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File: 256ae74efb6d3dd⋯.jpeg (42.93 KB,355x500,71:100,51kvHcmYqNL.jpeg)

File: a988c2000274c8e⋯.jpg (57.76 KB,604x305,604:305,nechronica.jpg)

 No.393728 [Open thread][Last50 Posts]

>Long ago the world died and humanity died with it. Lead clouds roil and churn over an ash grey wasteland or cracked roads, leafless trees, crumbling buildings and filthy oceans full of derelicts and debris.

>But this wasn't the end of conflict just a change. Through technology rather than a virus or act of sorcery the world is now home only to the walking dead. Ruled over by Necromancers, reclusive entities that may be former humans, machines or some foul blend of the two the undead are drones, workers and soldiers in proxy wars fought to maintain the territories of carved out fiefdoms the world over. Or rather most of them are.

>Every so often a small group of special undead will 'wake up'. Girls that physically at least are between the ages of 8 and 17 will one day find themselves in a group together and truly aware for the first time since they died. Perhaps they have been discarded as trash, are being used in a new game by a malicious master or maybe their creator is simply bored and wants to see what happens when these girls have their hearts and minds restored in this hell of a world.

>Your goal is survival, exploration and adventure. The world is harsh and cruel but with your fellow Dolls, your sisters you can chase your 'hope' and work to a better tomorrow.

>English translation:https://nechronica.miraheze.org/wiki/File:Nechronica.pdf

So essentially this is a game about zombie lolis, sometimes mechanical, sometimes barely humanoid mutations, that try to retain their girlish innocence in the rotten remains of a world that died long ago. Theres no saving the world, no great hope. Just adventure and the hope that you can stick together to see it through.

Its also the game my local group has selected for this years halloween "That Guy" grimdark game. We have ideas for characters and a setting but could use some advice. Has anyone played it? any games to storytime?

Tell me your stories of your undead little girls and the suffering they had to abide.

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 No.417654

File: 4eeda02fd5bf499⋯.jpg (765.87 KB,1888x2649,1888:2649,IMG_20190501_163933-1.jpg)

Prints well on Lulu...

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 No.417655

File: 45c1f2faa9279a8⋯.jpg (171.46 KB,797x876,797:876,IMG_20190502_143202.jpg)

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 No.417664

Anyone played this yet?

Wouldn't mind giving this a try.

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 No.418561

>>417664

I really like it. The only stat characters have is their Action Points, which is derived from their skills and body parts like everything else in the game. Each Round starts at Count 15 and goes down until there is an actor with an AP equal to the count. Said actor then does an action that costs a certain amount of AP. Moving costs 3. So if they were at 10, they'd go down to 7 and it would be their turn again once the Count reached 7. Plenty of timed response abilities too, the kind that happen before someone else's action, during, and after damage. This could result in everyone burning through most of their AP in response to the first move of combat.

The game could get too easy for players but I ran it at the time when there was an ability with a wrong translation of "completely negate one attack" and everyone in the party took it because why wouldn't you? This is tied with the fact that like most Japanese games they're meant for short campaigns so once the players get so much XP they are broken and never meant to get that powerful. If you intend to run a longer campaign you should curb favor(xp) gains as much as possible, but this will result in characters not advancing in strength so it might not sit well with the players.

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 No.419106

File: 3721c7cc713d889⋯.png (438.73 KB,858x744,143:124,Screenshot_20190518_213050.png)

>>417664

Got a game starting soon!! going to check it out with a friend via discord and get a handle on the system via the intro game in the book. Once done, repeat etc etc.

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File: 11130fac375b90d⋯.png (1.8 MB,1299x1379,1299:1379,ClipboardImage.png)

 No.404867 [Open thread]

Hey fa/tg/uys. Originally I was planning on posting this in the homebrew general, but after thinking on it I figured it was probably worth it's own thread. I think this subject is probably relevant to other members of this board as it is to myself, and also important to think on given recent happenings with payment processors.

