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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 67a3fe01ebcba90⋯.jpg (37.44 KB, 500x500, 1:1, 8b3a0115e4dfab7821837abde6….jpg)

File: 8a8c5393ba9701f⋯.jpeg (130.33 KB, 868x1200, 217:300, 656807b003cb28895cc560835….jpeg)

a1d981  No.16499570

Does anyone here still like Gravity Rush?

I don't want the series to be completely dead but at the same time, i don't want a fate worse than death either.

3447dd  No.16499629

It's comfy and the movement is enjoyable enough that I could just start the game and dick around and still have fun for both 1 and 2. That being said there shouldn't be a third game. GR2 dealt with the main antagonist of its universe and more or less tied the loose ends.


65e9a2  No.16499634

I love it enough to let it go. There's no way the series can continue as it is, and I don't want to see what would become of it in an attempt to chase the mass market.

The only place left for the series to go that I could get behind is a PC port.


b706ea  No.16499668

File: 27d2c828ca50b13⋯.jpeg (70.71 KB, 1024x1024, 1:1, 20171001_1805_164173_.jpeg)

But the story is over there is nothing more to tell.


b706ea  No.16499677

File: c0f614ce10ce272⋯.jpg (80.67 KB, 475x408, 475:408, Kat .jpg)

>>16499634

>PC port

unless the PC version had native support for 6 axis dual shock controls or integrated some type of motion control I feel it would lose out on some of the charm.


02354e  No.16499721

>>16499677

I have heard that shit on this board for 6 fucking years everytime a PC port is discussed and everytime it's proven wrong.

Christ, don't even need to go as far as a port, emulation alone can prove that shit wrong.


b706ea  No.16499763

File: fda28db8c52267b⋯.jpg (428.49 KB, 850x1200, 17:24, kat1.jpg)

>>16499721

Anon, I'm not saying it can't be ported. I am saying that addition of 6axis controls are a part of what makes Gravity Rush feel so comfortable to control and to lose it would be a huge detriment. In fact speaking of Ports I would love a port on Switch because it's built in Gyro controls would be perfect for the game.


01617b  No.16499852

>>16499763

Games on PC can support PS4 gyro controls natively, see this thread on getting Flower to work with PS4 gyro controls:

https://steamcommunity.com/app/966330/discussions/0/3247562523070219187/

Steam can also emulate gyro controls if you fuck with it. The Steam Controller also has gyro controls but it stopped being relevant ages ago.

So the only problem would be the PC port being shit and leaving out gyro controls, which is possible but that's ports for you.


390312  No.16499882

The games suck but Kat makes my dick hard as diamonds


b706ea  No.16499893

File: 8c7399f1f80d0de⋯.png (796.45 KB, 1191x1684, 1191:1684, kat4.png)

>>16499852

Did I say PC can't support gyro controls? I merely said they better support them or else something will be lost.

>>16499882

Kat is for holding hands.


02354e  No.16499937

>>16499763

>>16499893

The port won't happen because this is a solely Sony owned property, but if it did and even without the gyro controls it could work well with a mouse.

That's what I'm getting at

This is no different from that other anon that insisted EDF 4.1 would never see a port due to the vehicle and Fencer acceleration, which would somehow be impossible to implement on a mouse, when mouse acceleration exists.

And alas, a port did happen and was well done.

Same with tons of Vita games with touch support.

Christ people, we're not working with 1997 hardware and software anymore.


0e88c2  No.16499995

Fuck dragging the game out of its peaceful grave only for soyny to cuck the game with loads of censorship and SJW politics therefore cucking it into an undignified and tragic death.

Gravity Rush is fine as it is.

