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File: cb07247a473069a⋯.jpg (26.91 KB, 342x426, 57:71, future shock.jpg)

File: ae95c01cf71b94a⋯.jpg (367.43 KB, 1024x676, 256:169, hunter.jpg)

File: d91fac9155afc5f⋯.jpg (29.41 KB, 256x352, 8:11, haven.jpg)

File: a2218102b0560c3⋯.jpg (36.47 KB, 377x737, 377:737, starfighter.jpg)

4a8620  No.16324940

Terminator: Future Shock

>large outdoor maps designed around exploration and atmosphere, predating Turok by two years and Duke Nukem 3D by a few months

>fully-polygonal texture-mapped enemy and character models and environments, predating Quake by a year

>took full advantage of mouselook aiming, once again predating both Duke Nukem 3D and Quake

>fully-interactive, driveable vehicles (including an aerial vehicle), predating Tribes by three years, and Goldeneye with its tank by two years

Hunter

>One of the first sandbox/open world games released in 1991, predating GTA1 by six years and Body Harvest by seven years

>polygonal graphics (albeit not texture-mapped)

>fairly solid variety of drivable vehicles for land, air, and sea, along with weapons

>almost every building in the game can be entered

Haven: Call of the King

>ambitious variety of gameplay formats, primarily being an open-world 3D platformer (not a particularly good one, but still)

>seemless space exploration, allowing you to fly an aircraft towards the sky, go into space while seeing the environment below you fade out to a planet, and travel to different planets in real time with little to no loading screens, similar to what Free Radical was attempting with their cancelled version of Star Wars Battlefront III

>does many neat hardware tricks with the PS2 to maintain its sense of scale while running at 60fps

These games are far from perfect, and definitely show their age, but I think it's a shame their technical accomplishments and design ambitions aren't spoken about more often. Post more games you think fit this category.

Starfighter

>fully destructible environments, including some rudimentary terrain deformation

>fully texture-mapped polygon graphics, with an impressive draw distance and sense of scale, maintaining a playable framerate on a console technically-inferior to the PS1 and Saturn

>can travel into space at-will by simply flying your ship towards the sky, though this doesn't include interplanetary travel

inb4 Skyrim and Toddposting jokes

6e8000  No.16324955

File: c5857d566756b82⋯.gif (7.07 MB, 940x430, 94:43, DouglasCartland.gif)

Silent Hill 3 looks better than nearly every game that's come out lately, and it's from 2003. Sure, the models are visibly lower quality, polygon wise, but mainly in the textures, despite the much lower resolution they could work with, they have so much more detail in it.

Silent Hill 2's fog and lighting systems, as well, were quite impressive for 2001.


923242  No.16324960

File: 572c5e9ada51cbc⋯.jpg (799.96 KB, 1076x700, 269:175, 1.jpg)

I guess it isn't "overlooked" but I played this on release and my mind is still blown decades later.


5cb2f3  No.16324962

>>16324940

>still trying to shill futureshit

Bethesda has never made a good game.


4a8620  No.16324969

File: d7055a0053b7976⋯.jpg (165.18 KB, 1024x819, 1024:819, max payne 2.jpg)

>>16324955

Silent Hill 2 and 3 hold up amazingly well with their environmental and especially their character detail.

Max Payne 2, released in 2003, also looks really impressive for its time.


2cc8f0  No.16325030

Todd Howard actually worked on Terminator Future Shock, if I remember correctly.


5cb2f3  No.16325040

File: 55605d2fc461c2b⋯.png (305.66 KB, 359x290, 359:290, ClipboardImage.png)

>>16324969

it has very flat environments unlike the first one which often had dramatic lighting. payne 2 feels as bland as nolf 2.


eb1856  No.16325042

>>16324960

Should have thrown Thief in there to. Same devs, unsurprisingly.


b75185  No.16325051

>>16325042

Technology wise Thief excels at sound, the quality of it's sound engine is simply far above anything today.


000000  No.16325061


4a8620  No.16325092

>>16324962

Shill what, exactly? Not like it's being sold on GoG or anything right now, likely due to copyright limbo for The Terminator franchise.

It's abandonware, you're not giving any money to Todd or anyone else if you play it today.


eb1856  No.16325096

>>16325051

That was probably because sound cards where huge at the time until Creative killed them.


