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File: 2d9dbb5623b179c⋯.jpg (176.49 KB, 1280x816, 80:51, Sailor-Moon-Crystal-manga-….jpg)

 No.772338

It may be just me, but I always thought the 90s style of anime was much more beautiful and appealing. The thick hair, giant eyes, and washed out colors always stick out in my mind. I can barely tell a generic loli apart these days. What does /a/ think?

 No.772351

>>772338

I blame CG and focus groups. Animators take shortcut after shortcut while probably still getting paid peanuts.


 No.772357

Cels


 No.772358

No, I like the clean look.

Post last edited at

 No.772360

File: ab67ad0b3f11b38⋯.png (441.83 KB, 615x451, 15:11, 1b69811e53f11510297a988d89….png)

>>772358

You like eat shit?

Hey everyone! This anon likes eating shit!


 No.772361

>>772358

That's fine. It just feels like something is missing these days.


 No.772362

File: 57f2acf2f3023a7⋯.png (1.34 MB, 800x668, 200:167, r_crumb.png)

>>772361

Sailor Moon Crystal is one of the ugliest things I've ever seen, and I collect 1960s underground comix.


 No.772366

Great, another one of these threads again.

>Sailor moon as an example of muh 90z art

The manga was always butt ugly, and is why Crystal looks like shit; it tries to emulate Takeuchi's art which looks like a pain in the ass to animate.


 No.772368

File: 53e9c3e5752d28c⋯.png (811.06 KB, 1200x675, 16:9, 1020685-toei-animation-int….png)

>>772362

OH GOD PLEASE NO


 No.772369

>>772366

>Great, another one of these threads again.

>>Sailor moon as an example of muh 90z art

OP is indeed a faggot

>The manga was always butt ugly, and is why Crystal looks like shit

Take that back faggot. Crystal looks nothing like Takeuchi-hime's art, and yes it would be a pain in the ass to animate it. Which is why they didn't.


 No.772370

File: de3414774d33dad⋯.jpg (331.3 KB, 1436x1080, 359:270, 4.jpg)

File: 78004b45ce35383⋯.jpg (197.62 KB, 1436x1080, 359:270, 1.jpg)

File: 4ef342c782bfadf⋯.jpg (274.97 KB, 1436x1080, 359:270, 2.jpg)

File: b7c4442fe0e8eab⋯.jpg (294.74 KB, 1436x1080, 359:270, 3.jpg)

It was a time when studios were focusing on making art better not faster and cheaper, of course it looked nicer.


 No.772371

>>772366

Great, another one of these fags again.

>The thing you like is ugly heuheu

And the source cited is...

YOUR OPINION!


 No.772372

>>772358

Extreme simplification of character designs has been an issue in the recent years.

The coloring and shading is also suffering.

While there are exceptions to this, I hope that the industry starts to focus more on design and atmosphere instead of flashy movements.

There's also the fact that many young animators(web gen) switch to a completely digital model, instead of drawing with hand and then scanning it.


 No.772378

>>772369

>Crystal looks nothing like Takeuchi-hime's art

It tries to be, and certainly fails at it.

>>772371

Go back to >>>/reddit/ if you want to felate about anime you slurped up on Toonami as a kid.

>>772370

>Lodoss War

Ah, the OVA that looks amazing in stills but halfway through features average workmanlike animation.

>>772372

>I hope that the industry starts to focus more on design and atmosphere

Do you have any idea of retardedly vague that is? Design? What "design", you mean draftsmanship? What "atmosphere"? Tons of anime still has "atmosphere".

>instead of flashy movements

Oh you want dirt cheap anime where everyone stares at each other because that costs zero money.

I'm sorry but in every single one of these MUH 90S OLD ANIMU I AM SUH A CONNOISSEUR OF OLD SHIT threads, you make yourselves sound incredibly vacuous and dumb about the medium. Anime was always dirt cheap from the very beginning.


 No.772380

>>772378

I'm sorry everyone. The king of all anime knowledge and taste has come to shut the thread down. Everybody pack up because there's no way we can have opinions that compare to this faggot's.


 No.772381

>>772378

>halfway through features average workmanlike animation.

I'm on episode 10 and so far the only issues I had with it are the 3-5 scenes in the entire anime they slid a character around instead of animating them moving, and a few more times when 1 or 2 frames of the animation are missing which given by the wear on whatever analog medium the original material was stored on is probably frames they couldn't salvage.


 No.772383

>you make yourselves sound incredibly vacuous and dumb about the medium.

>because that costs zero money.

You shouldn't throw stones if you're living in a glass house. There always is a decision between detailed artwork or less detailed artwork and more animation.

>Do you have any idea of retardedly vague that is? Design?

