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/fast/ - Sonic the Hedgehog

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File: 1e17126a3e987d0⋯.png (670.01 KB,1080x1080,1:1,1e1.png)

File: 85d48867900c2f1⋯.png (833.93 KB,1500x1500,1:1,85d.png)

 No.12712 [Last50 Posts]

Welcome to the Sonic The Hedgehog General. Here we discuss all things Sonic!

/sthg/ #24 - Season of Love Edition

>Sonic News<

Sonic The Hedgehog panel announced for 2019 SXSW

https://nintendoeverything.com/sonic-the-hedgehog-panel-confirmed-for-sxsw-2019-announcements-teased/

Green Light Ride (Short version) - Theme Song of Team Sonic Racing

https://www.youtube.com/watch?v=XWFOcegKMn8

Sonic Mania Adventures Part 6

https://www.youtube.com/watch?v=UpfIblkRspQ

Sonic Annual coming in March, includes a cover by Yuji Uekawa

https://comicbook.com/2018/12/20/exclusive-sonic-hedgehog-annual-yuji-uekawa-cover/

Sonic Unleashed and all DLC added to Xbox One backward compatibility program, improves performance

https://marketplace.xbox.com/en-US/Product/SONIC-UNLEASHED/66acd000-77fe-1000-9115-d80253450812

>General Interest Links<

General Link Compilation

https://pastebin.com/gSsdpUB5

Sonic Film News

https://pastebin.com/r2iZ0yFm

/sthg/'s Refurbished Drawfag Booru

http://sthg.booru.org/

Event/Video Streaming Site

https://cytu.be/r/sthg

/sthg/ Bumper Engine Latest Release

https://mega.nz/#!Wd1FXBTY!KWJFIn3rTMUkLhiVYdWiV5SXulh6FCAEAi3b9sQxrZQ

Previous Zone: >>12709

____________________________
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 No.12714

fast

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 No.12715

File: e18c0683541b260⋯.png (787.36 KB,1500x1500,1:1,1483314636399.png)

>>12712

Ah, yes, these pictures. I'm still kind of bothered that I wasn't there when they were made, it was during the first time I left /sthg/ due to the shitposting.

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 No.12716

TSR's achievements have been leaked. https://steamdb.info/app/785260/stats/

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 No.12718

>>12716

Oh, nice.

I actually forgot the game has a customization feature, wonder how good it is.

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 No.12719

File: c490a1d00541f2b⋯.png (72.5 KB,354x385,354:385,1439701961526.png)

File: 3e000551bb4d8a8⋯.png (308.98 KB,1200x724,300:181,1460165854468.png)

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 No.12720

>>12716

they seem very generic. I assume this is not the final list

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 No.12721

>>12719

Cute dead gals.

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 No.12722

File: 2e385fbf850fdbe⋯.jpg (Spoiler Image,19.25 KB,221x162,221:162,1465771194751.jpg)

File: 8b7d7fdbcc3c841⋯.jpg (Spoiler Image,142.02 KB,548x856,137:214,1437434097069.jpg)

>>12721

They are more alive than this place

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 No.12723

File: 08c9fa34b598491⋯.png (72.45 KB,560x413,80:59,fuck3.png)

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 No.12724

>Not him, but this is a monthly comic. I can do a fuck-ton of stuff in a single month. There's plenty of games I can play, plenty of TV shows I can watch, plenty of other comics I can read. In order for a monthly comic to keep my attention, it should actually be worth the wait. Single self-contained issues are more likely to do that. Even two-part stories can do that because the first issue will have an obvious build up to make me want to read the next issue. Year-long arcs just end up causing individual issues to feel like boring filler, therefore why bother reading any given issue when it doesn't matter?

>"It's for kids" doesn't invalidate this either because kids, while not as braindead as adult management keeps thinking they are, are more impatient while adults are more likely to stick with a long-running story to see where it goes. A long-running story needs to be actually good on an issue-by-issue level and that's Ian's biggest flaw when he's writing longer stories, even when they're only four issues long like in the Sonic Universe arcs.

REFUTE THIS!

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 No.12725

>>12724

>REFUTE THIS!

Why?

And yeah, more self-contained issues can benefit comics that only has one issue coming out in a month & Ian's writing of year long stretched out arcs won't please everybody, because to some, it makes issues feel like filler.

That being said, I'm not one of those people. I'm not as hooked into the IDWverse as I was post-reboot Archie, but I'd also be lying if I said that I'm not interested in the whole concept of liquid roboticization & what's gonna happen with the Dr. Starline character.

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 No.12726

>>12725

Why not a compromise? Having actual story arcs regularly, but have them be shorter (like 3-6 issues) and while keeping them more self-contained.

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 No.12727

>>12726

That's something that can also work.

I'm also an advocate for giving IDW its own Sonic Universe, too

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 No.12728

>>12727

if IDW gets its own version of Sonic Universe I guarantee it will just be Sonic Mania Universe

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 No.12729

>>12724

You stink of cuckchan. Having said that, it doesn't matter if they're self contained stories or if it's a longer arc, both can be shit and both can be good. Personally, between a good comic with self contained stories or a good comic with longer stories, I prefer the latter because for me it's the opposite: if there's no overarching story there's no reason to care and it's not going to keep my attention for long, while a longer story can be made to be much more satisfying as you go finding out the details of it, though so far I don't think IDW has done it particularly well.

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 No.12730

>>12728

What do you mean exactly?

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 No.12731

>>12730

if we get a second long running series (not a mini series like the Tangle/Whisper one) it will likely focus on Sonic Mania given how hard Sega is pushing that game even though it came out almost two years ago

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 No.12733

File: a4190f2ef91bae4⋯.jpg (189.12 KB,1447x783,1447:783,DywG_MvU0AAzRQi.jpg)

File: d07026035af9652⋯.jpg (303.67 KB,1583x865,1583:865,DywHBO5VYAALTzt.jpg)

File: 77b4329562dcc40⋯.jpg (161.33 KB,1122x813,374:271,DywM4F5WoAEDMVS.jpg)

Sega of Japan is apparently moving into this building.

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 No.12734

>>12733

That's a lot of offices

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 No.12735

>>12733

Pretty nice looking building.

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 No.12736

>>12733

Neat.

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 No.12737

>>12733

I wouldn't mind working there

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 No.12738

File: 1f63b253d344921⋯.jpg (203.8 KB,1577x696,1577:696,DywR7WVX4AInRGq.jpg)

File: 312c7c0435363fa⋯.jpg (236.14 KB,1490x798,745:399,DywULTcWkAALG0u.jpg)

File: 7d6dc4ad595c12c⋯.jpg (159.46 KB,1768x587,1768:587,DywSGcbW0AEaIu3.jpg)

>>12734

Yeah, but I think it's not all for them, they're only going to take up a few floors. These were their previous office buildings.

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 No.12740

File: 290001e689935dd⋯.gif (381.61 KB,480x270,16:9,1468437403362.gif)

File: 57708c7bb76e50d⋯.gif (192.45 KB,500x333,500:333,1489781946041.gif)

File: 170797fa9bd1ffc⋯.gif (2.99 MB,720x405,16:9,1502651978376.gif)

File: 35b9579417a59ab⋯.gif (2.72 MB,576x324,16:9,1508258875939.gif)

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 No.12741

>>12737

Would /sthg/ consider working for Sega?

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 No.12742

>>12741

Depending on what role I'd have in the company, absolutely

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 No.12743

>>12741

Yes. They seem to never fire anyone regardless of how badly they screw things up. That's pretty great for people working there. Obviously not for us though

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 No.12744

>>12733

>>12738

Is this usual for a company to do?

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 No.12745

>>12744

Depends on the company I guess, but I don't think it's all that uncommon. Sega previously did it with their US branch and I think with their UK branch too, and I remember other big companies (either Sony or Nintendo) having to let go of one of their main offices as well a few years back. In the case of Sega I think they spent a few decades in their previous JP offices.

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 No.12747

>>12724

>>12729

Ideally, I would love for Sonic comics to have an overarching story, but in order for that to work, there must be a beginning, middle and end. Obviously this won't happen in an ongoing series, because there's no end. And it certainly won't happen in a series like Sonic where everything must be reset to status quo by the end, in a way that satisfies the SEGA corporate overlords. and yes, you do stink of cuckchan

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 No.12748

>>12747

This literally means going back to the 90s when Sonic had no canon. As in, Sonic could be "anything" and the games either reflect this or just doesn't have story to begin with and never tries too.

Too bad this couldn't have worked out in the slightest because storyfags are the most autistic part of the fanbase, meaning if their story they liked wasn't "canon", they will lash out and actively demand their "canon" story back and stay domentant.

Since Sonic is a gaming mascot, he cannot end, and wanting that is shallow af. So like what Mario did, just don't bother and let people make autistic shit for themselves and Mario stuck with just going raw, great gameplay. Which Sonic could have done instead at this point imo.

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 No.12749

>I want it to be episodic in the exact opposite way. Sonic has some kind of problem to tackle and friends show up for him to bounce off of and to complicate the scenario. Every month should be worth the $4 price of admission, a story that, if not one-and-done, is substantial or entertaining enough to stand on its own. This month Sonic's playing detective with the Chaotix. Next month Sonic's dealing with a haunting. Next month Sonic's on a treasure hunt. Three month arc: Sonic is sent to a spiritual realm by a magic artifact and has to remotely save the day by possessing Metal Sonic.

>It should be wild. It should be wacky. It should be all things Sonic, which is confident spontaneity. It shouldn't be afraid to be like classic Japanese Sonic in tone one month, Adventure 2 the next, and Forces another. The insanity should be embraced in order to create an unpredictable series of adventures celebrating creativity and using these simple characters to their fullest.

R-R-Refute this.

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 No.12750

>12749

Go somewhere else, please.

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 No.12751

>>12748

Well Sonic DID have a canon back then, but SEGA seemed more loose in terms of what people handling the IP could do with the franchise.

In reality, every decision made is gonna upset some section of the fanbase. Personally, I would like to see them just do whatever they want but I can see why SEGA would be hesitant to let things have more "creative freedom," so to speak.

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 No.12752

>>12748

>Since Sonic is a gaming mascot, he cannot end, and wanting that is shallow af.

Wanting Sonic to be more like Mario in terms of storytelling is far more shallow. I'm not asking for the franchise to end. I'm asking for it to have a storyline that ends. And then we get a soft reboot. Zelda does this all the time.

And even Mario has tried to inject some actual atmosphere and meaningful storytelling into the series here and there. Koizumi tried to push that type of stuff for Mario to make it seem more Miyazaki-esque with Galaxy, at which point Miyamoto threw a tantrum. Odyssey brought it back, somewhat. Super Paper Mario is another example of how good Mario writing can be.

Sonic would be best to push past and reject any notion of "autism" or "cringe" and try to be like Kingdom Hearts in terms of tone and storytelling.

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 No.12753

>>12752

As much as people tend to mock KH I agree with you.

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 No.12754

File: a9cf1d334484217⋯.jpg (52.9 KB,720x576,5:4,1501580022654.jpg)

>>12752

>Wanting Sonic to be more like Mario in terms of storytelling is far more shallow.

It doesn't have to be. S3K was far more narrative focus than Mario ever really had even tried to be, hell the only comparable is not really a Mario game, being Yoshi's Island. Sonic already had a way to tell a story without words and it flowed seamlessly in gameplay. Even the Advance games handled this. I'm not suggesting Sonic should talk like the hottest take right now makes it seem like, but there's a big difference between a story and a narrative. You can have a game series with good narrative, and spin off media with story telling.

To loosely quote Shay May; "without being conscious of the consequences, creating media for Sonic that actively change the perspective of what Sonic "is" to people, means you're dividing the franchise to have preferences, that later on, just causes more problems controlling then not". In other words, making Sonic "do whatever" means he has no identity. And it's just autistic to claim Sonic ""should"" be anything they want, because Sonic should be marketed consistently, where if you simply "don't" like it, you're not the audience and you should look elsewhere for a series that has what you're looking for.

To simplify it into a sentence, Sonic cannot appeal to ""everyone"", he's not a hivemind, nothing is. With all that said, I was the person that actually suggested making Modern Sonic tonally like Kingdom Hearts on halfchan, granted I can't claim I'm the only person on the planet that could think of the same idea, but overall, this still has a risk and reward thing that has to be handled correctly instead of saying "Sonic should be x, forget about all those other things fans liked over the years because what I want is more important than what they want." This devide can only cause more trouble if done poorly, especially if SEGA just keeps making half baked games to begin with.

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 No.12755

>>12754

>I'm not suggesting Sonic should talk like the hottest take right now makes it seem like

I assume you meant to say "shouldn't talk".

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 No.12756

File: da9a5c45b8f337b⋯.jpg (33.62 KB,600x600,1:1,wake-up-and-smell-the-humm….jpg)

>>12755

Yep, too late where I'm at so I'm off to bed it seems.

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 No.12757

>>12756

Night anon!

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 No.12758

File: 20b84aad76b3d56⋯.png (467.36 KB,600x450,4:3,costailza.png)

>>12754

>And it's just autistic to claim Sonic ""should"" be anything they want, because Sonic should be marketed consistently, where if you simply "don't" like it, you're not the audience and you should look elsewhere for a series that has what you're looking for.

That's really not fair, because it implies Sonic should continue to do the exact same thing until the end of time. Mario knows how to appeal to both a casual and hardcore audience with simultaneous series going at the same time. The casuals get 3D World and NSMB, while the hardcore get Odyssey. Odyssey is a FAR different game, in both gameplay and tone/narrative, than 3D World.

