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 No.23649

Let's have a bread to discuss both existing and potential adaptations of video games to tapestry that will never happen.

I'll start with embed related.

>near future setting

>the 8 remaining car manufacturers of the world set up a racen tournament

>each manufacturer has a unique driving style, aesthetic and history

>tracks have corkscrews, loops and tilted ramps

>points are awarded not only for crossing the finish line, but also for causing racers of other teams to crash with no survivors

Would this make for a fun anime?

 No.23652

>Would this make for a fun anime?

Only if they use excessive amounts of 3DCG.

Most vidya to animu adaptions are shit. Poor pacing is usually the reason. Animu to vidya suffers in the same way a lot of the time too, unless it's a VN. Those VNs are inferior to dedicated VNs though but are decent enough if you just want more of your fix.


 No.23761

HookTube embed. Click on thumbnail to play.

>>23652

Eh, depends.

Adaptations of RPGs or Action-based plot heavy gemus and such usually suffer from pacing issues since an anime can never quite emulate the complementary relationship between gameplay and plot, whereas VN adaptations have to compress or cut down the available routes.

A simple vidya setting such as Fatal racing on the other hand gives one alot of freedom to construct stuff around it.


 No.23762

File: a093d74a1e070e2⋯.png (1.45 MB, 1280x720, 16:9, ClipboardImage.png)

File: 0d8aac7a2408c31⋯.png (990.99 KB, 800x700, 8:7, ClipboardImage.png)

File: 7bff9dc724b71f9⋯.png (478.63 KB, 700x300, 7:3, ClipboardImage.png)

Cho Aniki

It's about…

About…

Hhhmmmm…

You see it has…

There's a…

UuUhhhhhhhhhhhhhhhhh

The MC will… he… she?

I mean…

What?


 No.23763

>>23761

There's also anime that canonically takes place in-between games. The Devil May Cry Anime takes place between Devil May Cry 1 & 4. The Phantasy Star Online 2 Anime takes place between Episodes 3 & 4 of the game. Many .hack// anime also takes place in-between games.


 No.23767

File: d4be23d8c25e2ec⋯.jpg (63.24 KB, 500x281, 500:281, 301966690_ccf7f142a3_z.jpg)

File: 41233a9b4c73e10⋯.jpg (90.54 KB, 800x450, 16:9, 28335607106_5e33143605_c.jpg)

File: 31980ef4a3445a2⋯.png (1.44 MB, 1191x670, 1191:670, ace_combat_4_shattered_ski….png)

File: 0b462b21a105f3c⋯.jpg (97.47 KB, 1024x768, 4:3, Grandia.jpg)

Any of these games would make great animations. Why they haven't been done is anyone's guess.


 No.23768

The Pokemon anime is an overglorified game commercial. Pokemon: The Origin is a much more faithful adaptation, but is unfortunately short and shoehorned Mega Charizard X during Red's battle with Mewtwo. There's also the Kirby anime made to advertise the Kirby's Adventure GBA remake "Nightmare in Dreamland".


 No.23770

>>23768

Anime seems to have become an advertising medium for other stuff.

>LN adaptations

>toys/figures/videogames

>OVAs

Which doesn't have to be a problem. If the product is good, then who cares where it came from/what it is for?

But anime for the sake of telling a story? Those are rare.


 No.23771

YouTube embed. Click thumbnail to play.

>>23763

.hack// is a special case in that it was intentionally a multimedia series from the beginning, between light novels, anime, manga, and the games themselves.

>>23652

Depends on the genre. You're right that longer games don't generally do too well when it comes to trying to properly adapt them, even cutting out possible grinding, into either thirteen or twenty six episodes, and that's assuming they don't just go the OVA or movie route. Four OVAs is not enough to properly convey something like Tales of Phantasia. Original works based on the universe a lengthy game/series takes place in can fare better, assuming they're still given enough budget/screen time to work with (Wild Arms: Twilight Venom is alright, but the ending feels like it needed an additional four episodes of time to develop, leaving it much more about the journey than the destination).

Speaking of movies though, Tales of Vesperia: First Strike is a good vidya related movie, precisely because it's NOT trying to adapt a game, and is instead primarily showing events not covered by the games, as a prequel focused on developing Yuri's character (which is already established by the time the game takes place three years later), his relationship with Flynn and Repede, and what events left him so discontent that he left the knights.

