[ / / / / / / / / / / / / / ] [ dir / builders / hydrus / just / kpop / lewd / m / sonyeon / wx ]

/htg/ - Harlot Trainer General

Discuss and Develop Porn Games
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 1 per post.


File: 16ba305796a2dbe⋯.png (3.43 KB, 106x145, 106:145, lewdlabs.png)

 No.19420

Is the golden age of making +10k a month with Renpy based visual novels/games over or is there still room at the top? Asking for a friend of my dog.

 No.19423

I don't think anyone can begin in this industry with the expectation of making any money whatsoever. Start it as a side-project, and if you get attention then start planning based on how much you're currently making, not what you expect to make.


 No.19425

>>19420

I'd say have a good concept, and a good story. But you need to learn Renpy and purchase all the modeling art or at least the ones you need to start with. Expect to have to do the 1st 3 or 4 updates without much fanfare or money.

Further, and probably most importantly, you need a good eye for what's amazingly hot and for what people want to see, and arguably this might be more important than story.

Also, have a storyboard written and follow it. Thus knowing how you will start and how you will finish and all points along the way. And sure, it can change along the way, but the further along you go, at least you'll know where you want to end and how to get there.

You can see this with DmD, he's learning as he goes as he brings in new elements to the game, like game night, and now boob points, etc… But you can tell he's thought about where he wants the story to go piece by piece.


 No.19426

>>19420

As long as there are things like KickStarter, etc… there will be room in the market for games like this.


 No.19434

Well, I too have a few tips:

1. The only thing that matters is that your 3D renders are technically well made- no low-res, grainy crap. Other than that it doesn't matter whether your models move like robots and have dead eyes.

2. Photos of homes for sale that you ripped off google work perfectly fine as backgrounds for your incest game.

3. If you feel kinda bad about selling porn you can always go with the "slow buildup" scam and milk idiots for months without making an actual sex scene, at least for half a year.

4. In terms of publicity- remember to include some form of subtle cuckoldry- the ensuing shitstorm will keep you on the front pages of forums and imageboards for weeks and weeks.

5. And finally, when it comes to updates: when choosing between quality and quantity, you choose neither.


 No.19452

>>19434

too real


 No.19462

What sort of coding should I learn if I want to try and cash in on this shit?


 No.19464

File: d11d219c4781ba7⋯.jpg (490.63 KB, 972x648, 3:2, smug piggie.jpg)

>>19434

>when it comes to updates: when choosing between quality and quantity, you choose neither


 No.19466

>>19462

None, you should make your game in an RPGMaker, but only use it to walk around. Don't even bother with mouse support.


 No.19467

>>19466

>None, you should make your game in an RPGMaker, but only use it to walk around. Don't even bother with mouse support.

In case OP doesn't get it, this is sarcasm.

Please don't use rpgm, especially don't add battle system. It's retarded.


 No.19468


 No.19481

File: 9a8af503e06abfd⋯.jpg (78.31 KB, 895x1081, 895:1081, 3d waifu.jpg)

>>19434

No but seriously, any tips for someone trying to do this properly? Obviously, doing the exact opposite of what you said but anything else? I don't want to be one of those Russians doing half-assed "games" with Google Translate and then milking their donors for years on end.

The problem is, my background is in writing and directing comedy. I know fuck all about coding or animating or making 3D models or drawing or painting or anything like that.


 No.19482

>>19481

Please don't make weg. Preserve your dignity.


 No.19484

>>19482

Yeah, I tried to pay my rent with dignity once. Unfortunately my landlord only takes money or blowjobs.


 No.19487

>>19481

OK, on a more serious note:

Coding

if you don't know anything about coding, you won't be able to learn it within a month or two to the point where you'd do it well, plus you would have to put into it a lot of effort that you could put into writing stories. In other words: find someone who can code in any language- it's not hard to learn new languages, as long as you understand how coding is generally done.