You see this in other franchises too. Is Resident Evil 7 anything like RE1 or RE4? Is Mega Man 11 anything like Mega Man Zero? Is Breath of the Wild anything like Wind Waker? Is Jak 2 anything like Jak 1? I don't think anyone would say those games went too far from the status quo, because they're all fantastic games and they found ways to make their drastically different styles work. Audiences and target demographics are never static, they are always shifting. I'm not saying Sonic should be ANYTHING, or that constantly changing the gameplay for each new installment is ok, but it should still have a very large range for experimentation.

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 No.12759

>>12758

(I should note that I'm talking mainly about tone/narrative, not just gameplay)

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 No.12760

>>12758

Not him, but this does make me wonder: Could perhaps SEGA use what seems to be this whole Classic/Modern split in a similar way?

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 No.12761

File: 156046b9c127334⋯.jpg (22.89 KB,480x360,4:3,1523989897919.jpg)

>>12758

>Resident Evil 7 anything like RE1 or RE4

No, but that's because RE isn't named after Chris Redfield, nor is the direction of the series directly tied to him, it's linked to the STARS force.

>Is Mega Man 11 anything like Mega Man Zero?

No because it's clearly dictated that the events of the Mega Man games, from X, to Battle Network, is either different timelines or different universes.

>Is Breath of the Wild anything like Wind Waker?

No, but it still shares similar connections throughout the Zelda methos, from WW's Deku children to the secret Master Sword location from Skyword Sword.

And Jak and Daxter was basically an example where the series ended. Like Mother, although with that example it still took place over different timelines

All of these examples miss the one key element that's different from Sonic the Hedgehog. Sonic stays congruent to the same general timeline (aka, no massive timeskips outside of Sonic CD, from a gameplay perspective, and Sonic 06 with Silver and Blaze's story elements), and also doesn't represent an ongoing narrative outside of the one time it was attempted loosely during the early/mid 2000s. Before SA1, and after 06, Sonic's stories and tones usually stayed contained within the game itself, like in LoZ e.g, where whatever happens starts in the game, and concludes in the game. There was no need to drag a previous plot point from a previous game to play the current game knowing about this. And ultimately, this can lead to an easy way to build an expectation that, as the player; could I get Sonic and co to save the day, or is their world doomed? That's the biggest contender to the argument for story telling, the act of a narrative end cancels out the original consensus of Sonic back in the 90s; Eggman is dooming the wildlife, and it's up to the player as Sonic and his friends, to stop him and save the day. If you made a game where you HAD to play the next game (aka, part 2) just to get a prelonged "conclusion" that might never really end to begin with (basically Archie and what Kingdom Hearts falls into), you have to ask yourself as the player "what is the point even playing as Sonic and co with the idea my actions can change the outcome of Eggman's demand for conquest, when that might never be answered because other subplots drives the narrative forward when it really doesn't have to."

Personally, I rather have a game with a straight forward narrative, that still makes it clear to me "unless I beat this game, Sonic and co will die" and that's all the consequence I really need to sell the idea here. When a game does something like, in Sonic 06, Sonic gets stabbed in the back by Mephilsis, I know in the back of my head "Sonic can't be dead" because this would mean Sonic 06 was meant to be the last game in the series. Figuratively in highsight aside, of course SEGA was going to continue making Sonic, so I couldn't expect anything less than that I had to revive him somehow, meaning the consequence of him even dying to begin with was pointless drama for drama sake. Unlike Shadow in SA2, where before Heroes happened, I could easily believe Shadow was going to stay dead, because his adventure has ended doing what he sought out to do after 50 years of torment over the lose of his family. Sonic, as even his character dictated in Sonic X; he's all about the journey, not the goal. He said it himself. He's not meant to end, he's meant to stay on going forward and ever, and so far, through thick and thin, he actually has been doing so thus far. And to me, this mentality can easily be down through gameplay for a game, basic yet well thought out narrative that allows me to play this game knowing I'm doing so not just because it's a video game, but there's an instinction of some kind, and for be, beating Eggman and stopping his Eggman Empire from being completed is enough for me. Just have fun interactions with the cast along the way and I would be satisfied for someone that ultimately just want more gameplay and cool, new fantasy-esque levels to play through.

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 No.12762

>>12747

But there could be different story arcs that end, without ending the universe they are a part of.

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 No.12763

>>12760

Depends on a lot of things, but mainly on the capacity of actually delivering good, quality games. It's good that Classic is its own thing and it's probably the only way to make classic fans happy, but it'd be pointless if they delivered games on par with Sonic 4, and the same applies to Modern, it's pointless if they just keep delivering games on par with Lost World and Forces. With Modern it could be even more complicated because it encompasses several gameplay and music styles and different ways to tell the story and structure the game, but still, the biggest problem is whether they can actually deliver a good game.

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 No.12764

I want the animations style of Sonic since Colors to Forces to move on. Imo, I honestly don't hate it because it genuinely feels like I'm watching a Saturday cartoon (basically it animates like it's a 3D cartoon with moments of 4 wall breaks), but it's just not something Sonic should be doing all the time, if at all. Sonic should have more dynamic moments mixed in or mostly all the time, to incite the idea he's always going in an adventure.

If anything, this is really because they've been scruturing games since… well, 06 techincallly, to have Sonic and co to have lots of exposition for the sake of it, instead of making it clear the big focus is to get to Eggman/main threat as guickly as possible. In fact, Forces should have been the find of game that handle this the most, but fails exactly because of this problem. Like, most of the in level dialogue should have been for these cutscenes to set up the action, rather than having random OC number 201345 say "we are losing, we are winning, OC you're amazing" when playing the game doesn't really reflect this, it just looks like I'm autopiloting through the level.

Basically, alongside the writers, they need more technically advanced in their craft animators for Sonic. The only people that even remotely come close to this seems to be the CGI animators used since ShTH and even the Sonic Movie. But obviously, they have too much demand elsewhere to really considered for this, so they need new staff for the in game stuff.

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 No.12765

>>12764

Oh yeah, I'd fucking love some more dynamic & fluid 3D animation in the games.

Kind of amazed how Riders had so many expressive models & faces despite being in 2005.

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 No.12766

File: 47188c22541ae1b⋯.jpg (92.36 KB,554x1199,554:1199,Dy3tr-CV4AIiOqj.jpg)

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 No.12767

File: a37212377e0c8f7⋯.png (Spoiler Image,105.84 KB,500x560,25:28,1455334468855.png)

Oh gee, look at the time!

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 No.12768

>>12767

Stupid, cute sloth!

Also hey, weekend's nearly here. Any Sonic-related plans for the next 2-3 days?

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 No.12769

>>12768

Not really unless you count organizing sonic porn

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 No.12770

>>12762

>>12761

>Personally, I rather have a game with a straight forward narrative, that still makes it clear to me "unless I beat this game, Sonic and co will die" and that's all the consequence I really need to sell the idea here. When a game does something like, in Sonic 06, Sonic gets stabbed in the back by Mephilsis, I know in the back of my head "Sonic can't be dead" because this would mean Sonic 06 was meant to be the last game in the series.

Those two statements contradict each other. Obviously you're not going to be convinced that if you don't beat the game, Sonic and co will die, because you're an adult. For me, the weight of Sonic's death does not come from the fact that he might stay dead. It's in the characters' reactions to his death, the quest to try and bring him back to life, and the idea of what Sonic might be seeing in an afterlife.

Personally I despise the notion that Sonic should be more like Kirby, or that the IDW series should be like one of those Eurotrash adventure comics like Asterix or Uncle Scrooge. I don't really have an argument for wanting Sonic to have a storyline, at least a miniature one, that has an ending that feels conclusive to the series, other than that it would be cool as fuck and I like story in my games. Yes, I could seek other series that do that. But fuck you: those series are not Sonic.

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 No.12771

File: d83bc5b060053d8⋯.jpg (112.9 KB,500x603,500:603,japs.jpg)

>>12768

Sleeping and being a lazy shit. You can't get more Sonic-related than that.

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 No.12772

File: c79906db5eb19bf⋯.jpg (12.57 KB,323x182,323:182,1541266665626.jpg)

>>12769

That counts

>>12771

Damn straight

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 No.12773

>>12770

>Personally I despise the notion that Sonic should be more like Kirby,

I thought Kirbyfans said Kirby is basically Sonic just not shit? Why do they say that?

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 No.12774

YouTube embed. Click thumbnail to play.

I shouldn't believe this but he's insisting it's real, which people have pointed out in the comments basically looks like the 2017 leaked image of Sonic with his legs resting on the cop's head. So I really don't know what to really think.

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 No.12775

>>12774

>2017 leaked image of Sonic

Wait, what?

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 No.12776

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 No.12777

>>12774

I swear to god, he looks like a Methemoglobinemic Chimpanzee in shoes who had a nasty experience with the electrical outlet.

Or maybe if Curious George played with blue dye in a washing machine set to spin cycle.

Either way, How much you want to bet It’ll get an above 10% on RT?

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 No.12778

File: 16f3dae2f9fbda1⋯.jpg (152.82 KB,618x1090,309:545,1544688398750.jpg)

>>12775

>>12776

Dang it, fail.

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 No.12779

>>12778

Well that wasn't two years ago. I also never noticed that Sonic was resting his feet on his head back then somehow, huh.

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 No.12780

>>12779

It was mentioned when people revealed this image after the official image by the movie makers it was apparently leaked in a Twitter post a year prior, which at the time no one considered it real because it was just that jarring, in hindsight, not as badly as the silhouette version seemed when it was first revealed.

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 No.12781

File: 32a19949804da40⋯.jpg (52.45 KB,376x252,94:63,1440989279804.jpg)

>>12780

Oh, crap, I can't believe it was sitting right there for a year before anyone suspected it might have actually been real.

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 No.12782

File: a1e2613621c35a9⋯.png (147.88 KB,396x585,44:65,26bca8ede1bc129dd6a8241f21….png)

File: eddf966763d9bf7⋯.png (814.96 KB,1000x1291,1000:1291,vulnerable deer.png)

File: 99961551133e35f⋯.png (167.24 KB,800x930,80:93,1459310448708.png)

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 No.12783

>>12780

>it was apparently leaked in a Twitter post a year prior

Wait, really?

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 No.12784

>>12783

https://twitter.com/Cybrid101/status/1073115677651804161/photo/1

I believe this is the original poster that revealed this was actually revealed a year prior, but I think I miss interpreted is and just the poster was revealed a year ago, not the tweet itself.

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 No.12785

>>12720

Unfortunately it is

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 No.12786

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 No.12787

File: 56c41583c680ecc⋯.gif (2.41 MB,288x163,288:163,1433030497420.gif)

>>12786

UK has by far the weirdest Sonic mascots.

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 No.12788

File: 874dd4311bce6f7⋯.png (1020.47 KB,815x632,815:632,SONIC.png)

>>12786

I'm pretty sure this'll give kids nightmares.

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 No.12789

File: d745d3259ea4104⋯.jpg (68.97 KB,1090x905,218:181,Cp1ERJLVIAAiOMd.jpg)

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 No.12790

>>12789

Sleepy rat

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 No.12791

File: dacf804c6064cb9⋯.jpg (60.53 KB,800x800,1:1,dreamiidraws - 10939866378….jpg)

How long has it been since you checked up on your Chao, /sthg/? It probably misses you.

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 No.12792

>>12790

It's been a couple of months. I'm sure the little fella can wait a bit longer

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 No.12793

>>12791

I never bothered with the Chao garden.

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 No.12794

>>12791

Somewhere, deep down in my basement, he rests inside a dusty old memory card. He's long since forgotten me.

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 No.12795

File: 845b01a93e155de⋯.gif (Spoiler Image,1.53 MB,180x180,1:1,TROOOOOO FARRRRRRRRRRRRR.gif)

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 No.12796

File: 485fa0247f28c24⋯.png (Spoiler Image,40.68 KB,106x153,106:153,finger gunz.png)

>>12795

They look a very super couple

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 No.12797

>>12795

Too far. Iizuka's gonna send the hounds.

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 No.12798

>>12778

I didn’t believe it myself the first time.

Even Hollywood isn’t that out of touch with what the people want…

They’re probably looking at this and thinking: “I need a mid-life crisis…”

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 No.12799

I imagine every official Sonic con panel this year to be an absolute disaster. Do you think there will be anything to spawn a Diablo Immortal?

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 No.12800

>>12799

The only way I can imagine every panel this year being a disaster is if they're related to the movie.

Which may be possible

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 No.12801

>>12795

Is ABT working only on IDW Sonic right now? What does he do for a living?

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 No.12802

File: baec7ba2c393eb1⋯.jpg (111.21 KB,680x1020,2:3,DySr1JLUUAAzxqr.jpg)

File: e64cfb496c8e7ca⋯.jpg (108.92 KB,680x1020,2:3,DySr1JaVsAAJHSj.jpg)

File: ea6d426f5076955⋯.jpg (125.28 KB,680x1020,2:3,DySr1KqUwAAti6p.jpg)

File: 0788176bcc022af⋯.jpg (115.92 KB,680x1020,2:3,DySrgQEUcAEHEzb.jpg)

File: a7ff55d46961578⋯.png (136.27 KB,500x523,500:523,1438357213809.png)

Oh, fuck, she's kinda cute.

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 No.12803

>>12801

It's the main thing he's doing, but IIRC, ABT is working on other stuff.

He also takes commissions every once in a while.

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 No.12804

File: e1ff2961bf221af⋯.jpg (42.27 KB,386x320,193:160,chao.jpg)

>>12791

I let all of my Chao go.

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 No.12805

File: 5ac9911ed5480b3⋯.jpg (60.48 KB,1008x732,84:61,cocoon_death.jpg)

>>12804

I'm sure your Chao has gone on to live a good life without ya.

