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File: b44bebbf62e354c⋯.jpeg (76.26 KB, 474x672, 79:112, CIVVI.jpeg)

ce0574  No.16636141

This is the worst game on the market in terms of performance on any system, where shooters/rpgs give 300fps on best available cpu+gpu combo today, this game barely pushes 100fps. Pretty sure worse than Endless Legend, correct me if i am wrong.

What justifies poor performance?

6927d3  No.16636148

>what justifies poor performance?

the same reason the industry is in the shitty state it's in now: the retards who bought this pile of garbage don't know any better


ce0574  No.16636179

File: 12974d2108d1e58⋯.png (512.77 KB, 1509x780, 503:260, 3rd gen amd ryzen.png)

This is a chart from E3's latest AMD CPU presentation for reference, if you're curious. Pretty sure guys playing popular strategy games don't have top rigs.


cc8e0a  No.16636267

>>16636141

Well. I assume it's a CPU issue, not GPU.

4x games are CPU intensive, and I doubt it uses smart ways of handling all the data/processing.

I bet it's a single core game. I wouldn't even doubt they fill empty threads doing int++ just to fake the game using multiple cores


33f797  No.16636277

File: 1fb720167216fdf⋯.png (271.52 KB, 425x425, 1:1, madoka is CUTE.png)

>>16636141

Performance is literally the least of Civ6's problems, that shit outright ruined whatever was left of the franchise. And this is a shit thread, and civ4 was best civ, and these are some dubs, so check'em.


7759b9  No.16636296

File: 8b6071aaf5d2bda⋯.jpg (92.84 KB, 855x625, 171:125, dubsfall.jpg)


cc8e0a  No.16636404

>>16636267

Also, I am going to shill Unity right now, because of their DOTS part of the engine (under heavy development).

That shit can get up to 2000x performance due to avoiding cache misses and whatnot. It's multi-threaded by default if you actually bother using the advanced stuff.

I doubt this game uses anything like that whatsoever, I bet everything is done the easier way possible, so that even the pajeets can implement all features and the performance suffers at every step


9a7a0c  No.16638114

>What justifies poor performance?

Piracy. Gotta make it hard for pirates


840d5d  No.16638151

Civ6 is a pile of shit but it doesn't run worse than Endless Legend running on poorly optimized Unity crap.

What's your CPU?


dbbad3  No.16638161

>>16636179

What's even the difference past 60fps? I mean honestly who even cares when you're getting 100+, none of it makes any bit of difference


7b3390  No.16638164

>What justifies poor performance?

What justifies increases in graphical fidelity?


7b3390  No.16638166

>>16636277

Freeciv with hex and civ2civ3 ruleset is best Civ.


6f3896  No.16638216

>What justifies poor performance?

Diversity, bigot


840d5d  No.16638228

File: 945a85a9d9b6ce0⋯.jpg (123.91 KB, 644x706, 322:353, 1519126261244.jpg)

>>16638161

>I've never played a videogame on a CRT monitor

>Yeah man, the human eye can't see past 24 FPS anyway

You're an ignorant cunt who doesn't know shit about what's he talking about.


211c9d  No.16638240

>>16638161

No dude. It makes a HUGE difference.

Also, sea salt totally tastes better than table salt.

>>16636267

The idea of professional programmers doing such bush-league shit will always be funny to me. Like Bethesda's "fix" of Fallout 76's framerate exploit.


9b4d44  No.16638250

>>16638228

>>16638240

The jump from 30 to 60 did. But how does 60 to 120 make that much difference, especially when the average person doesn't even know where to get a CRT?


