bac2f4 No.16709050
Morrowind was the game that saved Bethesda from bankruptcy. Battlespire and Redguard sold so poorly that the company was on the verge of going under. The team realised that the next game would make or break them, so they put a huge amount of effort into making it as good as possible. Another run-of-the-mill western-medieval-fantasy setting wasn't going to cut it, so they re-imagined the lore (explaining it in-universe with the concept of a 'Dragon Break,' which pissed off a lot of Arena and Daggerfall fans who preferred the previous generic fantasy world) and created a unique, alien world in a beautiful 3D environment. They gave Kirkbride free reign to draw incredible concept art and write bizarre pieces of lore and in-game text (36 Lessons of Vivec) which defined the atmosphere of the world. Ken Rolston insisted that all the aspects of the game should be loosely based on real-life places, people and events, so as to give the world an aura of coherence and believability to help players suspend their disbelief. Hence the Dunmer great houses based on ancient Jewish tribes, the Imperial soldiers based on Roman legionaries, etc.
They placed emphasis on grand politics, making you feel that through your actions you were moving pieces on a bigger chessboard, rather than the personal stories of a few characters where all that matters is finding emotional resolution. This put the game's factions at the forefront of its storytelling and complemented their unique appearances and character.
The main villain is initially given all the appearances of pure evil, but as you progress through the main quest you start to see cracks in this image. A great part of his motives are actually shared by many of the ordinary people you help and who help you throughout the game, and in fact the very basis of the prophecy you are sent to fulfil overlaps sufficiently with his goals to throw any semblance of black-and-white out of the window. When you finally descend into his underground citadel and come face-to-face with him, armed to the teeth with weapons and magic intended to destroy him, instead of fighting you, he talks to you. In these final moments the magnitude of the betrayal he suffered long ago becomes clear. He respects you as an old friend and still believes he make you see through the lies of the Tribunal and sway you to his cause. But, tragically, he has indeed lost his mind and the only way to stop him is to betray him again.
Because of all these things and more, Morrowind sold extremely well, rescuing Bethesda from the edge and catapulting them to worldwide fame. They had created characters and a world which captured the imagination and stuck in people's heads. But then to everybody's surprise they abandoned everything which had brought them this success. They released Morrowind on the Xbox and suddenly started hearing feedback from a new kind of audience who didn't care about any of this lore stuff, and just complained that the combat was bad, there were too many words to read, the story was confusing and they kept getting lost trying to find the right cave for their quest. And instead of listening to their PC players, they listened to them. This was the turning point which decided the future direction of the series. In the next instalment they did a complete 180, returning to an utterly bland generic fantasy setting, with dumbed-down mechanics and a simplistic good-vs-evil-time-is-of-the-essence storyline. Why did they do this? The Morrowind approach worked. They saw it work. It made them money. Why did they abandon it? Look at these images and just imagine the sort of Elder Scrolls games we could have had if they'd taken the other fork in the road.
____________________________
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bac2f4 No.16709054
Invidious embed. Click thumbnail to play.
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bac2f4 No.16709066
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bac2f4 No.16709074
Does anyone have the image listing some of the historical inspirations for the factions in Morrowind? I swore I saved it but now I can't find it.
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3631f8 No.16709076
Catering to retards made them even more money. Soyrim is the action-RPG equivalent of pic related and Oblivion is barely any better, but both of them are aimed low enough to sell more than games like Morrowind do.
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340662 No.16709303
>>16709050
>Morrowind was the game that saved Bethesda from bankruptcy
Then it's time to go back and stop them from making that game so they don't exist in the future.
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c33055 No.16709348
>>16709066
What the fuck. I never knew you could reseal letters.
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37e5d8 No.16709406
>>16709066
>first pic
KIRKBRIDE
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66593d No.16709422
While I guess this is a more lore-oriented thread, I'd like to stop being a faggot and finally play this since I've never bothered. Are there any recommended mods?
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17fe04 No.16709424
>>16709050
4th picture
Is that lore accurate?
I thought pic related was just zenimax raping more of the IP to get shekels out of people
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ceef2a No.16709494
>>16709050
>Why did they abandon it?
Because it took effort, effort they only cared to expend when they absolutely had to (bankruptcy).
If you want another morrowind then bethesda has to become hungry again.
In general, "necessity is the mother of all invention". All the advancements in history came from people having to work on things and burn their fingers in the thick of the shit because your survival instincts are at full blast, you don't care for perfection, you don't quibble over what the name or color should be, you couldn't care less about some jackoffs pie charts and bar graphs, you zone in and get it done like your life depends on it. Its why war is and always will be a springboard for human advancement. This is also why every civilization will fall into barbarity simply to cull the rot and lag that has resulted from the "good times".
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4c2c5d No.16709514
>>16709422
morrowind code patch (you have to read what each individual patch actually does though, so just pick the ones that fix bugs), then use morrowing graphics extender. that's all you need. morrowind graphics extender increases draw distance infinitely so you can see from one edge of the game world to the other, it's really the only actual mod you need that isn't a bug fix.
1000 hours from now when you run out of things to do in the main game (protip you wont), you can install tamriel rebuilt and it triples the size of the game.
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4c2c5d No.16709527
>>16709514
actually just skip morrowind code patch until you know what the fuck you're doing.
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7f1981 No.16709735
>>16709050
Morrowind should've been a fucking flop.
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ac236a No.16709741
You can't join the sixth house in morrowind but otherwise it's a good game
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96c2bd No.16709756
>>16709741
>joining a cult
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37e5d8 No.16709797
>>16709741
i thought you could side with dagoth
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ac236a No.16709838
>>16709797
It was planned but they didn't implement it
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bac2f4 No.16709852
>>16709741
>>16709838
The ability to join the Sixth House would have been a dumb idea, because ultimately Dagoth Ur has genuinely gone mad. The sting of the main quest's climax is that he still deeply loves Nerevar and his political aims are both reasonable and realistic, but he's been corrupted by power and is so great a threat that he has to be stopped. He works as a character because you can sympathize with his motives, but the horrors of corprus disease, the blight, and the ash monsters can't be ignored.
