>>16472809
>market your game on "make important choices"
>fill the game with shit like "He will remember this"
>proceed to make all of your choices irrelevant
>proceed to make shit episodic despite it being pretty much just a linear story that doesn't need some massive amount of content
>charge people for what is essentially a 3D VN only with about a tenth of content that VNs usually have
>expect to be successful
Telltale was so thoroughly shit that it's a small wonder they ever got any spotlight at all. I guess western market was just really starved for some VNs (which would explain the success of Life is Strange as well)