So I've been developing several tabletop games, all of which are coming along very well. Two of them I intend to talk to publishers in the industry about, while the other two I intended to post online on my own website, with some form of donation/subscription-payment system attached. My priority has been with the latter. Problem is, Patreon's gone full retard and the payment processors are protecting them by cutting off competition. I don't think I need to go into details, I'm sure almost everyone here is well informed.

Essentially throughout this past month, I've gone through these stages:

> "I'm willing to disagree with Patreon for the sake of business, as long as staff ideology doesn't impact the platform too much."

> "I cannot work with Patreon on the grounds of them being both unreliable and immoral, I'll either use Subscribestar or Paypal."

> "Paypal pulled out of Subscribestar, so I should open this thing called Stripe."

> "Nevermind, Stripe has AIDS and now Subscribestar is null."

> Rubin and Peterson's alternative doesn't seem reliable enough to wait on yet.

It seems like every time it becomes necessary to find new ground to stand on, the new ground gets pulled out from under creators' feet. I've been researching crypto-currency and also planned on setting up a P.O. box for accepting orders and donations via check. However, I'm wary that most people who might otherwise support my business would be reluctant or unable to do so through either of these means.

I've toyed with the idea of shifting my priorities towards the more market-oriented games that I would be pitching to publishers. It's probably a more reliable route to take, especially right now. The main reasons that this haPost too long. Click here to view the full text.

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 No.405453

>>405070

>thinking that purchasing is swayed by arguments

<several rpg's ready to go

>be me posters really as evolving at a fascinating rate, glad you didnt post this bullshit in homebrew and please fuck back off to whereever you came from.

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 No.405462

>>405453

What the fuck is this post? Learn english before you say anything in the future.

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 No.408181

File: 94130e0f0875c41⋯.png (1.62 MB,1000x1000,1:1,ClipboardImage.png)

Howdy fuckers. OP here. I've been keeping up with reading the thread, but unfortunately I've been too busy (both with topic-related and a lot of other shit) to respond in a timely manner. I've been taking a lot of stuff here into consideration, researching upcoming events in my area where I might be able to scout the industry and talk to publishers. Conveniently I live in an area with a lot of conventions, but being a brokefag does make getting tickets a bit difficult.

>>404876

This was actually very helpful, and totally fit with the topic focus actually. You really helped clarify some of the concerns and issues with both standard and alternative payment processing. With this in mind, I'm really trying to get more comfortable with publishing the old-fashioned way. I might not avoid paypal like the plague until the next viable alternative comes, but I definitely won't be trying to build a business on it.

>>404877

>The problem with patreon is being well document by various internet detectives, and the short answer is that MasterCard is the blame. Basically, no bank wants to support any payment processes who will help "bad people".

That's kinda the worst part of all this, in my mind. How high up this shit potentially goes. I don't really see problems stopping until the gubmint gets involved, but hopefully time will prove otherwise. That said, I do wonder how much of the intervention in regards to current events goes that high. I've seen past intervention on the part of Mastercard, but it's almost like Patreon/Paypal are using that as a smokescreen to take some of the heat off of themselves and discourage attempts at competition.

>>404882

It really is difficult, when business needs and business principles come into conflict. I've been tempted to bite-the-bullet and suck it up, and a lot of my friends and family members are advising me to not let this hold me back. StilPost too long. Click here to view the full text.

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 No.408195

>>408181

The problem with subscribestar is it never gets enough people on it to make a difference. Then when you start looking into these patreon alternatives they're sketchy as fuck.

The real world doesn't work how we want it to. You're not going to convince people to join a service just for you and they need a reason to get off Patreon. I don't know what that would be but it has to be done or it doesn't matter how many alternatives you set up. Patreon is known and trusted, normies (who you're wanting to pay you) will stick with it unless it suicides. Same way they stick with social media in general.