16628f  No.16325099

>>16325096

There are easy software techniques to do a lot of the sound that was pulled off in that game available today but nobody ever bothers for whatever reason.


4a1d23  No.16325111

I didnt know there were Terminator games that were not LJN.


34eaad  No.16325117

File: bc032bc16d02b77⋯.jpg (93.12 KB, 346x350, 173:175, Fury3_box_art[1].jpg)

You could go into the clouds.


5cb2f3  No.16325120

>>16325092

narrative


eb1856  No.16325131

>>16325099

>nobody ever bothers for whatever reason.

Thief wouldn't be able to work without it's sound engine. I'm pretty sure every other stealth games has either gadgets, ninja powers, minimap/radar or 3rd person camera that lets you see around corners. Thief however is first person and the only thing you get really is the scouting orb in the second game, which is way too much of a hassle to abuse to the degree other games let you abuse them. YOU HAVE TO USE SOUND it's the only way. Only other example I have is Counter Strike where players listen for footsteps, and I think that sound engine was made by old LGS devs since a lot of them went to Valve.


4a8620  No.16325142

File: 65fc0953aa26598⋯.jpg (19.07 KB, 251x300, 251:300, terra nova.jpg)

>>16325117

Cool game, kinda reminds me of Terra Nova which I think fits this category just as well… come to think of it, that's yet another Looking Glass game, who not only made >>16324960 and >>16325042 but they also made System Shock on top of all that which is also insanely-impressive for 1994.

>>16325120

Who gives a fuck? Game's over 20 years old and it would make no difference if it were made by any other dev that didn't shit the bed over a decade and a half later.


eb1856  No.16325150

>>16325142

LGS was probably as monstrous as it was because most of the devs where from MIT.


16628f  No.16325153

>>16325150

Back when MIT meant something.


4a8620  No.16325176

>>16325150

Really can't think of a better developer, at-least in an objective sense. Between pushing the boundaries of tech and having rock-solid and ambitious game design there can never be a dev that could hope to rival them again. Especially because the college education system is far beyond fucked now like >>16325153 said, so even MIT doesn't mean anything anymore.


b75185  No.16325319

>>16325099

Isn't the Dark Mod's final stage making a far better and improved sound engine?


eb1856  No.16325330

>>16325319

What do you mean by final stage? Speaking of the dark mod, they really need to iron out the controls and quirks. Like the blackjack being completely unpredictable because the bodies use ragdoll physics.


12c914  No.16326778

File: ac8ce8485249c42⋯.jpg (25.33 KB, 399x249, 133:83, WiBArm1a.jpg)

File: 656a602a39549f5⋯.jpg (43.73 KB, 308x288, 77:72, Star_Cruiser_screenshot.jpg)

Star Cruiser and Wibarm are pretty much considered classics in Japan, but practically unheard of overseas. Shame, since they were RPGs that dabbled in 3D graphics a good 3-5 years prior to Ultima Underworld.

>>16324955

You gen z fucktards need to learn a game released before you were conceived =! overlooked.


6e8000  No.16326801

>>16326778

I missed the word overlooked and only saw it after making the post.

To an extent, though, SH3 is heavily overshadowed by 1 and 2.


33e714  No.16326900

File: 4f4da012963b06a⋯.jpg (160.4 KB, 256x341, 256:341, LeChuck's_Revenge_artwork.jpg)

iMUSE. Sadly still greatest music game engine.


845f31  No.16326917

>>16324940

Future Shock is technically impressive, but it isn't fun to play, just like the majority of Bethesda's games. Fun is the only thing that matters in a game.


16628f  No.16326933

>>16326778

The graphics aren't the part of Ultima Underworld people find impressive. You'd know this if you actually played it and weren't desperately trying to find reasons to shit on objectively groundbreaking titles.


