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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

Invidious embed. Click thumbnail to play.

b4c15a  No.16375585

It came out recently. I've gotten around an hour or two in.

It's pretty fun, basically you've got a pretty cool directional(cardinal directions+ diagonals) dash slash that can reflect bullets and go through multiple enemies and you can pick up beer bottles, potted plants, busts, molotovs, a makeshift flamethrower or smoke grenades and chuck them at people for a ranged attack, a dodge roll for dodging a single bullet/attack/getting behind enemies and slow motion. So far it's pretty fun, but I have three major complaints

>It's too easy, especially when using the slow motion. I rarely use it but it's still fairly easy

>So far too much story faggotry. You start off the first three missions pure gameplay, then it pulls the hotline miami "you're an ex soldier who's losing his mind" shitck and you keep getting interrupted mid missions for plot reasons or so you can black out with le cool retro VHS effects and start elsewhere. I haven't finished it yet, but I hope it gives me more gameplay rather than constantly interrupting me. Considering the stuff in the trailer that I haven't even reached, I have hopes.

>Levels are fairly short.

All in all I like it, but not as much as I had hoped I would. Try it if you wish, talk about it, whatever. #!vwUSBILR!wcMF7_GNCncTG9TOx_eE_XVyKfly6lBwnchQYF95_wQ

Also you can't replay levels and I have no intention of going through all that storyfaggotry again just to record some stuff, sorry. I'd post the music, but so far it didn't really stand out from generic moody synthwave beats.

Have fun.

17933c  No.16375695

>Can't replay levels

Well that sounds retarded.


b4c15a  No.16375700

>>16375695

I think it might be after the game is complete, but I'm unsure. It's indeed retarded, you can't even restart a level while playing it, only sections of it.


b4c15a  No.16375726

File: 8502ea31d254b05⋯.png (162.31 KB, 1280x1024, 5:4, ClipboardImage.png)

>>16375700

Guess what, I'm retarded.


b4c15a  No.16375778

File: 13517e21479cc61⋯.mp4 (2.52 MB, 640x360, 16:9, Studio 1.mp4)

File: ebe8511a47b4564⋯.mp4 (4.54 MB, 640x360, 16:9, Studio 2.mp4)

File: cfabebfed93c604⋯.mp4 (1.93 MB, 640x360, 16:9, Studio 3.mp4)

File: 2b09a5de0e085a2⋯.mp4 (3.19 MB, 640x360, 16:9, Studio 4.mp4)


b4c15a  No.16375798

File: 481a130f2053b23⋯.mp4 (2.93 MB, 640x360, 16:9, Studio 5.mp4)

And that's all I could halfass for today. Sorry for the shit quality, it's how my toaster can handle OBS without shitting up the framerate.

Is it me or is the image server incredibly slow always ever


17933c  No.16375871

>>16375798

Not just you, I've been having webm issues for days.


d93485  No.16376509

I've been looking forward to this for a really long god damn time. Ever since I saw that it was made by the same people that made Tower of Heaven and Pause Ahead.


8f0c43  No.16376694

File: 4baaff2f1a02434⋯.jpg (157.59 KB, 1280x720, 16:9, BurkaStation 4.jpg)

Why would you want to play this decadent filth that doesn't glorify Allah or his prophet, when you could be playing the most holy of games? Though, personally, I would stone the kuffar whore for being defiant to men and showing her hair. But, baby steps. This is a positive direction for the industry.


294cc6  No.16377277

>>16375947

It's not like ninja gaiden though, it's more or less a hybrid between Hotline Miami and Bleed. It's fun.

>>16376694

I remember looking up that game. I had hoped it would be at least a decent platformer where you explore ancient civilizations and instead it's a damned walking sim with words plastered all over the screen.


294cc6  No.16377282

Oh yeah, something I forgot to mention is that there's some degree of randomization with the enemy placements, so that when you replay a level often you can find their positions have changed slightly and it makes a fair difference. Studio 2 for example has the gun user has his back directly in front of the door so you'd take him out when you tear it down, making it so you can use the throwable on the pompadour guy.


