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/x/ - Paranormal

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File: e7d8f9b15728e7a⋯.jpg (31.02 KB, 799x533, 799:533, shotgun-shell-sizes.jpg)

File: e4f876e872e734c⋯.jpg (148.92 KB, 760x430, 76:43, ForestManagementSplash-760….jpg)

 No.42121

Are there any spooks in Okanagan WA? There are a bunch of natives around here and I didn't know if they were fucking with me or not when they were talking about skinwalkers and other spooks in the forests.

So how would I actually kill or at least stun a skinwalker? Maybe custom 12 gauge loads?

I'm not familiar to the /x/ culture but I think ashes worked

 No.42122

I don't know but silver for werewolves is supposed to come from melted down blessed crucifixes, so blessing any metal could be fine. You could also cover the shot in something like essential oils with garlic roasted in it, and then dip the pieces into kosher salt. Then smoke this in incense and use rituals and prayers over it. Draw good luck symbols on the casings too and store near crystals.

Every /x/treme /k/ommando should have some rounds like these for emergencies.


 No.42123

There are no spooks in Okanagan, WA. You kill skinwalkers the same way you kill all figments of the imagination: by snapping back to reality.


 No.42124

>>42123

Nice try, skinwalker, you'll never defeat us that way.


 No.42131

Dragons breath. Fire solves everything


 No.42135

>>42124

Nice try, LARPER, you'll never make me roleplay that way


 No.42136

If there's woods, there's spooks. You can't kill a skinwalker with normal human weapons; if you meet one, apologise for looking at the moon and wait until it walks away.


 No.42145

Number 1 buckshot. 16 pellet 3 inch shells.

Use a 25 round drum magazine and a salga or equivalent platform. For these a duckbill choke can enhance performance in certain situations. 3-5 shots will put anything on the ground. Heavy slugs as well will do the trick even better at longer ranges. Keep a .44 magnum for coup de Grace dispatch just to be sure. Semi jacketed hollowpoint rounds are best for this kind of work. You don't need to bless the ammunition, these things are meat bone muscle and blood. What you just do is prepare your mind to disregard the psionic interferences caused by their telepathic lures and psychic defenses.


 No.42146

They aren't super hard to kill, but bring a shovel, because 9 times out of ten, it is just a native in a costume………. don't ask


 No.42147

>>42135

Stop misusing the word LARP. He's roleplaying on an imageboard, not in the real world. Just call him a faggot.


 No.42148

File: 4a34a84cbeec9df⋯.jpg (924.73 KB, 2560x1600, 8:5, Barrett M82 A1 .50 Cal.jpg)

Pffft! A puny 16 gauge shotgun ain’t gonna save your ass, Anon. If you want to stay safe you should get a .50 cal anti-matériel rifle with high-explosive incendiary/armour-piercing ammunition.

>>42136

>You can't kill a skinwalker with normal human weapons

That’s where you’re wrong, kiddo.


 No.42160

>>42122

Menorah.

>>42123

Fedora.

>>42124

>>42135

>>42147

Troll.

>>42131

And you after everything catches fire.

>>42136

Feminist.

>>42145

/k/ fedora, maybe mlp fan.

>>42146

Reason.

>>42148

Thats ok if you are the hunter, not the prey.

Kids, most spooks are just cougars, bears, wolves, hillbillies, natives like some anon said, criminals and retards doing antichristian shit in the forest, so most spooks are animals or humans. Learn, go always in packs, dont behave like a soyboy and pray a lot, demons hate that.


 No.42217

>>42160

Good advice.

Even though I don't fedora.

Like I said, mostly it's someone trying to spook you, and are thus as easy to kill as anything else that walks crawls swims or flies. For the remainder follow his advice.


 No.42239

YouTube embed. Click thumbnail to play.

>>42217

>Even though I don't fedora.

If you are talking about beliefs please accept my apologizes, btw, are chinese small shovels a good thing for innawoods and 'spooks'? (video related) they look too good for smal people, not sure for anybody outside Asia.




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