If you were going to be allowed to join him then what would the quests look like? Infect everyone with corprus, kill Vivec, and find some pieces to finish Akhulakhan?
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a99949 No.16709892
Morrowind was shit. The only good thing about it were the main plot and the landscape designs. The writing (especially the road sign npcs), the combat, the quests and everything else were pure shit.
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37e5d8 No.16709917
>>16709892
>retarded nigger that never figured out how to attack without missing
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a3e062 No.16709955
>>16709422
There are plenty of graphic modes that you can choose from, but the only game-changing mode I would recommend would be the Dark Brotherhood one. You see, when you install the first expansion, and you are going to play it with all the expansions, anyway, the first time you rest, you WILL be attacked by a high level assassin. If you can kill him you will get high level loot that makes the early game too easy, and if you can't kill him, it means you can never sleep nor rest, which means buying lots of potions to regenerate your mana. What the mod will do, is delay the fight, until you are level 20 or so.
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6a5171 No.16709970
>>16709852
There's plenty to build on; plus, it could be casting down Dagoth Ur, restoring House Dagoth and taking your ultimate responsibility as someone who believes themselves to be the Nerevarine. It wouldn't even conflict that badly with the later expansions bringing you into conflict with the rest of the Tribunal.
After all, "pity Dagoth Ur and the Sixth House. All they do, all they are is foul and evil, but they began in brightness and honor, and the cause of their fall was their loyal service to you, Lord Nerevar."
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92616e No.16709978
>>16709050
>Why did they do this? The Morrowind approach worked. They saw it work. It made them money. Why did they abandon it?
Because once Morrowind worked, it was no longer necessary. The word of mouth advertising they got from people who liked Morrowind gave them name recognition among normalfags, who then proceeded to buy everything they made afterward because they literally cannot tell the difference between good and bad things and rely on either enthusiasts or "experts" to tell them what they like.
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742164 No.16710005
>>16709978
Plus, it made their name recognizable to the console crowd, which would help them sell even more dumbed-down installments of both Oblivion and Fallout 3, cementing their place as "those guys who make the cool RPGs all my friends play."
I'm more curious why Bethesda chose to double-back on the lore of Oblivion. Going for a unique environment and culture for Morrowind is what made it so successful, and that was the same possibilty lined up for the next game set in Cyrodill (home to Colovian and Nibenean culture in a jungle territory led by a psuedo-Roman empire). Instead, we got one of the most generic fantasy settings ever seen, that ended up having to compete with other major names like Fable at release.
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6f552a No.16710022
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88ceee No.16710032
>>16710022
This board is for whites only
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06ce43 No.16710053
>>16709050
Dagoth ur did nothing wrong.
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b2a7ae No.16710195
So Morrowind Multiplayer on OpenMW with /v/ again when?
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3aa706 No.16710205
>>16710005
As I recall it was around the time lord of the rings came out so they made oblivion more like that.
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3631f8 No.16710208
>>16709797
>>16709741
>>16709838
Have you guys tried the Great House Dagoth mod? One of a few mods that lets you join him, but keeps the tone of the story in line with vanilla instead of going off on THE EDGE like alternatives. Features shapeshifting, its own House benefits, multiple endings and you can still complete the original MQ in the original way while it's installed. It does not work with OpenMW yet because player creatures aren't supported until post-1.0 but it works with the original engine and code patch. I didn't even make it but I'm still shilling it over a decade later, that's how fucking cool it is. For more information on the Sixth House and the Tribe Unmourned, or on the glorious dreams of the dreamer, please refer to attached .webm, shed cursed skin and drive the n'wah from Morrowind.
http://mw.modhistory.com/download-56-8052
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511b5e No.16710435
>>16709917
Not him, but first person roll for hit combat is really shit. You're face to face with the enemy, both of your weapons are going through each other's guts, but it's okay because the dice says it's a miss. A basic dodge animation would've been enough to fix it.
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3631f8 No.16710504
>>16710435
It's implied as fuck, you zoomer shitters need to train your imaginations.
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661407 No.16710513
>>16709422
First time? OpenMW and Patch for Purist (an unofficial patch). That's it. Maybe the official mods after you've played a while.
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511b5e No.16710533
>>16710504
>sword going through enemy
>lmao just ignore use your imagination
If you can't make the sword not go through the fucking enemy then don't put the camera right up where I can see it literally going inside him.
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3631f8 No.16710562
>>16710533
If you can't extrapolate the workings of diceroll into more elaborate combat scenarios in your head than those that are simply depicted for you with the same shitty animation ten thousand times you're a brainlet. There's a game for fags like you and it's called Skyrim.
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bac2f4 No.16710787
>>16709892
>>16710435
>>16710533
Have you never played a tabletop or a pre-3D-era RPG? The point is that you're playing the role of your character, and your character is shit at combat. Some form of dice rolling is essential because you need to be one step removed from your character in order for the role-playing element to make sense - character skill needs to be separated from player skill. In a pure action game mechanical player skill is all that matters, whereas in an RPG your skill is expressed in how you plan your character and approach a problem at a higher degree of abstraction.
Morrowind is best thought of as a halfway house between traditional dice-rolling RPG and full-3D action, which the series eventually moved to in later instalments. In the later TES and Bethesda Fallout games they stripped away nearly all of the character/player separation (fro example, the lockpicking/hacking minigames which allow you to leverage your player skill to easily overcome obstacles which are supposed to be difficult for your low-level character because he has no skill points - these action-RPG hybrid games end up watering both sides of the equation down so much that it's not satisfying when approached from either perspective).