I wouldnt want to risk another KH3 situation either.


d5065f  No.16500053

File: ec14256208b2970⋯.png (233.39 KB, 666x632, 333:316, 63af12112a7bc7e16638833c57….png)

>>16499570

I liked both games a lot, but it's a case where it's better off just existing within it's own frame of time. New entries, if modern Sony cared to order making them, would probably be laced with woke shit and/or censorship, or just dumped off on mobile instead due to not being worthy of Sony's actual systems anymore but there still being enough of a smell of money to it to not simply leave it dead (the way Wild Arms and Arc the Lad were apparently deemed).


aba565  No.16500061

It's an okay platformer, but pretty forgettable. It's only as popular as it is here due to anons' insatiable lust for brown girls.


b706ea  No.16500071

File: c89b744abd7a625⋯.png (1.36 MB, 827x1135, 827:1135, ClipboardImage.png)

>>16499937

> it could work well with a mouse

no


208de4  No.16500079

>>16500071

>> it could work well with a mouse

>no

Yes.


01617b  No.16500080

>>16500053

Kat would be BLACKED as fuck to make sure her upcoming movie tie-in is as woke as possible. If you thought GR2's first story arc about class differences was tiresome, it'll be turned up to 11. Sony could take the game in so many terrible directions and they would. In fact, I bet they will, since GR still has fans and that's not okay in Current Year+4 are we up to 4? I lost count


d5065f  No.16500107

>>16500053

Actually, from the sound of >>16500030 , it could well be both if they opted to bring it back. Because if they think handhelds like the Vita are dead and consoles are somehow niche now, there's just mobileshit and PC as options. And they seem more inclined to the former than the later.

>>16500080

>are we up to 4? I lost count

I don't know anymore. Guess it's telling of how long we've had to be dealing with shit.


b706ea  No.16500111

File: 7f80dd5510e9f45⋯.png (696.66 KB, 1000x615, 200:123, ClipboardImage.png)


65e9a2  No.16500130

File: 165743944ce3945⋯.jpg (54.71 KB, 460x287, 460:287, Robocop_620_1828124c.jpg)

>>16500080

>Kat would be BLACKED as fuck to make sure her upcoming movie tie-in is as woke as possible.

Would that be a worse less severe transgression as having 80% of the game being her walking slowly down a corridor with a cinematic camera angle and talking to an AI companion character?

>If you thought GR2's first story arc about class differences was tiresome

I didn't find it very bothersome, mostly because Kat wasn't promoting or intending to push an ideology - she was just trying to help someone right in front of her, and kind of bumblefucked her way into upending society and kicking off a revolution. The narrative around her had some classist framing, but it wasn't layed on any thicker than just about any other narrative out there which uses wealth disparity as a tool to drive an aspect of the plot or contextualize the world.

Fucking Robocop was way more "pozzed" in that regard than Gravity Rush.


01617b  No.16500157

>>16500130

I mainly found it tiring how every single oblivious "I burn fuel for fun" upper-class person was blond-haired, blue-eyed, and white as all hell, while the sad and unfairly oppressed lower classes were all dark-skinned. We even had a "my daughter must not date that niggerlow-class trash" sidemission. Yes, Kat herself never pushed the ideology, but it was a relief to get away from that and move on to more important things. It's also why I don't want a remake or movie or whatever, it was tolerable before but it won't be after further "adjustments".


b706ea  No.16500203

File: 417bcfcd2288a88⋯.jpg (120.2 KB, 960x544, 30:17, Kat_3.jpg)

>>16500130

Robocop was actually about corporatism, which isn't really free market capitalism. In many ways dude to all the regulatory capture its actually a cirque of Socialism.


02354e  No.16500240

>>16500111

>>16500071

Play Homeworld or any Space Sim


02354e  No.16500241

>>16500107

>Gravity Daze mobileshit

Please no


08db06  No.16500277

>>16499721

It's proven wrong in the same ways anti-lifers justify abortion under the circumstances that a girl fell into an incredible machine that get her pregnant. It's never proven wrong.

>>16500240

>comparing cookie clickers to an analog game

PC gamers are stuck in 1997, they never joined the analog world


02354e  No.16500327

>>16500277

It's always proven wrong from EDF to Yakuza, Senran Kagura and David Cage garbage

This your new safe space now that Yakuza got PC ports? Never see your presumptuous ass on the threads anymore.