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 No.419035

>>408181

Thought I'd touch back with ya OP on the whole paywall setup some more. The VPN I use utilizes a script called api.paymentwall to handle credit cards, and encrypts all data locally before payments are charged, meaning the third party charging has no idea about the circumstances of the charge, they just get a charge and do it. The charge is first checked by the staff, I believe. They also have a po box for sending cash, but don't recommend it (put it in a jiffy bag, they say; they check their po box once a week, they say). They do cryptocurrency, they take paypal, and whatever swish is. I think this sort of flexibility would help you out, as having multiple options doesn't put people on edge, and the more in the know consumers would appreciate a means with which to use safer/more anonymous payment methods. Wonder how your shit's coming along, or if you burned out like so many before you. Hopefully you're still chugging along.

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File: 31230673fa216b9⋯.jpg (180.47 KB,1200x768,25:16,Realm of Shadow Fireslayer….jpg)

 No.418777 [Open thread]

Flicking through the last few issues of White Dwarf after yet another soft revamp of the magazine i've noticed a specific section that i found interesting from an art perspective and thats 'realm customisation'.

On paper its taking the base Age of Sigmar armies and depending on which realm you want your army to be from it has slightly different rules and the books were offering tips to customise/kitbash your models to fit the theme.

Now it seems safe to say AoS isn't popular here but what do you think of the idea of 'my army is from X so it looks different and has slightly different rules' like this?

Games like 40k in particular seem like this idea would be a very neat idea to break up the monotony of lists and theres been "my army comes from X forge world or Y hive" headcanon since forever, but what if this idea was brought to it in terms of gameplay? and are there any other wargames that do this kind of thing where origins dictate two of the same race/army being different like this?

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 No.418885

>>418829

Did they also include different relics/upgrades? because that seems to be the big difference here. An army of Goblins from a place aligned with death versus one from a place aligned with life having access to gameplay changing different upgrades.

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 No.418914

>>418860

I forget the edition, but I'm pretty sure that one of the old IG codices had a section of optional rules with an added points cost (I think it was per unit) that you could apply to your entire army. That can be a load of fun, and can add a lot of variety and modelling to an army. The problem with letting (even close friends) houserule their armies for more than one off fuckabouts is that eventually you will get one guy who tries to give every unit something retarded like an army wide 2+ invulnerable save or something similar. There's already enough reasons for people to get butthurt and cause trouble in a gaming group without adding the potential for something like that.

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 No.418915

>>418914

Pretty sure that was the 3rd edition IG dex when you could customize your army with doctrines used to buy certain composition and equipment choices.

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 No.418977

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 No.418987

>>418914

Read the fucking books, almost everything, even small armies, have customization options, and you talk like it was a thing of the past.

And its not something obscure, its right in the open!

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File: 09bf9f7eefcb6bb⋯.jpg (538.21 KB,762x1080,127:180,dungeon_master_by_letson-d….jpg)

 No.367460 [Open thread][Last50 Posts]

Oddball races thread?

I've been on a kick lately with pathfinder digging up all the weird races nobody ever seems to mention in it. I'm sort of curious to hear about races for other systems with the problem of being forgotten or shunned, and stories of using them.

So have a couple from Pathfinder

Ganzi

>Like tiefling/aasimar but spawned from chaotic Proteans

>No two look alike, features are subtle but weird

>Can change someone's luck

>Bombastic but seemingly normal

>Form so fluid its resistant to sonic damage and electricity

>Somehow has sense motive instead of bluff

Astomoi

>People made of pure darkness

>No seriously they're just solid shadows with no face and rarely wear clothing

>Can't talk so uses telepathy to communicate and cast spells

>They don't eat but instead basically steal the soul of the food like a magic black hole

>This includes immunity to eating poison or diseased things, thus can eat anything

>But since they breath through their entire body and are basically black hole people poison smoke and air diseases fuck them

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 No.404473

File: 00c94e154482d22⋯.jpg (1.68 MB,1456x1952,91:122,scan0003.jpg)

File: 9b378c595cdfe58⋯.jpg (534.05 KB,2592x812,648:203,Burturnian_Life_Cycle_by_D….jpg)

File: de12d3839945b79⋯.jpg (419.01 KB,750x854,375:427,piersons__puppeteer_by_abi….jpg)

File: ae51ccdf5a60129⋯.jpg (327.3 KB,594x714,99:119,1194372609_wayne_barlowe_e….jpg)

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 No.404479

>>404473

>first pic

Holy shit I am in elementary school again

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 No.404671

>>367482

Sounds like a race meant to exploit game mechanics. Haha.

