>>4270
>Were the expansion packs and the sequel of E2150 any good?
The Moon Project is a definite improvement. More tech, fixed bugs and the like. And whole new campaign, of course.
Lost Souls is a bit different. Its campaign is an uphill battle. I don't remember whether they added anything with regards to tech. I have played the previous two far more.
2160 is better in some ways and worse in others.
The good things:
- they introduced a fourth faction which is okay;
- added some cool things like ED's defensive structures becoming walls with rails on top, so as long as all of your walls are connected turrets can change positions;
- graphics upgrade - not something I care much about but the art style is consistent and not ugly and all things look less like potatoes to new gamers so it keeps the company/series/legacy in general afloat for longer;
- mild campaign spoiler: there is a cliffhanger i.e. they were at least hoping to make a sequel/an expansion.
Bad things:
- unit pathfinding got worse;
- IIRC they decreased the amount of turret mount points on structures, but I played it a long time ago;
- campaign is worse, although not by much;
- main menu song/main theme;
- music in general less impressive comparing to 2150, but if you've never played the previous game(s) you'd think it is okay or even good.
Neither or both:
- some new tech was added, some good old things have disappeared (although we space nao, guess that's why);
- probably in attempt to make cheaper/lower tech units more viable they introduced damage type resistances that are not always available at higher tiers, but flat HP and firepower boost still makes more advanced units better in the sequel - they were fixing a problem that wasn't there;
- units now have engines but you still go for the latest MK of those anyway;
- the fourth faction has lots of great stuff but it isn't a closed cycle in more than one way (you'll understand after playing, don't want to spoil);
- they added infantry but it is pretty much useless.
>It's surprising to find someone with so much experience with the genre, but not one of its cornerstones.
AoE1 was good enough to hook me up and then later I spent unhealthy amounts of time in Empire Earth, if that's any excuse.
>Give it a bash some time, and get back to us with your impressions.
Sounds like a plan. I will.
>On that note: do you still often play old RTS games? Or is it really interlinked to how much of a player-base it retains, so you find yourself switching to newer stuff?
I periodically replay the good old stuff and try new games from time to time. The last two were TibSun and Emperor - Battle for Dune.
Meridian was somewhat a let down but I am to blame myself for hoping for great things (great, not decent) from a one-man project. I need to boot up Steam and check how it progressed though, how knows.