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/cyoa/ - Choose Your Own Adventure

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/tg/, /quests/, /twgrl/, /builders/, /games/

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 No.5810

You've been chosen to be a lieutenant in a growing evil organisation. Just don't piss off your boss, you're almost as disposable as the cannon fodder he sends against the heroes.

 No.5812

>>5810

I choice to be a subordinate of The End of the World

Perk : High Capacity

"Flaw" : All or Nothing

Skill : Meteor Strike

The plan is to be a walking nuke able to decimate a half an army with but a single, massively powerful strike. All or Nothing is less of a flaw and more of a powerboost, insuring that my strikes are as powerful as I can manage.

Reward : Dominion

Being a walking nuke providing a massive advantage to the side I'm with, I expect a big ass kingdom of my own.

Artifact : Queen's Royal Jelly

If I'm going to be a oneshot weapon of mass destruction, I will need the regal authority required to be anything more than a siege weapon of somebody.

Campsite : Monolith Zone

With this I will be able to nuke once a day, which will easily take it's toll on my enemies.

Nemesis : Nameless Hero

If seeing half their army obliterated doesn't send the rest fleeing in fear, this will.

Role : Support

I'm a one shot long ranged walking nuke blasting armies to pieces. My hand is forced here, and I doubt I will lose any respect from picking this due to my abilities, compared to other builds.

Political Stance : Oppurtinist

My power does not come cheap, but it will be well worth the cost of them. With this I will insure that I will be able to get the funds needed to properly kickstart my dominion once the war is over.

>do i accept?

Yes


 No.5814

>Pledge

The Black Queen

>Perk

Mobile Hive, Quicker resource collection, forward support, and i can retreat.

>Flaw

Right Behind You!, The expected response i'll just gain experience commanding my swarm to use the additional allies as meat shields and distractions midbattle to improve my kill rate.

>Skill

Flying Insects, Utility

>Reward

Knowledge, With at least 150 years of perfect health i will be able to find some means to extend my lifespan to fully reap the long term benefits.

>Artifact

Maw Bile, Hopefully this will cause mutations in my swarm for the better as long as i don't eat weaklings. A bit worried that this sample of bile might be still magically connected to the Maw..

>Camp

Monolith Zone, I should be able to move my hive here to charge up my swarm before battles.

>Nemesis

The Silent Sphinx, Improving my senses to increase the control of my swarm to further increase my stats.

>Role

Sergeant, While my swarm will be my vanguard i would like to choose how the battle goes and where i fight. The authority to command nearby force should mitigate Right Behind You!

>Stance

Loyalist, Siding with The Black Queen. My mutated children should be a valuable asset in any conflicts and we should be able to improve our power rankings withing the Forces of Darkness.

>Recruitment Offer

Accepted


 No.5817

>master

the monolith

>perk

prism

>drawback

weak point

>skill

monolith beam

>reward

knowledge

>artifact

dragon bone

>camp

monolith zone. I'll build a cabin here or something.

>nemesis

the righteous

>role

head hunter

>political stance

unionist

>take the deal

no


 No.5860

>>5810

Firstly, this clearly isn't the entire CYOA. It makes reference to the choosing from the "Guardians" artifacts, and joining them but there's nothing for that here.

Second, Roughly half of the patrons here don't give you your abilities, but instead allow you to channel theirs which pretty much implies either total loyalty or at the very least being entirely apolitical. That's kind of irritating considering you can choose to be a rebel right off the bat.

Say you picked the maw. You vomit out dudes, but it specifically says they're not loyal to you, they're loyal to the maw. So if you wanted to rebel, you'd immediately fuck yourself. You are corrupted by the corruption man, so it's probably not even possible to disobey him. Same with the lesser corruption lady.

The monolith is dubious, it's hard to say if the chunk you get is separate or not from the greater lith and what that means (though the second, rogue lith seems to imply they're not all the same at least). It's possible that it's distinctly different, meaning it can do nothing to oppose you. But it's also possible it's a functioning part of the greater whole, meaning it can and will fuck you if you decide to go against your patron. The mana generation and mana siphon both indicate the latter might be the case.

The Vampire has to infect you with his vampirism, so who knows what kind of gay shit that means for your individuality.

