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 No.64361>>64362 >>64367 >>64370 [Watch Thread][Show All Posts]

So what dictates good fursona design? I wanna make a cockatrice/basilisk (basically chicken/lizard thing) 'sona, but most of the time people just make human bodies, then put an animal head on it. I want to try to deviate from that, but also put in my own personal touch. Thinkin' maybe a rooster head with a lizard torso and arms, and then end with chicken legs, and a tail with patches of feathers strewn about. Also chubby, because... yeah.

But anyway, what do you think?

 No.64362

>>64361 (OP)

The fursona you like.


 No.64367>>64372 >>64374

File (hide): 819f61f9b9bc274⋯.png (2.13 MB, 810x918, 15:17, cockatrice1.png) (h) (u)

File (hide): 4fdef9e8ff35025⋯.png (729.16 KB, 1300x1324, 325:331, DnD_Cockatrice.png) (h) (u)

File (hide): c1c96af65cfdf4c⋯.jpg (82.46 KB, 510x690, 17:23, heron samurai.jpg) (h) (u)

>>64361 (OP)

Sounds pretty cool. I don't know to much about them, but flipping through wikipedia and http://bestiary.ca/beasts/beast265.htm gives me a lot of ideas.

But to answer your first question, I would say to not worry about what's "good" and focus on what you want, and then make that judgment later when you've got something to evaluate.

If it were me making this character, I'd decide on a body type and overall size first, then focus on unique physical traits and a color palette. For example, that SMT cockatrice is great. It's mostly four colors and the comb and the thing on the throat are very striking, along with the blue scaly underbelly and legs. It's easily identifiable as a cockatrice without looking like a lizard with a rooster head i.e. a generic cockatrice.

As for the images I attached, these are just some things I found interesting that might help you. The first pic isn't particularly what you're looking for, but I found the head to be well done. Don't ask me why it has a snake tail, as the picture was tagged cockatrice and not chimera. I guess they didn't know the difference.

Number two is DnD's interpretation if you don't want to stick with mythological source material. Plus, the bat wings and rooster torso look really cool together. Third pic is just rad, add a few reptilian features most of them would probably be under the robe, but still and swap the heron head for a rooster's head and it'd look fantastic.

For bonus points, try to visually incorporate scales and feathers on your character. I've got a few examples I'll post next, but it's something that'd definitely set your character apart from the rest.


 No.64370

>>64361 (OP)

I think you should play Jade Cocoon. It's a good game.


 No.64372>>64374

File (hide): 746086e3aba99b8⋯.jpg (574.19 KB, 1280x720, 16:9, feathered_dino1.jpg) (h) (u)

File (hide): 682ce191474c47d⋯.jpg (107.35 KB, 600x789, 200:263, feathered_dino2.jpg) (h) (u)

File (hide): 991fd76e500f040⋯.png (807.8 KB, 975x975, 1:1, feathered_dino3.png) (h) (u)

File (hide): b4a8bfdc26b76b6⋯.png (2.38 MB, 1557x1742, 1557:1742, one of the tags on this im….png) (h) (u)

>>64367

Alright, so here's a few good examples, some feathered dinosaurs. These three, to variying degrees, really showcase how cool combining scales and feathers can be. And since your character is both a bird and a reptile, this is one feature you might want to spend some time thinking about. While this first image would look fine if it were just scales or feathers or fur, it pulls it all together to form a very distinct dinosaur. For the second image, there's minimal use of scales on the lips and legs, but the feathers do a great job of making this creature unique, especially on the head and tail. Even the third image, despite the lack of effort on the feathers (fur?), it left a bit of an impression on me just beacuse of the detail on its face.

Also, as a bonus, the fourth image is what not to do for your cockatrice character.


 No.64374>>64493

File (hide): c3e0810b0b44a66⋯.jpg (1.68 MB, 2620x4656, 655:1164, 0305182348.jpg) (h) (u)

>>64367

>>64372

Well like I said, don't wanna just make a human base and then just slap a rooster head, tail, scales and feathers on it. I was thinking something on the demi side, like a short body that's semi-anthro. Can't think of any good examples however. Just some parts are wider for the size and stature.

Here's a vague first draft I did, based on your suggestions. Sorry for the junk lighting. Nothing really sticks out to me yet.


 No.64493

File (hide): 4e1b1546db9d1ac⋯.png (2.67 MB, 2500x1786, 1250:893, bird1.png) (h) (u)

File (hide): bad32776af1b9ee⋯.png (585.68 KB, 1000x1111, 1000:1111, rooster-ref.png) (h) (u)

File (hide): 294ec26e3085ddd⋯.jpg (97.86 KB, 600x775, 24:31, rooster-ref2.jpg) (h) (u)

>>64374

Well, if you really don't want a human base with tacked on animal elements, try starting with a species of bird or scaled creature of your choice and work from there. Currently, I think your draft is more of a 90/10 split of human to animal than what demi would imply. For example, in my first picture here, I actually had a hard time telling if this bird was anthro or feral at first. I think it's an amazing balance of human and animal traits, and it looks fantastic. For your character, I think that a chickens' body works pretty well for what you want, as they're relatively short and plump to begin with.

Also, if you're going to fashion your sona from grahite yourself, check out our art thread and the >>>/loomis/ board if you want some excellent resources on art and drawing in general.


 No.64613>>64634


 No.64634

File (hide): 6311df485edddaa⋯.gif (156.08 KB, 500x470, 50:47, exclaim30.gif) (h) (u)

>>64613

What exactly is this linking to, besides malware?




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