>No one is forcing artists to join projects they don't like, so if they don't want to work with someone who is also working for free then they are free to draw whatever the hell they want. For all I care they should join whatever fucking company they want and really start getting paid, good for them, I wasn't arguing against this.
You and >>25341 were attempting to discourage artists from thinking that they bring a skill to a development team worth charging money for. Switching over from "discouraging" to "forcing" is just a moving-the-goalposts tactic and you know it. You want artists to think they shouldn't charge for their work. Of course you aren't holding a gun to their head - you're attempting to use social pressure instead. It's not really a huge point in your favor if you want to argue that you're not literally raping them to death for not doing things the way you want them to - you're still trying to pressure them to do things for free, and that's shitty of you.
>>But if they are too inexperienced to actually get paid, and they want to join a project that is being made as a hobby by a team who has no money to fund it then who are you to say that they should get paid if they want to just do it for experience and maybe to hope that they have success with that first project? It takes a lot of years to learn how to draw so fuck you if you think I'll pay someone who just started not long ago.
See, just like how your personal circumstances aren't any of the artist's business, it isn't really any of your business what the artist's other business opportunities are or are not. What matters is whether you want the products of their skilled labor and if you are willing to meet their terms for it. This is about the relationship between you and the artist, not the relationship between the artist and Electronic Arts, or the artist and Pixar. The artist's other business dealings or capacity to form them are completely irrelevant. What matters is what you want from the artist, how you are willing to compensate them for it, and whether they are willing to agree to the terms. If they won't agree to your "work for my project for free" deal, that doesn't make them lazy or assholes, it just makes them not your personal pretty-picture-vending-machine. Hell, even vending machines demand payment first.
>People just need to remember that if they join someone who does this as a hobby then the project will be a group effort, and if they don't like it then they shouldn't have started in the first place.
Or they could fulfill commissions for the production of the project's assets, because they don't have to abide by your barrage of false dichotomies. There are better ways to get things done than to insist that everyone do it for free and for hot pockets.
>Because no one forced them to do it.
See, there you go again with that. You're actively trying to discourage artists from putting a price on their skilled labor, and then proudly declaring that you're not forcing anyone to do anything. That is moving the goalposts, and it doesn't matter. I'm arguing against your position, not against some perceived use of force on your part.
>So how about you get a fucking job you lazy bum,
I have one. It's how I'm paying for assets for my project.
>stop sitting on your ass and stop calling people NEET because you aren't professional enough to join a competent team, and get some fucking money and stop complaining?
I'm leading one, so that's another box checked. You seem really sensitive about that NEET thing, and really hostile toward the idea of getting a retail job to pay for things. And you're telling me to get money and stop complaining when I'm the one advocating for project leaders to stop complaining and pay their talent. It kind of looks like you're projecting here.
>You don't wanna work for free? FINE, no one is forcing you. I ain't working for someone else either and I wasn't even saying that you shouldn't get paid.
I am working for free, and paying others to do what I cannot. That's because I wound up being the lead writer and eventually the project lead, because I just kept doing what things I could until the whole project became something that would not happen without me organizing and funding the rest of its production. That's just part of the burden of being a project lead - nobody cares more than you if the project ever finishes, so it's up to you to do whatever it takes to get it done. If you don't, it won't finish itself, and nobody else will care enough to finish it for you. The result of this is that you have to accept that you will have to make arrangements which may feel unfair to you because your project has become a labor of love. That's the simple, cold reality of it. You can either face it and do what it takes, or complain and hope people will be just as enthused as you are to work on your project with no additional incentives. I wouldn't count on it. You should get over it.