When you think of Morrowind in the spirit of an RPG and not an action game then the dice-rolling combat mechanics stop being a problem. Nearly every action you take in the game is a dice roll because that's how RPGs traditionally worked - swinging a weapon is just another of those actions. Think about the rendered character models in a more abstract sense - compare them to tokens on a tabletop rather than models in a shooter. In a shooter you're aiming to create an environment which models reality as closely as possible, with very detailed hitboxes, bullet dynamics, etc., because those things make them games of player skill. In RPGs we can abstract all those things away because what matters isn't exactly where you as a player aimed your sword swing, but what your character was doing. On the tabletop all of this has to occur in your head. A 3D rendered environment takes some of it out of your head, but not all of it.
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bac2f4 No.16710804
>>16710513
>>16709422
Don't use OpenMW yet. They haven't re-implemented shadows into their engine yet so the entire game will be flat and ugly-looking. You can get shadows by editing the settings file on one of their nightly builds, but they are buggy.
All you need for a first playthrough in 2019 is the Morrowind Code Patch and the Morrowind Graphics Extender. The code patch fixes some bugs which were never addressed in official patches and offers some rebalancing options and exploit prevention. It's fully customisable so you can enable and disable every single fix/tweak which is included with the patch. Each option come with a detailed explanation which should make it clear to you whether or not you want to enable it.
The Graphics Extender is an easy way to get the game running at modern resolutions and high framerate, and has some options to make everything look a little prettier without impacting the art direction of the game.
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4c2c5d No.16710831
>>16710787
i honestly think it's better just to sell the game to new players as a visual novel. the appeal of the game is the same appeal as reading a book in some ways, except it's a little different because it's more like a bunch of little books from all different perspectives which conflict with each other, and of course there's you as the adventurer that can choose factions to side with and people to help which will further color your opinion. it's a game where if you really aren't paying attention then you won't get much out of it nowadays, it needs hyper focus. back in the day it was a good game for casuals too because you could just play it like an rpg version of gta free roam, but i don't know if that's appealing to people anymore with the dice roll combat.
basically, when you make your character, actually think about what kind of character you want to make, and ask people about the different factions, and from there decide what you want to do. take only one quest at a time so you don't forget what the instructions from the npc were, like a normal person would.
morrowind is the gaming form of the boondocks "read, nigga" webm.
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7e5dc9 No.16710833
>>16710787
>character skill needs to be separated from player skill.
This is actually false. Original-era RPGs, like Blackmoor, were heavily dependent on player skill. People from the first generation of running RPGs had no tolerance for shit like the idea of "I roll to use Diplomacy" or related ideas which came up much further down the line - things which took away from the role-playing aspect of the game, and replaced it with roll-playing and "thinking with your character sheet". Character planning was non-existent - your generated a character, and you played that character.
The function of your character stats, class, and other factors was to express things you, as a player, could not do. There's no need for inane Intelligence checks to solve a puzzle, because the player can attempt to solve a puzzle with their own brain. There is, however, a need for a mechanism rolling for attacks, because you can't actually bring a bear to your game-table and make players fight it with a sword (or at least not legally). So your class determines those things you can't control, like saving against attacks, or rolling to deliver them. Arneson even took it one step further in Blackmoor and purportedly only offer saving throws if the player could justify how - a dragon breathing fire, for instance, might be saved against by hiding between a pillar in the room.
What you're describing is not traditional RPGs, but second-wave RPGs and CRPGs which were developed within these limits.
To actually emulate the idea of an original-era RPG, you would want a game that would look nothing like a CRPG. Your HP would never increase by more than at most a smidgen - you'd just get better at dodging and evading attacks. Your weapon damage would never increase, save for magical things like flaming swords - you'd just get more efficient at actually hitting your opponents meaningfully. There would be no gear treadmill, though there might be magical devices scattered around. You'd have mini-games of sorts for lock-picking and similar mechanisms. You'd have extensive dialogue trees closer to the ones in Arcanum, where what you say and how you say it is more important than your stats, as well as whatever reputation you have. You might unlock things, like learning spells from books or picking up DMC weapon combos or whatever, or maybe having the option to use certain weapons at all be locked behind a binary "trained" or "untrained" (maybe allowing "untrained" but forcing you to fumble around, drop your weapon, etc.). But in general, it would be a game that looks far closer to an action game than a CRPG. That game - where player skill mattered - would be a true RPG.
Now that doesn't change the fact that people who can't hit a Mudcrab in Morrowind are actually clinically retarded and need to git gud, but saying that it's a "traditional RPG" is historically inaccurate. Traditional RPGs have been all but erased under a mountain of shit, and no video game has yet actually tried to bring one to the screen, save in grossly limited formats.
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96e344 No.16710839
>>16710804
>all you need is MCP and MGE
Wrong, retard. You need MCP and the Morrowind Patch Project which itself fixes many bugs that aren't covered by MCP. Additionally, while I personally use regular MW with tons of mods, openMW works fine too. Discouraging people from using openMW because of shadows is retarded. And really there are plenty more mods besides the two you listed that are worth getting. Here's my mod setup:
visual mods:
better heads
better bodies
better beast bodies
better clothes
more better clothes
better robes
gameplay:
talrivians state-based hp mod
quick char
imperial legion badge mod
service requirements
morrowind advanced
btb game improvements
morrowind patch project 1.6.5
morrowind code patch 2.4
herbalism for purists
illy's solstheim rumor fix
nerevarine hortator fix
book rotate
frostmoth repaired
gnisis docks
appropriate greetings
hospitality papers
descriptive shrines
loot well urned
area effect projectiles
quieter UI sounds
official mods:
adamantium armor
helm of tohan (gives adamantium helm which isn't in other one)
master index
siege at firemoth
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320be2 No.16710906
>>16710032
>implying anyone here is white.
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3aa706 No.16710914
>>16710504
>zoomer
>brainlet
Holy shit get the fuck out.
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755578 No.16710917
>throw any semblance of black-and-white out of the window
Yeah, that's why the game lets you choose to either kill Dagoth Ur, side with him, or try to make him abandon his disgusting corpus plans and focus on getting rid of the outlanders.