344150  No.16377292

>>16377280

put a bullet to your brain


a289f8  No.16377314

indie pretending games where you do nothing are really you know waste of time

fuck the people who popularized that over gameplay


294cc6  No.16377376

>you get to play as another character with a different moveset based around dashing line attacks

Now this is the storyfaggotry I like.


feb35a  No.16377412

Dev shill thread?

Dev shill thread.


294cc6  No.16377422

>>16377412

I posted gameplay webms and a DL. What else do you want?


3501b9  No.16377429

File: b15297d6ab32f4f⋯.png (84.86 KB, 960x720, 4:3, frig off.png)

>>16376694

Something looks familiar about her


a0bf54  No.16377435

>>16377422

Those who cry shill are literally impossible to satisfy.


294cc6  No.16377438

>It ends on a fucking "to be continued" cliffhanger

>It's another one of those games where it took years to come out but still isn't 100% complete and has "come back in a few months" content

I'm fucking disappointed. This sucks.


294cc6  No.16377534

File: 6285e82dcf4e835⋯.png (178.66 KB, 1280x1024, 5:4, ClipboardImage.png)

I've finished it. Basically all you have for replayability are finding secret keys that unlock alternate swords. The swords are basically(left to right)

>Cosmetic(randomly colored blood whenever you kill someone with the sword)

>Sword charges whenever you're not using it, charged attack emits a projectile

>Knife, virtually no cooldown period between attacks, nearly 1/4th of range, I hated it.

>Broadsword, Pompadour guys and Shieldmen die in one hit instead of deflecting you, but bullets are destroyed instead of reflected

>Flames, larger range

I'm very disappointed in the game. From what I've read there's supposed to be DLC that ties up some story beats and a sequel, which leads me to conclude the game is incomplete and that you should pirate it.


294cc6  No.16377536

And you can fuck around with dialog options but who gives a shit.


ac8a91  No.16377553

>To be continued

>Please come back in a couple months

>Don't get to fight the ninja chick or the blond dude

The game feels like a fucking early access game

It is pretty fun when you get to actually get to play it, but there's not a whole lot of it

The bullet time makes it significantly easier than hotline miami


294cc6  No.16377567

>>16377553

I completely opted out of the bullet time shit to the point that I forgot it existed most of the time.

Not only did you not get to fight Snow, or the Dragon, but you didn't even get to play The Dragon in other levels besides the prison. I thought it would be pretty cool to give him a go as an unlockable, but nope. There's barely any replayability in the game and no amount of shit alternate swords to the already really well balanced sword that will make me want to play this game again considering there just isn't much to see.

Funny how Shovel Knight had a cameo and his game too is an incomplete game sold as complete.


5f7367  No.16377595

>every kill is a freeze frame

This shit needs to fucking stop.


294cc6  No.16377609

>>16377595

There's an option for turning off hitstun completely. I kept it at around 10% for some impact.


76fc9c  No.16377640

I've been wondering when that game was going to be released. I'll give it a try OP.

>I'd post the music, but so far it didn't really stand out from generic moody synthwave beats.

It's an Askiisoft game, but it doesn't have any music from Flashygoodness? That's disappointing. It was the main reason I was initially interested.

>>16375871

>>16375798

Video buffering in browsers has always been shit, and it's significantly worse when the image server has trouble keeping up. Same shit happens when Youtube has trouble delivering a video.


89bbb9  No.16377738

File: 33edbfc24f90007⋯.png (459.98 KB, 763x576, 763:576, The Simpsons s04e15 - I Lo….png)

Do the choices even matter?


ac8a91  No.16377797

>>16377738

As far as i can tell you just get slightly different dialogue


39c8de  No.16377945

>>16377534

>which leads me to conclude the game is incomplete and that you should pirate it.

And, here I was wondering if the developers were a bunch of pixelshit baizuo, but I guess I got my answer in another way.