I talked about character design, which should have been obvious, if you weren't foaming at the mouth

,because people have different opinions from you.


 No.772387

>>772378

>Anime was always dirt cheap from the very beginning.

Actually, anime was always incredibly expensive from the get go, and it still is. Which is why they are always trying to find ways to cut cost.

In a lot of pre digital switch shows, we see a lot of still images and reused animation, such as the transformations and attacks in Sailor Moon. They offset this by making the stills look really good, drawn by passionate artists in the 80's OVA boom, and the reused bits done by expensive animators. Stuff like Legend of Lemnear is rare and would bankrupt studios, Macross Do You Remember Love had a generation's otakubux thrown in, and Royal Space Force was a passionate work that DID almost bankrupt GAINAX before it even began. DAICON IV was great because it was short and the team didn't use cels.

Nowadays, the digital switch has made the medium a bit more cost-effective to use, with the unfortunate side-effect of making the current mass-produced industry possible, with it's cookie-cutter plots and such.

I blame the industry that wants to squeeze as much money from otaku as possible, suffocating those artists that want to take the time to make something look good and animated well like we had in the past, regardless of the cost.


 No.772396

>>772387

>I blame the industry that wants to squeeze as much money from otaku as possible, suffocating those artists that want to take the time to make something look good and animated well like we had in the past, regardless of the cost.

The current issue is that the production committees don't want to take any unnecessary risks,

there's no source material to get a boost if you're making an original.

The industry is also working at max capacity, it's just a much safer bet for the PC to make many adaptions instead of originals.


 No.772402

>>772396

Sure, that's the same problem. They are always so conservative with their money and projects. I can see why, but it sucks for us fans.

Case in point: Flip Flappers.

In a world where that was a project of passion OVA like the old days, we would have seen more Pure Illusion and the director wouldn't have abdicated his position forever.

Granted, we might have never seen FlipFlap to begin with, too. So really, this thread is

>Shikata ga nai


 No.772405

>>772387

>Actually, anime was always incredibly expensive from the get go, and it still is.

No it isn't. At least compared to western animation, anime has always been dirt ass cheap and made cost effective as possible. Where as the average episode of The Simpsons costs like 3 million bucks to produce, the average anime episode takes about 125,000 to produce. Sponsors have been involved since the days of Tezuka to offset costs because if Japan wanted to create animation in the way WB or Disney were doing the 60s, Mushi Productions would closed down immediately.

>Macross Do You Remember Love had a generation's otakubux thrown in,

Again, because it probably originally had a pauper's budget to begin with.

>Royal Space Force was a passionate work that DID almost bankrupt GAINAX before it even began

Pretty sure you can chalk that one up to Gainax being legendarily bad at managing their finances even compared to other anime studios. Honneamise was made at a time nearly every Gainax member was still in their 20s.

>DAICON IV was great because it was short and the team didn't use cels.

It was also a small passion project made for a convention showing. And I'm pretty sure it did use cels, what offset the cost was that they shot it on cheap 8mm film stock.


 No.772409

File: 224490db0ea9f71⋯.jpg (42.29 KB, 480x271, 480:271, 0-1.jpg)


 No.772417

>>772405

>anime has always been dirt ass cheap

Anime isn't expensive, but neither is it cheap.

100-300k a episode is a decent budget.

> The Simpsons costs like 3 million bucks to produce

And? You're comparing a niche medium with a popular mainstream cartoon.

America pays insane rates for almost all their original entertainment, and the high cost of American cartoons comes largely from the cost of the stars.


 No.772433

>>772417

>100-300k a episode is a decent budget.

To you or me, or some shithole in Africa, yes. Compared to the animation output from the rest of the developed world, that's dirt cheap.


 No.772452

File: 10ad0e61707f400⋯.jpg (Spoiler Image, 124.08 KB, 960x720, 4:3, [Coalgirls]_Cardcaptor_Sak….jpg)

File: fac6d54aca97ba8⋯.jpg (Spoiler Image, 95.8 KB, 960x720, 4:3, [Coalgirls]_Cardcaptor_Sak….jpg)

File: 345fb408f29bfb0⋯.jpg (Spoiler Image, 106.2 KB, 960x720, 4:3, [Coalgirls]_Cardcaptor_Sak….jpg)

File: a7aeb3255b6fe68⋯.jpg (Spoiler Image, 89.03 KB, 960x720, 4:3, [Coalgirls]_Cardcaptor_Sak….jpg)

File: 4b8a4746021e401⋯.jpg (Spoiler Image, 95.11 KB, 960x720, 4:3, [Coalgirls]_Cardcaptor_Sak….jpg)

>>772338

>washed out colors

The color pallets were less saturated and also darker, and I agree it looked better. Modern digitally produced anime almost always has bright and overly saturated color pallets that often look garish to me. Also you had better contrast between light and dark with the older style, a wider spectrum of tones and shades were used as seen in pics related (spoiled for Card Captor Sakura). The sad thing is it's just as easy to use the old style color pallets as it is not, why this style of coloring has become the standard I can't understand.


