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/cyber/ - Cyberpunk & Science Fiction

A board dedicated to all things cyberpunk (and all other futuristic science fiction)

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“Your existence is a momentary lapse of reason.”

File: 3c9a447b395b99f⋯.jpg (30.39 KB,600x489,200:163,cloud-storage.jpg)

 No.49911 [Open thread]

Sup chummers.

So,I need somewhere to store some of my files (about 100GB), and I do not want to pay for any cloud storage services .(I'm almost living below the poverty line, so nothing that involves brouzouf will help me.)

Does anyone know if I can create my own cloud storage?

Also, alternative storage means General.

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 No.50429

>>49911

lookup pogoplug. by cloud I assume you mean accessible outside your lan and not scalable. pogoplug, raspberrypi-like, or wrt can make your usb storage a NAS-like device.

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 No.50450

Fuck cloud storage. Get a dedicated keyring with some USB sticks and have them auto sync files by category.

Cloud storage can't be done in a remotely secure way.

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 No.50458

>>50450

>Cloud storage can't be done in a remotely secure way.

Unsubstantiated non-sense based upon a misunderstanding of secure. People seem to think that "security" is exclusively confidentiality, and then turn that into a schway fantasy. You cannot have a meaningful conversation about security without discussing a threat model and assets.

Asking is cloud storage "secure" is non-sense. Asking is cloud storage a "secure" option for assets that I must protect confidentiality on, given that my threat model includes the government as an actor, is a much more meaningful question. There is a risk , government gains access to cloud storage by i) Technical Measures ; ii) Social / Political Measures and security posture can be ajusted depending on your tolerance and analysis.

For example, If my threat model includes the US Gov, but not the Russian Government, I could avoid a possibly mitigate risk by choosing an NON-US cloud storage provider like yandex. I could choose to accept the risk that the US may use technical measures to gain access to yandex, or etc. Alternatively, I could employ techincal security measures through policy like "All data stored in Yandex Account must be encrypted with … ".

For someone who is not a larping hacker with an actual threat model cloud storage might be more secure than USB local storage.

https://ssd.eff.org/en/module/assessing-your-risks

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 No.50465

>>50458

Storing online gives away control over your data.

Yeah, they can have a policy, but ultimately, whatever cloud service you put your trust in has the drive your data is stored on.

Of course, a threat model is necessary in case you want to take certain risks to buy advantages. And no, I'm not a larping hacker. I know of the advantages of cloud storage and while designing threat models is not in my field, reading and understanding them definitely is.

If your data is highly confidential (or you're paranoid enough to think so), having absolute control over the storage device is a big plus, but can get expensive if you want data to be safe as well. Cloud services are much cheaper than having your own location.

There you go. Suppose I did sound like a poser, sorry for the confusion.

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 No.50469

I think most posts missed the point. A small number of cyberpunks may able to live off-to-grid independently in the digital world, but for most others is to smartly utilize the technology from the big corporations for their own advantage, or even against them. In Sci-Fi works, most cowboys steal the electricity from the Nuclear Plant, browse the corporation's commercial network to search intelligence, and rooting and modifying a commodity computer to gain back the control, rather than running their own generator, meshing their own network or designing their own computer. And ofc, sometimes they do. Utilization/exploitation and construction are just two means to achieve the goal of freedom, and either one can be used when it's the best choice.

It means for ordinary storage, big cloud + your own encryption is more than enough. Even if the NSA designed a quantum computer, it's still as easy as generating a 256-bit key locally and writing it down on a piece of paper. It guarantees the confidentially of your data. This is the beauty of utilization, small work for you, big work for them.

$ openssl rand -hex 32 
$ gpg --cipher-algo AES256 --symmetric file.tar.xz

When dealing with censorship, etc, the first paragraph applies.

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File: 646e2b4b6986963⋯.jpg (11.94 KB,550x275,2:1,nick-landweb_1_.jpg)

 No.48442 [Open thread]

You've all read the most cyberpunk philosopher, right?

“Nothing human makes it out of the near-future.”

"To describe this circuit, as it consumes the human species, is to define our bionic horizon: the threshold of conclusive nature-culture fusion at which a population becomes indistinguishable from its technology."

“Machinic desire can seem a little inhuman, as it rips up political cultures, deletes traditions, dissolves subjectivities, and hacks through security apparatuses, tracking a soulless tropism to zero control. This is because what appears to humanity as the history of capitalism is an invasion from the future by an artificial intelligent space that must assemble itself entirely from its enemy's resources.”