294cc6  No.16377984

>>16377738

You get more of the obvious story. I thought it was clear the moment the music slowed down whenever you got injected with the drug.


175687  No.16378178

*unsheathes katana* nothin personell kid


89bbb9  No.16379303

>>16377422

>>16377797

>the choices don't matter

i just wanted a game


76fc9c  No.16379515

Definitely way too much story faggotry. Offenders are:

>No cutscene skip

>"Fake" encounters that just require you to fail repeatedly until the story feels like progressing

>Dialog options that are completely meaningless, after saying "no" to the girl repeatedly the dialog started looping; why give me the god damn option

>Ends on a cliffhanger iwth way too many unresolved plot threads

My enjoyment of the story ended pretty fast. I'll give it some points for integrating some story telling into gameplay (e.g. during post-mission rewind, things change as other NULL's ruin your day), but it's not really offset well against the fake encounters where you're forced to fail. The initial fight with V where he's immortal really is not fun.

On top of that, putting heavy focus on the story and then just ending it on a cliff-hanger is fucking disgusting. Why are you forcing through shit story if you're not even going to god damn deliver? Are you that desperate to sell DLC?

Gameplay is "alright". It's got that Hotline Miami moving fast feel, but it definitely has problems.

>Level does not start the same consistently, same (starting) strategy sometimes works, sometimes doesn't

>Slow guard patrols mean that door kills will involve a lot of patience

>Dragon's Dashslash simply refuses to trigger if you aim it incorrectly, rather than aiming at the nearest-allowed location (possibly just KB&M control issue)

>Slowmo mechanic for reflecting bullets is fun, but the slowmo is way too strong, making you wait quite a few seconds for bulets

>iframes promotes roll spam, which is in many situations way better than coming up with an actual plan

>minimal movement is clunky, tapping a direction makes you immediately dash in that direction, covering quite some distance. Fine-grain control can only be maintained if you keep moving constantly.

>game kinda drags on, a lot of situations just seem to be more of the same shit

>music completely unmemorable, after playing through it I literally cannot recall any

There's also some encounters that I found too difficult compared to the rest of the game, but maybe I'm just retarded. Who knows.

Game should've been polished a bit more.


89bbb9  No.16379664

Why the hell is screen shake is in the GAME options instead of the graphics options? as soon as i turned it off, the game became better but i beat the game before i did that.

>Ending is just You killed the kid in nam and that girl is probably not real anyways

>nothing happens the game

>hurdur YOU ENJOY THE KILLING SNAKE-tie writing

>>16379515

I'm more ticked off about the patrolling cycles not being set in stone, it actually changes everytime you rewind, even in hotline miami outside of random enemies aren't that chaotic.

if you tap the stick you move a pixel and that threw me off for a fast game, as for the dash slash does not go through walls and should stop as soon as possible but could be a keyboard and mouse thing. I only remember the trailer music as you're fighting the sniper faggot, that was pretty good.


d8e132  No.16381024

File: 5e49ea41e413a3a⋯.gif (339.08 KB, 213x199, 213:199, 5e49ea41e413a3a5e606026612….gif)

I love this game.


a62617  No.16381403

>>16379515

>minimal movement is clunky

It's so clunky I bet they based the whole "stealth" system(the triangle/Y button map) just for minimal movements, and even that is way too slow.

>slow mo for bullet reflects

you can reflect bullets without slow mo. About half a second after they see you(red exclamation marks) they shoot, you slash. That half a second pause got me many times.


b4f760  No.16382574

Journos need to die.

>On the surface a side-scrolling 2D shooter along the lines of Not a Hero, with the violence of Hotline Miami sounds incredible, right? In reality, Katana Zero is much, much better than that, because it's ability to make you feel like a badass over and over again is incredible. And it does so in a much more succinct and successful way than something like Sekiro ever could.

https://www.gamesradar.com/katana-zero-makes-you-feel-badass-in-a-way-that-sekiro-never-can/


b4f760  No.16382630

Also where's the fanart?