 No.772454

>>772370

That they were using real paint went a long way to making it easier to give texture to the world. Real paint has a natural texture to it, it makes the backgrounds in older anime, even the TV ones but especially the higher budget OVAs and movies, look much more textured, organic, atmospheric, alive. Also because you couldn't just click on an area to fill it with a color back then, and each cell had to be painted by hand, it didn't take a great deal longer to add in some shading. Whereas now it's much faster to put flat colors on cels but adding in detailed shading would slow the coloring process down quite a bit.

>>772378

Look out guys we've got an anime expert on our hands here, he maximized his anime lore by using social skills as a dump state so he doesn't know how to express himself without acting like a colossal faggot.


 No.772461

File: ef6ca2934d9678a⋯.jpg (12.14 KB, 211x246, 211:246, what the fug.jpg)

>>772338

What the fuck is wrong with Manga's right arm? Her elbow must be extra long on that side.


 No.772471

File: 979d0c41597873b⋯.png (396.19 KB, 849x313, 849:313, GZe9r2.png)

>>772452

>Modern digitally produced anime almost always has bright and overly saturated color pallets

The designs are often a lot lazier, too. Why draw a nose when you can just make a little checkmark?


 No.772487

File: 986c1c02726a537⋯.jpg (119.96 KB, 1280x720, 16:9, 986c1c02726a537edb6b8b6eca….jpg)

File: f829e1cbd9643fd⋯.jpg (97.95 KB, 1280x720, 16:9, 9544fda802c8334b9a88201d20….jpg)

File: b1b315e52e2e882⋯.jpg (114.06 KB, 1280x720, 16:9, b1b315e52e2e88283def2f2a54….jpg)

File: b248a1566469043⋯.jpg (125.3 KB, 1280x720, 16:9, bba0d2347e8fac0325ba8ede14….jpg)


 No.772488

File: 33fcbf6bcc3cbbb⋯.png (757.02 KB, 640x480, 4:3, [a-s]_slayers_try_-_03_-_w….png)

>>772471

Yeah, good thing 90s anime never did that, right?


 No.772491

>>772338

The one thing I prefer in current animu over the 90s is that they usually stick closer to the source. Character re-designs and anime original endings seem to be far rarer these days.


 No.772493

>>772471

I'll take the checkmark over the dot any day.


 No.772494

The worse thing with "modern" anime is that everything is blurry. Nothing is as sharp as properly filmed cels. Also, no shading.

Now, is it worse in average? I don't think so. But there's nothing as good as before.


 No.772502

File: b381300dff402ac⋯.jpeg (42.4 KB, 500x281, 500:281, 1455123081-4cc97087a1e256….jpeg)

File: 224e94a389f363c⋯.gif (1019.68 KB, 500x370, 50:37, tumblr_oplex1dxCJ1uqrdeoo1….gif)

File: d75dc37177f0b95⋯.gif (791.69 KB, 500x268, 125:67, tumblr_owqa45Vkif1wu4ob1o1….gif)

I want to see stuff like this again, god damn it. Cyberpunk was never really defined as a term, but I liked the old "high-tech, low-life" take much better than the modern, "iPods and clinically clean environments." Gritty machines and ultraviolence, not smooth surfaces and white colors OK? Praise William Gibson.

Ignore the filenames, pulled them from google search.


 No.772508

>>772502

Nobody cares. Why do you retards insist on praising shows from 30 years ago? Is it so you can say you have a better taste than anyone? Why don't you go watch western shit and leave us alone?


 No.772510

File: fcaf4ec224371d3⋯.jpg (301.9 KB, 650x4162, 325:2081, anime vs cartoons.jpg)

File: ecabd81bba34cdc⋯.jpeg (430.35 KB, 1200x2108, 300:527, anime - Then vs Now.jpeg)

>>772338

Are we there yet?

Has anime been disneyfied enough?


 No.772513

File: 60eeadc50f4deb9⋯.jpg (43.11 KB, 720x540, 4:3, armitage.jpg)

>>772508

>Is it so you can say you have a better taste than anyone?

Maybe YOU like to claim superiority over such asinine shit, but not me. I don't know how else to tell you this, but I genuinely liked what old anime was. It was cheesy but miles ahead on exploring moral issues and tough questions, the kind of stuff you would never see in any western animation at the time, dare I say even in mature movies. And if that wasn't enough, the animation was incredibly detailed, fluid and the violence was explosive. It was like peering into another world, and during my first contact with anime I was left wondering how this magic was achieved, and why wasn't I seeing more of it.