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 No.418974

rebump since chrow took it upon himself to redact it.

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 No.418975

I saw a setting with Fomorian / Formorians that were like, 4-armed ant people with martial weapons

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File: 5c3bb280a73384b⋯.jpg (54.76 KB,454x500,227:250,3dchess.jpg)

 No.418946 [Open thread]

Is there literally any way to play 3D chess against an AI or with some level of computer assistance for legal moves? The closest thing I found was an Android app for the Star Trek variant but I'm interested in games more similar to traditional chess (or 4-player chess).

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 No.418960

There are two chess puzzle threads here >>417806 and here >>307504

try asking in those threads.

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File: cdc772437f97b46⋯.png (5.84 MB,2954x5200,1477:2600,illust_69486750_20180802_0….png)

File: 632de625de2ddce⋯.png (965.11 KB,925x1300,37:52,illust_69564470_20180802_2….png)

File: 30ef5516cfa4a2f⋯.png (808.27 KB,927x1300,927:1300,illust_69455600_20180802_2….png)

File: 59e35c629886122⋯.png (784.16 KB,927x1300,927:1300,illust_69455600_20180802_2….png)

File: 5def2334a9626c0⋯.png (756.44 KB,927x1300,927:1300,illust_69455600_20180802_2….png)

 No.386653 [Open thread][Last50 Posts]

It's been a long while since we've had one of these. Why not share some of the new stuff you've added to your folder, anon?

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 No.417055

Good lord it's just like that thing that didn't happen.

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 No.417081

File: 2289b8e36122959⋯.png (52.1 KB,1273x583,1273:583,april 1st 2017 8chan hacke….PNG)

>>417055

What didn't happen? You mean that spam that happened when the BO prior to Chrow was completely absent? Or do you mean the April 1st hack?

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 No.417083

File: 77532ebf6dcdf01⋯.gif (998.84 KB,500x400,5:4,hitlerisamused.gif)

>>417081

Take another guess anon.

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 No.417084

>>417050

Might as well. Thread's over halfway to the bump limit with almost no working images anyway.

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 No.418938

Could have sworn all the images in this thread were lost in the rollback, but they appear to be working again, so the thread is un-anchored.

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File: 12d3b32365ff915⋯.jpg (7.5 KB,208x249,208:249,Inquisition Recruitment.jpg)

File: dec116c6c65d482⋯.png (4.6 MB,2480x3519,2480:3519,Inquisitor Asshat.png)

File: 4ffd5182c9e848a⋯.png (211.81 KB,1200x720,5:3,Super Deserter Guevesa Act….png)

 No.325079 [Open thread][Last50 Posts]

There's no thread for it so here it is. I'll be posting what will probably total over 50 screen caps of AGP Shoggy is doing over on Halfchan. Enjoy.

And Yes they're all in tomorrow theme due to me being a gremlin who can't stand blue or any major light

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 No.414990

File: be14916da7fb1d2⋯.jpg (60.37 KB,611x304,611:304,all_guard.JPG)

NEW ALL GUARDSMAN PARTY SOON, BROTHERS

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 No.418531

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 No.418861

File: e3505d003a99719⋯.png (73.61 KB,1569x320,1569:320,Screenshot(1).png)

File: 1ea8d230161a872⋯.png (58.16 KB,1567x269,1567:269,Screenshot(2).png)

File: 8eb6d240bf29fcd⋯.png (65.49 KB,1566x289,1566:289,Screenshot(3).png)

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File: de25cc6b5229fcb⋯.png (71.37 KB,1563x263,1563:263,Screenshot(5).png)