I havent seen detailed drawings of The Dragon or any other characters yet.


a62617  No.16382642

>>16382574

http://archive.is/6SjXQ

So basically this whole article is "Sekiro raped my ass so hard I'm going to passively aggressively complain about it and also here's a somewhat popular recently released indie game too"?

>>16382630

Who's there to fanart in the first place besides maybe Snow?


b4f760  No.16382694

>>16382642

>Who's there to fanart in the first place besides maybe Snow?

All of the characters.

Nobody has a detailed face portrait.

What is your problem?


ac8a91  No.16382785

>>16382574

>Near-instant gratification

>As someone who gave up on Sekiro due to lack of patience, not to mention that feeling of it being near-impossible that I just couldn't shake. But with Katana Zero, persistence, creativity and a little bit of good old logic means that it can be mastered fairly quickly – and you can always see where you've gone wrong if you're facing rewind after rewind.

<Sekiro bad because you have to try again and git gud if you fail, but Katana Zero good because you have to try again and git gud if you fail

nani the fuck?

>Each failure can be chalked up to bad timing, not utilising your time manipulation enough, or simply coming at a level from a slightly different tactical standpoint.

>In the end, it's just about learning each level, how the enemies move, where the inevitable surprises come from and, eventually, making your way through from start to finish with no survivors.

I am genuinely confused why this retard thinks this applies to this game and not sekiro

Also

>It helps that it offers a plethora of dialogue options, including the ability to cut off an NPC's chat if you just really want to make them shut up, or force their hand in terms of information. It makes you feel much more in control of the narrative and reminds you that there's always a choice in Katana Zero.

The only choices I found that make ANY difference are pissing of the receptionist in the hotel forces you to fight 2 cops and giving V your sword forces you to go swordless for a single screen with 3 enemies


d8e132  No.16382812

>>16382785

Well, in Katana Zero there's hardly any consequence, the game is plain easy, and if you manage to die you restart from the very same room, Sekiro strips you of your currency as you die, making progress harder if you die too much.

I understand why the journos praise the game, it's simply fast passed, there's barely any consequence, and any retard can master it in an evening. I don't think it's a bad game because of that, but it shows you the mental limitations of journos.


89bbb9  No.16384030

>>16382574

>katana zero is a 2d shooter

journos, never again


a62617  No.16385125

>>16384030

"Dragon's Dogma is the Dark Souls of ARPGs"

"Persona is the Dark Souls of JRPGs"


d93485  No.16385141

>>16382785

There is a hidden boss: your therapist.

You have to talk to Electrohead up until the end of the conversation, refuse your drugs at the intro to the prison mission, and piss off your therapist as much as possible.

It gets NUTS.


a62617  No.16385144

>>16385141

Are you talking about how you smash his head in with his daughter's healing rock or is it an actual boss?


d93485  No.16385149

File: 8b96c2429175610⋯.png (Spoiler Image, 242.63 KB, 1440x900, 8:5, ClipboardImage.png)


a62617  No.16385151

>>16385149

Cool, thanks m8.


d93485  No.16385154

>>16385151

Addendum: I have not done that yet. The screenshot is from a friend. Assuming I didn't fucking anything up I'm about to get to it on my second playthrough. I will note that from what I understand, you have to do a full replay of the game making the right choices to get to that. No level selecting once you've started other than restarting from a checkpoint after quitting the game.


d93485  No.16385200

File: 099c744d366383e⋯.png (Spoiler Image, 42.02 KB, 1440x900, 8:5, ClipboardImage.png)

File: 9135849c543a666⋯.png (Spoiler Image, 144.03 KB, 1440x900, 8:5, ClipboardImage.png)

File: 041ed241b5e4f82⋯.png (Spoiler Image, 499.77 KB, 1440x900, 8:5, ClipboardImage.png)

>>16385151

Alright well I didn't get the ending. I can't find a guide on how to do it, and I'm pretty sure my friend kinda stumbled into the secret boss. I think you're supposed to be rude to the therapist as much as possible, exhaust dialogue options with Electrohead, then refuse chronos before the prison mission to unlock the alternate version where Tragedy orders you to slaughter everyone. Make sure to hang up on him a bunch. My friend said I would know if I was doing it right if before the bunker mission the therapist says something along the lines of "I'm disappointed you aren't dead" before you go to the Bunker.