That kind of high-speed lunacy was really one-of-a-kind, unfortunately it also was limited to a particular point in time which can't be replicated anymore. Whenever I watch old anime, I get hit with a sense of wonder and amazement. It's fast, loose and crazy. I have done my best to like modern anime, but it feels too neutered. I was drawn to anime because it had amazing animation, but the emphasis seems to be shifting on something else entirely.

>>772510

This guy gets it. I would like to subscribe to your newsletter.


 No.772514

>>772513

>emphasis seems to be shifting on something else entirely.

What is it shifting to?


 No.772522

>>772514

>>772514

I dunno, playing it safe? I'm not an expert on any subject, but this is what I "feel" is happening. Less details in animation, gore amounts to just bags of blood and where drawing styles were once distinct from one another, they now feel homogenized. And of course shading.

What I DO remember reading once in an anime history book was that the Japanese were HUGE Disney fans, and had to resort to all sorts of visual tricks starting out because they didn't have the resources for anything. This sort of improvisation, with tricks and techniques seemed to lay the basis for this high-octane animation. They learned what they could cut corners on and what needed more resources. Of course, high motivation seems to be the key too.


 No.772525

YouTube embed. Click thumbnail to play.

>>772522

>gore amounts to just bags of blood

This also has to do with the fact that anime is more censored than it used to be in the 80s/90s, and the more violent and erotic scenes are delegated to the bluray version. Vid related, is a comparison between a certain episode of JoJo part 3, where JoJo gambles, drinks, smokes and breaks someones finger. Notice how in some scenes the remove the cigarette from JoJo's mouth(2:01), or they "black" it out(2:30)


 No.772526

>>772522

> Less details in animation, gore amounts to just bags of blood and where drawing styles were once distinct from one another, they now feel homogenized

It sounds like you described Ousama Game in one sentence.


 No.772548

>>772488

>>772487

If there are 90s designs that deserve to die, it was Obari's.

>>772502

Mechanically inclined cyberpunk dying out isn't an anime problem.

>Gritty machines and ultraviolence, not smooth surfaces and white colors OK?

>OK?

Fuck off >>>/somethingawful/

>>772510

>second image

How many times do you retards keep misinterpreting that image.

THE 1993 EXAMPLE IS A FUCKING TV SPECIAL. IT HAD A HIGHER THAN AVERAGE BUDGET THAN A REGULAR Z EPISODE. THE SUPER EPISODE IS A FUCKING FLASHBACK IN A REGULAR HALF HOUR EPISODE.

I swear these threads draw in the biggest retarded niggers who know fuck all about what they're talking about.

>>772513

>I this and I that and me, me, me, me

I can tell you're not from here. Jesus fucking christ, nobody fucking cares what you think. Nobody here wants your life story about Japanese cartoons. If you want to wax self-indulgently about this stuff, fuck off back to >>>/tumblr/. This may as well be fresh pasta.

>>772522

>what I "feel" is happening

Support your arguments with facts, not feelings. Nobody cares what you feel like.


 No.772553

90s anime style truly was the peak in visuals. Now everything looks like polished plastic with no soul. The other problem is also they try to make everything look as kawaii as possible.


 No.772558

>>772553

It doesn't help that some people's idea of kawaii is the anime version of The Crimson Chin.


 No.772560

File: 0f54dbeab012d7c⋯.png (37.85 KB, 853x543, 853:543, the tree of animu needs to….png)

>>772548

>not realizing it was a reference to sburdo

Newfag. How about you calm down for a second?

>>772513

>>772522

Both of these were MEEEEE. Look, you are not seeing the forest for the trees here. You are dismissing my points because your primal brain is telling you what you have been conditioned to learn, and that is screeching autistically whenever you sense that someone is different. You screaming for PROOFS on something that fundamentally relies on perception and which is subjective is ridiculous. You have crammed yourself into an inflexible mindset and everyone but you is wrong, right?

If you feel offended by my non-native english, I can edit my posts to suit your palate, you fucking screaming infant.


 No.772562

File: d5029f6cd1f4d49⋯.jpg (714.58 KB, 2226x1600, 1113:800, Kazuma Darkness Megumin Aq….jpg)

File: f46fa6259baf05b⋯.jpg (1.11 MB, 2886x2046, 481:341, Kazuma Aqua Megumin KonoSu….jpg)

File: f0e9686daa8bc64⋯.png (1.51 MB, 978x765, 326:255, Aqua KonoSuba.png)

File: 1dbd1808e7cc998⋯.png (1.46 MB, 974x763, 974:763, Darkness KonoSuba.png)

File: ce5a76284708c78⋯.jpg (147.51 KB, 868x695, 868:695, Kazuma KonoSuba.jpg)

>I dunno, playing it safe?