Also embedding the Chrono Trigger OVA. It's pretty much just monsters dicking around without any bearing on the game's plot, but it's a fun watch.


 No.23790

>>23771

>>23763

I have to agree that vidya to animu adaptions that don't try to tell the same tale and is some side story instead usually fare well. I really liked the Vesperia movie, it was a good complement to the game and a good example of vidya to animu.


 No.23840

File: 24f102b02df23af⋯.png (375.82 KB, 480x720, 2:3, Isaac.png)

>>23790

>I have to agree that vidya to animu adaptions that don't try to tell the same tale and is some side story instead usually fare well.

Something I've wished that "Fantasy Anime" chart did was specify which game related works were adaptations, which were prequel/sequel, and which were standalone works based on/set within a given universe (the latter two as such not being adaptations and likely not suffering the same problems. Instead it just groups them all under "Adaptations". Also listing stuff like .hack//Roots under "trapped in the game" when the handling of .hack is rather different than most isekai by way of scale of actual entrapment and general inability of the trapped to explore. Hell, with Roots, Haseo isn't even trapped, and is more about his relations with his friends and subsequent grief and coping when one vanishes and another gets comaed.

Credit where it's due, Namco at least gave Abyss twenty six episodes to work with, but from what I remember even then it doesn't have time to bring up some smaller details that the game does to help things make more sense at points. Still, I get that Japan loves them some Abyss (whereas it seems much more love it or hate it here in the west), but it's struck me as a bit odd that that was the entry to get the full season/two cour length adaptation, with Phantasia (the game starting the series I'd think there ought to be some respect for with Namco) getting two hours of OVA that jump all over the place and only focus on major events. At least the English dub of the OVAs was better than the frankensteined GBA port of the game we got here, though I suppose that's not a hard feat. Also surprises me that Destiny never got an adaptation, as that one's a massive favorite to the Japanese fanbase from what I know of it.

First Strike is how I think vidya anime ought to be handled, really: show something new, something that both fans of the game/series in question as well as newcomers can enjoy. The latter can get into the source material if they like what they're seeing (as I suppose the intention of adaptations are in general), but it also gives existing fans of the source reason to actually watch as well, since it's (ideally) more worthwhile material for what they already like without covering the same ground. Though, it's best to still have a prequel or whatever have enough closure of its own that it could be taken as its own work by those that aren't fans yet, instead of leaving most of the answers to the game itself (I liked .hack//Sign, but that's one that left it to the games to answer most of the questions it raised). Also not to spoil parts of the game itself, which First Strike was pretty careful about.

>>23770

To be fair, it's probably much easier to secure funding for an adapted work, or at least one set within a given series, than it is for something original a studio wants to make. Though that's assuming the original work was popular enough ("popular" not necessarily meaning "good"). Admittedly it's one of the big issues I have with adaptations in general, being that they're usually just promotion of the original material, and can suffer a variety of issues due to that. The release format of most games and VNs, wherein the base work is released in a single go (barring DLC/extended versions/episodic games), does at least let them avoid the issue of an anime catching up to the current end of the source material and thus have less reason to go the "anime original ending" route (or worse, being outright dropped or ignoring the source material to make something more "reinterpretation" than "adaptation"), which is where I think light novel or manga to anime adaptations suffer a lot. But even anime for games and VNs still have the issues of the amount of screentime allotted, what to cover, and even cutting out grind/unimportant fights with mooks, may simply not have the time to develop the plot or character relationships or even development.


 No.23848

>>23840

>(whereas it seems much more love it or hate it here in the west)

I've never seen anything but praise for Abyss. I love it myself. I've thought about watching the anime several times but I'm not sure I'd enjoy the same story in that format. Something like First Strike would certainly be better.


 No.23855

File: ca1950df49cb53b⋯.jpg (957.57 KB, 1952x2726, 976:1363, 980f389902762a941cd3606df3….jpg)

>>23848

>I've never seen anything but praise for Abyss.