Art

All 3D characters you see in games where made by some generator like Daz3D, so here you will either have to pay or find a torrent. Unless you are planning on actually having video clips, you won't need to animate; pictures are very easy to make and learn how to do. The biggest issue are the backgrounds- unless you are going use photos, you will have to learn some 3D making software, and unless you already played around with at least SketchUp, this can eat up a lot of time and effort too. If you want to outsource this part to an artist, then I'd recommend finding someone who can draw, as this is preferred art form.

Game Engine

Use Ren'Py if you want a simple "click and stuff happens" game, if you want an avatar that can move in a world and do stuff, use RPGMaker, as it gives many assets (grass art, chibi characters etc.) and systems (walking, events, dialog..). Don't use Unity (not because it's bad, but because you will have build your own assets and systems).


 No.19488

>>19487

>you won't be able to learn it within a month or two to the point where you'd do it well

I disagree for all the coding you'd need for these simple games you wouldn't need more than a month of semi-serious study, the problem is most of these people have a mind fog about coding and get stuck in really atrocious habits because "it werkz".


 No.19489

>>19487

>>19488

I thought Renpy didn't really require much coding if at all?


 No.19490

File: ba9c47bf5ab0eff⋯.png (218.16 KB, 1120x479, 1120:479, renpy.png)

>>19489

Also, top fucking KEK


 No.19491

>>19490

it's not like typewriter companies got a cut of every great novel written


 No.19493

>>19488

Yes, and people who never did any coding before will, I imagine, get stuck in atrocious habits, resulting in a sea of bugs. And it comes at the price of while you code the buggy mess, you are not working on the stuff that you are actually good at.

>>19489

Comparatively yes- it give you a lot of build-in systems that you can use, but to use them, you still need to know some coding.


 No.19494

>>19493

So if I don't know anything about coding, there's no point in trying, even with all the Ren'Py guides available?


 No.19495

>>19494

No, of course there is point in trying- being independent of other people can be a very good thing, I just wanted to point out that there can be some serious costs to it down the line-

if won't enjoy it, or will find it difficult to learn, down the line you may end up with a time-devouring buggy mess of a game.


 No.19539

>>19494

Try it for a few weeks, and if it's easy for you keep going if not give up and try something easier to use like RPG maker, although it's detested here, mostly due to how bad a lot of developers use it, can do pretty much the same things renpy does.

Try them and choose the one that suits you the most.


 No.19544

Not the guy above ^^

Seeing what you guys have posted I'm starting to think my plan is good.I'm for now, writing the story(wich will be pretty long and strong, I hope) and concepting characters and enviroments.I kinda got zero renpy knowledge, but I'll try to start making the game alone(coding,animation,painting and writing) and maybe in time if the game gets any interest hire some actual coder.

Got a few questions tho.How do you guys feel about well painted 2d(animated) games?How about instead of the usual fights to go to a qucktime event type of battle?


 No.19545

>>19544

If you're new to coding, definitely plan a handful of small projects for the sole purpose of teaching yourself how to code. Don't make your first project your dream story. Part of doing the small projects is to teach yourself specific lessons, the other part is to have finished projects under your belt so you don't get discouraged about never finishing anything. Using small projects is also a good way to test the waters of different engines and see what you like and what will work better for the type of story you eventually want to make.


 No.19548

>>19545

I'm definetly going to do that in tandem with the writing and concepting.Thanks alot mate!

Btw as of coding/learning dificulty, renpy is much easier than unity(c#), right?


 No.19555

>>19548

Coding for Ren'Py is done in Python, while for Unity it is done in C# or JavaScript. There isn't much of a difference in terms of difficulty of using these languages. However Ren'Py comes with a game menu, save/load system, rollback system etc. That's a lot of work already done for you, that's a lot of technical knowledge you won't have to learn.


 No.19561

Love these random faggots who think they're going to be spotted $1000 a month just because they know what DAZ is.There's a reason you're at this point in your life: you have little talent, little to no people skills, and no work ethic. This means you are unlikely to be successful at anything, even something as ostensibly easy as making a WEG.

Good luck, please help your mother—you know how her knees get, and quit blasting that loud music from the basement. She may be too polite to say to but she really doesn't like it.