This is true, the animation industry also works at almost max capacity.

There are just not enough people for more detailed drawings. A perfect example is the character design in light novels, which almost always gets simplified.

>>772433

>Compared to the animation output from the rest of the developed world, that's dirt cheap.

Tim Wescott's animation industry report (data for 2008) had the average budget for an hour of western TV animation at 176k-776k €.

There's also the new EU animation report (2015), average budget for a minute of TV animation is 5-15k €, while for a movie it's 1-9 million €.


 No.772563

File: 11e904a9e7823ec⋯.png (22.39 KB, 1332x812, 333:203, animation tv budget EU per….png)

File: 29bb51907802f30⋯.png (21.71 KB, 1191x657, 397:219, EU animation film budget.png)

File: 23efa39c4e3c38a⋯.gif (12.29 KB, 600x407, 600:407, western TV animation budge….gif)

>>772562

Here are the graphs from the animation reports.


 No.772566

>>772563

>IS

Israel?

>PT

I want to watch portuguese animes.


 No.772569

>>772461

Or the wrist unnaturally bent to allow the arm and elbow to be sticking out to the side instead to her back.


 No.772573

>>772548

>If there are 90s designs that deserve to die, it was Obari's.

Obari didn't design for Slayers. I do think he should stick to mechanical design though.


 No.772575

File: 554ff6279672df3⋯.webm (1.82 MB, 640x360, 16:9, animated commercial.webm)

File: 1f5dadaefb18e9d⋯.webm (664.24 KB, 640x360, 16:9, Romanian commercial on me….webm)

>>772566

>I want to watch portuguese animes.

I think that the graph also includes animation used for the promotion of a product like the one I posted. So it's not that Portugal produces lots of cheaply made cartoons, just that they make cheap 10-20 second animated ads.


 No.772583

File: 61b12984ff5b31d⋯.png (387.72 KB, 832x687, 832:687, 61b12984ff5b31d8cd43b4a4c0….png)

>The faggots in this thread

Where the fuck did you crawl out from? reddit? /v/? halfchan?

Look, there are problems with the current industry, namely pumping out so many shows at once and LN adaptations which work as commercials. Cel animation is dearly missed, but the digital switch didn't kill everything.

Pic 1 here >>772510 used to be laughed out of /a/. It was supposed to be a joke more than anything, and people would post it ironically. Notice how he namefags, calls himself "Otaking" in kana, and generally writes like a faggot to comedic effect. FMA is more simple because it focused more on smooth animation, for example.

But then newfags came and adopted it as truth. This is the reason that "Ironic shitposting is still shitposting". It degraded the board.

These newfags are comparing the best of a lost method of animation with seasonal junk. It's like reading, for example, a William Gibson novel and saying, "Wow, all novels past the 1600s are garbage! William Shakespeare is so much better."

The 80's and 90's had a big share of simply-designed, but more animation-focused shows. Current digital shows can even be more detailed than those of past generations.

>>772502

>Praise William Gibson.

No. He was a pinko faggot that fetishized the decline of morality.

>>772513

You really don't belong here. Go back to /v/ and cry about how /a/ chased you out and how /v/ watches so much better anime because we've already discussed to death your favorite anime and don't feel like discussing it anymore. This is why there's not a permanent Armitage III thread in the catalog, you insufferable faggot.

Instead of posting this here, you could have made a new thread about how you felt about Armitage III and we could have had a nice Armitage III thread. But now you've ruined it.

>exploring moral issues and tough questions

This still exists, but no way in hell am I spoonfeeding you.

>>772548

I know how you feel but stop acting like a faggot.

>>772560

You can't expect /a/ to know spurdo memes.


 No.772585

>>772575

>Recommended culture

Fucking scoopers is selling our shit now.


 No.772586

>>772583

>These newfags are comparing the best of a lost method of animation with seasonal junk

This is true, but one can't ignore that there has been a shift in the type of anime produced.

The general style has also changed with time.

>Current digital shows can even be more detailed than those of past generations

What do you mean with digital shows? Digicels (drawn by hand and then scanned) or completely digital?

There have been many Digicel anime in the 2000s, which I consider better looking than the pre 2000 anime.

> LN adaptations which work as commercials.

Anime was always used primarly as an commercial for related mediums. LNs have changed nothing, except that we get LN adaptions instead of manga or VN adaptions.


 No.772587

>>772583

>fetishized the decline of morality.

I agree, but I don't think think that makes him undeserving of praise for everything else he presented in his books.