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 No.418862

File: b4db59632fafbd8⋯.png (82.06 KB,1563x300,521:100,Screenshot(6).png)

File: d395ef25c88e03a⋯.png (57.63 KB,1568x233,1568:233,Screenshot(7).png)

File: db85c5cf0d8ff4b⋯.png (60.37 KB,1563x285,521:95,Screenshot(8).png)

File: 2e75ea90beebd4f⋯.png (68.13 KB,1565x284,1565:284,Screenshot(9).png)

File: 713472f90b1b4c7⋯.png (66.32 KB,1562x316,781:158,Screenshot(10).png)

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 No.418863

File: 05171f0b56d1859⋯.png (62.14 KB,1567x261,1567:261,Screenshot(11).png)

>>418861

>>418531

>>418862

I don't think he said when he'd be back. So we get to wait, again.

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File: cdd8dbc47358439⋯.png (206.21 KB,400x357,400:357,waiting_skelly.png)

 No.394969 [Open thread]

One of the problems I face very often, due to the poor scheduling skills of my gaming group and a lack of a decent FLGS in the area, is staying engaged with /tg/ hobbies in general. Any campaigns I run eventually fall apart as weeks turn into months and any investment we had in that story or those characters falls apart. Go too long without playing a certain board game and you start to forget the rules. No point in buying new cards if you never get to sit down and play with anyone. Shit sucks.

How do you stay engaged and invested, /tg/? What sort of things can you do to keep yourself and your gaming group engaged when you're going a little too long between sessions and game nights?

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 No.409068

>>394969

I switched to play-by-post because meeting in realtime had become impossible due to time zones. That aside, I usually just discuss different systems, settings, plot ideas, and if there are enough players online, I run ad hoc mini-sessions to explore lateral plot points without advancing the plot.

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 No.409151

>>395017

What software do you recommend that's easy to steal? I'd like to start actually making decent maps for Call of Cthulhu, ideally something that I can easily modify to fit themes.

Trying to make faux blueprints and city maps is really rough.

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 No.409155

>>409068

Play by post can be fine, as long as your group is all equally invested in putting in time on the side to reply and keep the game moving along at a decent pace. When you've got friends who can't be bothered to reply to a text, let alone put aside time to flip through the book you directly handed to them a week ago, it's not quite so ideal. The solution, of course, is to make sure you find other people who are as desperate to play anything as you are.

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 No.418790

>>394969

First, I have a skirmish game that I play on the side. I have enough to set up two opposing sides so that I'm not trying to hunt down someone else who has pieces.

Second, as a GM, I set up adventures to run on average 6 sessions and then give it a break. This way players have a solid idea how long it's going to go for. I do link adventures but I don't try to make it one big arching story. The multi year campaign thing is really for teens and college students with no other commitments.

Third, between adventures, I have other kinds of fun with my friends. We go to movies, shoot beer cans, cook out, etc.

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 No.418791

>>409151

Not that anon but there's a few online tools you can use for free. Just google them and see if one fits you.

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File: a3fa1864df3662a⋯.jpg (1.82 KB,125x71,125:71,1491403660628s.jpg)

 No.309774 [Open thread][Last50 Posts]

The oldest and strongest emotion of mankind is yog-sothothery thread

Basic tools for doom™

>Call of Cthulhu

https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu

https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu

https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4

>Call of Cthulhu 7e

https://www.sendspace.com/file/8gje9p

Alright, I am in dire need of space spooks, give me settings, Cthulhu Rising is alright but I want new Stuff, and more grounded on reality then Eclipse Phase and better developed than The Void. Give me your best pdf's for space horror, or write it up yourselves.

Scary Images are welcome.

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 No.411221

>>411197

Yeah, I also like to give my players some sort of incentive other than threats of murder or blacklisting. I like to use the MICE concept in spycraft which gets assets on board by either the application of Money, Ideology, Coercion, or Ego; basically asking players as to what would most likely what factors would motivate the player characters to join Delta Green. I've home ruled some benefits and drawbacks of what methodology got them involved with the organization.