Same with Nioh

At least there's no more shit bait clogging actual discussion.


b50a44  No.16500343

>>16499570

I just finished the first game a couple weeks ago, it is a bit janky but it had a lot of charm and really fun movement. It's probably one of the most unique games to come around in a long time, it's worth playing simply for having an enjoyable, one of a kind experience that's increasingly rare in video games.

I'm going to play a couple other games off my backlog before jumping into the second one, but it seems to be universally accepted that the second game wraps up the storyline. If that's the case I'd say that's a good thing, modern Sony would find something to butcher and this franchise is too good for a company that became total shitbags.


d5065f  No.16500433

>>16500241

You forgot the obligatory gachashit part.


cdcd42  No.16500515

File: 4d28ef82694df22⋯.webm (15.79 MB, 1280x720, 16:9, Gravity_Daze_GR2_Gravity_….webm)

That said I loved the online portions. I wasn't active at all with the first game's leaderboards, but I spent the vast majority of my play time on the second game doing treasure hunts, leaderboard ranks, and just messing around with the camera. The camera is the best addition to the game, even with how restrictive it is and how shit at photography I am. Realisticly how likely is the chance that homebrew could expand the camera mode? Just adding more filters and poses would be good enough. I know from the previous threads that modding so far is only outfit and game models related.

How did you interpret the ending to GR2? Did Kat really return or did Raven only see her projection a la Elektricitie?

>>16499570

I'm still angry how badly Sony treated the series, especially the Western release. Even if putting out a simple patch to unlock the online-locked items was too much effort for a first fucking party game, there's no god damn reason I shouldn't be allowed to share my save file so another anon could load that save and then his save to unlock the dusty token requirements. But of course modern consoles can't have you having any control over your games, so saves are hard profile-locked preventing this. So your only course of action is to either suck it up or have your console homebrewed so you can edit the save file for the online and pre-order outfits.


002302  No.16500524

>>16499677

>that picture

Why is Splashbrush's art always so fucking obnoxious and awful. He's Shadman-tier.


d5065f  No.16500565

>>16500515

Sony treats a lot of their works badly. Not to say it justifies how they handled Gravity Rush, but considering how many of the series or games with potential to be series they own and were abandoned after a generation, if not simply a mere game or two (not that every game needs to be milked with sequels), I'm surprised and grateful that Gravity Rush even got a second game after how the first game ended. But yeah, they could have left the online alive longer than even the extra six months they had to be convinced to expand it for in GR2 (I highly doubt it was taking that much server space to host compared to other multiplayer focused games). And it's also a damn shame SCEA decided to shortprint the remaster of the first game here, what with how there's old save bonuses to be had from it in GR2 which the Vita original isn't compatible with.


cc2d42  No.16500798

>>16500203

>But it's not real capitalism!!

Nice argument friend.


65e9a2  No.16500829

>>16500565

>But yeah, they could have left the online alive longer than even the extra six months

It couldn't be helped. Dave in accounting needed his laptop back so he could finish his powerpoint on the quarterly. Funny how we see private servers and fan projects for games go up all the time for free for games which are far more computationally and bandwidth intensive, but Sony couldn't even be bothered to leave open the online functionality for a game that has barely had any online functionality at all. It literally would have been more expensive to just make an offline patch for the content, which is why they didn't do it.

That's downright vindictive.


d5065f  No.16500863

>>16500829

I wonder if anyone at Team Siren, or whatever they go by these days, could be contacted by a moonspeaking anon and asked if there's any possibility at this point of patching the online costumes back in, or at least making a free PS store package of them. But I assume if that were the case, someone's already asked and been told it's not happening for whatever reason. Really though, fun and the treasure hunts and shit were, online in consoles (and handhelds for that matter) have done more harm than good if you ask me, in this specific case being that content eventually becomes permanently unavailable, at least in terms of legitimacy. Makes me miss the era when games came with all they were meant to come with (or at least got physical director's cuts later), and had to be properly bug tested, lest they have to undergo a pricy recall or be forever considered shit.


5a8cfb  No.16500936

Gravity Rush was a wonderful gem that reignited my love for games in general.