 No.772598

>>772585

Bully Mari

Grab the freeze bombs

Fry the shrimp

Creative war now

I'm glad to be a total faggot with shit taste that will happily eat up almost anything with cute girls doing X. I have no problems with ignoring QUALITY in all forms just to enjoy how cute the girls are. 80's 90's 00's 10's and so on have seen changes in art styles without a doubt but I just don't care for what "looks good", the girls are still cute and that beats all else.


 No.772605

File: 8ae89d553e344f8⋯.webm (7.11 MB, 640x480, 4:3, state of the art japanese….webm)

I-I like anime both new and old. Please no bully.


 No.772607

File: 3878adf7341e890⋯.jpg (144.09 KB, 756x686, 54:49, 3878adf7341e8909822b99d44d….jpg)

>>772605

That's the proper attitude to have, anon.


 No.772617

>>772607

I like water and air. Was that a useful statement? No.

The point is that there's no 10/10 drawing/animation quality wise stuff anymore, even if there's a lot of 8, maybe 8.5. As I said, the average may even be higher today, but only people watching anime like they breathe air will care about average over the cream.


 No.772631

File: 32b11a58dc6c826⋯.png (95.31 KB, 431x551, 431:551, 32b11a58dc6c8263babfd96b81….png)

>>772617

>only people watching anime like they breathe air

You.. don't? You're not some kind of filthy casual, are you anon?


 No.772654

>>772617

>only people watching anime like they breathe air will care about average over the cream.

Two things bother me about your statement here. One, if you don't watch anime like you breathe air and drink water, youre most likely a casual or someone who thinks everything has gone downhill since (your favorite anime) aired. Two, its completely idiotic to say anime of X period are better when there is a tiny amount of exceptional shows while the average is bad, compared to period Y where the average show is better but there are fewer exceptional works. This actually fits really well with my previous guess that (your favorite anime) aired in time period X. I guess you were so blown away that you think nothing will ever come close and only watch 1 or 2 anime per season then whine about how no good anime exist anymore.

With a perspective like that, even if (your favorite anime) was remade and improved you would still call it bad and make up some silly reason. Your definition of "10/10" is based on your perception and while its not wrong because its an opinion, it makes you look like a fool in this context. An equivalent statement would be "theres no good waifus anymore because my waifu is already a 10/10". If you want to say in a meaningful way that anime of time period of X are better or worse than time period Y come up with a meaningful metric. Number of animators, number of keyframes, resources available, etc. "Good" or "bad" are horrendously vague and does nothing to separate this discussion from "my fetish is better than yours" shit flinging.


 No.772656

> a meaningful metric.

He used drawing/animation quality in the top shows as a reason for his opinion.

Anime isn't science, personal opinion always plays partially a role.

> Number of animators, number of keyframes,

Are both meaningless metrics. Many anime with production issues hire more animators to fix issues, so it's not rare that anime with the largest numbers of key animators look like trash.

Famous animators like Iso prefer animation with only keyframes, and no inbetween animation.

The number of keyframes doesn't directly translate to quality.

Otherwise I do agree with your post, a person who watches casually anime shouldn't judge the entire medium.


 No.772662

>>772656

>Are both meaningless metrics.

Thanks. I have no clue how to actually quantify animation and took a guess at it. Similarly, yes opinion does play an important role. There are no numbers that properly describe the "that looks nice" feeling. I'm sorry if I got a bit annoyed in that post


 No.772700

File: 43ca969339fb36f⋯.png (46.62 KB, 1149x913, 1149:913, 2017-12-23_23:23:32.png)

>>772654

>One, if you don't watch anime like you breathe air and drink water, youre most likely a casual or someone who thinks everything has gone downhill since (your favorite anime) aired.

Your distrust of anything looking slightly casual is understandable and shared. But I'm simply someone with standards; selecting what's best or at least doesn't have red flags like CGI used for people is pretty normal, especially here. If that's still bother you, see my animu folder in pic (I only keep stuff I liked). As you can see, I don't watch "only" old stuff, and I'd say it's pretty diverse, as far as genre and style go. I'm more a manga guy, anyway. Sue me.

>but there are fewer exceptional works

That's the the problem, there are NO exceptional works anymore, only stuff that's exceptional compared to the surrounding meh or good.

>Good" or "bad" are horrendously vague

Even if it's hard to discuss this, I hope you're not trying to say that there are no problems. Well, I'd say that the general problem is "lack of detail", that can manifest itself by lack of sharpness (grain also contributing to sharpness), washed-out/too bright color palettes, no use of hand-painting anymore, no shading, etc...

In the end, everyone knows that the anime bubble simply popped and you won't see stuff with the same order of money behind as Akira. But an explanation isn't an excuse, and the top stuff of today is still pretty pathetic compared to the masterpieces of the past.

I'm not even sure there's enough talent available to do it like before.