"As blockchains, drone logistics, nanotechnology, quantum computing, computational genomics, and virtual reality flood in, drenched in ever-higher densities of artificial intelligence, accelerationism won’t be going anywhere, unless ever deeper into itself. To be rushed by the phenomenon, to the point of terminal institutional paralysis, is the phenomenon. Naturally – which is to say completely inevitably – the human species will define this ultimate terrestrial event as a problem. To see it is already to say: We have to do something. To which accelerationism can only respond: You’re finally saying that now? Perhaps we ought to get started? In its colder variants, which are those that win out, it tends to laugh."

“Level-1 or world space is an anthropomorphically scaled, predominantly vision-configured, massively multi-slotted reality system that is obsolescing very rapidly.

Garbage time is running out.

Can what is playing you make it to level-2?”

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 No.50042

>>48442

>>48457

Not really that many big words TBH, dunno I seen pseudo-intellectuals use way more obscure ones to cover their asses

As for his statements it is a lot like what authors like peter watts say: in a nutshell a baseline human can't compete with an advanced AI when it comes to most jobs out there.

Autonomous vehicles alone will take a huuuuuge number of humans out of the system and those are right around the corner, only legal shit is keeping them out of the market.

That watson AI from IBM is an example of things to come: AI that might not replace a top-class engineers but can easily beat a ton of office workers for a fraction of the price and do a better job than all of them combined at only a fraction of the price.

All this is already real, not sci-fi stuff like Hal9000 (which is way more advanced than existing AI btw)

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 No.50093

the NRx shift is pretty lame, I'm on the whole U/ACC train in rejecting his reactionary shit and embracing (while developing on) his older stuff.

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 No.50394

>>48514

excellent. thank you.

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 No.50398

>>50093

somewhat surprised to find a mention of U/ACC in this old haunt of mine

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 No.50406

>>48442

That canadian author who wrote red siren is way more cyber than this guy

Too bad he's dead

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File: 25132a21fa210d9⋯.jpg (50.36 KB,620x300,31:15,os.jpg)

 No.48977 [Open thread]

Soup fags. I've been giving this a lot of thought lately and, well, I want to make my own game. Nothing impossibly like "the next WoW killer" or "like GTA combined with Fallout" or some other stupid shit like that, it's a pretty low-key idea that shouldn't be too hard to make. And obviously it's cyberpunk.

The only problem is programming. I can design, draw and write but programming is definitely not one of my skills. Are there any bored coders here that would like to collaborate? If not, are there any good places where I can start learning how to program a game?

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 No.49786

>>49212

Honestly? Anyone can make a game. It's not even that hard, it's just tedious.

When I look for collaborators, I'm not looking for people with amazing skills. I'm looking for people who will actually work hard, and finish what they start.

Everyone is 'making' a game, but 1% of them, maybe, actually finish. It's not because they don't have the skills, it's because at some point finishing something like that feels like digging a ditch, and not that many people can just keep their head down and shovel for a few months until their game is done.

Don't worry about your 'applicable skills'. Skills are easy, it's work ethic that's hard. Just start small, do something like flappy bird, and get a little bigger with each project.

It's funny, because it's way easier to have good ideas for that sprawling RPG, than it is for that one-screen, one-button game you can write in a weekend. So, don't think of it as a waste of time making something small and stupid, think of it as spending your time thinking about how to make every single little screen and action something that'll stand on its own.

By the time you're making big projects, in a group, you'll know how to pack some goodness into every image, every click, and every screen … because you started with games that only had one of each.

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 No.49905

File: 0e1d5ecbe3753d6⋯.png (1.7 MB,1921x1078,1921:1078,ClipboardImage.png)

>>49781

I've been posting it on /v/agdg/ thread:

>>>/v/14595695

>>>/v/14596463

I'm a little under the weather with a flu, so will post here after I finish tweaking some graphical effects which I'll do after some bed rest, reading and vidya.

It works as a 2 player game now with some graphical bugs because I'm working on the effects and counter displays right now. It's not balanced and I don't have anyone with the patience to play test it with me so I'm going to make some basic finite state machine "AI", reading up on it in between playing vidya while sick. Seems pretty straight forward. So almost finished as a 2 player minus the balancing and some text for the "cards", but I'll also be bolting on AI player now after I tweak the graphics.

I did similar to you anon, tried a few times in C, it was painfully slow to achieve something I'm happy with, then later learned js as part of web 2.0 type course, found a nice js api that uses observer patterns and node trees so was easy enough to use, but I switched to godot when I saw how much quicker it was to work and it had same dev patterns as the js api which reduced the learning curve.