Oh wait, you don't get a choice, no matter how many times Dagoth asks you to join him you have to remain antagonistic.
I can choose between almost fucking anything in this game. I can free all the slaves, kill them, do nothing, or kill their masters and make them my own. I can choose which factions and great houses end up as the dominant ones. I can even go entirely off the rails and turn on the organization that sent me to Vvradenfell.
The one thing I can't do is go back to being bros with my boy Dagoth. Fuck dude why?
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3631f8 No.16710925
>>16710839
Patch Project is a steaming turd. Patch for Purists is superior.
>Using a mod made by BTB
>Using patch project
>Using Illy's fix when you could be using Purists and have a better fix integrated
>>16710914
Eat a dick niggermidget.
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3631f8 No.16710929
>>16710917
Refer to >>16710208
Bethesda couldn't have done it better anyway.
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96e344 No.16710931
>>16710917
Allegedly, the option to side with him was going to be included but was part of the content cut out from the release, similar to how the original plan was to allow the player to go through all of Morrowind instead of just Vvardenfell.
>>16710925
>still assmad about BTB after all these years
Ayy.
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06ce43 No.16711152
>>16710917
Why does this picture make me seriously unhappy.
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7e5dc9 No.16711156
>>16711152
That's Jesus working on your heart.
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06ce43 No.16711170
>>16711156
What's funny is I have someone speical, and yet this seriously upsets me, I mean I'm okay with it when like you got raped, and you don't want raise that, I'm very iffy on the idea of being a mistake, and it's at the earilest stages not even having a brain, but you do it anywhere past that you should get all the shit you deserve you fucking monster.
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f95554 No.16711242
I remember having a house full of pillows, until one day I put one too many pillows and it spawned a loot bag.
RIP pillow house
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3631f8 No.16711469
>>16710931
>still assmad about BTB after all these years
Absolutely, fuck that guy.
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511b5e No.16711539
>>16710562
>>16710787
Niggers, I understand how the game works. I'm not saying being dice based is bad. I'm saying that it works on other games when you can't see the combat that close to the screen and animated. On something like those older games where attack is just a sword animation going forward disconnected to the enemy it's not hard to see it as a hit or miss.
When you're playing in first person with 3D animations, you can see your sword literally go through the enemy and it goes "lmao you missed" or your sword not hit and just hover over the enemy but critically wound him like it's some fucking weapon wrestling then it looks like complete shit.
Think of it this way if you aren't fucking retarded. Imagine a text game where it mentions the most visually perfect girl, it's not hard to use your imagination to fill in the blanks and see her as a perfect girl. Now think of a nu-game where it shows a goblin and describes her as a perfect girl, that's not a matter of imagination, you need to actively override what's being shown to you for the sake of enjoying the game. That's really fucking stupid.
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842615 No.16711584
>>16709066
Lore is cool, but they should have put more effort in to making good gameplay and characters with interesting dialogue and interactions. There's no point surrounding the world with details when the foundation itself is weak.
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661407 No.16711607
>>16710804
>Don't use OpenMW yet. They haven't re-implemented shadows into their engine yet so the entire game will be flat and ugly-looking. You can get shadows by editing the settings file on one of their nightly builds, but they are buggy.
Base game shadows were shit.
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e00d50 No.16711650
>>16710917
>jpg
I didn't expect to come into this thread and have my heart wrenched like this
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716e72 No.16711680
>>16711650
>i cant distinguish fantasy and reality and made myself upset please feel sorry for me
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3631f8 No.16711698
>>16711539
It works fine, you are the problem. Solve yourself.
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500fd3 No.16711723
>>16709050
Morrowind served as the seeds of what would later become Bethesdas work ethic and approach to development. To finish morrowind on time, with their quickly dwindling cash reserves, they cut corners left and right, hired what they could, and like you said, gave Kirkbride free reign, even though he was a druggie and possibly a bit crazy, if not eccentric, though that usually helps a lot in artistic creation. This method worked, but in the process they lost a lot of those original devs from morrowind, especially older staff that helped start the series of elder scrolls. And IIRC Kirkbride didn't get along with the other dude who wrote lore, the Loremaster for Bethesda now, the dude who looks like gandalf. So kirkbride got the boot, to only come back for Shivering isles, which surprising nobody, was the best part of Oblivion.
So we have Bethesda building oblivion, kirkbride is getting sidelined, and bethesda has learned that cutting corners works, and saves money. And they do it in oblivion, just porting over a bunch of morrowind stuff, instead of improving it, or optimizing it, and oblivion sold incredibly fucking well, signalling to bethesda that cutting corners works great, saves more money and makes shit easier for them, while they grow lazier and lazier.
Bethesda learned their lessons from Morrowind, just not the ones the customers wanted, namely that cutting corners and being lazy works well for them, especially now with modders fixing their shit all the time. They're constantly treated like the star child and like their shit don't stink, even though they're often just coasting and taking things as easy and lazy as possible. This gets worse and worse with Fallout 3 and Skyrim, to the point where iirc Skyrim still has all the same bugs from the original release on pc, in the ports, up to even the fucking switch, bug fixes that had been fixed by modders years and years ago, within months of the creation kit being opened.
The only time bethesda has received any marginally significant amount of criticism was with Fallout 4, which was defended, albeit poorly, by Bethesda fans. That's not to say there hasn't been criticism over the years on bethesda. There was the video and articles compiling all the lies by todd and his team about oblivion with its 100 or 1000 endings bullshit, and all the lies they made, it was a fucking lot of lies, as well as the criticism on Fallout 3 by original fallout fans and later New Vegas fans, but Fallout 4 was the first big thing that really made a ruckus for people to notice. Then there was the paid mods fiasco, then the paid mods fiasco redux, then Fallout 76, and all of it's shit, which is an entire video and thread in and of itself with how much Bethesda had done wrong all the way through that.