Or maybe it died, who knows? *

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 No.12806

>>12805

I like to think they are sent to the Chao glue factory.

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 No.12807

>>12806

I like to think they get made into chili dogs.

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 No.12808

>>12807

Would Sonic even care if he finds out that he's eating Chao's?

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 No.12809

>>12808

I mean, if it was someone's pet, maybe. If it's in the wild, it's fair game.

Sonic can eat plenty of other animal foods in Unleashed, so he's probably cool with it.

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 No.12810

File: 4515684d70c27c3⋯.png (104.27 KB,916x888,229:222,1475011631015.png)

>>12808

>Chao's

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 No.12811

>>12810

Sorry, Chaos

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 No.12812

File: 09a7e1c8532e401⋯.jpg (55.83 KB,500x333,500:333,1408034844048.jpg)

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 No.12813

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 No.12814

File: 752431e826cc02c⋯.jpg (114.2 KB,403x400,403:400,400.jpg)

>>12812

Okay, okay

Chaoses

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 No.12815

File: da9642da4cba707⋯.png (104.34 KB,420x526,210:263,1442551068282.png)

>>12813

This is a fucking great idea. Fund it.

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 No.12816

>>12813

Personally, I don't understand why Sonic can't pair up with Sonic, the restaurant. They even have chili dogs. It seems like a no-brainer.

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 No.12817

>>12813

My arteries are clogging just looking at that.

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 No.12818

>>12816

I never got it either, one side must want nothing to do with the other.

Or maybe they want a place that suits Sonic's personal tastes better. Ya know, like Hooters…

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 No.12819

>>12816

>>12818

I've always heard there was some legal thing, but I don't know what legal issues could prevent the two teaming up for at least one promotional crossover.

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 No.12820

File: 145ada86ff0e0c5⋯.png (379.42 KB,420x420,1:1,9a94013d-bf45-4864-8805-42….png)

>>12813

Now if only those rings were onion rings

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 No.12821

>>12819

Having the same name might bring up some trademark/copyright/whatever issues, I guess? I dunno.

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 No.12822

>>12819

>>12821

This. They don't want to confuse the two brands. It's actually a wonder why Sonic Drive-In didn't get onto them for a possible trademark violation.

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 No.12823

>>12822

>It's actually a wonder why Sonic Drive-In didn't get onto them for a possible trademark violation.

I've wondered this too a few times.

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 No.12824

>>12821

>>12822

>>12823

My only guess is that the Sonic brand name by SEGA isn't being used for stuff like drive-ins & restaurants in the US, so it's not touching anything Sonic Drive-In really cares about.

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 No.12825

I believe Sonic Drive-In has "SONIC" trademarked and SEGA has "SONIC THE HEDGEHOG" (and obviously all the game titles) as trademarks.

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 No.12826

>>12824

That hasn't stopped anybody before. It's more likely a combination of >>12825 and that video games weren't taken seriously in 1991. They probably didn't expect it to become the juggernaut it is today.

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 No.12827

File: 8478add0180810b⋯.jpg (43.44 KB,242x292,121:146,1469317887041.jpg)

>>12825

https://trademarks.justia.com/875/72/sonic-87572889.html

I was not expecting this.

There's also this

https://trademarks.justia.com/772/17/sonic-77217000.html

I wonder how this doesn't create an issue with the movie since it's also called just SONIC.

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 No.12828

>>12827

Huh. I'll be damned.

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 No.12829

File: 17da67c358309ba⋯.png (1.32 MB,1093x1426,1093:1426,1508236499772.png)

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 No.12830

>>12829

Still a 10/10 pic

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 No.12831

>>12829

There's a ton of /sthg/ art, isn't there

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 No.12832

>>12831

Yeah checking the booru, there's apparently over 850 pics for /sthg/. Pretty crazy imagining that.

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 No.12833

File: 2e863bebbbc75e0⋯.jpg (19.83 KB,325x428,325:428,2e863bebbbc75e0459a8ee1b43….jpg)

>>12831

There is quite a bit, but then again it's gonna be 5 years since /sthg/'s creation creation this year, so there's been a lot of time to create it.

>>12832

With over 500 files in my Bump folder alone I can believe that, and I know there are more pics of her that I didn't save.

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 No.12834

>>12833

>500 file Bump folder

Goodness, I'm admittedly kinda impressed.

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 No.12835

File: 9508bd677d1a732⋯.jpg (43.49 KB,813x599,813:599,wakesup.jpg)

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 No.12836

File: c544255c297cd3f⋯.png (177.7 KB,480x600,4:5,3058e857ebd6795f345157a716….png)

So, what are you all up to on this fine Sunday?

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 No.12837

>>12836

I'm just waking up, I'll go do the groceries in a while, then make lunch, clean the house a bit, iron clothes… I think I might be transforming into a woman.

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 No.12838

>>12836

Just finished catching up on a bit of sleep, but I'll be playing some games later on

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 No.12839

>>12836

suffering

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 No.12840

>>12836

trying to make sense of direcx gibberish

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 No.12841

>>12836

Going to watch Knuckles perform in 8chanmania.

cytu.be/r/8chanmania.

He'll most likely job in the 1st round though

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 No.12842

>>12841

Oh hey, didn't know that was starting already

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 No.12843

>>12841

Did he play already?

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 No.12844

>>12843

The first match is now playing. I'll post again when it's Knuckles' turn.

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 No.12845

>>12844

Cool, I'll leave it opened in a window while I do other things, maybe I'll catch the match. So much trouble getting Twitch running under NoScript and Flashblock, though.

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 No.12846

YouTube embed. Click thumbnail to play.

I had fun with the Perfect Chaos bossfight in SA1, but why in the world did they not use Open Your Heart as the act 2 theme?

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 No.12847

File: 60f8779a68b5c33⋯.jpg (146.54 KB,654x700,327:350,1456142787097.jpg)

File: 35c395cb48e638f⋯.png (9.54 KB,400x450,8:9,1455853830545.png)

File: 731d8de4b01adf4⋯.jpg (50.69 KB,523x328,523:328,1472180651654.jpg)

File: 014effde7996666⋯.jpg (1.06 MB,800x1191,800:1191,1473027040199.jpg)

File: 155cf82d7bca89f⋯.png (502.67 KB,800x890,80:89,picture_perfect_by_chibiir….png)

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 No.12848

>>12847

Night of the Werehog 2 when?

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 No.12849

File: 42f7ff357f1826f⋯.jpg (530.88 KB,1536x2048,3:4,C4RX7O0UMAAF5jw.jpg)

>>12848

I wish… but given the Sonic movie coming up and how that's going to go, probably never.

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 No.12850

>>12845

Alright, best boy is here now:

https://cytu.be/r/8chanmania

Go get her Rad Red, beat Krystal!!!!

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 No.12851

>>12850

>24 votes for Knuckles vs 2 Krystal

kek

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 No.12852

>>12850

That was fast

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 No.12853

>>12852

Yeah, nothing stops Knuckles' feet!

>>12851

Of course.

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 No.12854

File: ce508705a41d825⋯.png (833 KB,836x895,836:895,1508271519018.png)

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 No.12855

YouTube embed. Click thumbnail to play.

So what are some of your favorite Sonic OSTs?

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 No.12856

>>12855

https://www.youtube.com/watch?v=lM9FX-9oZ9s&list=PL81346D64EA6BD58A

Sonic the Fighters. Speaking of which, it's Knuckles' turn again in 8chanmania right now!:

>>12850

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 No.12857

Holy shit, not only did he win the 2nd match, he did it in less than half the time and with a crit, no less!

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 No.12858

File: e4641c6ec8a5030⋯.png (305.91 KB,534x540,89:90,1485044921838.png)

>>12857

>Knuckles going all the way

Hell yeah

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 No.12859

He's up again, this time against Hatsune Miku.

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 No.12860

File: 489b46e257aa401⋯.jpg (95.51 KB,1400x1050,4:3,toaster_and_ouya-tan.jpg)

File: bec8dfd6fe79d71⋯.jpg (32.85 KB,320x224,10:7,Knux.jpg)

File: 40d03b98df25210⋯.jpg (267.5 KB,1280x720,16:9,multiplestylesMiku.jpg)

He lost to Miku, but he's tagging along with her now in addition to Ouya-tan. Hope she wins the belt in his stead.

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 No.12861

File: b2507fac5e2be86⋯.png (230.23 KB,309x351,103:117,letitgettome.png)

>>12860

He put up a good fight, but the power of moe was just too much for Knux.

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 No.12862

>>12861

Yep. She's in the final round against a tetris block. Sending my energy to her.

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 No.12863

>>12862

>>12861

Did you really spend all day watching the matches?

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 No.12864

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 No.12865

File: 3afa9e20aafc47b⋯.png (91.24 KB,205x245,41:49,concern.png)

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 No.12866

>>12865

There was an unexpected post credits scene with Knuckles-worth staying for that

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 No.12867

>>12866

Wait, really? What was it?

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 No.12868

>>12867

Apparently they're being recorded for the sake of future viewings. But it was crazy, especially giveen that the tetris block won. He was backed by The White from SMT to become the new messiah and erase everything, and also erased all its opponents that it had defeated. When Miku lost to it in the last round of the night at 19 minutes, Miku was also going to be erased. Then Knuckles showed up to save her as the screen turned white with Live and Learb playing in the background as a sort of SA2 ending throwback.

Miku deternined to save her friends and get back to performing in concerts, uploaded herself to a mainframe and is now fighting with Glados and Shodan (I think) for control of 8chanmania S2. With Kiryu, Ouya's friend and mentor MIA prior to this match, she finds herself alone again. Sad stuff

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 No.12869

>>12868

*Learn

Wew. It's insane but fun to watch these streams. The lore the organizer writes for it kind of scratches my itch for entertaining story in games. They're like MUGEN matches but with banter and overarching plots like in wrestling shows. And music from the characters' respective franchises, of course.

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 No.12870

File: 63f9fe6dd4449ef⋯.jpg (79.12 KB,500x496,125:124,drunksonic.jpg)

>>12868

Well, damn.

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 No.12871

>>12870

Mmhmm.

http://8chanmania.shoutwiki.com/wiki/Knuckles

Anons creating their own submitted fighters for it really makes me wish we had Chao Karate, a new sega crossover fighting game, or Gemerl back.

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 No.12872

File: ce7d24ec829273d⋯.jpg (96.64 KB,600x600,1:1,Dy1LgxtW0AIyW2b.jpg)

File: 83cc037424d57ff⋯.jpg (79.34 KB,600x600,1:1,Dy1LiZmWkAAJNEO.jpg)

File: 340aefc353c9e95⋯.jpg (84.82 KB,600x600,1:1,Dy1LjdjWsAIzylh.jpg)

Not sure if this was posted before but there were some ads on Facebook last week for a Team Sonic Racing mobile game that weren't supposed to be shown just yet. So apparently there will be a mobile version of TSR too.

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 No.12873

YouTube embed. Click thumbnail to play.

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 No.12874

>>12872

Huh. Wonder how that's gonna turn out.

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 No.12875

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 No.12876

>>12875

heck, i was trying to do one of those dumb things where they would make sonics' face out of text

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 No.12877

File: c0c992cbc6f1253⋯.gif (83.49 KB,106x106,1:1,soniclogo.gif)

File: 5f121c129ed502a⋯.gif (6.09 KB,161x151,161:151,sonich.gif)

File: e93eb7e2e0de8f5⋯.gif (1.11 KB,82x80,41:40,Sonic-Under-Construction-S….gif)

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 No.12879

>>12876

That would have been cool.

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 No.12882

File: 39b311d8e46b008⋯.jpg (132.43 KB,960x1200,4:5,DzJfqdTU8AA5RzH.jpg)

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 No.12883

>>12876

I think it can be done, but it's gotta be a specific kind of text thing.

>>12882

Lazy ass bot

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 No.12884

YouTube embed. Click thumbnail to play.

Did you know that there are only 99 days left until Team Sonic Racing is released?

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 No.12885

>>12884

Jeez, really? You'd think SEGA would promote it more.

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 No.12887

>>12884

It doesn't feel they have a lot of trust in the game.

Also, that thumbnail reminds me, didn't we get confirmation that Sega had acquired the rights for a new Sonic Olympics game? What happened with that?

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 No.12888

>>12887

I believe the next M&S game is supposed to be for 2020 to coincide with the Tokyo Olympics

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 No.12889

>>12888

That in turn reminds me, given that 2021 is Sonic's 30th anniversary, do you think if we don't get a main game this year we'll get one for 2020 or they'll wait for 2021?

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 No.12891

>>12889

I think we're gonna see some teases for a new game this year, with an official announcement in 2020.

Or they put out a game in 2020 with a 30th anniversary title in 2021, like they did for Colors/Generations.

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 No.12892

>>12891

Hopefully 2020 is a Mania 2 while 2021 is the grand fan-produced 3D Sonic game we've all been waiting for.

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 No.12893

>>12892

Here here.

Which brings me to ask, what would you guys wanna see out of a Sonic Mania 2?

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 No.12894

>>12889

I'm hoping for a main game next year.

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 No.12895

>>12893

Completely original levels, with transitions.

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 No.12896

>>12895

Oh, and give me some goddamn story and atmosphere like with 3&K. Mania was severely lacking in that department.

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 No.12897

File: 9e48654ddc2d5c5⋯.jpg (20.17 KB,500x500,1:1,SELFIE.jpg)

>>12891

>with an official announcement in 2020

>4 years with no game

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 No.12898

https://twitter.com/CFWhitehead/status/1095115250473480192

What does it mean? Is it like HAL/Sakurai to Nintendo or something?