Other than that, though, everyone else seems to allow you to do whatever (they can't stop you). Mother of Monsters is definitely the best girl though, she gives no fucks about what you decide to do. Best mom ever.

I wanted at first to pick The Maw, because that whole set is fucking cool, but hurf durf LOYAL TO THE MAW, NOT YOU. Then I was thinking corruptor, same deal probably. Thought about the bugs and that seemed appealing but the thought of having to constantly give birth to maintain force strength disgusts me. Wanted to throw my hat in with the Mad Max folks but they're just not good enough. Their perks are being a cunt, being a cunt or being suicidally stupid? Their skills are a bomb, being suicidally stupid, or you blocking bullets with their bodies? There's nothing special about any of that, they're just orc-like human asshole banditos. I wanted to be like Ganon or Humongous or something - to at least have cool bandits who were interesting, not just some poor schmuck who has to wrangle a bunch of cunts. Finally I thought "Well, Mom seems nice." but being a big scary monster doesn't really have any synergism with teamwork or army building. Sergeant Fuckhuge would be a big target and it'd be far too tempting to just be in the front and get all the slings and arrows directed at myself.

So in the end it seems that Monolith is the best choice. Being a focal point for local friends, and using portals as logistical aids seems to be the best infrastructural start for building an army that's mine. It would be irritating because they can't produce soldiers in any way, but all magic users find Monolith agents useful so it wouldn't be too hard to get a network going. With some power you can also convince marauders and other jerks to be part of your merry band of teleporting bad guys. I'm sure it wouldn't be hard to convince those kinds of people to murder magic users for me, instead of having to do it myself. Especially with that oh-so-useful Royal Jelly. It doesn't really matter where camp is set up, but I was thinking the Monolith HQ would suffice. The nemesis being their commanders, my psychic power would be great and terrible. Though I'd try to stay on good terms with the Monolith, at the end of day I'm just trying to go my own way. When the war is over I'd want to learn more about gaining power. With so much powerful evil around, it stands to reason it's both possible and perhaps even documented how to gain that much power. Becoming the 11th General of Darkness is the final goal, aided by the accumulated knowledge of the Forces of Darkness.


 No.5863

>pledge

Corrupted guardian

Martial arts are my thing and becoming a weapons master seems pretty cool.

>Perks

Agility

>Flaw

Code of honor

Let's just say it takes the form of wanting to dual strong opponents in single combat and sparing those that surrender/yield. Stuff like that.

>Skill

Riposte

Excellent for single combat and dueling and plays well with my enhanced reflexes and defense. It basically makes my high defense also a deadly offense.

>Reward

Knowledge

Not super into any of the rewards to be honest. Probably will learn some cool shit then bounce back to my home world.

>Artifacts

Dragon bone

Make a ultra powerful weapon to make up for my lack of magic or monster abilities.

>Camp

Nightlords mannor

Not only is it living in luxury but it is a good place to network and trade info and favors. While the guardians hall is tempting, taking her pact already makes me superhumanly good at combat arts. I need to sure up logistics if I want to prosper.

>Nemesis

The righteous

Because of code of honor I could use the buff against strong honorable opponents that I would likely want to duel.

>Role

Head Hunter

While the guardians themselves would probably be out of my league until mid or close to the end of the war (once I am properly geared, have strong support, and learned their weakness) my build is perfectly suted to taking out strong single targets in close combat.

>Political stance

Opportunist

Since the one that I have a pledge with is not really leadership material in her current state, and since I have little interest in trying to lead, I would just side with whoever seems most competent and professional at any given time.


 No.5965

>>5810

>Pledge

The Bottomless Maw

>Perk

Quantity over Quality, my goblins although weak can surround the enemies.

>Flaw

Bloated, but with the amount of creatures I control I can spare a few to carry me into battle.

>Skills

Tongue Lash. Useful to defend myself if those that carried me in left me, and can be used to motivate the cowards into battle.

>Rewards

Dominion, I will rule my own kingdom

>Artifacts

Dragon bone

>Camp

The Maw

>Nemesis

The Legendary General, a thorn in my side since the beginning.

>Combat Role

Vanguard

>Political Stance

Individualist




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