Bethesda has changed so much because they could get away with it, continue making money, and experience had shown them that this method worked, cutting corners and being lazy shits. Compound this with what seems to be their incredibly indolent nature, and they've had no reason to ever alter course and no motivation, to the point where they're still talking about using their broken engine on the next elder scrolls when Fallout 4 was so badly optimized and poorly run on the engine that at points you needed AMD cards that had not yet been released to effectively play the fucking thing on normal settings when it released.
Time will only tell whether or not bethesda learns their lesson after Fallout 76, especially since it seems almost none of their other series other than fallout and elder scrolls, chiefly made by Bethesda the dev studio, seem to make a profit. But personally I don't think so, they're too far gone.
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755578 No.16711742
>>16710929
Yeah, I've seen that mod before, never tried it. I'll look into it eventually, probably. The root of my problem is that the sixth house as they are in game are definitely in the wrong. I just wish I didn't have to be such a dick to Dagoth. They really did a good job with the main quest. Nobody really knows why Nerevar attacked Dagoth the first time around. Dagoth says he was always loyal and Nerevar just chose the tribunal over him (before getting backstabbed in turn). I can't remember what Vivec says, but he's probably in the wrong. And then the game sets you up to feel the same way. You know you have to kill Dagoth, but it's so difficult to explain why. He's crazy, he's infesting people with Corpus for the lulz, but you can't talk him out of it because you just can't! AHHHHHH
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d8e91f No.16711823
>>16711723
>IIRC Kirkbride didn't get along with the other dude who wrote lore, the Loremaster for Bethesda now, the dude who looks like gandalf
Bullshit, Laurence Schick was someone they just hired while they were making TESO as someone to take the fall for that game.
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d8e91f No.16711826
>>16711723
>>16711823
Note: Laurence Schick was specifically only the "Loremaster" for TESO as it was being developed by ZeniMax Online Studios, and he's since been fired.
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d8e91f No.16711837
>>16711826
With all of that said, note the (memoryholed) interview with Douglas Goodall from 2005, which describes creative disputes taking place during the development of Morrowind - but seemingly very far away from Michael Kirkbride.
Here: https://en.uesp.net/wiki/General:Douglas_Goodall_Interview
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4b7596 No.16711851
>>16710839
>a huge list of mods, most of which make tiny changes
>for a first playthrough
I'm trying to encourage our fellow anon to pick up the game, not turn him off for life.
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4b7596 No.16711860
>>16711742
>but you can't talk him out of it because you just can't!
No, it's because he's gone insane, driven mad by the corrupting power of the heart combined with the stinging pain of betrayal.
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3631f8 No.16711868
>>16711837
I mean he paid deference to Kirkbride's genius so he's okay in my book.
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4b7596 No.16711870
>>16711823
>>16711837
He's talking about Ken Rolston, who was the creative lead. not Laurence Schick. Kirkbride wanted to take drugs and dream up wild stories and settings in his head, whereas Rolston insisted everything that went into the game had to have some real-life basis/inspiration.
Shick was just a marketing tool because Bethesda thought it would be cool to have someone on staff they could parade around as their 'loremaster,' but who ultimately had no ideas of his own and would just paraphrase everything Todd and the other directors came up with. The total change of direction post-Morrowind was nothing to do with him.
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e25220 No.16711876
>>16709050
Morrowind was fucking trash. Xbox kiddies just bought because babbies first openworld!
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3631f8 No.16711880
>>16711876
Take this pity (You) and may it speed your journey home, n'wah.
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cb395b No.16711909
>>16711880
Play Daggerfall and get some taste.
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59f5f2 No.16711910
>>16709050
>muh lore!
How's the gameplay you disgusting lorefaggot? If the only good thing about a game is the lore then it should be a book.
Also
>muh grey morality
>muh 'original' setting
>muh jewish tribes
Faggot
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3631f8 No.16711912
>>16711909
>Implying I haven't played Daggerfall extensively
The games are barely alike and offer entirely different things.
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96a025 No.16711916
I've never really understood why there is just this strange lack of competition for Bethesda's open world games, like there's almost nothing, there's 1 game on the horizon that really competes with them, but even then it leaves a lot to be desired, and it's hub based, and not really an open world.
What would you fags want to see in an open world game of this type anyway?
>>16711539
>>16710787
You're never going to properly abstract the skill of the player from the skill of the character, but a lot of people are ignoring that weapons missing while clearly hitting is doing this while moving player immersion from their character away, it's just a poor implementation of the system, the easiest way to handle this would be having the players strikes do glancing blows that damage weapon durability while doing far less damage than a successful strike, something that wouldn't eat immersion but would still create a barrier between player and character skill, in these sorts of games this is important, although with Morrowind Immersion probably comes first since there's almost no actual roleplay to be found, I can't just become a baker or a farmer, and even roleplaying the Nerevarine I can't even side with Dagoth Ur, so things are extremely limited in that sense.
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4b7596 No.16711958
>>16711916
>I can't just become a baker or a farmer
This isn't the Sims, anon.
>even roleplaying the Nerevarine I can't even side with Dagoth Ur, so things are extremely limited in that sense.
The fact that the main quest is linear doesn't mean roleplay is 'extremely limited.' What about all the stuff outside the main quest, including the mutually-exclusive factions (something Bethesda was too scared to implement in later games) - and even the mutually-exclusive questlines within particular factions (e.g. Fighters Guild)
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c964e7 No.16712015
>>16711916
>can't just become a baker or a farmer,
Don't fret, I'm learning how to program that for OpenMW, seeing you can easily add new skills and shit.
>I can't even side with Dagoth Ur, so things are extremely limited in that sense.
Yeah, they had to cut that out sadly, it sucks.
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3631f8 No.16712060
>>16711958
>This isn't the Sims
It can be.
>>16712015
Shit, look at stuff like NoM and complete Morrowind. It was done fairly well even in the original engine. And there's a mod to own plantations. And it just goes on and on.