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 No.414974

>>339654

Necromancing just to comment on how awful this actress is, just blankly reading lines that are meaningless to her, oblivious to any sense of intonation or emotion, let alone an understanding of what the words even mean. 3/10 Middle School Drama class tier.

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 No.418742

>>310009

>>309915

Pulp is nice for campaign play. While it's technically written for dumber, pulpier adventures, a lot of Keepers use it as a way to make long-term campaigns more possible. I'm personally using it for Masks, but running the campaign as it's written with the themes and such of Classic, just so my players aren't losing characters every other session.

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 No.418743

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 No.418744

>>324641

>the void

fucking patrician taste dude, movie is awesome. i like that a lot of what's actually going on is up to the viewer to decide. reminds me a lot of CoC honestly, where players will pretty much never get the full story of what's happened

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File: f0cb89330554b8a⋯.jpg (1.1 MB,1506x1094,753:547,imprint_fin.jpg)

 No.418687 [Open thread]

I'm currently running a D&D campaign that's in its early stages, next session is session 10.

Though the PC's don't know it yet, the main antagonist for the campaign is a god who was tricked into betraying the other gods during their war with the titans, and for his betrayal he was imprisoned in a plane outside of space and forced to watch the ramifications of his actions for all time. He has been imprisoned for eons and eons, cursed with immortality, and his goal is to destroy the Wheel of Time (the meta-natural axis upon which all of space and time turn) to essentially end time and space forever so he can finally fucking die.

After watching the cycles of the universe turn for eons and eons, the BBEG wants to put it to an end. Infinite lifetimes of suffering is too much even for a god to bear upon his heart. Though he is imprisoned outside of space, after enough time he has been able to pry open the bars a little bit and finally managed to try and tug and manipulate the material plane (which is essentially the outer layer of the Wheel of Time, the plane in which it rests is at its very center and can only be accessed through the material plane). His goal is to create as much inter-planar traffic as he can by manipulating the conditions upon the plane, creating mass death, warfare, grand summonings and magic, disrupting the flow of magic through the material plane, etc. to wear down the planar barriers between the planes, hopefully causing them to evaporate and the planar defense around the Wheel of Time erased so he can be free of his prison and have access to the Wheel to destroy it.

This brings me to the narrative theme of the campaign- cycles. Every major faction and player in the story has goals that are summarized in "ending the cycle". The ancom dwarves want to end the cycle of oppression by nobility and tradition and faith upon the peoeple. The Duke of the city they are going to wants to end the cycles of political conflict within the city and the constant cycle of war between the city-state and the tribes of orcs to the south. The Champion of Bane who leads the united orc horde on their march north wants to the end the cycle of war between them. Each faction that has a goal like this has used, or will use the exact phrase "end the cycle" Post too long. Click here to view the full text.

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 No.418692

>>418687

If I'm understanding the level of theme you've introduced so far I think you're right at the edge of how much to add before it gets too much. If you want to get a feel for this, go back and watch the first Terminator. The first 15 minutes has a lot of "machine" theme to it but it doesn't choke the viewer with it. A good analogy my teacher told me is "a Valentine's Day party should not look like an 8yo girl's fantasy bedroom." Don't get ham fisted with it.

I feel that "theming" is schlock and it shouldn't be done. It can be done tastefully and in that produce it's own flavor. Think of "asian" or "greek" themed frat parties. They are tacky at best and insulting most of the time. You can give something the flavor of these with out "theming" them. A good example of a flavored but not themed narrative would be Justified; it has a strong western flavor without feeling like a western themed show.

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 No.418701

>>418692

What I'm hearing from this is when it comes to having a greater narrative theme woven into a campaign (or any fiction, really) is less is more and the subtler the better. I was mainly planning on having it (hopefully) be lost in the narrative "noise" you could say- characters speaking with idioms and metaphors, tavern names, puzzles in dungeons etc. so only the more perceptive players would pick it up.