 No.772702

File: 4e5f78f0614d5f9⋯.png (164.42 KB, 1022x598, 511:299, tv-anime-count.png)

>>772700

The problem I see is that everything today is stretched too thin. If you took every genuinely good cut from every show in a season you'd end up with enough for 1 or 2 shows that looked fantastic all the way through. I don't want to think the talent pool of the industry has shrunk enormously, there are just too many projects getting cranked out too fast because there seems to be a near desperation to monetize as many series as possible.


 No.772703

File: f4481cba4b42b89⋯.webm (8.34 MB, 886x480, 443:240, kaguya.webm)

I hope I'm mistaken but to me it seems like the 'old vs new' debate always seems to leave out new anime movies while including old movies and OVAs.


 No.772706

File: 17250280164a190⋯.png (30.75 KB, 704x320, 11:5, minutes of anime 2016 rep….png)

>>772702

It's true that the anime industry is stretched thin and works at max capacity, but the number of Tv animation minutes produced was higher in the mid 2000s.

A good trend is that there are less & less day time anime aimed at teenagers/families or children.

So there are some animators that will switch from children shows to late night anime.


 No.772708

File: 87c991a1e57f5e0⋯.jpg (274.68 KB, 1280x2184, 160:273, overlay.jpg)

>>772702

And that leads to a slew of paint by numbers characters that make for bland figs and mediocre merchandise. Which doesnt really bode well for sales. The industry is such a crapshoot these days. Shit like SAO can become mega hits while dime a dozen simular shows will get left behind.


 No.772709

>>772700

>standards and selecting whats best

In a world with limited hard drive space, saving everything ever is impractical. As for what the standards are thats a whole other discussion.

>there are NO exceptional works anymore

I agree every season there are several, at least 10 to 15, anime that end up being "average" by my own definition. As a result theres usually 5 or less that I would call above the others. In the grand scheme, say since Japanese animation began and limited only to Japanese animation, there might be no more than two anime per year that will have any historical value 20 or 30 years from now. How this compares to the 1980's or 1990's I do not know. We are just now getting to the point where we can look back at 2000 to 2010 and see what works really influenced the current status.

>sharpness, palettes, shading, "lack of detail"

Very time period dependent. Art changes. See the historical art periods like the renaissance and the cubism era. Different styles that reflected the era. Which is a good segue to

>anime bubble simply popped

Yes it has and as a result the industry has taken a new direction bringing the production style, everything from art to voicing, along with it. I will not say today's style is better than yesterday's nor vice-versa.

>I hope you're not trying to say that there are no problems

Be it Salior Moon in the 90's or LoveLive today, I enjoy the medium in whatever form in comes in. There were problems back then and there are problems today. The problems themselves are different.

>>772702

>monetize

That is one of the problems of the current era. There are games (mobile/console/PC), movies, light novels, manga, events, stores, merchandise, etc. All great ways to bring your product to the masses and everyone wants to make a dollar off of as many of these as possible. Take a look at the giants in the idol anime industry. Bamco goes an excellent job with this as they own everything from anime production (Sunrise) to end product (im@s game studio). They manage some 300 idols and turn in profit from probably all of them. Copycats are all over the place so we as consumers get bombarded with many spins on the same shit using small budgets. This year Kemono Friends hit the jackpot. Next year who will it be?

10 or 20 years from now we can look at this, 2010 to 2020 perhaps, anime time period and say it was a shit hole overpopulated with copycat money grab anime but it did give the world some important lessons.


 No.772713

>>772709 (Continued)

>lessons.

If you want to know what those lessons are. Come back in 2030.


 No.772714

File: 82da0108d14ce40⋯.gif (844.5 KB, 440x458, 220:229, 82da0108d14ce4094d8c4bc8b0….gif)

>It may be just me

Don't do this. Don't be a faggot.


 No.772715

>>772714

Too late. Anon is a slowpoke.


 No.772734

>>772471

>>772488

>>772502

Current century Animu sadly lacks that lovely analog "glow" cels had.

The uneven line thickness and misplaced dots/specks of dust on some frames just make the entire experience more organic or "lively" so to speak, like it was a bunch of moving images instead of pixels changing color.


 No.774529

>>772405

>the average episode of The Simpsons costs like 3 million bucks to produce

Yeah but I don't think most of that money goes to the animation. From some casual searching on the topic the Simpsons might well cost as much as that anime episode to produce and the rest going to the voice actors, producers, writers and so on.


 No.774573

File: 900058facf2f8af⋯.jpg (11.06 KB, 189x266, 27:38, healthy not fat.jpg)

>>772583

I like how you tell me to get out because I said I preferred old animation to new ones. I did not imply there was anything wrong with new anime, just that I would like to see more of the old again. Would be nice if people would lose their "with us or against us" mentality and leave enough room for a sense of humor. Not everyone here is a fucking redditor so leave some room for doubt once in a while I've been on imageboards since 2005 for god's sakes. My William Gibson quote was also just a half-joking comment, which you SHOULD have picked up on.