>they cut that out
GREAT
HOUSE
DAGOTH
the mod
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8466cb No.16712062
>>16711539
Don't bother. Morrowindfags are stubborn with their shit taste.
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c964e7 No.16712079
>>16712060
I know, Morrowind has some high quality mods. But the good thing about OpenMW is that you can add shit down to the core, that way it's a lot less of a mess and will stick out less as being a mod. I really wanna wait and than release a mod containing said skills for OpenMW v1.0 but I fair it will take years still
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c964e7 No.16712080
>>16712079
Also forgot to mention, someone I talk fairly a lot with is busy porting over New Vegas to a OpenMW fork. OpenMW CS now has support for Oblivion, FO3, New Vegas and FO4. He already ported over all the landscapes and shit.
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4b7596 No.16712083
>>16712060
>it can be
And that's what mods are for. It's not much of a criticism of the base game to say that they spent all their time putting together ways for you achieve feats of glory, further grand political goals and find wondrous treasures instead of creating a farming system so you can plant ash yams all day.
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91fb28 No.16712089
Redguard managed to be my first ES game somehow, at least it immunized me against toddism.
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4b7596 No.16712092
>>16712079
The OpenMW team really need to stop bitching about tiny details of architectures and instead actually make some progress in merging all the changes in the MCP so the playerbase isn't split between two incompatible solutions, and also reimplement the motherfucking shadows.
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5757d6 No.16712111
>>16712092
Is it ever coming out, or is this another case of daggerfall unity?
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4b7596 No.16712118
>>16712111
The current stable release is functional but is missing some of the features of the MCP and has no shadows, so unless you need it for particular mods or want to run the game on a toaster there's no reason to use it at the moment. You can enable shadows on the nightly builds but they aren't stable.
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2c743a No.16712143
Let's not pretend kirkbride didn't have lots of stuff about black panther pride or homosexuals stuffed in there. Worshipping that psychedelics addicted kike for his edgy inventions (dude what if god, like, sucked a dick lol) is plenty dumb.
Sure, the setting was spiritual and alien, but everything in the 90's was, the same way everything in this decade is a remake/reboot/nostalgia of the 80's. The gaming scene in the 90's was all about conveying truly alien worlds because the technology was new and exciting.
Epic prologue immersing you into the world, main quest in a huge world, lots of secondary NPCs with their secondary quests and some crafting for shits and giggles. Vast emptiness everywhere else with some pitiful dungeons every once in a while.
Morrowind's gameplay was unique, but it spelled the death of Bethesda's originality forever to come. Every game since is just a rehash with a different theme. The same themepark world with everything (except the setting) staying the same, be it the tunnels of fallout or the prairies of oblivion. We get the same 10 odd houses arranged around a monolith in the capital of a country the size of Germany. Because it worked for oblivion, it worked for fallout, it worked for morrowind.
Skyrim is shit. But for it to have been less shit, Bethesda would have to abandon Morrowind. Either focusing on a smaller, but handcrafted, environment or going the other route and amping up the open world aspect.
But only a retard would attempt to fix a golden goose that ain't broke , so let's giddily wait for TES 6 Morrowind: Redguard.
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96e344 No.16712156
>>16712143
Any actual evidence of him being a kike?
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aca77f No.16712195
>>16712092
>clipping through the environment
It's fuckin' water. He basically just drove in the ditch just off the side of the road. Happens all the time.
Have these people never seen wet stuff from the sky or some shit?
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4b7596 No.16712197
>>16712195
I haven't seen a post this autistic in a long time.
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aca77f No.16712207
>>16712197
Look, if I took a picture of a watermellon and started talking about "glitched apples that show we're in a simulation", you'd call me an idiot, and rightly so.
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320be2 No.16712214
>>16712207
It's a joke you absolute mong.
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aca77f No.16712218
>>16712214
Sure it is, but it's still a shit joke. Just the same as if I were to take a picture of a cat and say "look at this weird glitchy squirrel. It's textures are all wrong!".
Just looks retarded.
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94b7b5 No.16712241
>>16709852
Fan theory on the ultimate goal of Dagoth Ur - infect everyone and everything with corprus. All of Tamriel, and beyond. Why? Because he is anti-CHIM. CHIM is "I AM AND I ARE ALL WE". Anti-CHIM would be "I AM AND YOU ARE ALL ME". Again, it's a fan theory, but he is only truly awake in the DreamSleeve. When he goes to sleep, his dreamself is in Mundus, in reality. His connection to the Heart of Lorkhan, how mad it drove him.. he doesn't realize where he really is, and thinks we're all parts of his dream that've gone astray, so he's going to bring things back to order.
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94b7b5 No.16712245
>>16712156
Kirkbride can write some interesting shit, but he unironically believed that "Black Imperialism" was never a thing in history, which is why Ra'Gada/Yokudans/Redguards excited him.
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e666b9 No.16712286
>>16711958
>third mask
>illegal unless insane
???
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683845 No.16712317
>>16712111
>or is this another case of daggerfall unity?
Isn't Daggerfall Unity much younger than OpenMW and making progress much faster? From what I'm seeing, they're almost done with implementing all of Daggerfall's gameplay features. Or is there something I don't know?
>>16712080
Proofs.
>>16712079
And even when they hit 1.0, which is at this point is as far as Tamriel Rebuild ever getting finished, they'd have to dehardcode their stuff so you really could add shit down to the core.
>>16711723
I wonder if Skyrim 2 becomes the straw that broke the camel's back or if redditors will gobble it up harder than Skyrim 1, even if it ends up being even more garbage than F76. Probably the latter.
>>16710208
What can you tell me about Chaos Heart?
>>16712156
Pics related.
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e07385 No.16712383
>>16710917
>>16711539
Ur's brain doesn't work right on an existential level. Trying to convince him to stop with the corprus thing is like trying to convince a fish to stop breathing water.
