>>532097
>> you start shouting at them in German
You don't actually know how identification works, do you?
You shout the first part of a certain set of characters, for example "Alpha Kilo", or "Lima November". If they don't respond with the specified second half they are enemy. If they do they are friendlies. There are 26 letters in the NATO alphabet, so they could pick two or more random letters out of 26. Chances they "guessed" the right ones are VERY slim.
>>they apparently don't have anyone who could answer in what might be German with a weak Russian accent
Shouting "Ja Kamerad! Schnitzel ist gut!" will never be the second half of identification. They need the second half. Even if they tortured some PoWs to get that info, the identification is changed every 24 hours at least.
>>or just a strange German dialect you are not familiar with
I admit there are many, but anyone over the age of 16 at least knows the difference between Rusky and German.
>>instead they randomly start whispering suka blyat, because that's how stealth is done
And how a commander would give orders to his troops, once he notices that he has stumbled upon an enemy position. Communication with "visual hand gestures" doesn't work as well at night, you know?
>>but for some reason they don't immediately turn towards you with their lights and gun you down
You know what foxholes and camouflage are? They work even better in the dark. Flashlights, even good ones, will barely illuminate 10 to 20 meters ahead of you. Your voice can easily be carried for 100 meters or more. vocal identification is possible, but not visual in the dark of night.
>>and in this moment you could win the firefight if only you could shine a light on them
Nobody ever said anything about shining a light at them. What would follow next would be alarming the troops behind you and executing the orders your commander gave you before he positioned you where you are now. Depending on the situation he could have you open fire immediately, or wait for your troops to get into position, or have ordered you to retreat to your own lines.
Alerting the troops behind you can be done by fireing at the enemy, shooting a flare, or tugging on a piecee of string that connects to some cans back at the tents.
>You could, you know, aim at the light.
That's what is logical, and what I suggested, yes.
>Or use a night vision device to identify them
A: no NVGs in this scenario.
B: Try to identify someone from 100 meters, if they are actively trying to hide, using only NVGs. Vocal identification works much better and ensures you didn't mistake that one friendly recon unit in their ghille suits with russian snipers.
>then take a flare gun and light up the night
As suggested, that is one of the methods of ararming friendlies. Usually this is avoided, since the shooter also reveals his position to the enemy. Yes, there are time delayed parachute flares, but even those use lit fuses, which create sparks that paint a line from the flare to the position of the soldier on the ground. A better way of alerting would be radioing back the sighting and keeping your leader informed about distance and number of enemies. This allows your friendlies to get into position without entering combat just yet, and also gives your leader more information that just "they are in this general area". Feuerüberfall is a strategy that is time prooven sine WWI and beyond. It works.
Also: shoot a flare in a dark forest and chances are you will hit a tree.This will literally illuminate you, not the enemy. Flares are usefull, yes, but not as usefull as a radio, or even a tin-can telephone for alarming. Illumination is where they excell at, which is why they are used that way.