It may not be the best game ever, but I can't think of anything from the last decade that can match it for love and passion.


e470f4  No.16501063

File: 6ed94e60e97e975⋯.png (584.82 KB, 599x596, 599:596, 6ed94e60e97e97562b9d03c728….png)

>>16499570

Fantastic character and visual design paired with a subpar game, i.e. a typical Japanese game. If only some aggydag would combine qt 3.14 animu grills with gameplay that isn't a fucking snoozefest, but sadly there is nobody here who can into art. Or gameplay for that matter.

>>16500071

>>it could work well with a mouse

>no

Yes.

>>16500111

Play any FPS. Also you don't deserve those digits.


b371fa  No.16501066

>>16499570

The series isn't dead because nobody likes it. The series is dead because Sony killed it. They killed it dead.


08db06  No.16501073

>>16500327

I always post in those threads, not sure what you're talking about. None of those games have the same experience on pc as they do on consoles. PC lacking any real gyro support is a real shame, one of the best recent controller innovations is completely passing by you lot.

>>16501063

>Yes.

no

>Play any FPS. Also you don't deserve those digits.

lol no begone adhd kiddie


6f4cfd  No.16501082

>>16500936

>Anything from the last decade that can match it's love and passion

Demons Souls and Mount&Blade

>>16501073

>None of those games have the same experience on pc as they do on consoles

Wrong, they play exactly the same with better performance

>PC lacking any real gyro support is a real shame, one of the best recent controller innovations

Gyro is on PC and it's treated as a gimmick on every single platform.

Stop posting anytime, you're braindead and do a disservice to Kats game.


92de74  No.16501085

>>16501082

>it's a mountainbald autist

Imagine having no good games you need to defend your precious maiden of a platform in a thread about a game that will never ever be on it

Quit clogging up the board with your faggotry autismo.


6f4cfd  No.16501086

>>16501085

>Changing IDs

>Disregarding that I mentioned Demon Souls

Yep, that's the sperg

Back to Gematsu hobgoblin


a1d981  No.16501679


cdcd42  No.16502291

File: 9074102d842608f⋯.jpg (165.19 KB, 1920x1080, 16:9, GRAVITY RUSH™ 2_2018010823….jpg)

>>16500565

Yeah I didn't proofread my post after editing it and accidently deleted the part where I answered the OP that further Gravity games, outside of ports, would be a bad idea given Sony's track record with how badly they manage their IPs. The save bonuses can be mitigated slightly either through importing another region of GRR or save editing. Asia GRR with NA GR2 on a NA console gave me no problems. But that doesn't excuse the shortprinting.

>>16501073

The gyro/motion controls are neat, but not really necessary. I did a playthrough without any of the motion controls and never had any problems. I see no reason, outside the fact the games are Sony first-party, that ports couldn't work. As mentioned already gyro can be implemented on PC and in the scenario that they fuck up the keyboard controls even non-gyro gamepads would be fine.

>>16501679

Raven had a hard life.


a1d981  No.16508282


2fa0a9  No.16508896

>>16500277

>a mouse isn't analog


a1d981  No.16515663

File: af02c95578c9ad9⋯.gif (Spoiler Image, 4.05 MB, 429x309, 143:103, GR3 leaked.gif)


eaa64e  No.16515672

>>16515663

get this nigger shit away


b706ea  No.16515688

Invidious embed. Click thumbnail to play.

>>16501063

Anon if you ever played with the 6axis controls you would know that a mouse is not capable of the range of moment available. You can rotate along the X axis while moving where a mouse only allows for Y& Z manipulation. Video embed is not representative of good game-play but it still illustrates what I'm talking about.


ad75d1  No.16526534

>>16515663

Post more


7c87d0  No.16536250

>>16515663

They aren't trannies. So you've already failed.


62170e  No.16537077

>>16515688

You can sort of get 6-axis by adding Q and E.

Most PC games with helicopters use q and e to rotate on the third axis.

Then there’s also the fact that people can always mod in gyro support.


08db06  No.16537094

>>16537077

no, you can't


3e2897  No.16537099

I WANT TO HOLD KATS HAND


cdcd42  No.16537121

File: 528ecd2a9e46a8f⋯.png (7.79 KB, 250x250, 1:1, __original_drawn_by_mitsuk….png)

>>16537077

>>16515688

What about a trackball mouse? Or a VR mode and or a dedicated first-person mode?