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e07385 No.16712384
>>16712383
Whoops, second link was supposed to be >>16711742
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aca77f No.16712851
>>16712826
It's only an "optical illusion" if you're some retard yankee who's never seen a decent rain.
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d420fc No.16712852
>>16712317
>I wonder if Skyrim 2 becomes the straw that broke the camel's back or if redditors will gobble it up harder than Skyrim 1
Unless they advertise it as "going back to their RPG roots" I doubt they'll fall for it. 76 made it socially acceptable to shit on Bethesda and if the game is even slightly worse than Skyrim most probably won't support it.
Then again, everyone still on Reddit at this point either has battered housewife mentality or is mentally retarded so who knows.
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4b7596 No.16713002
>>16712986
Kiddos trying too hard to fit in.
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4e80b9 No.16713202
>>16713045
Again, who the fuck cares when you can bypass bans in seconds?
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96e344 No.16713213
>>16713045
Nigger anyone with two brain-cells to rub together knows how to bypass bans, it's called VPNs/proxies/TOR. If you're such a newfag that those are still novel to you, I suggest going back necking yourself.
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8c0bb0 No.16713220
>>16709050
>ence the Dunmer great houses based on ancient Jewish tribes
MY HATRED FOR GRAY SKINS HAS NEVER BEEN HOTTER
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e17bc8 No.16713231
Just gonna go ahead and post this for posterity.
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96e344 No.16713234
>>16713220
They're not directly based on them. The only main aspects they have in common are:
>ancient Judea was on the outskirts of the Roman empire and had many unique local laws, same with Morrowind
>they were waiting for a Messiah
>they both had charlatan cults who had usurped the actual ancestral religion (well, suppression of the Nerevarine doctrine by the Tribunal counts I think)
Additionally, the pre-300BC Judeans were racially White, and the jews we know today came to exist because some of them decided to fuck nonwhites and produce a bastard race which later usurped them, just like happened in countless other White peoples throughout history such as Aryans in India, ancient Egypt, etc, and even by the time of Christ many of them were still pure White
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3631f8 No.16713237
>>16712245
He's better with psychedelic abuse and writing crunches than negro history.
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a5ad51 No.16713338
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3aa706 No.16713354
>>16713234
The israelites were never white. They are a distinct from the white races I believe.
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93fa18 No.16713357
>>16713234
WE WUZ JEWS AN SHIT
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42dd61 No.16713534
>>16713234
Someone once pointed out similarities in all races of Elves and Jews. Master-Slave Complexes (Ayylieds, Falmer), Annihilation Fantasies (Dwemer), belief that fulfilling prophecy will return them to their chosen land (Altmer), divine betrayal (Dunmer), cannibalism and blood rituals (Bosmer), racial chameleonism (Khajiit), race mixing (Bretons), tribal exclusivity (Orsinimer). Mer history reads like one giant Hebrew diaspora, complete with hatred of goyim
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e07385 No.16713541
>>16713534
>Khajiit
>Bosmer
>Mer
They are just as much Mer as the lizards are.
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945245 No.16713553
>>16713534
Only true shit races are the (((Khajiits))), Orisinmer, Argonians, Redguards, and the Ayleids.
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42dd61 No.16713566
>>16713541
Pointy ears and conceited attitude, they all go on the day of the rope
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e07385 No.16713673
>>16713566
Pelinel stopped killing the cats once he was told they weren't elves, though.
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2330a6 No.16715184
Is morrowind good to play on its own, or do you have to have a nostalgic factor to enjoy it?
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9ff576 No.16715213
morrowind is cuck shit, a lot of reading about useless stuff & gay and jewish influences all through it
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d5a299 No.16715241
>>16712852
Since Fallout76 showed customers won't just fork over money for reskinned battleroyal maybe they are delaying skyrim2 just to wait for whatever the next "gamer" trend is to implement it as
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a0c8a7 No.16715265
>>16713673
I liked that part. Imagine a guy so pissed of about elves he starts killing anything with pointy ears, to the point someone has to go "Bro, bro… that's a cat. Chill."
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040333 No.16715273
>>16710195
When its stable enough to run with 20+ people.
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71d61c No.16715320
YouTube embed. Click thumbnail to play.
>>16715184
>Is morrowind good to play on its own
No. It's janky, ugly and barren, like most wrpg. "DUDE SO MUCH CHOICE AND LOOT" It's all worthless.
>>16715213
DUDE LORE LMAO
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ab5772 No.16715325
>>16711584
The dialogue was great in Morrowind, though.
The game was going to be massive in scale just like the first two, but that wasn't going to work on the Xbox.
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f3ea39 No.16715326
>>16715184
It's basically Skyrim with the same general problems but more enjoyable.
It's fine for what it is, but I'm not a fan.
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ab5772 No.16715333
>>16715326
The games don't play anything alike, though.
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ab5772 No.16715334
>>16715333
I did not mean to post that
>You can't delete a file when the password field is empty!
mods pls no ban I can't remove it
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2330a6 No.16715343
>>16715333
>the pictures on a man's hard drive who enjoys bethesda games
:^)
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3aa706 No.16715352
>>16715333
What the fuck is that even supposed to be? Is it from subautica?
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79387f No.16715376
>>16715184
As a game it's terrible, if you want a fun game play Daggerfall or Skyrim, but Skyrim is only fun for a few hours.
>>16715333
Nice, uh, fishgirl fetish anon.
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e28336 No.16715405
>>16715184
Yes, but it's only good if you play a caster. Magic has a wide array of options while melee and ranged combat are pretty simplistic, and the lack of a dedicated spellcasting button like Oblivion had makes it awkward to play a hybrid.
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ab5772 No.16715418
>>16715405
My problem with Oblivion was always how "secondary" the magic system felt.
Ross Scott did a breakdown of this on one of his videos, some games like Divine Divinity are really geared towards mage builds, but other games like Oblivion treat magic as a supplement to melee.