Gonna do another playthrough and get this shit figured out, I'm looking forward to it because shit gets WILD.

PS, I strongly suggest not clicking the third spoilered image. I wish I haven't seen it before trying to do this secret boss, but man am I looking forward to it.


a62617  No.16385220

>>16385200

>>16385200

Does pissing him off involve skipping all his dialog?


d93485  No.16385242

>>16385220

I'm making sure to hang up on him a shitload of times where it is applicable, and selecting red dialogue options on any further therapy sessions OTHER than the one after you fully talk to Electrohead about Chronos. During that conversation you need to talk to him about your conversation with Electrohead, and then refuse your shot. Every other dialogue piece should be you selecting red dialogue options and interrupting him.

From what I understand. This is a kind of obscure to reach secret boss, I'm surprised it's even in the game.


c7841b  No.16385257

i can't figure out how to use the magnet, what's the first part of the xt


12c953  No.16385294

>>16377534

What disappoints me the most is that you find all these keys for extra swords but you are not allowed to use them until AFTER you beat the game and get the ending. When they are no longer useful because you already beat the game and there is no reason to replay them with better weapons since there is no scoring system, nor timer or anything to compare.

If there was some sort of endless challenge mode were you can kill waves on enemies on different maps, without story cutscenes to interrupt you at least there would be something. Other than seeing different dialogue options there is no replay value.

I enjoyed the gameplay but its no fun to replay old stages with the same enemies if you can even skip cutscenes.

It also really bothers me how the story just ends when its getting good. It felt like it was reaching the climax of the story, something big was gonna happen and then the credits appear. Also that you only get to play as that other character for 1 stage. Feels like a waste.


a62617  No.16385299

>>16385257

It's a mega link, dumbo.

>>16385200

Alright, I got him. Here's what you do

>Chapter 1, hang up on him at least 5 times, then exit.

>Chapter 3, Talk to the DJ, finishing all his dialog options before he gets shot in the head

>Chapter 4, refuse the drug, finish the mission

>Chapter 7, mash skip until you exit the office, finish the mission

>Chapter 10(bunker 1), check if he says he's disappointed in you, exit the mission once you're out of the office

>Chapter 11, skip to the therapist office.


a62617  No.16385326

>game crashed at the final phase

FUCK


a62617  No.16385382

>crashed a few more times

>it's a meh final phase with some cancerous hitboxes on the syringes

>nothing changes besides not taking in a shitton of chronos after killing the therapist which ultimately changes nothing in the ending scene

Lame. Even the secret boss is disappointing.

>>16385299

Forgot to mention, in chapter 2, mash skip on the receptionist until she gets mad at you, then finish the mission. You should be told that the recpetionist will be assassinated since you are unsubtle.


c7841b  No.16386209

>>16385299

well excuse me for not knowing mega links on sight.. I assumed it was some base32 magnet shit

but thanks mate I appreciate it


a62617  No.16386728

YouTube embed. Click thumbnail to play.

Also replaying all this stuff again gave me an appreciation for a few tracks. The club track is also pretty cool, too bad it's way too short.


b4f760  No.16390738

Who is the blonde man? the secondary protagonist.

Also who's the guy on the monitor who sorta looks like you? Runs you through a "gauntlet" of sorts.

Do you prefer The Dragon's ability or the blonde guy's?


a62617  No.16390896

>>16390738

The Dragon is the blonde man, you're Gamma Zero or something. The man on the monitor I assume was the lead scientist on the gamma project.


30db93  No.16390936

>>16385382

>You should be told that the recpetionist will be assassinated since you are unsubtle.