840d5d  No.16638252

File: da08be2068a623c⋯.png (695.32 KB, 640x1136, 40:71, da08be2068a623cbbadf5b401e….png)

>>16638240

>This shit again after 5 fucking years

>Instead of 30FPS vs 60FPS it's 60FPS vs 120FPS

<I am such a newfag fuck that I have never played a fucking computer game on a goddamned CRT monitor


840d5d  No.16638261

File: fa24479adad295a⋯.jpg (103.87 KB, 1080x1080, 1:1, fa24479adad295a5795c02d613….jpg)

>>16638250

>How does doubling your refresh rate and framerate make a difference

>You need an CRT monitor to play stuff at high refresh rates

You might want to lurk, read an article or fork over the dought to see for yourself.


9b4d44  No.16638271

>>16638261

All I remember is CRT's looking like ass back in the day. Is it really that much better than digital?

>pic

I can't tell if that's a fag or a dyke


990fd0  No.16638275

>>16638271

It's a bog dweller anon


e015b5  No.16638277

File: b37f8eebc11c97a⋯.jpg (169.52 KB, 1280x720, 16:9, 3061160-civilizationvi_scr….jpg)

>>16636141

I mean that and the game looks like a budget apple mobile game


840d5d  No.16638283

>>16638271

CRTs don't have a native resolution but have a limit and are usually lower res than digital since they stopped producing them in the mid 00s

They also have higher refresh rates without ridiculous fucking prices.

>>16638275

>Implying I'm an ausfalian

Nah, it only took me 2 seconds to upload this post.


211c9d  No.16638309

>>16638252

?

I'm using a CRT now, I just don't trick myself into thinking 40+ framerates matter.


66a642  No.16638316

I can tell the difference between 60 and 120, but 120 looks uncomfortably smooth for me. Do I just get used to it, or is this like how movie fans felt when they tried pushing 60 FPS movies?


66a642  No.16638318

>>16638316

Was doing 120 in Forza Horizon 3/4 by the way.


facb3a  No.16638325

>>16636141

>this game barely pushes 100fps

30fps is enough for any man.


7c02a8  No.16642685

File: 5a8034ad9b110e8⋯.jpg (82.72 KB, 566x393, 566:393, potato-pc.jpg)

>>16636267

Civ VI is still a turn-based game, and the FPS numbers are just for scrolling around the map or futzing around in menus while unit/terrain idle animations play in the background. The actual game loop is doing precisely jack and shit.

Really, there's no reason Civ ever should've switched from 2D graphics.

>>16638161

His point isn't just that a game like Civ is barely capable of breaking 100 FPS on a screaming top-end rig, but that it obviously isn't going to be able to even hit 60 on an average rig, and is completely incapable of running playably on a potato. For a fucking TBS game.

But still

>What's even the difference past 60fps?

The difference is enormous. Just buy a >20" PC CRT at a secondhand shop, or go to a brick & mortar store that stocks gaymur monitors, and check it out yourself. You'll never be able to go back.

>>16638261

LCDs can go higher than 60, but they suffer from smearing/ghosting artifacts CRTs don't, even with overdrive, and even at <60Hz, TBH. That said, motion on LCDs running at hundreds of FPS still looks FAR better than 60 FPS.

>>16638271

>All I remember is CRT's looking like ass back in the day

Most PC CRTs were shadowmask, connected via thin, low-bandwidth VGA cables, and indeed looked like absolute shit. Good CRTs were aperture grille, connected via thick, high-bandwidth cables. Some of the final gen of '00s-era CRTs were even flat-faced.


d643c2  No.16642871

>civ 5 all dlc together in that one big pack

>about 20-30 dollars

>expansions actually expand the game and give you new shit

>civ 6 all dlc together is because of a lack of a complete edition up to 100+ fucking dollars

>expansions add water rising because global warming?

Yeah, it's a shit game.

>>16638277

You didn't know?

apps.apple.com/us/app/sid-meiers-civilization-vi/id1235863443


3e16a6  No.16643146

>>16636277

impressive


61c9ef  No.16656508

>>16636141

>What justifies poor performance?

Game development is now so expensive they outsource it to pajeets and slap the name of a white studio on right before release.




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