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 No.12899

File: 9e9353698aeb69a⋯.png (7.37 KB,320x224,10:7,RZZpjSq.png)

>>12896

not to be a negative nancy but Mania's final boss didn't leave much of an impression on me. I hope Mania 2 really kicks it up a notch

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 No.12900

>>12898

Sonic Mania had 3 different developers attached to it. This is a way for them to be all under one roof.

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 No.12901

>>12898

Best of luck to them!

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 No.12902

File: b870456707607a4⋯.png (229.26 KB,500x543,500:543,1502682620511.png)

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 No.12904

>>12898

I'm guessing they're posting about this now so people recognize the name when Mania 2 is revealed at SXSW

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 No.12905

>>12902

Wonderful deer.

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 No.12906

File: a40428c678ef5fb⋯.png (361.2 KB,1169x891,1169:891,a40428c678ef5fb33d599c0465….png)

>>12905

Is it just me or did Bump art production slow down a lot compared to what it was a few years back?

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 No.12907

>>12906

Looking at the booru Bump has gotten some pics lately, but they're NSFW

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 No.12908

>>12906

At some point /sthg/ hated her, saying Sage was the better girl. I don't know how, or when.

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 No.12909

File: 65f8d087a6b8ab1⋯.jpg (178.07 KB,529x400,529:400,1439772817878.jpg)

>>12908

>saying Sage was the better girl

>Not just loving them both

smh

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 No.12910

File: f0d4606ea9dd8b4⋯.png (24.75 KB,244x276,61:69,sp.png)

>>12908

>At some point /sthg/ hated her

Wait, what

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 No.12911

>>12907

I don't see any new ones, just old ones that were only recently uploaded.

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 No.12912

>>12911

Well, someone DID upload a recreated Bump in SoulCalibur 6 last month, so that counts.

Dunno if it's new or not, but I've never seen it before.

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 No.12913

File: 6c75625ad020e71⋯.jpg (72.72 KB,500x584,125:146,1466967839932.jpg)

A want a Bump plush.

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 No.12914

>>12913

Can't blame ya

I think there's ways to make good custom plushes, so it's not impossible if you know what you're doing.

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 No.12915

File: 4be74976867d613⋯.png (476.55 KB,640x480,4:3,1496879630134.png)

Honest question, /fast/. Why does every western artist, who's not a fan but someone doing either a Dorkly-tier parody or making a redesign to "improve things", draw Sonic's arms blue?

I know it's a meme now because of Chrissu going off about it, but it really is frustrating. What is the thought process here? Why would you want to alter any part of Sonic's design whatsoever?

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 No.12916

>>12906

Eh, some things just fall out of style as time goes on and come back in waves.

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 No.12917

>>12915

>a Dorkly-tier parody

Making fun of Sonic or doing parodies is low-hanging fruit, so there's a lot who go for it.

>or making a redesign to "improve things", draw Sonic's arms blue?

We're in an era where fans and non-fans feel they can outdo SEGA, so they do stuff like that.

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 No.12918

>>12917

I know Sonic is a low-hanging fruit, but is coloring Sonic's arms blue supposed to be part of the joke? Is it supposed to signify that you don't like Sonic therefore are purposefully being inaccurate to his design? What's the deal?

And yeah, I know a lot of people think they can outdo SEGA, but there has to be some kind of logic they're following for that particular aspect, and I don't understand it.

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 No.12919

>>12915

they're not actual Sonic fans or they played one or two games 20 years ago and watched a few episodes of Satam or something. They just know Sonic's general shape and color scheme

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 No.12920

>>12918

Parodies often make characters look a bit different their regular design. Like they're off-brand knockoffs. Whether that's specifically part of the joke/parody or not, I dunno.

>I know a lot of people think they can outdo SEGA, but there has to be some kind of logic they're following for that particular aspect, and I don't understand it.

I don't think there's anything wrong with the current designs, but we have been stuck with them for quite awhile. Things do get new looks every now and again and we saw that with Boom. Some fans just like to throw their hat into the ring, especially with the backlashes to the last two redesigns, Boom and the movie.

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 No.12923

>>12910

Most of the people are newfags that has no idea who those OCs are. They only talk about shit talking Sonic and fanwanking Shadow, and only care about the Adventure 2 Battle stories.

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 No.12924

>>12915

Same thing for me except when people draw (and prefer) Amy with two Tails-like eyes.

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 No.12925

>>12923

do you even go to /sthg/? Because it's not like that at all. When people bring up SA2 they generally complain about the ridiculousness of the story and the bad writing

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 No.12926

>>12925

>they generally complain about the ridiculousness of the story and the bad writing

Precisely why /sthg/ is fucking dead.

When normalfags start coming in and talking about how awful SA2's writing is and that its story makes no sense, a Sonic community is lost.

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 No.12927

>>12925

I was there. Like, a year or so ago at this point, when LC-Kun was running amuck of that place, have no idea what has changed/happened afters.

Back then people got hyper defensive over the idea that gameplay mattered over stories, and I explicitly remember Shadowfags shitting up the place left right and center, although that could have been thanks to Smashfaggotry.

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 No.12928

>>12927

Tbh, it was likely just people knowing what buttons to press & purposely saying things to trigger arguments, even if they didn't believe in it.

>>12926

In fairness, the story of SA2 was never gonna be something that would appeal to everyone. However, even these days I wholly appreciate the story of SA2, warts/over the top campiness & all.

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 No.12929

>>12924

Kek, I never noticed that was a trend. Not a hog.

>>12927

>Back then people got hyper defensive over the idea that gameplay mattered over stories

I remember a time where people did exactly the opposite.

>>12923

>Most of the people are newfags that has no idea who those OCs are

I am going to choose not to believe that because it sounds absolutely dreadful.

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 No.12930

>>12915

They do it to get views, they're not really concerned about making something that works, so they are going to go for controversies and things that would create buzz.

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 No.12933

File: 6b22d91fdaa5e1c⋯.jpg (157.5 KB,750x922,375:461,thots.jpg)

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 No.12936

>>12933

>Maria isn't a thot because she don't breathe no more

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 No.12937

File: 5b9273a4fd72b1c⋯.png (15.5 KB,479x624,479:624,Oops.png)

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 No.12938

>>12936

But she did breathe at one point. And when she did breathe, she was a thot.

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 No.12939

File: 95bfa8ff95b0692⋯.png (150.83 KB,359x718,1:2,1529341856692.png)

>>12938

Delet this

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 No.12940

File: 8462b52e9b04045⋯.png (36.75 KB,291x282,97:94,mword.png)

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 No.12941

File: 234e43a4c51a086⋯.jpg (392.87 KB,2560x1650,256:165,1418173861474.jpg)

File: 3a2651bb227bd93⋯.png (362.71 KB,800x419,800:419,1425868012354.png)

File: acca4aa14d5eb8d⋯.png (816.57 KB,952x1044,238:261,1425867570651.png)

File: c9c4a4f63b54418⋯.jpg (387.33 KB,900x800,9:8,1437533781899.jpg)

File: fa5e82e9b2afd85⋯.png (147.17 KB,500x606,250:303,53617862_p4.png)

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 No.12942

File: 9a4307ca85ad61d⋯.png (71.63 KB,531x260,531:260,Shadow_rifle.png)

I don't like Shadow using realistic guns, but I don't like the cartoony guns either. Either way, they don't feel like a natural part of his moveset, because they don't feel "Shadow". I think Shadow could use guns in a way that feels natural, though. The Shadow Rifle is my favorite weapon in ShTH because I could easily see this as just being a special, personalized weapon Shadow has. Kinda like the guns in Jak 2. As long as they don't shoot real bullets, I'm cool with it.

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 No.12943

>>12942

That doesn't look totally terrible, I could go for something like that. I like the idea of Shadow having personalized weapons, and I think an improvement from using generic real life weapons could be achieved.

>I think Shadow could use guns in a way that feels natural, though

How?

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 No.12944

>>12942

Wow, for once I found someone that shares the same "if I had to keep this way" kind of opinion about Shadow characterization after SA2. There's things I understand that are different in tone from the 90s era and 2000s, and for me to accept ShTH, I'd take exactly what you said. Stylized weapons would at least work in the realm of Sonic where Eggman's creations exist. It's not my forte in the fist place, but it's the best case compromise for Shadow then just accepting hyper realistic AK-47s in a world with cartoon animals played for straight instead as some parody comedy.

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 No.12945

File: 23c562ee816367a⋯.jpg (109.68 KB,1000x494,500:247,DzNakjBVYAASsT-.jpg)

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 No.12946

YouTube embed. Click thumbnail to play.

Looks like someone is making a fangame using that Dash Engine project revealed like a year back? Looks like the DE to me.

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 No.12947

>>12946

Neat.

I remember hearing that GHPAnon helped out on the DE a little bit, so it's pretty cool seeing people make some projects out of the Dash Engine.

I remember hearing some people doing stuff in the BE, which is also nice.

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 No.12948

I'm holding out for the Hero Engine, which looks better than both the BE and DE combined.

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 No.12949

>>12947

I thought the gameplay looked like the BE but I wasn't sure it that was a coincidence.

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 No.12950

>>12948

The Hero Engine's cool too, but has it been updated lately?

>>12949

IIRC, the bit he did was moreso related to the camera, but it's been a while since I last saw him talk about it.

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 No.12951

>>12950

>The Hero Engine's cool too, but has it been updated lately?

I don't think so. I think the dev stated he wasn't going to make it a full game, but a engine at the most, but hasn't made any mention of it since the last video like a year ago or something.

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 No.12952

>>12951

Well, shit, that sucks.

Kinda wished he at least made it open-sourced, if nothing else.

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 No.12953

File: 72852da113a5415⋯.jpg (93.73 KB,500x507,500:507,1415932682612.jpg)

>>12945

Cute. Why do eastern artists always post such low res images? It gets on my nerves. I want to see all that sweet detail more closely!

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 No.12954

>>12945

Cute hogs

>>12953

Same, I've always wondered why some people don't upload highres pics more often.

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 No.12955

>>12946

Uh… an attempt was made I guess. God damn I want to play Runners now, though.

>>12947

BE was an /sthg/ project, right? I think I left before it was a thing, but I remember seeing comments every now and then outside of /sthg/ (like in video comments) about it and I thought it was crazy that it had that kind of reach. Same thing when I see picture that were created in /sthg/ in other places (like 8/v/, though I guess this is less surprising since the userbase is more likely to overlap).

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 No.12956

>>12955

It was an /sthg/ project, yeah.

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 No.12957

>>12953

Internet there is low quality iirc, plus better file size and scaling on smaller screens.

Why do you think they keep things like handheld gaming still around?

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 No.12958

>>12957

Come on, we're not talking about 1080p60fps video. It's a simple image. If you can browse the internet you can probably upload one in an okay resolution.

>Why do you think they keep things like handheld gaming still around?

I imagine for people that move a lot or that want to play on the go, but I never understood the appeal myself. Isn't that mostly dead now, however? Certainly doesn't seem as big a thing as when Nintendo and Sony were competing.

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 No.12959

>>12958

When it comes to handheld, the only thing that seems to exist today seems to be the Nintendo 3DS which has taken a backseat to the Switch.

Kind of a shame for Sonic, since he's had some good handheld games back in the day, but I guess they can always do them on mobile.

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 No.12960

>>12959

>I guess they can always do them on mobile.

The difference in business models probably plays against that…

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 No.12961

File: 65122d622b83c68⋯.jpg (184.86 KB,600x806,300:403,1501290553145.jpg)

File: da1a611e0cfb935⋯.jpg (87.56 KB,720x960,3:4,1505020618258.jpg)

File: b492d9e3c199336⋯.jpg (61.63 KB,619x822,619:822,C_fgAz0XkAEMlFt.jpg)

File: fec760db90a3fb5⋯.jpg (25.66 KB,466x350,233:175,1491061997742.jpg)

File: 572bd1660b7af06⋯.png (323.78 KB,800x874,400:437,1475623290307.png)

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 No.12962

File: 23f541fa580f78b⋯.png (448.5 KB,640x480,4:3,sadsonic.png)

>>12960

Yeah, I know

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 No.12963

File: 6f7b2f379fe4cb1⋯.png (292.54 KB,612x689,612:689,1497480887283.png)

>>12961

>tfw no Tails to hold and then kiss his head

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 No.12967

File: 6cf112a3b7ba380⋯.png (72.89 KB,717x718,717:718,20190201_223655.png)

>>12955

>God damn I want to play Runners now

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 No.12968

File: b7be6dbe67b04d7⋯.jpg (16.38 KB,236x314,118:157,sleepssonic.jpg)

File: bd9ee55675bd134⋯.jpg (43.91 KB,600x337,600:337,sleeps.jpg)

File: ec2d9460c90ebb3⋯.gif (307.76 KB,500x400,5:4,tumblr_p2jm0old1Z1w4gf3xo1….gif)

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 No.12972

YouTube embed. Click thumbnail to play.

>This game is almost 15 years old

Time flies

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 No.12973

File: 2efe98a1884c2b8⋯.png (432.19 KB,600x877,600:877,dael6ou-6c4e339e-ebb0-424a….png)

>>12972

Stop reminding me that I'm getting older

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 No.12974

File: a9d5073749a220a⋯.jpg (139.26 KB,836x956,209:239,1440653888489.jpg)

>>12973

Allow me to make things worse for ya, anon:

People who were born when SA1 released in Japan will be old enough to drink this year

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 No.12975

File: 01afc87fbe27708⋯.gif (58.62 KB,146x126,73:63,1524070310681.gif)

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 No.12979

>>12973

We all get older, but Sonic stays the same age.