>>772605

>>772617

>>772654

>>772656

>>772700

>>772702

>>772709

>>772734

THESE are the posts I wanted to see. These are posts that don't see the issue as a tired "X vs Y" argument. The times have changed and the problems have changed, it is not wrong to acknowledge that. Like one of you said, more quantity and less quality seems to be the norm, with no new ground being explored. When will we see something explosive again?


 No.774600

>>774573

>When will we see something explosive again?

I'd argue we are seeing it in unexpected ways and unexpected places.

>Short anime

One anons chart alluded to the sudden upswing in number of anime per year being related to short anime. Financially short anime are great because they are cheap but get your product out there for the same 12/13 weeks as a 30 minute show. If you can position your short anime to air between big audience anime most viewers will end up watching it even passively. Add in a stupidly catchy OP or ED like Nyanko Days and you might have a winner.

Once again Bamco is pushing the limit of this with Idolmaster as the Cinderella short anime is in its 2nd cour which as far as I know is one of the few short anime to be 2 cour. I think someone is going to get the combination right at some point. A big budget for a short anime means hopefully excellent animation and production. With a strong story it will really open the floodgates for the industry as a whole to move toward short anime.

>Full CGI anime

Not anime but Kizuna Ai is getting copycat motion capture video bloggers and before long they will be everywhere. Ai is obviously 3DCG in a 2D-like style. Thanks to advances in computing and rendering games continue to push the limits of what is possible and cheap to render. There have been many full CGI anime in the last 20 years and I expect more anime will be full CGI going forward. Today full CGI anime have a very clear following but demand resources to really shine. Ajin, ID-zero, and Ars Nova make it work really well and also highlight some weaknesses. In all those shows I noticed character ears looked very pointy. I suspect this is a model issue where the ears were just tossed in there with a few points on their polygon instead of a few hundred needed to capture the shape of an ear.

While there is no doubt CGI cannot give the same visuals as current digitally assisted animation, at a point in time cell animation and hand created content was the norm while computerization was rare to non-existent. In this regard perhaps 20 years from now it is the norm to have CGI anime while hand drawn animation is seen as "dated". As with short anime, some studio will get the right resources and talent together to produce an unbelievable full CGI title which will again open the floodgates for others to do the same.

Those of you who have played DereSute or Idolmaster games know Bamco's 3D modelling is not bad. Given what they have done with big title games, its just a matter of time before lessons learned there make their way into animation. I have heard that the main character in Nier:Automata has some million or so polygons defining her butt. I cannot wait to see how, for example, Uzuki looks with a million polygons dedicated to making her breasts giggle on stage.


 No.774610

File: e0dcf90b9d07433⋯.png (116.05 KB, 690x483, 10:7, number of tv anime.png)

>>774600

>One anons chart alluded to the sudden upswing in number of anime per year being related to short anime.

It's short anime, less children anime (are often 52 episodes), and more 11-13 episode anime.

Here is the number of tv anime chart from the same report like >>772706

In 2015 there are 115530 minutes of TV anime, spead over 341 anime.

In 2006 there are 136400 minutes of TV anime, spread over 279 anime.


 No.774613

File: f9c15c987e5041e⋯.jpg (43.32 KB, 438x601, 438:601, Animation.jpg)

>>772510

The shading thing as illustrated here makes me suddenly realize why I hate it in modern anime so much. It's because everything's washed out, which makes it look like everyone's being mostly evenly-lit from all sides, or at least has a spotlight right on their face where the "camera" is. This makes the whole thing seem like it's a movie set that we're watching, instead of just something that's happening somewhere. It makes everything look "fake"; it constantly removes me from my suspension of disbelief; every single second it's reminding me "these are cartoon characters".

>>772548

>THE 1993 EXAMPLE IS A FUCKING TV SPECIAL. IT HAD A HIGHER THAN AVERAGE BUDGET THAN A REGULAR Z EPISODE

Then why did they bother reanimating it at all? Why didn't they just re-use the old footage...? Oh yeah, because they would look so much better than the current animation, that it would remind everyone that the current animation is garbage. Anime studios do this all the time in "flashbacks"; they re-do old scenes so it's all in the same style, even when that style is objectively inferior to the original scenes.


 No.774808

The musicals are better.


 No.774812

File: 3fdfa122981772e⋯.jpg (85.12 KB, 384x384, 1:1, 3fdfa122981772eb17dbe503c1….jpg)

>>774573

Stop typing like a newfag and maybe people will stop treating you like one.




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