I liked the option where she gives you her room number and tells and compliments your "cosplay".


a62617  No.16391057

File: 81396840b5da32f⋯.png (1.16 MB, 1280x1024, 5:4, Lewd demons.png)

>>16390936

How lewd.

Actually scratch my previous post, where's the fanart of the receptionist?


a62617  No.16391060

File: 8f09ef142405625⋯.png (90.3 KB, 1280x1024, 5:4, lewdanime.png)


b4f760  No.16391316

If the guy on the monitor is actually a recording then who the fuck was shooting at you in the facility?


ac8a91  No.16391410

>>16391316

a turret?


b4f760  No.16393505

>>16391410

You sure they aren't clones and the original has to be preserved in ice to keep him alive for some reason? He looks almost exactly like you which is weird too.


a320ac  No.16393669

Anyone figured out how to get the alternate endings for any of the missions? I've only found one for the first level but the way its worded seems to imply there would be more.


e0a9b6  No.16393715

>>16375798

>Is it me or is the image server incredibly slow always ever

This site has had insane slowdowns ever since Christchurch.


a62617  No.16394136

>>16393669

What do you mean alternate endings? Can you save the scientist in the beginning of the game?


087ef6  No.16394950

File: 069a052d200eb63⋯.png (8.68 KB, 135x128, 135:128, ClipboardImage.png)

This bossfight was fun


4db9bd  No.16395446

>>16394950

Was it? It lasted three seconds.


a62617  No.16395450

>>16395446

I didn't even realize she aloha snackbars you a5t the end.


a320ac  No.16395665

File: d4766541b6b2c9d⋯.jpg (24.68 KB, 1280x720, 16:9, katana 0.jpg)

>>16394136

You can't save him but if you turn around and leave after clearing the room without talking to him you don't fight V's guys and you get this screen instead of the therapist's evaluation.


a320ac  No.16395688

>>16395665

You might have to pick the golden mask of life before getting these too, I don't really know.


a62617  No.16395690

>>16395688

Was the golden mask the one that ends the game on Chinatown or the other one?


a320ac  No.16395693

>>16395690

Yeah its the one that kills you.


095f83  No.16395696

File: c15d1544ffa156b⋯.png (180.82 KB, 1578x882, 263:147, Screen-Shot-2017-06-12-at-….png)

How come Devolver is the best vidya publisher, fellow anonymous posters?


b4f760  No.16396806


3da2a8  No.16396837

>>16395696

The first Devolver press conference was pretty funny but they tried way too hard the second time.


b4f760  No.16396853

>>16396837

They still show style with the games they decide to publish or even help fund the creation of. They are also really cool about piracy. Another thing is that they seem to avoid pandering to social justice nonsense and arent shy about publishing a game with a white man protagonist who bashes commie skulls in.

They're alright.


095f83  No.16397059

File: 70ab31528908766⋯.webm (4.35 MB, 720x406, 360:203, Very.webm)

>>16396837

It would have been nice to see how they brought back Nina - summoning her from Hell in a daemonic ritual, or maybe reanimator style.

>>16396853

All I wish for out of E3 this year is for them to take the piss out of SJWs and journalists in vidya.


b4f760  No.16398185

>>16397059

I dont care what kind of E3 they put on or even if they show, as long as they keep putting their name on quality and keep the market open for non pozzed indie games. They seem to be the only publisher that does.


e93667  No.16400884

I really enjoyed the gameplay, it can be broke if you abuse the slowmotion ability, but I forgot it existed during the game and was able to have fun.