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 No.12984

>>12979

Sonic…Sonic never changes

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 No.12986

>>12972

I just finished a run of Heroes with all 4 teams plus the Last Story, 15 years after I got it when I was 10.

>>12973

Really feel like giving my grandparents a call now since they won't be here for too long, the more I think of getting older.

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 No.12987

>>12974

>there are people that were born after the year 2000 that are now old enough to drive and drink

what the fuck

>>12975

It seems this was deleted.

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 No.12989

File: 61dd32f9cfb452e⋯.jpg (62.67 KB,807x642,269:214,17d4b4e4ba75f5324d8ffd4a11….jpg)

Have some more late night boredom, /fast/

Take 1

https://vocaroo.com/i/s1DIq9PxWaiJ

Take 2

https://vocaroo.com/i/s1hx2Vzu3hWS

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 No.12990

File: 88b497259ec0074⋯.jpg (910.49 KB,822x1021,822:1021,1419653691056.jpg)

>>12989

Was reminded of this. Also don't bully Shadow.

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 No.12991

File: 69e7fbb45620d5e⋯.png (2.46 KB,333x38,333:38,1469231047687.png)

>>12990

Something else I found while searching for that. Remember this?

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 No.12993

File: 1dc9b9f382124f6⋯.jpg (88.85 KB,1000x1080,25:27,i_like_this_lol_by_chicken….jpg)

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 No.12994

File: 317d7fa36bdf682⋯.png (101.93 KB,1000x824,125:103,dinner.png)

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 No.12995

File: 95f5ab186994e66⋯.jpg (433.34 KB,1130x928,565:464,request__shadow_the_slush_….jpg)

>>12990

Poor drunk rat.

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 No.12996

>>12991

I have a feeling /sthg/ probably won't get a shoutout again…

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 No.12997

>>12996

As cool as it was, I don't know if it was for the best to get that kind of attention.

>>12995

What happened with Chauvels? Does she still draw for the general?

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 No.12998

>>12997

I doubt it. I don't go to 4/sthg anymore but last I checked most of the decent content creators stopped making anything for that place

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 No.12999

>>12997

Not for halfchan, but Chauvels still does stuff on her tumblr, last I checked.

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 No.13000

>>12999

Do you think she knows about this place?

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 No.13001

File: aaa4b5a3bf1f3ca⋯.jpg (47.61 KB,600x800,3:4,DzWJngxUUAA1FwG.jpg)

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 No.13002

>>13001

Kek, cute.

>>13000

I dunno, but it's also been a while since I checked her stuff out.

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 No.13003

>>13001

Truly the best ship.

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 No.13004

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 No.13006

YouTube embed. Click thumbnail to play.

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 No.13007

YouTube embed. Click thumbnail to play.

This might not be a fluid game, but I think fans would like Sonic Team to at least go back to this level design and expand it.

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 No.13008

>>13006

Nice

>>13007

I would love a level with a more open like design, yeah. Not full-blown open world, but something with more freedom would be cool.

Also, there's something about Sonic's movements in that video that looks kinda odd.

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 No.13009

>>13007

Holy christ those physics are…slippery, to say the least.

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 No.13010

File: 2d40e8105318a2f⋯.png (203.89 KB,381x339,127:113,t.png)

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 No.13011

>>13006

These are very cute.

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 No.13012

YouTube embed. Click thumbnail to play.

>>13006

That was fun, and Hydrocity's tune is GOAT.

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 No.13013

File: f761ab511ff2a28⋯.png (131.77 KB,700x700,1:1,1417991489405.png)

>>13007

Jesus Christ would someone shut him up already.

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 No.13014

File: 03d5fe147a4eb4c⋯.png (463.37 KB,659x851,659:851,DzZxYblX0AANiOF.png)

https://twitter.com/LixesPrototype/status/1096188288359112704

https://twitter.com/LixesPrototype/status/1096187732743933952

I am literally jelly of this modeler. He perfectly captured the SA1DX model of Amy in HD. It looks so much better than the modern design after Unleashed, with Unleashed being the only time it looked good.

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 No.13015

>>13014

Goodness, that's a good Amy model.

Poor girl

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 No.13016

>>13014

Eh, it's nice but it doesn't strike me as being that good.

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 No.13017

>>13016

Any other preferences?

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 No.13018

>>13014

He is as good as Nibroc. I just think she looks a bit chubby in the face.

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 No.13019

File: 202986d52fffa1b⋯.gif (115.54 KB,75x60,5:4,1525121557175.gif)

>>13018

I honestly think Nibroc's models are worse and stiff compared to Rafa Knight and that modeler above

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 No.13020

File: 1a931e28755c8dd⋯.jpg (280.45 KB,448x549,448:549,1415908421746.jpg)

>>13017

How about less clothes.

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 No.13021

File: 7a65fbcf1f7d666⋯.jpg (93.72 KB,1075x799,1075:799,DzUj1NLVYAALinD.jpg)

File: 7ecce197eac3635⋯.jpg (104.55 KB,1200x675,16:9,DzW7GcTWsAA32n9.jpg)

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 No.13022

>>13021

Seems in character for Shadow.

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 No.13023

>>13020

wew

>>13021

>No.

When will Shadow lighten the hell up?

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 No.13024

File: 36be864900e9d35⋯.jpg (85.27 KB,1199x734,1199:734,1521414363752.jpg)

>>13023

He's got the right idea. Valentine's day sucks.

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 No.13025

>>13024

Poor, lonely hog.

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 No.13026

Good morning /sthg/, happy Friday.

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 No.13027

File: 40912013e2ea3d9⋯.gif (102.87 KB,470x400,47:40,1500844442738.gif)

>>13026

Good Friday Morning

I got a question for you lot, I've been watching Shay May's retrospective of the Sonic series again and I gotta ask. Is their any person in Japan that could make a coherent Sonic game going forward at this point? I'm not talking about any programmers, or level designers, I mean understand what was liked about Sonic in the past, and can just stick to the direction people ask for? I feel like it's going to take some talking to SEGA to let them understand marketing Sonic like say, Nintendo does with Mario with platformer based, mainline games, and RPGs like Paper/M&L series, or LoZ with realistic like Zelda games with cel shaded, cartoony games like WW, would likely be the best way to let the developers focus on the best strengths of what fans like without it clashing with each other. Classic Sonic has gotten a better handle with Taxman and Stealth, so now this should allow the Japanese market to handle something they want to see in Sonic moving forward better. The last game that was made not with old fans in mind directly was Sonic Unleashed. Outside of the Werehog, it was one of the last games with a tone people didn't actively hate, in fact, was considered just as good as SA1 over the years. It's not too serious, but not too dummy down for children, and doesn't feel like it's fighting between itself like say, Sonic Lost World's narration. Would you like that direction for Modern Sonic again, or no? Personally with the gameplay style of Adventure without all the bog, I think as long as they keep Classic era to the classic fans, it would do Sonic a good amount of help for the 2020s on forward.

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 No.13028

>>13027

I feel like there's people in Japan who do have a bit of understanding about what made Sonic so loved & wants to do better, but their hands are more or less tied with the current state of SEGA.

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 No.13029

>>13028

What exactly IS the state of SEGA, outside of undergoing damage control as usual.

And to add, I'd like to address I'm also asking for devs that aren't already working with SEGA to begin with that would be a potential addition to help make Sonic games (aka, Plat/Atlus), e.g, Namco for Smash Bros 4/Ultimate.

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 No.13030

File: 7218e12a62adeca⋯.gif (63.23 KB,500x500,1:1,giphy.gif)

>>13028

>sega of japan

I honestly don't know what to think of them. They allow things like Mania, Forces x Hooters, and the IP revival survey while also allowing their Sonic games to be released as average games

>japanese devs who could help Modern Sonic

Dimps. With proper feedback they could be a good boost of confidence to the games being good

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 No.13031

File: e762844010d4305⋯.jpg (71.2 KB,640x480,4:3,1506590049493.jpg)

>>13030

Although I have my issues with Dimps, now that Arc Systems is basically going to be handling DBZ from now on, this does give DIMPS something to do.

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 No.13032

>>13029

>What exactly IS the state of SEGA

That's actually a good question, tbh. I can't help but wonder what's been going on in there because it seems like there's always a ton of confusion & general fuckery going on in that company.

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 No.13033

I heard you guys were laughing at us?

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 No.13034

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 No.13035

Who should write for Sonic?

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 No.13036

>>13035

Maekawa

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 No.13037

>>13034

Okay all is forgiven.

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 No.13038

>>13033

It was just a chuckle!

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 No.13039

>>13035

Shiro Maekawa

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 No.13040

>>13035

Maekawa can write the games & I wouldn't mind somebody like Ian in a localizer role. Just someone who won't butcher the game in localization.

For the comics, I think Ian & a rotating cast of other writers similar to Archie can work.

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 No.13041

>>13030

>Dimps

Huh, that's actually a group that I wouldn't mind seeing tackle a 3D Modern Sonic title.

What other teams would anyone here like to see try a Modern Sonic game?

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 No.13042

>>13041

Play Unleashed on the Wii.

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 No.13043

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 No.13044

>>13027

I feel management is too chaotic on the Sonic side of Sega to allow for the creation of solid products anymore. They have been adrift for years with no clear direction for the franchise, no objectives in mind, no roadmap or vision. They have ditched all that in the hopes that the additional freedom would give them more margin of maneuver for the creation of individual games in the immediate time at the expense of the future, but even then they've failed. Changing all of this would require a profound change in the people behind it, which I can't see happening.

>>13032

>That's actually a good question, tbh

It really is, specially with the rumors we were getting about Sonic Team and that "Sonic Pillar" team and everything else.

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 No.13048

File: da9a273a7d676e6⋯.jpg (Spoiler Image,92.43 KB,478x618,239:309,this guy.jpg)

>>13035

I have your man.

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 No.13051

YouTube embed. Click thumbnail to play.

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 No.13062

File: 9ca81318ac11253⋯.png (272.87 KB,331x356,331:356,Smug Penders.png)

>>13048

Now you're talking

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 No.13066

File: 956efd006b95dff⋯.jpg (87.18 KB,758x960,379:480,956efd006b95dff613f4d25718….jpg)

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 No.13067

File: a0b0b1236e0d0a5⋯.jpg (54.46 KB,640x360,16:9,DzemYktWoAAlScW.jpg)

File: 2ddd2b45b9bca93⋯.jpg (57.11 KB,640x360,16:9,DzemaltXQAAOoyl.jpg)

File: 6dcce18214daea5⋯.jpg (80.09 KB,640x360,16:9,Dzemct7WsAEt77t.jpg)

File: 03157b9afe5ae6d⋯.jpg (39.36 KB,640x360,16:9,Dzemdo8XcAUuiYI.jpg)

New TSR from Famitsu.

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 No.13068

>>13066

I know it's a fake but man, he has so many wrinkles.

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 No.13069

>>13067

Have they shown any solo mode/non-team gameplay of TSR yet?

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 No.13070

File: 344a54527402c2f⋯.png (267.04 KB,1607x1562,1607:1562,ff7ce867bb5260cdd2d23fc961….png)

>>13062

>>13048

This is epic!

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 No.13071

File: 5e17735416fe2f5⋯.jpg (595.26 KB,812x1180,203:295,1445301423637.jpg)

What would Sonic's each character's dreams be about? Would Sonic/Super Sonic/Werehog Sonic have different kinds of dreams?

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 No.13072

>>13071

>each character

Tails - Saving the world from Eggman & Sonic talking about how cool Tails is

Amy - Marrying Sonic

Rouge - She'd just dream about fucking around on a pile of the worlds jewels, Master Emerald included

Eggman - Bullying Sonic after taking over the world.

>Would Sonic/Super Sonic/Werehog Sonic have different kinds of dreams?

Maybe not Sonic & Super Sonic, but I can see Sonic & Werehog Sonic having different dreams

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 No.13073

YouTube embed. Click thumbnail to play.

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 No.13074

>>13073

>Darknessthecurse

Good lord, that is one name I haven't heard in about a decade.

Takes me back to the early days of Sonic vids on YT

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 No.13075

>>13074

I know, i use to watch his old rants back in the day

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 No.13076

>>13071

I think the werehog would have different dreams. Super Sonic and regular Sonic would be the same, though I'm not sure Super Sonic would fall asleep.

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 No.13077

YouTube embed. Click thumbnail to play.

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 No.13078

File: 2adce2df3bbc2ae⋯.png (263.79 KB,512x512,1:1,1505273752897.png)

>>13073

Actively reminds me of Ted from BSC. Weird how these people act so similarly, and kinda aggressively so. I'm not trying to sound rude, but I find it odd how classic era fans don't react this "loudly" towards whatever Sonic is, they just ask for polished gameplay. It's not about the locations, it's not about the first zone of Sonic 1, it's only the momentum based gameplay, which 3D Sonic has long since dropped after SA2 at most. It's bothers me how SA2 is hailed King of Sonic just like S3K is, when both games to me just cement how divided Sonic is image wise. I don't hate either game, and I do prefer S3K over SA2, but it's not that detrimental to ask for a 3D Sonic game that either plays like, Utopia or Islands, or just expand on what SA2 did, just to ask for "more of the same" without it feeling like a rehash no matter which era you use. Both eras are nearing 20+ years old, both are "outdated". It cannot be "nostalgia" for classic era but not Adventure, that's bigoted to claim that. What's the common denominator of the argument is this. "More of Mania, more of SA2" should and always mean "more of the best of" these games. It's something fans had a problem of understanding since SA1 imo, that we cannot be clear what "more of" we mean, and as a result, SEGA listens too hard and removes all of Sonic's friends or other shit, because no one asked for this, it's just what people blindly blurt out. That's why companies shouldn't listen to the fans, they should inherent and understand what the fans want by trusting their product and delivering what they believe "defines" Sonic. It's that simple, it's why Sonic Mania is structurally solid while Forces isn't. Hell the team of Sonic Mania officially made their own studio now under the name based on a Knuckles' Chaotix song, which is primarily the entire vision Mania was founded on. They know what they are doing, that's why they made a great game. Any other reason that game was made the way it was done was all SEGA execs forced in, because they don't trust Sonic as a brand.