 No.19562

File: e66a782e60efaf8⋯.jpg (93.38 KB, 1280x720, 16:9, this is projection.jpg)


 No.19567

File: 5096267cb2b7299⋯.jpg (58 KB, 640x640, 1:1, f65ca8a9f23f9d57f6d50c6542….jpg)

>>19561

>these random faggots who think they're going to be spotted $1000 a month just because they know what DAZ is

Nah, I expect to get at least $2500 a month because I know how to write a good story and how to make people laugh.

>you have little talent

Subjective but my short films have played at the most important short film festival in the world so I guess I'm not completely talentless.

>little to no people skills, and no work ethic

Correct.

>you are unlikely to be successful at anything

I successfully beat about 200 million other swimmers in the race to the egg so give me some credit, bucko.


 No.19568

>>19567

>I know how to make people laugh.

>evidence to the contrary


 No.19570

>>19568

I'm sorry nobody has told you this before but you autistic people aren't capable of understanding humor. Now go play with you fidget spinner before you hurt yourself.


 No.19571

>>19570

>Now go play with you fidget spinner before you hurt yourself.

hilarious


 No.19574

>>19570

> digs hole deeper


 No.19575

Having no programming skills sucks…Got some ideas but can't really decide on an engine to actually know what lang to start learning…Tyrano seems the right choice for me, but I kinda like unity,renpy or rpgmaker vm…Anyone got any experience with them and have any advice for this random faggot?


 No.19578

>>19575

Never heard about Tyrano, so I suspect there is a good reason for that. Unity requires more skill and time to get results comparable with what RPGMaker and Ren'Py gives you from the get-go. If you for some reason need an actual game world, use RPGMaker, otherwise use Ren'Py.


 No.19579


 No.19723

>>19575

tyrano was easy mode and i used it but you can't do much complex with it

use it for your first couple times then graduate to ren'py imho


 No.22300

>>19575

Ren'Py is likely what you need to make a proper game. Source for a trivial game in it (regular VN features only) looks mostly like a play script, and extending it won't be too hard either (definitely no harder than the alternatives). You can also export the game to play in any major OS without problems, which is a plus (no one would switch OS just to try out a game).

RPGMaker is what you need if you want a game where MC literally walks around (and fights'n'stuff…). Use it when making a proper RPG, otherwise chances are you don't really need to get that sophisticated. (Also, you're likely making a text-heavy game, and Ren'Py is a much better fit for those.)

Finally, Unity & other generic purpose engines are to be used NEVER (you're not making Skyrim, and you don't even have resources for that – otherwise you wouldn't even be asking here). Not only you'd need to make your own assets for EVERYTHING, but also menus & game infrastructure – you'd waste a lot of time on reinventing the wheel, and result would be visibly worse (as in, how it works) than default implementation in Ren'Py or RPGMaker.

P.S. JavaScript makes me sad, so if I was making a game in RPGMaker, I'd pick Ace over MV (just an opinion)


 No.27812

File: 56ab9369959b987⋯.gif (939.42 KB, 180x155, 36:31, developer.gif)

>>19575

If you cannot program you should stop making a game right now and make a comic instead or get a programmer to work with you.

Because you will need to do programing, and you or the programmer must understand the code to fix bugs and get the game features right.

Most of this patreon funded games on version 0.3 get stuck in development because they cannot program for shit.

They copy-pasted some code and thought it would work, it does not and they get into a situation they cannot solve because they don't know wtf they are doing.

Ignore all fools that say you can continue without programming skills.

A game maker that don't understand how to code is just as fail as a novel creator that cannot compose even a simple story.


 No.27819

>>19420

I really don't understand how these people are making so much. There's only a couple finished games out there, are people really that dumb to support this?

If I like the game (like Princess Trainer) I'll give the dude 20-30 bucks, but I'm not going to pay monthly for shit that never comes.


 No.28552

>>27812

Making a game in renpy is pretty brain dead though.

You dont really need any programing background. All you need is art, if statements and a metric ass load of flags and you too can grind your way to 500 sheckles a month. Problem is when the devs get a bit of money and spend weeks failing to learn and impliment oob or renpy's screen language making zero content.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / builders / hydrus / just / kpop / lewd / m / sonyeon / wx ]