As anon said, the bad side is the HUGE amount of cliff hangers, clearly a bait to push a bunch of DLC or sequels that will never end.


b4f760  No.16405681

What do you think the continuation DLC is gonna be? Just the government lab? It also said to be continued and showed Fifteen looking at a bulletin board of pictures with armless V in the interrogation room getting worked over.


b4f760  No.16415632

I just realized the guy on the monitor IS Leon Von Albensleben. I assumed he would be an old man.


fd28ff  No.16415668

>>16405681

Probably yeah, I wouldn't discount another super sekrit like the therapist fight but otherwise my guess is at most three extra levels relating to the locked door in the lab.


fd28ff  No.16415678

Also I cannot believe they were stupid enough not to include a level editor.


b4f760  No.16415715

>>16415678

They might though.


b6b3f8  No.16416311

>>16405681

What I'm wondering is if the DLC is gonna be some side content like missions or a level editor or whatever, or an actual continuation of the story. Not a fan of releasing games as episodic, even if it's free.


b4f760  No.16417072

File: 29ca45b6d9a6d9a⋯.jpg (187.17 KB, 771x1199, 771:1199, D47YpJmU8AE5daf.jpg)

>>16416311

I'd imagine story content would be first on the list but I can see them later on implementing a level editor like cactus did for Hotline Miami 2.


b4f760  No.16417448

File: 4e2b4c9d0c0848c⋯.png (19.78 KB, 642x789, 214:263, D2YI2iaX4AUhfem.png)


c31c6b  No.16419384

I'd get it, but i don't know if i really want to support Devolver at this point. Also anyone know what happened to one of the devs other games? It was a strategy RPG called Police Team Kazuo, but for some reason they scrubbed the social media for it clean, and the website has been replaced with a placeholder.


b4f760  No.16419431

>>16419384

Wait, what's wrong with Devolver?


c31c6b  No.16419585

>>16419431

Few things, like make a game epic exclusive, but mainly the fact that they Censored a studio's game because it had a nazi tattoo and they wouldn't get rid of it.

http://archive.is/kzWrD


30db93  No.16419591

I thought that a way to improve Katana Zero is, outside of an scoring system, if all missions could be succeed with stealth, leading to different dialogues, paths and endings. There are fairly few missions with stealth.


743f5d  No.16419633

>>16419585

Isn't that something they would have to have done because the fucked up laws in Krautland and Australia?


b4f760  No.16419776

>>16419591

Nobody likes the stealth section of the prison level.


3638d8  No.16419981

>>16419591

I guess Mark of the Ninja has the 2D ninja stealth experience locked down, so there would be no need for K0 to have it.


30db93  No.16420004

>>16419776

They are optional. You literally murder everyone and the shrink guy will be pissed.

>>16419981

Will try, but it would make the game a lot different and interesting to go though again, challenging as well. Imagine how the first mission would go, no fuss because the guy probably just decides to kill himself, it would be a suicide, and things would go from there


b4f760  No.16420838

>>16420004

>You literally murder everyone and the shrink guy will be pissed.

I had to and the shrink wasnt really that mad. I followed orders up until this point though.


9cbf12  No.16420938

>>16391057

What game is that?


02a79c  No.16421047

>>16377738

Yes, you get a couple alternate endings as well as a hidden boss if you piss off the psychiatrist on every mission.


b4f760  No.16421504

YouTube embed. Click thumbnail to play.


49ebf9  No.16424899

>>16420938

Valdis story.


b4f760  No.16426852

YouTube embed. Click thumbnail to play.

Fifteen seems to be alot. . .stronger than Zero.


e74a92  No.16427090

>>16426852

Zero’s a samurai. Fifteen is anime. It makes sense.


d231a4  No.16428060

File: 025d99703561650⋯.jpg (120.23 KB, 638x850, 319:425, your eyes now hurt.jpg)

Just finished the story, the game was pretty fun even tho theres some awkward enemy placement here and there and the minecart section really outstayed its welcome.

I was expecting the story to pull a Second Sight since Zero appears to experience time non-linearly but alas that didnt happen. It was also never explained where he got his brain trauma which is retarded.


b4f760  No.16428839

>>16427090

I like that he wears a suit and tie. He went a completely diffferent direction after the war.


d231a4  No.16428901

File: f72c1843007836a⋯.jpg (11.68 KB, 544x327, 544:327, 1447958548276-2.jpg)

>>16379664

The ending seems to change depending on what you tell the therapist. In my ending Zero didnt kill the kid, he just murdered the scientist and busted the machine.