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 No.13079

>>13078

Err, sorry for the lack of spacing, I just woke up.

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 No.13080

>>13078

Eh, there's definitely Classic era fans who can react as passionately, but in recent years SEGA has started catering to more Classic-era fans.

I think part of the reason why some fans of the Adventure era & forward react a certain way is mostly because of the fact that SEGA has continued to mess up the Boost gameplay & throw in things that weren't that well received (like Classic Sonic in Modern Sonic games), or force out half-assed games just to give a "we're sorry" statement like they're actually gonna learn their lesson. I do agree on the whole point of "fans should ask for more of the best of these eras as opposed to just bringing it back," but it can get kinda hard to really come to a consensus on everything that was considered to be the best of the Adventure era (just to give an example) when people have their own reasons for liking that era.

Not to mention, if we were to ever see a return of the Adventure era (or any other era for Sonic) it's probably not gonna be as easy as Classic Sonic since Taxman & Stealth were able to prove to SEGA that they can make a full game before ever doing Mania. It's gonna be hard for a 3D Sonic era to receive the same treatment when so far no one has managed to make a full-length 3D Sonic fangame. Even projects like Sonic Utopia has been in development for years & Islands has just recently popped up.

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 No.13081

>>13080

The issue is no 3D fan game gets done because it needs a budget. It's been nearly 40 years 2D games existed, that's why you don't need a budget to make one and finish one. Hell the best ones with tons of content like AM2R took 10 years to make. It's not about "if it can be finished" it's about making it solid, well thought out and being passionate to make it in the first place. All of these elements exists in these fangames, you just need time or money to make it finishable, which you can clearly tell even AAA companies don't let the former happen for marketing reasons, so devs needs money in exchange. This not being understand by people really bites me in the ares and undermines how hard it is for these game devs to monetize making games near annually. It's no different from animators.

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 No.13082

>>13081

Oh, I agree. It also kinda sucks that those factors make it such a task for those 3D fan games to ever be finished.

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 No.13083

File: c56787f06119797⋯.png (214.8 KB,750x1000,3:4,1427134332001.png)

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 No.13084

>>13083

Have there been any new lewd Bump or Sage pictures lately?

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 No.13085

File: 4bfca193abbd7f6⋯.png (109.64 KB,493x425,29:25,1408334555166.png)

>>13084

B-Bump is not for lewd!

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 No.13086

File: 142866a37d18787⋯.jpg (450.33 KB,600x1350,4:9,074d2fef4ac334dbc773a5fe77….jpg)

>>13085

but her body is made for bumping

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 No.13087

File: 15d8432a5c79b64⋯.jpg (105.65 KB,1000x600,5:3,d1xsn7y-ad876fba-fb96-4456….jpg)

>>13078

At this point, when even the fans know better about making sonic games, you know something is wrong.

It's like the old saying:

"It's not the writers who needs to listen to the people, but the people who need to listen to the writers. And he says: "You can't rush art!""

Sonic was a sellout the moment he left the production phase for the very first game, but what SEGA never planned on was that his popularity as a character would exceed even Mario.

SEGA was never bright on making what they wanted to make, but what the people wanted, and that's already a problem. The only time they didn't listen to them entirely was the Dreamcast Era. The reason why it failed is because they started listening to literally "everybody else" and dropped out because they were scared of going up against the three other contenders without taking a hefty, yet healthy risk.

It's been sad looking at where this company's headed to, and it's only going to get more depressing when that Movie Abomination hits the cinema.

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 No.13088

File: 8c1711b60c6ae8a⋯.png (367.1 KB,549x1119,183:373,page 10 bump.png)

>>13086

Not that kind of bumping!

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 No.13090

>>13087

The funny thing is that SEGA has been doing some good stuff lately, at least with the franchises like Yakuza & whatnot.

But with Sonic, they always seem to have a problem when it comes to deciding what to do with the series or where to take it. My only hope is that with the restructuring that's happened recently, we see some positive change to the franchise.

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 No.13092

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 No.13094

>>13078

>Ted from BSC

>implying

I thought that meme was dead.

ted is an ok guy, damn you

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 No.13095

>>13077

There's a surprising lack of good Sonic animations. While this was fun to watch (in 1.25x, holy shit why is everything so slow and spaced out), wish all this effort was poured into something with better direction. Would have settled for something shorter but more intense or better written or directed.

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 No.13096

>>13090

Sonic really lacks both direction and identity right now. Everything Forces was shows they have no idea what the fans want, nor what they want to do with Sonic.

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 No.13097

YouTube embed. Click thumbnail to play.

>>13095

Same. It's why I find this video nice and wish I just had more time to myself to start animating again.

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 No.13098

File: 2b43529e25c497e⋯.jpg (148.05 KB,742x889,106:127,sonic_mp3_by_jayaxer_dc0tr….jpg)

>>13096

Thing is, they knew what they wanted to do for the most part post-Colors. Why the sudden attempt to darken the tone with Forces? Why the sudden willingness to add an OC maker to Forces? Why put in everything Adventurefags have wanted for ages in Forces when you ignored them up until that point?

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 No.13099

>>13098

>Why put in everything Adventurefags have wanted for ages in Forces when you ignored them up until that point?

Because Adventurefags are all grown up, have jobs with disposable income, and are getting nostalgic for the late 90s/early 2000s and Sega knows nostalgia = profit from Generations and every other company cashing in on this. Why stop at just Classic Sonic? Throw in something for the Adventurefags as well. Who cares if none of it makes sense or is implemented well. They just need to see Shadow and Chaos 0 and they'll buy it. Same with Classicfags. They see Classic Sonic and it's an instant buy. That's what Sega believes since they're so out of touch with the fanbase.

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 No.13100

File: 4c83ef85b76b6df⋯.jpg (86.22 KB,640x480,4:3,4c8.jpg)

>>13098

Imo I honestly don't like Modern era and it's not because I want Adventure era back. Sonic being a comedy doesn't make much sense when it's implied the idea that Sonic looks like a cartoon hedgehog, determines how Sonic's tone should be dictated. If that was the case, Classic Sonic era couldn't have made Sonic 3&K work so well and no one would have liked SA1/2 at the time. Being a comedy feels like Boom; a joke to shittalk how the series became over the years and that's insulting. It truly reflects SEGA doesn't care about Sonic seriously to me, making longtime fans not want to support them anymore.

Mania for example didn't treat Sonic like a joke and now they are making their own studio. They know more about being a serious company than SEGA does to me, and honestly, many indie devs are starting to, making me want these older companies to either add in new blood they desperately need or just go out of business. As a ex worker of K-Mart, I'm glad Walmart took them out of business, they were clearly outdated as a company.

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 No.13101

File: 8a4b433852c1c68⋯.png (555.63 KB,1129x932,1129:932,1512943993685.png)

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 No.13102

>>13101

No bully

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 No.13103

>>13101

Rude sloth

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 No.13104

File: a0bb09e42c4ae80⋯.png (100.69 KB,767x794,767:794,DzbSgc-X0AAAUNM.png)

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 No.13105

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 No.13106

File: 36ecc3d3316db56⋯.png (1.57 MB,1366x769,1366:769,durrhurr.png)

>>13100

>Mania for example didn't treat Sonic like a joke and now they are making their own studio.

However, they still fall for that comedy trap on occasion. Pic related for example is only funny until you realize it's the same insult to Knuckles's character that's been propagated in meme culture for the last 10 years. Mania still does not have the same sort of atmosphere 3&K had, and likes to shove Sonic into overly wacky scenarios. Not to mention Mania Adventures, which had the same writing team.

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 No.13107

>>13106

Was it that much worse than say, Knuckles falling like a dumbass in Launch Base after chuckling at you from barely impeding progress via a punch?

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 No.13108

>>13107

Yes, because at least there Knuckles is being foolish and reckless, instead of retarded. There's a big difference between "Oh fuck why did I think that would work" and "Hmm…the bad guy stealing my giant jewel….is a BAD thing….hey wait a minute! A doi!"

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 No.13109

File: d54f64c00d26921⋯.jpg (75.79 KB,431x767,431:767,jj84dc12h5h21.jpg)

>New cartoon later in the year

Sonic Mania Adventures the Full Series confirmed?

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 No.13110

>>13109

It's possible, but I dunno if it's toyshiz leaking something or they were just going off those old now deleted posts from last year.

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 No.13111

File: 493c313d4d2de57⋯.png (736.7 KB,1024x683,1024:683,269e7a763ea94cfad65f4771dc….png)

>>13109

>Shadow

>Very Retro

Welp

>>13106

Knuckles was never retarded but at the earlier parts of the timeline he wasn't sure who to trust was good or bad guy, that right there, nor the moments in SMA is NOT being retarded, there's a massive difference. He has and always had, trustment issues, he's gullible, that's his character. It's just considered retarded to people seeing someone be so gullible without learning from their mistakes for so long, that's the problem that Sonic X perpetrated all thanks to Amy's reaction to that with Knuckles back in the Metarex saga, which even I fucking hated when they did that to poor Knux, which is why I loved Cosmo so much because she understood what Knuckles was coming from. It's all thanks to poor direction all SEGA's fault from the start, not exactly long time fans using 20 year old source material when it "wasn't" that dumb, like Sonic OVA for instance.

In other words, 99% of people think Knuckles is retarded, this isn't the fault of the Mania team, it's the result of SEGA's own retardation. Be thankful he doesn't talk in those medias and says the stupid shit like in Sonic Boom, comedically or not.

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 No.13112

>>13111

Well Shadow is almost old enough that he could be considered retro.

Also, that post is kinda misleading since toyshiz was showing off a bunch of new Sonic figures in that statement talking about "a new cartoon," most of which was Modern Sonic.

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 No.13113

>>13112

all the figures in that picture are Classic Sonic though. And these are from Jakk which also showed a set of Classic Sonic plushes. For Modern Sonic I think only 4 figures for Modern Sonic and weird cardboard sprite things. The majority of their stuff they were showcasing was Classic Sonic

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 No.13114

>>13113

I was mostly referring to what was shown in this post: https://www.instagram.com/p/Bt_Q0Xennh8/?utm_source=ig_embed

The entire Sonic display had the Classic plushes, the Classic playset (which those figures are part of), the Modern figures & Modern Advance sprites.

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 No.13115

>>13112

I don't like them putting the movie in the same sentence as anything else as it makes me consider other things might be related to it (in this case, it made me think the cartoon might be related to the movie) and I don't even want to consider that a possibility.

>>13109

There are even Mighty and Ray figures. Who would have thought a few years back those two would ever get merch again. What do they mean with WoN though?

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 No.13116

File: 316c48be7c336d3⋯.jpg (28.87 KB,250x307,250:307,1519688217517.jpg)

>>13112

>Well Shadow is almost old enough that he could be considered retro.

I was going to say that you're wrong but then it hit me…this year, people who were born after SA2 will be legal adults.

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 No.13117

>>13116

Yeah, time has moved pretty fast when you think about it.

I mean next year will be the 15th anniversary since Blaze debuted.

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 No.13118

>>13109

Is that the first Mighty and Ray merch… ever?

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 No.13119

File: 420843a93248bcd⋯.png (2.48 MB,1300x908,325:227,knuckles_and_rouge_by_aoki….png)

File: cdca6b60754bd4e⋯.png (1.14 MB,1179x864,131:96,piko_by_unichrome_uni_dbhe….png)

File: 39a7faa8ed0b2c3⋯.png (963.88 KB,1200x800,3:2,happy_halloween_2014_by_un….png)

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 No.13120

File: cfa40ec8eac805d⋯.jpg (74.65 KB,750x618,125:103,Dznvn_-WsAIZOH6.jpg)

File: 8dca0f16a2394cd⋯.jpg (142.79 KB,1080x928,135:116,DznvpHAWsAARxa_.jpg)

>>13109

They're not looking that hot… Knuckles is even missing his crescent.

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 No.13121

>>13120

hopefully they're just prototypes. I remember the Tomy Dark Chao plush had a lot of problems when it was revealed like the spikeball being the wrong color but it was fixed in the final version

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 No.13122

>>13121

but of course that was Tomy and these are Jakks so who knows.

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 No.13123

>>13120

Yeah…. Like I said Jakks can be pretty hit or miss in terms of quality, so I'm not too surprised here

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 No.13124

File: f62f710c5d095c7⋯.jpg (53.02 KB,300x264,25:22,1445744915805.jpg)

>>13121

I will never understand how they can miss something like this. It's not something that difficult to get right, so it just comes across as really lazy. I don't care if it's a prototype, on the contrary, I would think they would be specially careful to get their shit right when they present their product so that the people that are going to be investing in this can be reassured that they're not going to fuck it up.

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 No.13127

>>13120

Good god that neck.

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 No.13137

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 No.13138

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 No.13139

File: fd4c1c773e3763f⋯.png (129.84 KB,300x265,60:53,1474403170589.png)

>>13137

Huh, what the fuck. I'm happy she had the chance to work on those toys and I'm impressed that she had the chance to personally deal with Hoshino, but that sounds like a twisted situation. I wonder what's happening behind the scenes and who's blocking her and why. Though I can't feel a lot of sympathy for her when she mentions being out of work when we reached out to her several times in the past to commission her to model Bump and she never cared.