59832d  No.16537123

>>16537094

Yes you can


ce8c76  No.16537340

>>16515688

>unironically liking the motion controls

I disabled that shit in the first hour and never looked back. Who the hell thought having ultra-sensitive, always-on motion controls in a handheld game was a good idea.


5a8cfb  No.16538332

>>16537340

You can adjust the sensitivity in the options.

I suppose it doesn't matter anymore since the leaderboards are gone, but mastering the combination of gyro+analogue sticks is basically required to get good at the game and make the most of its movement options. It's a fantastically fast and precise control scheme once you do get it down, but somehow casual players still struggle with camera+movement twin sticks, so I don't see it catching on.

That is until you can unlock infinite shift and stack warp distance +++ accessories to effortlessly win every race with an absurdly low time.


048025  No.16538443

>>16499570

>Does anyone here still like Gravity Rush?

Yes, way too many people unfortunately. Well, I mean, I have no problem with people liking the game, the thing that I hate is increase in acceptance of the supbar gameplay that stems from that.


b706ea  No.16538458

File: ed3d32b194241b7⋯.png (698.44 KB, 870x530, 87:53, kat .png)

>>16537121

I didn't say it was impossible. I merely said that it needs to be implemented (somehow) otherwise the PC players would be missing out on the full experience as intended by the original developer. In fact VR would be supper cool presuming it doesn't make you sea sick.


c28cf3  No.16538515

I only tried it because Kat was cute. The game itself is boring so I stopped.


08db06  No.16538519

>>16538443

Gravity Rush 2 has fantastic game play.


1a6b01  No.16538802

File: 6ee287e2576007f⋯.png (1.93 MB, 784x1268, 196:317, Mentally retarded.png)

How necessary is it that i play the first game first? i'm a few missions in and i feel like i should stop and play 1 before continuing on with 2.


b706ea  No.16538814

>>16538802

The first game is debatable better then the second game, so i don't know why you would skip it. The second game has a tone of new content and mechanics but if you try and 100% the sequel the game feels a bit too long where the first game never wears out it's welcome. Also in terms of story, you will be totally left in the dust if you don't play the first game because its confusing to understand even if you have played both games. However, you don't really need the story to enjoy the game play, so I guess you could read a summery or watch an LP if you insist on playing the second game first.


bcd62d  No.16539050

kat = qtest


cdcd42  No.16539157

File: 5c99331cefb2a18⋯.jpg (2.9 MB, 2714x1920, 1357:960, 0236.jpg)

>>16538332

Is that how you were supposed to minmax the lunar races? I got quite bad times in comparison to using accelorators, rocket, and spring talismans instead. Maybe I should have been mixing rocket jumps and warp kicking more, instead of relying primarily on one method. I was also never able to effeciently use the motion controls for the racing challenges. I don't know why, I was able to use the gyro to climb ranks on the combat challenges, but every other mission my brain just crapped out.


a65db5  No.16539188

File: 24cb22ffd676d53⋯.png (309.41 KB, 614x967, 614:967, katclothes.png)


62170e  No.16539254

File: c0dab3c99dc8b84⋯.jpeg (58.5 KB, 263x353, 263:353, A0E4AA17-EC20-4A39-9923-C….jpeg)

>>16537121

A track ball is still only 2-axis.

You would still need to be able to rotate the ball like a clock-face to be able to get three axis’s.

Flight sticks can be pulled in the four cardinal directions but they also can be rotated for that third axis.


a8320b  No.16539857

File: 6bed8f5a2788b9f⋯.jpg (390.49 KB, 1664x1713, 1664:1713, GARBAGE.jpg)

File: 8ad72f067389ccd⋯.jpg (532.31 KB, 1485x1356, 495:452, SAD.jpg)

File: 341f00462e0dd08⋯.jpg (544.6 KB, 2121x1488, 707:496, SHIT.jpg)

>>16499677

>splashbrush

His art is FUCKING SHIT now mate.




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