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e28336 No.16715471
>>16715418
The magic system overall was a clear downgrade from Morrowind, but that one change of letting you cast spells while holding weapons was a good thing. If they'd handled staves better I think it would have helped with that sense that magic is secondary.
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96e344 No.16715895
>>16715471
Morrowind Code Patch allows you to cast spells while holding weapons in Morrowind, the same way it's done in Oblivion.
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e07385 No.16716092
>>16715184
If you want to explore and take part in an interesting world, Morrowind is great. If you want polished, well-thought-out game mechanics or a strong, character-driven narrative, you'll do better looking elsewhere.
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ab5772 No.16718392
>>16715895
Isn't a mod rather than a patch?
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0bfc51 No.16718986
>>16713234
It goes further. Hlaalu, Redoran and Telvanni take loose inspiration from three Ashkenazi tribes. There's an image somewhere explaining it. I thought I had it saved but sadly not. I've been hoping someone else would post it
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3631f8 No.16719879
>>16716092
>strong character-driven narrative
>read: linear jrpg garbage
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10a83b No.16721927
Here's a head-scratcher: Why can any random person walk up to the ghost gate, hit the button, and allow a flood of corpus monsters to just waltz through?
I remember I once just ran over to the ghost gate and popped inside and there wasn't a single ordinator or anybody (besides some hostile ashlanders nearby) in my way. Does the temple believe that nobody is stupid enough to hit the buttons?
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842615 No.16722108
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e07385 No.16722604
>>16721927
It's an airlock, did you not notice? You can't open one door without closing the other.
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d420fc No.16722621
>>16721927
Like >>16722604 said, it has two gates which open and close together. I imagine the Temple or Armigers who live in the Ghostgate check on it regularly.
That does raise another question: why doesn't a member of the 6th House try to let a bunch through? They could probably flood in quite a lot of them before anyone would know.
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e07385 No.16722659
>>16722621
They don't need to. They have an underground tunnel going out that one of the ash vampires is looking over. Ur's agents are leaking out of Red Mountain and Redoran and the Temple are none the wiser.
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2ec888 No.16722666
>>16722621
That's why there's a garrison of armigers and ordinators stationed at the gate. Shit like that happens and they all run out and go crazy. I know you're not gonna believe me because there's not LITERALLY guys standing next to the gate in the game, but take a second to look at it from a lore perspective.
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3aa706 No.16722667
>>16722659
I thought they knew about the tunnel out of koradun, but where unable to do anything about it since the last armiger attack failed miserably.
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e25220 No.16722673
>>16715184
Ugly as sin, clunky, terrible gameplay, shitty copypasta'ed world, snore inducing lore. Like I said xbox kiddy's first open world. MOMMY WOW, IM A BIGBOI NOW!
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e07385 No.16722682
>>16722667
If they do, my point still stands. The 6th House doesn't need to try getting anyone through the ghost gate when that tunnel exists.
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94b7b5 No.16722692
>>16715895
That applies to NPC's as well, and it makes the game a lot harder as now they can machine gun spells at you. I didn't find that it was worth it when the first sorcerer you meet on that bridge (if you go straight to Balmora and get the quest to find the Dwemer puzzle cube, helping the Fighter's Guild, as suggested by Caius Cosades) is suddenly a lot more able to fight since he doesn't need to stop to put his weapon away and put out the jazz hands to attack.
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e42edb No.16722700
What's the HGEC BBB of Morrowind?
I've never used mods on Morrowind.
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3aa706 No.16722701
>>16722700
Sadly the lewd mods on morrowind are very lacking.
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e07385 No.16722713
>>16722700
Nothing, basically. There's a few big-titty body replacers, but practically no outfits for them. You're better off with Oblivion or Skyrim if you want titty-mods. Morrowind has remained relatively unstained by the lewds.
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3631f8 No.16723752
>>16722673
You put in so much effort on our behalf and receive so little in return.
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a672b0 No.16723810
>>16722692
It almost turns into a real time tactics game if you crank the difficulty up and then create a character with no offensive major/minor skills who uses unarmoured.
It's pretty fun to play a character who relies completely on summons, potions, enchanted items and non-destruction spells. When you encounter Daedra and other powerful enemies you have to bring the right combination of tools to the job in order to avoid being rekt in one hit.
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4ec39f No.16724148
>>16709050
>implying that giant mushrooms and nigger elf lore made morrowind successful and not that it was the first casualization and made for xbawks kiddies
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3aa706 No.16724161
>>16724148
The xbox is one of the worst if not the worst selling consoles ever. It's not a factor in morrowind's success.
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4ec39f No.16726240
>>16724161
25 million consoles is better bad, but considering that Morrowind was one of the most popular games on the xbox, a lot of its sales came from the xbox, and Morrowind was made with the xbox in mind…
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4ec39f No.16726244
>>16726240
better = pretty*
Fuck
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a3c266 No.16726452
I was fucking addicted to Morrowind back in 2003. It was a great way to celebrate graduating from Middle School.
I have a couple mods installed on my current computer which are auto hit and the 100% successful lockpick. Sorry but I got spoiled by action games and reserve dice rolling to isometric RPGs.
>>16711880
I wish there was an option to bone Almalexia. That cosplayer does it so well.
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4a8f1f No.16727123
>>16711680
>I can't stop sucking dicks, please laugh at me
heh
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3631f8 No.16740226
>>16726240
You really want to push that dumb meme, ay? I guess man, being mad at a game going on 20 is a pretty solid hobby.
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6a74f2 No.16740638
>>16710205
Oblivion got lore scrubbed to ride off lord of the rings hype. (Sean Bean, retconning cyrodil into New Zealand)
Skyrim got lore scrubbed to ride off the game of thrones hype. (Dragons, winter-shit, dead king civil-war.) and also the Twilight hype (Vampires, Werewolves)
If you want more accurate info on ES 6 than what any of the good goy influencers will “leak”. Then just look at whatever fantasy shit happens to be trending at the time and boom you already have the plot for half the game.
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