Also, archived because why not. http://archive.is/pyR1a

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 No.13140

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 No.13141

>>13137

>>13138

I wonder if Sega commissioned those models for other things than just toys

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 No.13142

>>13141

If it's for references, it can be for a lot of things.

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 No.13143

>>13139

It would've been really cool to have a Bump model, though I doubt we would've done much with it.

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 No.13144

https://twitter.com/itsHelias94/status/1097186605557837824

Will it look better in the authentic boosting experience?

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 No.13146

>>13144

>Someone's actually doing it

Fucking madman.

I wish him luck, although I don't know how it's gonna turn out.

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 No.13149

File: b7c63f33e21512f⋯.gif (422.07 KB,400x500,4:5,1455213760702.gif)

>>13143

In part I agree but man she would have looked so pretty. Maybe with a full model available people would have had an easier time coming up with things to do with it.

>>13144

Is that a Forces level in Unleashed? That's awesome. >tfw no ps3 though

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 No.13150

File: fdc4afa569cded9⋯.jpg (204.42 KB,792x1224,11:17,DyaygbiX4AAckcs.jpg)

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 No.13151

>>13143

>>13149

Part of me wonders if there's any good Sonic-related 3D artists that's currently taking commissions.

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 No.13153

>>13151

Other than Nibroc, what about >>13014?

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 No.13154

File: d3b8a977bf40253⋯.png (138.89 KB,501x879,167:293,k.png)

>>13151

I love Bump a lot but I don't know if it's the right moment to attempt to do that.

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 No.13155

>>13154

Eh, it's no big deal. If I were to get a commission from >>13014 right now I could probably get a quick Bump/Sage 10 second animation, but I'm kinda thinking of a bit more than that.

I'll keep that in mind, tho.

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 No.13156

File: e877502b408b258⋯.mp4 (331.72 KB,1280x720,16:9,i'm going to kill you.mp4)

File: 8d8204730397a31⋯.png (19.72 KB,800x800,1:1,rouge sprite big.png)

File: f315b6b375771f8⋯.png (23.31 KB,512x586,256:293,tangle in a dress.png)

File: 7043ab6009c4dd2⋯.png (85.66 KB,1077x561,359:187,everything.png)

Hey, mind if I dump some stuff I've made? Haven't been here in a couple weeks.

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 No.13157

>>13156

Sure.

That's a mighty cute Tangle btw, so keep it up.

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 No.13158

YouTube embed. Click thumbnail to play.

>>13156

Ah, the video doesn't seem to be working. Good thing it's on YouTube.

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 No.13159

>>13158

Huh, I thought my computer was just shitting itself. Good to know that's not the case.

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 No.13160

>>13155

Do you mean with the current models we have, or commission models plus animation? Because the latter sounds like an awful lot of money. Not sure the models we have for the mascots have everything needed to animate them, and if getting some done it may be a good idea to ask what they come with (like if they're ready to be imported into games and whatnot).

Also that guy is underage, is it actually legal for him to take money?

>>13156

>>13158

Odd, if you download it it works. Why did Eggman want to kill Rouge and do you have more stuff of Eggman threatening other characters?

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 No.13161

YouTube embed. Click thumbnail to play.

>>13160

The voice comes from this video, watch it if you can, it's hilarious.

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 No.13162

>>13156

Neat stuff, anon.

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 No.13163

File: bc54ae15acb517f⋯.png (609.58 KB,736x736,1:1,1537324294958.png)

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 No.13164

>>13163

I'd steal the whole box from him.

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 No.13165

File: daec69736603879⋯.jpg (154.23 KB,688x1024,43:64,DzsRwNNUUAAqFH4.jpg)

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 No.13166

>>13165

So did Infinite die, or did he just run off at the end of Forces?

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 No.13167

>>13166

No clue, but he's off-limits for the comic, so it could be he's either dead or SEGA wants to do something with him in the future.

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 No.13168

>>13167

>or SEGA wants to do something with him in the future

Considering how ambiguous his fate was made at the end of Forces, I'd be surprised if SEGA doesn't bring him back.

Should he be brought back?

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 No.13169

File: 52a08f61b6383ce⋯.jpg (72.62 KB,883x808,883:808,1492718549711.jpg)

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 No.13170

>>13169

I'm already up. What are you all doing right now?

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 No.13171

YouTube embed. Click thumbnail to play.

>>13170

Been listening to some Sonic tunes recently.

I tend to forget things like this album existed.

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 No.13172

File: 1d8a9d55ab0c0e2⋯.jpg (136.6 KB,768x1024,3:4,1408307205294.jpg)

>>13170

I got home a while ago from work, so now I'm having a snack.

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 No.13173

>>13168

I still see potential in him as a minor villain. Maybe keep the illusion gimmick, but say the ruby is now weaker than in Forces, so he can’t do massive illusions.

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 No.13174

File: 5b823a0f99ce286⋯.png (71.86 KB,184x211,184:211,1408594618823.png)

>>13097

Post some animations of yours.

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 No.13175

File: 02f17e9502e50f8⋯.png (166 KB,500x444,125:111,1454611132871.png)

File: a57819455a59dd7⋯.png (386.12 KB,500x705,100:141,1461646576126.png)

File: 02b5592d460c96f⋯.jpg (286.83 KB,604x733,604:733,1461727151716.jpg)

File: d28b6b6a44ac675⋯.jpg (31.11 KB,350x350,1:1,1462484377981.jpg)

File: ba0f0799a37fb7d⋯.jpg (226.18 KB,1080x699,360:233,1477630460979.jpg)

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 No.13176

>>13175

Is that Dark Gaia creature gonna eat Cream?

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 No.13180

>>13176

At the very least it's going to take a bite out of Cheese.

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 No.13187

File: 73a6bb5d261b9eb⋯.jpg (106.58 KB,999x800,999:800,sonic_the_hedgehog_since_1….jpg)

Did you know there are only 91 days left until Team Sonic is released?

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 No.13188

>>13187

I really hope we get more gameplay footage until then. The OST's been solid so far, but I wanna see more of the game

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 No.13189

File: ab2ae9728eaf453⋯.gif (Spoiler Image,100.59 KB,640x360,16:9,buttercup2colored.gif)

File: 0e9e9d6b1b3c2c6⋯.gif (Spoiler Image,3.33 MB,1280x720,16:9,ButtercupAni3Full.gif)

>>13174

old work I have. Sorry that it's not Sonic related

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 No.13190

>>13189

Neat stuff.

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 No.13191

>>13189

Nice stuff, man! You should make us an animated Bump banner.

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 No.13192

>>13189

Those are some good animations, anon.

>>13191 This

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 No.13193

File: dd89deacd73fde0⋯.png (488.47 KB,455x648,455:648,1_4af5d27a89654089bf73fdc9….png)

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 No.13194

>>13193

Where is this from and is it recent? Is Sonic back on the packaging of market products?

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 No.13195

>>13194

It was released a few years ago, IIRC.

I dunno where in particular it came out, but I do think this was the first Sonic-brand cereal to be made.

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 No.13196

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 No.13197

>>13193

They should be rings, not spheres. What a missed opportunity.

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 No.13198

>>13193

Judging the u in Flavor and Indian looking words, I'd say it was produced in Asia or Europe. I don't think it came to the states.

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 No.13199

>>13196

>that music and those sound effects

>those menu animations

>that entire street view-like part with the camera

>all that for a promotional site for a game

I know I might sound dumb when I say this but the goddamn -soul- this game had.

Unleashed deserved better. It's not fair.

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 No.13200

File: 686dd7ea855e6b8⋯.png (523.88 KB,1112x696,139:87,lil sticks.png)

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 No.13201

>>13196

Is this just someone going through Unleashed's website or am I missing something else?

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 No.13202

>>13200

Cute lil Sticks

>>13199

Oh yeah, the game had a lot of life in it & despite the flaws it had, I can still go back to playing it.

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 No.13203

File: 1f1bafddd17f0c6⋯.png (3.6 MB,1844x1662,922:831,1492476984718.png)

File: ed691659636442c⋯.png (691.43 KB,1200x511,1200:511,1481155242223.png)

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 No.13204

>>13203

Headphones aren't even on their ears, reee

Nice pic, tho

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 No.13205

File: 94303c96e7071ac⋯.jpg (72.63 KB,620x769,620:769,aw.jpg)

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 No.13206

>>13205

Oh shit, nice.

Hopefully the delay has helped the game.

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 No.13207

>>13205

Did you use to watch Aaron's livestreams /sthg/, and will you watch the new ones? I did when they were new, but then they just started looking too fake and after they did that stunt with some eceleb I just stopped altogether. Also they changed the starting time at some point and I just couldn't get back home before they started anymore, which was annoying.

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 No.13208

>>13207

I also watched when they were new. Then I stopped for the most part after Sergio left since no one Aaron would have on with him with actually ever played the games. Sometimes I would just watch the beginning of the streams for merchandise news but that was about it

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 No.13209

>>13207

I check them out when I can/ Mostly for news stuff, then I check back out since there's usually another stream I watch around the times they start.

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 No.13210

>>13175

I kinda forgot Muttski existed.

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 No.13211

>>13210

Poor doggy.

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 No.13212

File: da66dd5fb4cb616⋯.jpg (32.03 KB,400x400,1:1,6y9GqdK2.jpg)

>>13210

So did SEGA

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 No.13213

File: 8afd08977928a45⋯.png (2.14 MB,1920x1200,8:5,wallpaper_171_amy_14_pc.png)

File: 75f3eb48baab0a4⋯.png (1.18 MB,840x1336,105:167,wallpaper_171_amy_14_sp.png)

New Sonic Channel wallpaper. Really digging this new style, reminds me of Battle.

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 No.13214

>>13212

That's cold, man.

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 No.13215

>>13213

Amy's looking pretty fierce, here.

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 No.13216

>>13213

How much would it hurt to be hit by that hammer?

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 No.13217

>>13213

It's a nice pic but I still miss the more traditional coloring.

>>13216

It would be very painful.

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 No.13218

File: 1f3e13bd455edcc⋯.jpg (658.36 KB,1000x1200,5:6,1508737113649.jpg)

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 No.13219

>>13216

IIRC Amy cracked a Death Egg in Runners with that thing, so it's probably pretty stronk

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 No.13220

File: 8e11670b78a4a04⋯.jpg (255.3 KB,1920x1080,16:9,Dzx5FBJX0AEnUZU.jpg)

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 No.13221

>>13220

>Those boots

>That robe

Nice

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 No.13222

YouTube embed. Click thumbnail to play.

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 No.13223

>>13222

Tails swimming will never not be cute. Homing attack in 2D seems really boring.

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 No.13224

>>13223

>. Homing attack in 2D seems really boring.

It is. It's pretty pointless that people still use the momentum killing move in a game about momentum. But I guess it's just faithful to the original Megamix.

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 No.13225

YouTube embed. Click thumbnail to play.

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 No.13226

File: f08dae6a9378c16⋯.jpg (103.35 KB,1000x538,500:269,Dz5BBVWVsAAy3uU.jpg)

File: fa39f71e4bfacf7⋯.jpg (134.82 KB,1000x563,1000:563,Dz5BBsnVsAARjXk.jpg)

File: 49db4bd0e752104⋯.jpg (160.82 KB,1000x563,1000:563,Dz5BB_2VAAAO-I3.jpg)

Some new images of a TSR level called Hidden Volcano.

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 No.13227

>>13226

Is it just me or are the graphics looking better than they did last year? Seems like they really did use the delay to their advantage.

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 No.13228

>>13226

>Hidden Volcano

Neat.

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 No.13229

>>13227

Yes the lighting seems better. Knuckles and his kart's model also look very detailed as well. Last year the characters/karts didn't look too great

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 No.13230

File: 97bd5d7737f72ab⋯.jpg (118.9 KB,1124x1007,1124:1007,Dz5IhvBWoAEPO7J.jpg)

File: 7b264ea4dd7b7bf⋯.png (413.47 KB,797x1003,797:1003,1432241640810.png)

>>13227

I don't know but a bunch of people started memeing because of that last picture reminding them of an old Sonic Tweeter tweet mocking Mighty Number 9's graphics.

One thing I've noticed is that some of the textures seem to be very detailed, I love that.

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 No.13231

File: 358a75227c681e8⋯.jpg (116.38 KB,600x425,24:17,1408964465750.jpg)

File: e253845046034d1⋯.jpg (1.91 MB,1413x1812,471:604,1407809939669.jpg)

File: 5a414f35bed6358⋯.jpg (352.99 KB,854x512,427:256,1418354410731.jpg)

File: 849765a24c1fa73⋯.jpg (150.04 KB,1600x1200,4:3,1440563496185.jpg)

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 No.13232

YouTube embed. Click thumbnail to play.

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 No.13233

>>13223

>>13224

You know you can turn it off, right?

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 No.13234

>>13233

Well no, there's that I guess. But it does seem interesting people rely on adding that into nearly any Sonic game that doesn't have it, despite the fact it was explicitly made for 3D Sonic gameplay.

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 No.13235

>>13234

I think some people more or less see it as a central move in Sonic's moveset, giving how long it's been around.

Or some wanna see how to manage it in a 2D plane.

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 No.13236

File: 75a010df88c01aa⋯.jpg (66.44 KB,401x347,401:347,1492046316517.jpg)

>>13234

The thing is, the jump dash is a great way to quickly gain speed. In comparison, the spindash takes too long and doesn't give you the same sort of edge. You don't have to worry about being slowed down by slopes and such if you can quickly jump and shoot yourself forward. You might argue that makes things too easy, and discourages the player from having to work harder for their speed, but fuck man, it feels great.