>>49212

>>49783

I'm pretty shit too at writing/drawing/music, but I practice with gimp, kdenlive, blender and fl studio a lot and I seem to be improving, slowly. Shitposting, trying to write pasta and meme'ing is a good way to learn imo, when anons start reposting stuff you made, it means you're heading in the right direction.

>>49786

I agree with everything you said, start small, put the work. Even when you're doing something big, build it in small chunks, so if you stopped after 3 small chunks, you might be able to reuse the small chunks latPost too long. Click here to view the full text.

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 No.49906

>>49698

Partially true.

It might be easy to fantasize but it is harder to create something good than to be a good programmer, since while the latter just needs to follow proper instructions, the former needs to come up with something original enough to be attractive, but not so strange to be repulsive.

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 No.49913

>>49906

>fundamentally misunderstands engineering.

Engineering can many times be an art, its its not always obvious how to solve a novel problem. that said, programing a shitty textbased game is not a novel problem

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 No.49944

>>49905

>Maybe we could put our heads together and come up with a /cyber/ game.

Part of my NEET retirement plan involves creating a pretty /cyber/ 2D side-scrolling RPG and I might do collaborations for side content with anons when I've finished all the base content. When that time comes, I'll probably post about it here and on whatever the most popular /v/ alternative is at that moment.

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File: 7cf255b275111e0⋯.jpg (206.33 KB,1080x1349,1080:1349,2318ed449a80d2ec3fa3dce5f0….jpg)

 No.47557 [Open thread][Last50 Posts]

Doesn't seem particularly active.

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 No.49825

>>48387

You actually should lurk.

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 No.49835

>>48532

>dead board

>haha fuck newfags who have only been channing for 3 years

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 No.49837

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 No.49838

>>49835

all newfags are cancer who only serve to ruin the little culture thats left, just like this >>49837

faggot

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 No.58082

asdf

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File: bdd55f0ba9d39fb⋯.png (67.27 KB,300x100,3:1,1432599578099.png)

File: 105f262ea878bef⋯.jpg (10.15 KB,300x100,3:1,computerover.jpg)

File: 98f808537d48221⋯.gif (139.68 KB,300x100,3:1,cyber.gif)

 No.49441 [Open thread]

Here are some banners I made when I ran endchan's /cyber/. You guys can have them.

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 No.49486

File: 70cd2590d01198f⋯.jpg (91.57 KB,475x634,475:634,ZomboMeme 23022018154448.jpg)

I had this idea today and made this

Posting here since I didn't want to create a whole thread for it

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 No.49497

>>49474

Who said anything about not criticizing? Did I hurt your feelings criticizing the lack of banners you posted? :(

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 No.49499

>>49497

C'mon, big boy, don't get so easily hurt.

The banners you posted here are garbage, embrace it.

You will do better next time.

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 No.49502

>>49486

Oh my God my sides

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 No.49517

>>49497

>here /cyber/ look at my banners!

>"they suck"

>"you suck"

>"are we not allowed to criticize?"

>"yes you are, but you suck"

With that attitude, I assume you truly are 14, as >>49448 said.

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YouTube embed. Click thumbnail to play.

 No.48924 [Open thread]

Hey,

I made this video for a collaboration project I did with fellow cyberpunk poster SADWORLDonline, would appreciate it if you guys could view it, I think you'll like a lot of what's in here.

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 No.49509

File: 752185853811b7e⋯.jpeg (29.91 KB,346x300,173:150,2D9196E0-81D6-4E6B-9E3B-1….jpeg)

>>49500

hi!

>i'm not from around here

does anyone the css text effect code for the rainbow red text?

does this code translate into anything?

>i'm reatarded btw

body{
text-align:center;
background:#dfdfdf;
}
h1{
text-transform:uppercase;
font-size:72px;
font-family:'Verdana';
padding:30px;
}

any nudge in the right direction would be appreciated tbh

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 No.49512

>>49509

All that code does is change background color, make everything uppercase, change font and font size, and add padding. For "rainbow red" text you would need to specify font-color: red; in either the body or h1, depending on where you want it.

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 No.49515

File: ac4e32d6c4326e3⋯.jpeg (208.06 KB,520x638,260:319,A6C96585-669C-4DE0-849E-2….jpeg)

>>49512

thanks!!

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 No.58079

addf

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 No.58083

asdf

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