>>3989
>>4053
Jumping off of these two posts, 3D is more expensive in the short time (Because of the time and work needed to produce everything), but it pays off in the long term (Because once you have the models, you don't need to recreate everything). Also, there are two other problems with CG that people rarely bring up. The first is the reason why (Using another series as an example) RWBY fight scenes were better in Poser (What Monty used) than they are in Maya (The "industry standard"): >>>/rwby/36195
>Poser had the ability to "frameblast". In other words Monty could set up the entire scene, Animate multiply characters in a single space, and move the camera, Basically at final render quality in near real time without the background and scrub quickly back and forth along the timeline.
>If i were to hazard a guess. Monty's method of animation looked so good, and could be done detailed quickly. Because he could instantly watch his own animations back in near production quality in real time at anypoint in the process without waiting for costly render times. The camera work was so good and the scenes felt so alive because they were animated as a single set peice thanks to the quick iteration capability of the tools.
Because have how "standard" 3D programs do not render the animation anything close to realtime, the production company ends up relying primarily on storyboards. And, a company will not see if anything actually looks wrong until the final render comes out, and, by then, the question is if they want to leave it as is and move on or fix the problem until it looks good enough and waste more time.
The second thing I'd like to bring up is that companies purposely lower the framerate for CG. Using 3D software means they can output series in 60 fps or even more, but what they end up doing is purposely lowing the framerate to 15 fps, and it just looks terrible. Need look no further than shows like Knights of Sidonia and Ajin to see how bad it is. However, the entire reason they end up doing this is because they attempting to still make it feel like a traditional anime.