As for homing attack properties, while it does kill your momentum, it also opens up opportunities for level design, because of how you can bounce off enemies to reach higher areas. And it also creates a sort of "rhythm" that feels good to do. Bouncing from enemy to enemy in that one section of Metal Harbor feels awesome.

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 No.13237

File: c480990a07a022e⋯.png (187.8 KB,652x282,326:141,1501644767439.png)

>>13236

No disrespect, but all of that is better done with the drop dash since that doesn't just ignore the level design, and Utopia with how momentum is carried proper from bouncing off said enemy. I used to enjoy that very SA2 section, but it's just a spectacle for spectacle sake, not actually aiding what people seem to have a big hangup on for Sonic to constantly go fast. At least the other two game examples flow with Sonic's momentum, instead of pre program set speeds. The funny thing is, Boost era actually has momentum carrying homing attacks. It only happens on airborne enemies and balloon targets, but it's there and still has it balanced to work as spammy as SA2 did it.

Forces is the only game so far to revert back to momentum killing homing attacks.

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 No.13238

>>13237

>and Utopia with how momentum is carried proper from bouncing off said enemy.

Can we not glorify Utopia, since its creator is a complete and total douche?

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 No.13239

>>13236

>>13238

That's…pretty irrelevant to the discussion, anon.

>>13237

Not him, but I do admit that the idea of carrying momentum with the HA is kinda cool, especially since you design levels with that in mind that could have a good flow with the aforementioned rhythm the Homing Attack already has.

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 No.13240

>>13239

since you can*

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 No.13241

YouTube embed. Click thumbnail to play.

>>13239

> especially since you design levels with that in mind that could have a good flow with the aforementioned rhythm the Homing Attack already has.

This. I look at this video here at 1:36 and think that would promote so much more versatility if it was stronger and carried previous momentum for further, higher jumps instead of always forcing you to a preset move. I mean, if you want to take it slow and spam it back to back, just start the chain with a slower speed. But if you're skilled enough and can bounce off one badnik and just make the open gap on your own, that's great as well.

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 No.13242

>>13239

Did not mean to quote >>13236 in the first half, sorry.

>>13241

That's a pretty good example, yeah. Something like that but with enemies could add some sweet variety to the stages & what the HA can do,

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 No.13243

File: 455b9cd8c38ea40⋯.png (1.06 MB,1280x900,64:45,1480802132861.png)

Low poly Sonic game, y/n?

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 No.13244

>>13243

A low poly 3D Classic Sonic game would be fun.

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 No.13245

File: 267371214d9fef8⋯.webm (817.29 KB,1280x720,16:9,Sonic Low Poly Kino.webm)

It's novel, but I wouldn't lose sleep on it if it never happened officially.

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 No.13246

>>13245

Meant for >>13243. I wish you could abort sending your posts here, halfchan lets you do so if you're fast enough.

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 No.13247

YouTube embed. Click thumbnail to play.

Surprise this wasn't already posted.

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 No.13248

File: 7a510d91792058c⋯.jpg (128.22 KB,500x492,125:123,1403229724823.jpg)

>>13245

Hey, that's pretty sweet.

>>13247

>That guitar

Good shit.

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 No.13249

>>13246

Sometimes you can do that by hitting F5 so that the page refreshes before it finishes sending your post, but it doesn't always work and sometimes the post does still go through and isn't recognized as yours afterwards.

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 No.13250

File: a85f90fabcf19ea⋯.png (Spoiler Image,384.29 KB,788x1179,788:1179,1469960663024.png)

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 No.13252

File: e77a5943726f85d⋯.png (544.92 KB,1095x728,1095:728,1408507430597.png)

File: 3582113dddaa168⋯.jpg (239.15 KB,750x643,750:643,1433727324478.jpg)

File: 37ad1582b9dec05⋯.gif (17.27 KB,270x270,1:1,1501441185833.gif)

File: fa0f1af96a1c584⋯.png (133.25 KB,390x433,390:433,fite me.png)

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 No.13253

>>13251

>>13252

Uhh, did you mess up anon?

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 No.13254

File: c2cbf881c5de29c⋯.jpg (31.93 KB,251x251,1:1,1407869988352.jpg)

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 No.13255

>>13247

Might be my favorite track so far.

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 No.13256

File: 87dfb2da2eeea05⋯.jpg (91.91 KB,720x960,3:4,BcQCierCAAAi9Hj.jpg)

slow

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 No.13257

>>13256

Yeah, been a pretty slow period for the franchise

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 No.13258

File: 7e794732310ba92⋯.jpg (53.24 KB,497x426,7:6,slow.jpg)

>>13257

Calm before the storm I'm guessing, but still.

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 No.13259

File: b750747b0da7fef⋯.jpg (100.74 KB,894x894,1:1,57705a2724d89eca06aefe4e96….jpg)

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 No.13260

>>13258

>Calm before the storm

We may not even be prepared for what's to come, tbh

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 No.13261

File: 11f0b640811f392⋯.jpg (587.65 KB,1380x1836,115:153,image0.jpg)

File: 5c53f46631ef97c⋯.png (1.56 MB,1373x1955,1373:1955,image0.png)

File: d676b8831a45f82⋯.png (3.51 MB,1374x1839,458:613,image0-1.png)

Preview

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 No.13262

>>13261

I really enjoy seeing Sonic and Silver hang out. I also really enjoy watching Silver get beat up. I think this is going to be a good issue.

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 No.13263

>>13262

Silver being beat up is always entertaining.

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 No.13264

>>13261

Oh hey, it's the Snowy bear badnik from 4: Episode 2, wasn't expecting that.

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 No.13265

YouTube embed. Click thumbnail to play.

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 No.13266

File: a4810bfd26f984e⋯.png (92.03 KB,301x227,301:227,why would you do this.png)

>>13262

>>13263

You horrible, horrible persons.

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 No.13267

File: 072a5cd04163abd⋯.jpg (111.01 KB,618x1035,206:345,x.jpg)

You can watch Sonic X on Amazon Prime now. Also here are some thoughts of Naka's on X.

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 No.13268

>>13267

So this would confirm Sonic X is technically canon to SA1/2. Basically, Sonic and co are aliens, despite Gerald Robotnik and Eggman's connections, and "multiple worlds" have been canon since SA1.

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 No.13269

>>13267

Nice.

IIRC X is still on Hulu & all the eps are on YT in both sub/dub.

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 No.13270

>>13269

I remember when I started getting into Sonic, the official Japanese sub was kind of new I think and I wanted to watch it really badly but it was only on Hulu and they wouldn't let me watch because of not being burger so I started trying proxies until I found one that worked and had to do that every day until I finished the series. Worth it.

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 No.13271

>>13266

Silver deserves to be bullied.

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 No.13272

File: af9d300367850d4⋯.png (147.94 KB,372x305,372:305,1504067994949.png)

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 No.13273

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 No.13278

>>13273

Funny enough, I don't think I've ever used that site for watching shows.

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 No.13279

File: 83c84dd18da56f2⋯.png (80.03 KB,1243x735,1243:735,Freedom Fighter Adventures.png)

Here's a new piece. What do you guys think?

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 No.13281

YouTube embed. Click thumbnail to play.

>>13279

Nice.

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 No.13282

File: 9b063b38c1b799b⋯.mp4 (227.26 KB,500x280,25:14,amy sonic mania adventures….mp4)

>>13281

Man, it was great seeing this song uploaded the same day I finished the piece! I had the little beginning riff stuck in my head all while I was coloring. God I hope Mania Adventures keeps getting content in the future, it's probably the best thing about the franchise right now.

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 No.13283

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 No.13284

File: 3d441dabd1b9d25⋯.png (24.06 KB,911x412,911:412,e3f2195e1ae6829a3283f65399….png)

>>13279

Nikel is cute.

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 No.13285

File: 4e49dc9ef6e6454⋯.png (36.37 KB,256x384,2:3,16cd17c6d9417e8863bb0be620….png)

Do you guys think we'll get new and different spinoff side games after TSR?

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 No.13286

>>13285

I can see SEGA making Sonic racing games a bit more common in-between games if TSR does well.

I'm kinda hoping we get some more unique spinoff titles in the future, however. Been way too long since the last Sonic fighting game.

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 No.13287

>>13285

I don't want to doomsay but no. It doesn't seem like Sega has anything in store for Sonic other than 1 core game every 3-4 years, a long running mobile game, and a racing spinoff whenever they feel like it. Given how same-y the franchise has been for the past decade, I think they're scared to try anything new

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 No.13288

>>13281

Tee and Jun work well together.

>>13285

I kinda doubt it. Most of their side stuff for Sonic seems to be more focused on the mobile side than making proper spin-offs.

At best, I could maybe see them make some different things if the Mario & Sonic Olympics series ends. They did skip Pyeongchang

2018 and I have a feeling SEGA wouldn't have cared to have the license if 2020's event wasn't in Tokyo.

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 No.13291

>>13285

Sonic's history is plagued with spinoff games, so I don't think they will just outright stop making them, but I would think how well TSR does will have an effect on things. They don't seem to have any ideas on different spinoff games they could make, though.

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 No.13292

File: 01b5cc46ed16f91⋯.png (330.73 KB,930x653,930:653,1408346744588.png)

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 No.13293

>>13292

>Classic Sonic speaking

Heresy! And damn, I can't believe I'm nostalgic for Sonic X edits

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 No.13294

>>13261

Did evan write/draw this issue?

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 No.13295

File: 60e7ac416b3accc⋯.jpg (57.88 KB,1248x808,156:101,yah.jpg)

File: c84193d207def32⋯.png (554.76 KB,648x1231,648:1231,1445657015839.png)

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 No.13296

>>13295

Have you tried a proxy?

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 No.13297

File: 09aa344270db1ff⋯.webm (327 KB,1280x720,16:9,ma_4.webm)

>>13282

>no sound

unacceptable, anon.

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 No.13298

>>13296

No need, really, I do have the episodes in my hard drive, but I wanted to see what happened if I tried watching them on the site.

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 No.13299

>>13298

Ah.

Well, nevermind then.

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 No.13300

File: ab042218c52411c⋯.png (206.25 KB,754x911,754:911,1485979131569.png)

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 No.13301

>>13285

I kind of want a version of Dark Brotherhood that isn't bunk, but I know that's probably never going to happen. A new Sonic party game would be cool, I kind of enjoyed the party mode in Secret Rings.

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 No.13302

>>13300

No more bumping.

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 No.13304

File: e21be0853ef383e⋯.gif (950.22 KB,848x480,53:30,sonicrpgbattlemenu_by_luca….gif)

>>13301

Man, I just want a decent Sonic RPG in the style of the Mario RPGs.

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 No.13305

File: d3acae0ce198073⋯.jpg (581.27 KB,1208x492,302:123,1427335117370.jpg)

>>13304

>Sega gets AlphaDream to develop a Sonic RPG

>it turns out to be not as good as the Mario RPGs

>we never get a new rpg ever again

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 No.13307

File: 0c85a0956fe5b5b⋯.jpg (235.78 KB,1200x900,4:3,D0KFNjtU0AAo3gH.jpg)

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 No.13310

File: 92f453a64fde481⋯.jpg (298.65 KB,700x850,14:17,1462925019456.jpg)

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 No.13312

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 No.13313

>>13312

Me too but people would complain about Amy having that sort of tendencies again.

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 No.13316

YouTube embed. Click thumbnail to play.

Finally, after 10 thousand year-

>I got bored, so I'm moving on, here's the engine unfinished

Dammit. Well, at least someone could at least upload their work even if it's not finished, instead of never releasing anything like Project Hero… But then again, there goes another one I guess…

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 No.13317

>>13316

Oh for fuck sake

Well, I at least hope that someone does something in this engine, even if it's an unfinished one.

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 No.13318

File: 8c49036555e5f17⋯.png (503 KB,600x453,200:151,1407731959285.png)

File: 5b96b5f42829de3⋯.png (181.78 KB,690x597,230:199,1407885712926.png)

File: 606603aa05f7450⋯.jpg (223.1 KB,569x750,569:750,1408175771750.jpg)

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 No.13319

>>13316

I'm sad he gave it up but I'm honestly not surprised he did

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 No.13320

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 No.13321

>>13320

>People only showing up to SEGA HQ before it shuts down for a Pokemon GO raid

That's depressing

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 No.13322

File: e6e16291211353f⋯.jpg (36.11 KB,418x277,418:277,160-fingers_on_chin.jpg)

>>13316

That's honestly so far one of the most "full-of-life" Sonic Fan Engines I've seen so far. Even if it's unfinished…

I just hope it has a community dedicated enough not to just let it rot with the rest of the Open Source Bloatware you find on fan sites.

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 No.13323

File: 885d2226023b5e1⋯.jpg (67.6 KB,597x900,199:300,b44bcde279c2282aac93531d06….jpg)

>>13322

>not just let it rot

Let's be real here. There's a half dozen or so 3D Sonic fangame engines. The ones that are easiest to mod and use will be the ones with the more active users and interest, regardless of how finely tuned the engine is under the hood compared to the others. A very decent chance the engine could be dead in less than a year or two

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 No.13324

>>13321

I think I've seen some other employees going or talking about it, but I can understand how seeing an empty building could be not that thrilling to most.

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 No.13325

We need a new thread at some point.

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 No.13326

>>13325

We kind of don't. It's an entire board dedicated to Sonic. We still have old threads lingering around the top pages

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 No.13328

>>13325

We need a baker

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 No.13331

>>13329

New Thread

>>13329

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