241:1395, DC8FC29E-9D92-4AAE-8850-2….jpeg)

Sam’s new posse lol. Badass street niggas


 No.9123

File: e22e7a0af1cec3e⋯.png (926.3 KB, 772x798, 386:399, K99PUsY.png)

stay away from art school folks


 No.9125

File: 2585cf0087b8e2f⋯.jpg (1.35 MB, 4152x2337, 1384:779, u2R0SSu.jpg)

WHAT THE FUCK IS THIS SHIIIEEET

AAAAAAAAAAAAAA

WHERE IS COM98

WHOOAJSDHWHEUSSHSH


 No.9126

>>9122

channing be my old crone gf.

i dont care about your crow feet, just make me food :)


 No.9127

File: 3afcfa2cb8c5f65⋯.jpg (3.36 MB, 5312x2988, 16:9, 20171013_233537.jpg)

>>9125

https://www.reddit.com/r/COM98/new/

heres the game guys its finished! Sorry it took 3 years!


 No.9128

File: 802f9148e580ba6⋯.jpeg (91.88 KB, 720x1280, 9:16, A4CB9F78-F77E-4A6E-8C14-6….jpeg)

>>9126

Not her lol and why do u keep saying that


 No.9129

>>9122

That guy has more hair in his happy trail than Sam has on his entire face…


 No.9143

>>9127

why's yor shit always sideways


 No.9182

>>9114

>digitalshitstain


 No.9184

>>9127

Don't video games usually take 5+ years to complete?


 No.9185

>>9184

thats assuming you start off with people with technical knowledge


 No.9186

good luck programming that pos

LMAO

its some psychotic ramblings "I want it to be like doom and quake" tier planning


 No.9211

File: b5acd1c61699aaf⋯.png (259.94 KB, 2277x2408, 2277:2408, b2f352e6f393c3ca1803d795cd….png)

this is nothing wher is the link


 No.9212

File: 6ca9d76d4fe28ac⋯.png (25.4 KB, 292x339, 292:339, Dunno.png)

pics of schizo pinterest? looks private now


 No.9214

Every game dev has been through the "master plan" phase. Where you make a giant plan for a game that has no holes in it, and it's going to be the best thing ever, and you keep adding to the design because you want it to be the best, but really you're just stalling because you're afraid to start the hard work of making it, and eventually you take that first step into making it and realize quickly your giant master plan didn't account for factor A, B, C, D, E, etc. and now you have to re-design large chunks of it but since you're so married to your idea and the prospect of re-doing so much of it is so daunting that you keep putting it off and usually never return to it. I think Sam has been in that phase for a few months now, possibly even a year or longer. If he'd been working on it all this time he'd have showing us SOMETHING by now. Some 3D models, a logo, a video of an early prototype. When you're making progress on a game you're always eager to show what you've done so far in order to get some feedback and motivation from people. The fact that he hasn't is very telling. It's sad to see him fall into this trap. For a guy with so many years of experience making content, he's sure taking the amateur approach. I had faith in him for a while but now I'm pretty certain we're not going to see anything. I think the fact that he has a ton of money from crypto and that he knows he peaked with World Peace has destroyed a lot of his motivation. Nothing to look forward to, nothing to gain. He's essentially retired.


 No.9249

File: 16716e79ace8ed6⋯.jpeg (29.67 KB, 369x462, 123:154, DoprIaIXsAUkvGg.jpeg)

>>9214

he posted this for whatever it's worth


 No.9252

>>9249

>for whatever it's worth

Which is nothing. He probably just renamed his CP folder


 No.9255

>>9249

8.73 GB of HD inspiration images/videos. Probably also some games and movies. Definitely no prototypes in there.

I'll give him this, he's really diligent about capturing an aesthetic. I remember as far back as 2014 in the Joyride Facebook group that's now defunct he had gigantic galleries of pictures demonstrating the "look" he was going for. And it was pretty informative. Hundreds of drawings and screenshots from games. But that's basically all he does as far as I can tell. He's permanently stuck in the high concept phase. Coming up with the big ideas and not putting in the grunt work. I remember at one point he posted either on the COM98 sub or the Facebook group that he was thinking of just handing his designs off to a game studio and paying them to make it. Studios actually exist for that sole purpose too. They cater to what Sam essentially is, which is a (now) spoiled brat who wants his dream to become a reality but doesn't want to put in the work.


 No.9257

>>9252

you fags are boring, at least make an attempt at humor


 No.9258

>>9255

yeah when he posted it he did say 'see you in 8 years'


 No.9259

>>9257

😔


 No.9463

Already came out in August. We happy few. Member berries that Sam said they'd Hyde their involvement foos

- sent from my Nokia


 No.9491

>>9249

If that's his unity project folder (and not the compiled game), it's close to nothing. I'm doing a very simple mobile adgame (2d platformer) and it's 9 gigs (compiles to 50mb).

If he's just buying some assets to speed up the process, then it's just a couple of them, some imported images and some 3dmodels/animations.

Hell, even if it's a compiled game, if you have high quality textures, the file is not very impressive.


 No.9492

>>9491

Looking at the number of folders it is not a project folder, but a compiled object.

Or in the worst case scenario is just a bunch of image/video references.

We haven't seen even a peek of the "actual" game right ?




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / arepa / general / leftpol / newbrit / qsourcex / vg / vichan ]