From what I have seen in discussions over the years, at least amongst vidya communities here as well as on cuckchan many years back, it's been one of the most divisive titles in the series for quite a while. Up through the release of Graces out here (there being like a four year gulf of nothing between Vesperia 360 and Graces f for the PS3), you could generally get a consensus in one direction or the other from anons that were fans of the series about the games (and versions, in the case of Phantasia) that were in English, aside from Abyss. Abyss has had one solid camp of anons that thinks it's at the very least a good game and includes people that outright love it, and another large camp that thinks it's shit and hate it with a passion. The big factor for the latter from what I've seen is the playable cast mostly starting out unlikable due to personality issues and infighting, especially from (though not limited to) Luke as the protagonist. While acknowledgment of ones problems and a desire to change them is a big theme of the game, that takes a fair bit of time (in a 60-80 hour game in my experiences, no less), which some anons simply are not willing to sit through. So some will try it for a few hours, drop it because they can't stand the characters, and then whenever they see the game brought up, tell anyone else reading about just how awful it is without even giving the characters a chance to grow, let alone even really establish themselves or why they act the way they do. I can at least more respect the ones that actually sit through the whole game and still hate it, since they at least gave it more of a go and can usually voice other issues than the party being "a bunch of cunts". I really like the game myself even if it's not my favorite entry, but as far as I've seen it's just not for everyone, even those that are generally fans of other games in the series. Though it's also worth noting that pretty much any game since Graces f (or Vesperia, depending on where one wants to draw the personal line) has also come off as mixed reception, skewed negative, though rarely as vehemently as with Abyss (Zestiria being the one I've seen come close).

Just my own observations though. As far as "official" review goes, I know Abyss fared decently out here as far as ratings go, and having moved over almost solely to imageboards for communication, I'm not real aware of how reception of it has been on forums and such in comparison to amongst anons.

Polite sage because this is more discussion of the video game than the anime.


 No.23866

File: d21dfca3f73c3ce⋯.png (2.45 MB, 1920x1080, 16:9, triggertraps.png)

File: d1d67f0804fe5a8⋯.png (1.94 MB, 1920x1080, 16:9, savememoney.png)

File: 2df8374c84af3f6⋯.png (4.13 MB, 1920x1080, 16:9, shawnking.png)

The Akiba's Trip anime was pretty good. Tamotsu is a good otaku main character that's not a worthless "self insert" loser, he's just incapable of being mildly interested in something and has to do things obsessive detail.


 No.23944

File: 38d44844e3609fc⋯.jpg (50.3 KB, 456x455, 456:455, MMX4.jpg)

File: 1a90b9aa96552d4⋯.png (570.34 KB, 513x506, 513:506, MMX5Japan.png)

>>23649

>Play rockman X4 for the first time a fuck-ton of years ago

>Got blown away from the fmv cutscenes made by Xebec, even with the horrible meme-worthy dub

>Daydreaming about a Rockman X animu adaptation that covers up to X5 for years

>Times go by, Battle Network and Starforce get adapted, loved them but I would still take a proper MMX animu over them

>Day of Sigma OVA is released with Maverick Hunter X

>It's everything I hoped for in a Rockman X animu, gives me hopes for a proper show

>Still nothing


 No.23968

>>23866

they did a good job of showcasing a lot of otaku cliques (the audiophile episode / the jav episode) and overall somehow made a cohesive story. didn't share much with the game other than the setting though.

in general games don't really lend themselves to be adapted to a non-game format since games involve user input and any non-game story already picks all of the options for you. a good adaptation would therefore use the setting and characters but an original story that might tie into the game, like a side battle you don't fight but might be mentioned in the game or a prequel to the game or a (popular) side character's story.

we've seen some vn->anime adaptations that will just pick one route and then that becomes canon but it leaves all of the other paths unexplored and the people who played the game (the original fans) feel left out since their favorite girl / ending / whatever didn't get enough attention.


 No.24003

>>23866

This one was actually better than both of the games.


 No.25859

File: 14bb4f7ab06acc3⋯.jpg (22.52 KB, 256x230, 128:115, 256px-Hotel_Dusk.jpg)

File: df6520d70799c89⋯.jpg (16.76 KB, 234x300, 39:50, th.jpg)


 No.25861

File: 67e8e3ef57aa0e6⋯.png (1.05 MB, 1067x600, 1067:600, Hack Game.png)

File: 54fbee41b8da9b3⋯.jpg (272.83 KB, 620x465, 4:3, Hack Anime.jpg)

Been playing the hack recode remaster compilation


 No.25914

File: 8a473c841ec207d⋯.png (424.92 KB, 885x446, 885:446, Untitled.png)

>>23649

>Resident Evil anime will never happen

Even with a 12 episode per season limit, they could easily do it. Even the CG movie are labelled as anime and they have 3 manga for it.