Good point to keep in mind- don't make it ham fisted. Just let it be there.

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 No.418712

>>418701

The reason to play TTRPGs is to have fun. People can have fun with something that's over-the-top cheesy and they can have fun with something that's more sombre in tone. Where a lot of people tend to get taken out of the fun is when the elements are in discord. Try not to yo-yo them on the need to suspend disbelief and the emotional context of the game.

If you're running a Terry Pratchett style game that's goofy and poking fun at it self, lay it on thick. If you're going more grimdark, you might want to keep the theme elements subtle.

Two ways I could see a running theme work in a more serious context would be if all the theme elements came from a single source or if you were using the theme as a way of showing supernatural connection context. If you had a villain that owned the bar, set the trap, and crafted the idioms used by his henchmen, then it isn't a a stretch to see the connections between the theme and the obsession of the main villain. In contrast, you could have some unseen supernatural force that is trying to guide the party via hints and suggestions and will link the path the players need to take via a common theme. Done subtly I could see the players feel cleaver when the discover the links and are able to use them late in the adventure.

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File: 36454c18b03d16b⋯.jpg (540.31 KB,1047x910,1047:910,1437833193847.jpg)

 No.308131 [Open thread][Last50 Posts]

As a matter of necessity, /tg/ hobbies crossover with a variety of crafty hobbies. Learning to paint and assemble models and miniatures is a big one, but there are all kinds of other little things we teach ourselves to do in order to enhance our games or increase ease of play.

So, let's have a thread about making crafty things. Props you made for the table. Things you built to contain all the bits and pieces you need for GMing. Dice bowls, deck holders, carrying cases, storage solutions.

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 No.417837

File: 29c0d500564f39f⋯.jpg (152.28 KB,640x960,2:3,fe56decf3a764f9dba771b0b23….jpg)

File: 21d1947b08293a8⋯.jpg (349.24 KB,500x750,2:3,large.jpg)

File: d7fafd67aec3df5⋯.jpg (59.01 KB,541x510,541:510,eowyn2.jpg)

File: 7ceb2cb2c64867f⋯.jpg (66.43 KB,600x743,600:743,11e39b0526451d842c62872732….jpg)

>>417824

What's weird to me is that she is wearing belts, which as opposed to just hanging on her hips, could have been at her waist, emphasizing her shape replacing the corset.

But yeah, it's like she got the researched that one might wear armor over the chainmail, but didn't want to make it.

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 No.418612

>>417805

Bruh you're supposed to wear padding under the chainmail. It's not supposed to be on bare skin. The chainmail deflects an edged weapon and the padding helps absorb the impact (chainmail alone does almost nothing against that).

>>408605

Look at that guy's videos for his tilescapes design. If you just make a stamp out of foam it's easy as shit to put a grid on stuff.

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 No.418661

>>418612

>the impact (chainmail alone does almost nothing against that).

the chainmail keeps the edged weapon from cutting through the padding.

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 No.418670

>>418661

My chainmail protects my padding from edged weapons, but my padding protects my chainmail from edged weapons. I don't understand what's going on over there. Who's the real hero?

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 No.418678

>>418670

Chainmail protects padding and you from the edge.

Padding protects you from the impact of a fairly heavy metal object hitting your body.

Neither is particularly effective without the other, but because people want armor that's form fitting or because you don't see the padding on chainmail, most people think you'd just wear chainmail on bare skin or over some underclothes.

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YouTube embed. Click thumbnail to play.

 No.283600 [Open thread][Last50 Posts]

I've never seen L5R be talked about in 8/tg/, so, here we go.

Discuss RPG/Dying CCG/Fantasy Flight's buyout of the franchise.

Also discussion: What unconventional ways can two samurai duel?

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 No.400938

Any Christmas releases planned?

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 No.406136

>>395501

Hey, I'm from the future.

At least 4e doesn't feature core mechanics that are not explained at all or microtransactions tier jewery.

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 No.406173

Played 4e with new group this past week, and it was an absolute blast. Having the roleplay carry such weight makes the game extremely engaging.