>>16391060

>Anime is a path I walk alone.

>>16415632

Leon is the fag you slash in the freezer. He immideately fucking decomposes so I assume Chronos fuckery.


b4f760  No.16429334

>>16428901

The guy on the monitor and freezerbro are the same guy. It's pretty weird how he just falls apart and crumbles to dust. I assume there's a process to getting him thawed that isn't simply "open cryo pod"


d231a4  No.16429483

File: 7ccf92ffce5966c⋯.gif (79.81 KB, 450x452, 225:226, therapist appointment.gif)

>>16428901

>>16429334

Ye I get that but you get a dialogue option where you call him by his name in the beginning of the level. The dialogue system is wierd in that every fucking dialogue choice changes SOMETHING SOMEWHERE but its never anything core gameplay related, like a different route die/dont die doesnt really count tbh famalam or a different level unlocking super sikrit boss doesnt count, its a super sikrit, but its always some detail or cutscene related subtle change. Dare I say I rrike that actually, but it could definitely be better, also only one level as Fifteen sucks fat donkey dick.

Also whoever said the girl propably wasnt real, she is real, you can see a small cutscene in the end where they are shown having abducted her. Time fuckery of sorts I bet, since again, Zero experiences time out of order.


c4fa8d  No.16429684

Wish there was a way to fight the therapist without being a consummate asshole. Digging too far from your programming could’ve been enough, with being an asshole changing the flavor just like the dialogue works for the rest of the game.


d231a4  No.16430259

File: 2997bff9b24dbc3⋯.png (37.65 KB, 352x379, 352:379, 1424317591653.png)

>>16429684

You only have to be an asshole to the therapist from what I understand. Cause otherwise fuck that, being an asshole to the receptionist is a crime against humanity.


c4fa8d  No.16430344

>>16430259

There goes the qualms I had.


b4f760  No.16431173

File: 67a0e5edbaf92cd⋯.jpg (33.18 KB, 1200x675, 16:9, D5g2y0CXsAQsieV.jpg)

Horror?


353821  No.16431746

This game was nice and fun, story had me really invested surprisingly. However it's really short, like 1-2 hours unless you really wanna replay and unlock a bunch of stuff. Kinda feels unfinished. No qualms in pirating it at all.


520bdc  No.16436866

Holy shit, how many different routes can you get in this game?


adebfc  No.16437938

>>16436866

Basically it's mostly flavor text with some super minor gameplay tweaks like an extra screen or a different NPC later in the levels. The only really big difference so far is the super sekrit fight which is more or less similar in requirement to a Hotline Miami 2 secret level.

I honestly wish you could go and watch some anime with the receptionist, or go up to the locked off floor in the studio.

>>16431173

Honestly it's a pretty easy boss for all the hype. Even more so if you cheat and use the projectile sword


d231a4  No.16438783

File: bd74472d1f44d7a⋯.png (1.54 KB, 628x52, 157:13, anime is a path I walk alo….PNG)


98e100  No.16441925

Man, people were hyping up this game, and I got MGSV'd

At least they're actually gonna release the ending, I hope

Anyway, the game peaked at the interrogation scene and subsequent boss fight, it 100% capitalized on every major story and gameplay concept, and the game never really did anything like that again

>You will never watch anime and with the receptionist and the little girl


adebfc  No.16442110

>>16441925

My biggest disappointment is that they never used Chronos in a creative way in-game, when it came to bossfights.


98e100  No.16442201

>>16442110

I mean, giving you multiple tries is basically the maximum possible use in a fight

The only other thing I can think of is a scenario where a shortcut to an instant kill is discovered later in the fight, that you can use earlier once you find out about it

A fight between two people using it to it's fullest potential would be effectively impossible without breaking the rules, because it'd just be a standoff with them staring at each other until one of them gives up, because neither can make a single move without the other anticipating it




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