>first season is the mansion incident with all characters surviving and Lisa Trevor included, as well as George Trevor and Umbrella Staff scenes getting animated

>second and third seasons cover the entire Raccoon City Incident

>fourth season is Sheen Island followed by 0

>fifth season is CV with a reworked version of Gaiden to fit the timeline

>fifth season is side stories (Heroes Never Die) and Chronicles scenarios (Leon and Krauser)

>sixth season is a fixed End of Umbrella

>seventh season is RE5 with a short recap on 4

>eighth season is Revelations 2

>ninth season is RE6

>tenth season is RE7

Do it Capcom. I need a zombie gun porn anime with hot baras everywhere.


 No.25916

>>25914

but the resident evil story is absolutely retarded

also people would constantly compare them to the hollywood counterparts just to make you angry


 No.25917

>>25916

>but the resident evil story is absolutely retarded

And it's enjoyable. Boku no Hero Academia and Kakegurui aren't exactly the pinnacle of storytelling, but they got good ratings (but that's because BnHA is shonen and Kakegurui has hot girls).

And the early RE stuff is less retarded. The only retarded bit is Dr. Marcus, and he's exclusive to 0. Morpheus from Heroes Never Die is also retarded, but Heroes Never Die is a side story that just adds Umbrella lore.

>also people would constantly compare them to the hollywood counterparts just to make you angry

People don't know original RE inspirations outside of Romero. Nobody has seen Return of the Living Dead 3 or 2, or likely even the original. The only blatant one is 7 (with its normalcore inspirations like Evil Dead and surface level TCM), and we all know 7 is shit


 No.25929

>>25859

>Asura's Wrath Anime

So a let's play?

English voice for the conflicted blue guy you fight with and against is the same as for the Medic. Makes the english version pretty fun to listen to.


 No.26097

File: 9ccc129f9c2a18f⋯.png (3.66 MB, 2350x1200, 47:24, ClipboardImage.png)


 No.28496

HookTube embed. Click on thumbnail to play.


 No.29366

HookTube embed. Click on thumbnail to play.


 No.32073

YouTube embed. Click thumbnail to play.

 No.32076

>>23770

>But anime for the sake of telling a story? Those are rare.

It's a shame really, looking at all the old-ish shows and you see lots of in depth story and character building, nowadays it's just fan service and a bit of action.


 No.32093

>>25917

I hated Return of the Living Dead. I don't know why it's considered a classic other than coming up with brain-eating zombies as opposed to flesh-eating, which isn't even a good thing.


 No.32098

>>32076

That isn't really true, even ecchi shows like DxD and Testament have autistic levels of worldbuilding and character development under the t&a.


 No.32525

File: e06de556b7ab751⋯.jpg (150.73 KB, 850x1200, 17:24, e06de556b7ab75156ee3e512b6….jpg)

File: 6a324f151c26add⋯.jpg (Spoiler Image, 105.79 KB, 850x601, 850:601, 6a324f151c26add6d7250e73c6….jpg)

I love vidya games.


 No.34512

HookTube embed. Click on thumbnail to play.

Marginally related to the thread:

Indivisible, that indie game that has been in development hell for some time, and in true crowdfunding fashion probably has missmanaged it's budget, added another item to it's list of "things that are not gameplay that we spend money on". They hired Studio Trigger to make a (all?) cutscene.


 No.34520

File: 5a1a1308fd6341a⋯.png (913.54 KB, 467x600, 467:600, 1304766389812.png)

The "game" fits into the surrealist category, it either can work with a dark surrealist philosophical tone or it can have a light hearted setting with the incredibly few number of sentient beings interacting with each other in a bizarre dream like world.


 No.44300

YouTube embed. Click thumbnail to play.

Street Fighter could make a good animu if a director was found.


 No.44305

>>44300

>current year Capcom

Could have, you mean




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