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 No.406232

>>406136

Explain this one. I haven't been paying much attention to the new RPG release.

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 No.418121

>>406232

First edition was the best edition.

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File: 7de154edc383ebf⋯.gif (2.07 MB,512x384,4:3,7de154edc383ebf3d5c34c3216….gif)

 No.417730 [Open thread]

Old one is auto saging.

What's going on in the world of poz? Did WOTCs ruin your deck by forcing you to play a tranny? Is Will Wheaton whining no one wants to play Nigger quest? Did you meet a faggot using his own jizz as a life counter? Post it here.

(USER WAS BANNED FOR THIS POST)
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 No.418135

File: ff4e70b59a3e191⋯.gif (212.65 KB,500x500,1:1,ff4e70b59a3e19111883e2362e….gif)

>>418082

Who the fuck thinks birds aren't real?

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 No.418257

>>418082

I posted the proof but (((someone))) deleted it. Don't blame me if your moderation is so cucked he's deleting content to hide who he is.

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 No.418292

>>418257

>I totally posted it but it got deleted

>this somehow prevents me from posting it again

Post evidence or go elsewhere, you tremendous fag.

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 No.418309

>>418257

I'll bite. If Chrow deleted such proof, then post it in another board.

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 No.420225

>>417761

Such a shame too, the concept is great (a new giant robot ttrpg that doesn't have a billion rules). But it's always faggots in the works. Thankfully you can just toss away all the "lore" and subsitute it with your own. One anon here said he backed them and was gonna share the book, since communists shouldn't have any problem with that at all. I figure if I ever play it, I'll name my mech "Reichsadler" or some other german names.

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 No.414145 [Open thread][Last50 Posts]

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 No.417724

>>417712

>>417720

Worst thing of all, they'd all do it again in a heartbeat.

It's bad enough that you're addicted to giving WotC shekels, at least try to keep it to a minimum like I try to do.

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 No.417729

>>417711

Is there anything stoping him from goign all mr.miyogi on some relatively strong newb and taking a split of the prize money that way?

I mean from what I understand, the majority of the brains in magic happens in understanding the meta/preparation. Not at the table itself (which can be trained relatively easily once your meta choices are locked in).

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 No.417733

>>417729

Don't underestimate the table skills, I've heard stories about cash noobs buying $1k decks and losjng against much cheaper decks because they just bought into the game.

Besides that I got to agree at least 75% of Pro Tour is understanding the meta and having a meta deck.

I mean, it's not that difficult to teach someone the other 25% in table skills, that's essentially just experience.

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 No.417736

File: 95a6f0f6dd5a6ed⋯.png (48.46 KB,942x731,942:731,zsp5sz.png)

F

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 No.417738

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File: d4936744e70bceb⋯.gif (5.12 KB,284x284,1:1,20170400chess.gif)

 No.307504 [Open thread][Last50 Posts]

Black to play

S Schweber vs Spassky

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 No.416269

>>409896

>>410226

>that solution

Very nice.

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 No.416652

File: c38d0b5da08a3bb⋯.gif (5.25 KB,284x284,1:1,20199990.gif)

File: 3ca1a5d2f042070⋯.gif (25.21 KB,170x116,85:58,20199995.gif)

File: 6eb12ec03974b47⋯.gif (199.14 KB,277x132,277:132,20199999.gif)

File: 1bd687fdf714ef1⋯.jpg (111.8 KB,1200x500,12:5,20190505.jpg)

File: ac8602ff4e9fa05⋯.jpg (56.98 KB,1000x848,125:106,20190421.jpg)

Black to play

Vaganian vs A Planinc

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 No.417407

Very few of the puzzles are loading. I get blank blue space where there should be a chess board. What's going on?

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 No.417421

>>417407

Board got spammed hard.

Mods were asleep.

Everything save a few threads pushed off.

Restored from archive, however, images fucked.

Details in the meta thread.

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 No.417619

>>417421

Sad to hear, mate.

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