12c914  No.16326974

>>16326933

And if you weren't illiterate you'd see I wasn't shitting on the games themselves but merely calling out >>16326778 for being equally retarded about not seeing the word OVERLOOKED, which SH certainly isn't 3 isn't overlooked either, quit trying to save face. Underworld was definitely a technical marvel, it just wasn't the first 3D RPG.


d71b57  No.16326979

>>16326917

op's an autist who's been praising this game for years now and brings it up in every other thread


113b96  No.16327022

>>16326778

>Star Cruiser

It got a fan translation recently. http://www.romhacking.net/games/1140/


5f36aa  No.16327336

>>16325117

It had a cool sequel called Hellbender, where you had upper world and under world sections in the same level. I don't how advanced, if it was, compared to other games at the time.


b75185  No.16327875

>>16325330

The final part when the Dark Mod can be considered complete.


56a012  No.16331875

A lot of tumblrites whinging on Bethesda but The Terminator (1991) is a piece. Allowing you to be a terminator or Reese. Shame Bethesda, ES and the Terminator license has gone to shit.


f38c28  No.16331958

File: af2b2d609cf2aed⋯.jpg (26.53 KB, 265x374, 265:374, Battle_Engine_Aquila.jpg)

File: 9986298f69aba54⋯.jpg (33.06 KB, 460x215, 92:43, header.jpg)

Both of these have impressive draw distances and scene complexity for how much processing power they take. They also have fun and innovative gameplay.

I'd expect most anons to recognize them and am mainly posting them due to lackluster sales.


4f512e  No.16333679

>>16324940

>>16331875

>1991

It's 1990. Yeah, Bethesda was a really visionary company when Chris Weaver was around. Oblivion was the last game he had his managerial influence on. Everyone ever since his departure has left, except for Todd, the only family man of the original core team. Seems like having a family makes you care more about your career than your creative visions.


97f0c0  No.16333787

>>16324960

obligatory, there is way more to this game than just graphics.

I like it way more than ES: Arena & Daggarfall.

Deserves a remake or just an engine that can play the original files without dosbox. (zdoom would work)

Problem is a lot was hardcoded into the exe (like bsp trees for misc. geometry), and the scripting language uses direct pointers to interpreter routines.

Eventually every ultima game will be free from dos, just look at U6 (nuvie), U7 (exult), U8 (pentagram).


97f0c0  No.16333798

>>16324960

btw what PC did you play with what settings?

I need nearly max cycles on dosbox with core2duo 7200, which I'm guessing is a 486?

Would the game feel more like a turn based dungeon crawl on a 286?


8fa8b7  No.16335417

File: a7c2739bcca8962⋯.webm (7.34 MB, 640x360, 16:9, 2019.04.06 - 21.20.46.05.webm)

File: 0df44e51bd3df74⋯.webm (3.15 MB, 1280x720, 16:9, 2017.11.21-03.41.webm)

File: fa62713cd40d01f⋯.webm (2.48 MB, 1920x1080, 16:9, wind physics.webm)


8fa8b7  No.16335421

File: 577e93618967eac⋯.webm (14.88 MB, 1280x720, 16:9, 2019.01.12-15.47.webm)


ac8111  No.16335435

File: 7084546f62e4d4b⋯.jpg (115.97 KB, 1280x720, 16:9, maxresdefault.jpg)

Black environment destruction was pretty impressive bak in the day.


16628f  No.16335444

>>16335435

It still is from an effort standpoint. The tech to do this stuff is still there and probably easier than ever butt you'll never see anyone do it because of loads of reasons, chief being pajeet developers and MUH BALANCE children.


4a8620  No.16337014

>>16335421

>>16335417

Is this the newest Hitman? It looks like they've done a good job with it, but I also heard (particulary with the first game since it was under the influence of Squenix's kikery) it was compromised by GAAS bullshit and stupid episodic structure, is that fixed with the full release?


4a8620  No.16337020

>>16335435

Black is one of the best-looking 6th gen games by far. It looks good enough to pass for an early Xbox 360/PS3 game.

>>16331958

Giants was a great game, great-looking one too for the time. Would it be feasible to do a game night on that at some point?


2a4bda  No.16337037

File: ce434683dda42bf⋯.jpg (7.15 KB, 184x275, 184:275, ce434683dda42bf8e00a7de3c4….jpg)

>>16337014

>is an episodic game good when you've got all the episodes?

Sheesh, I don't know. The answer is yes, the game is good. But sadly it also has some insane performance issues.


73c045  No.16337200

>>16331958

>Giants Citizen Kabuto

There was two versions of this game, right? The standard and one which came bundled with Geforce 3 cards which had some extra graphics features?




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